Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#326
Posté 11 avril 2012 - 10:40
#327
Posté 11 avril 2012 - 10:46
That happened to me too. Seems to be fine now. I took the DLC weapons out of my loadout and put them back in and it didn't do it again so it should be fine.jimbo32 wrote...
One thing I noticed is there's a definite hang for a second or three after working on one of the new weapons at the bench and pressing accept. Maybe a result of the game having to read through the compressed DLC files? Dunno.
#328
Posté 11 avril 2012 - 10:57
#329
Posté 12 avril 2012 - 12:06
b. Then go to "Squad" > "Player" > "Gawassets" > "Collections".
c. Change the values of the IDs to anything you want like 500 or 1000 maybe upto you
#330
Posté 12 avril 2012 - 12:36
Carpes Diems wrote...
Hello everybody.
I ve been trying to understand how tto mod ME3 not as easy as i thought it was but hey i managed to add the alliance armor to my armorlocker as a unique armor set thanks to some post in this forum (except the helmet i couldn t find the right helmet mesh).
So far i m pretty happy with my shepard (except the ending lol) but there s something that reallly really is bugging me...
I' m missing a modelship in my playthrought must be bug cause i know where to find it but it doesnt show at all in the game...
So i ve been looking throught several forums and trying to find the codes by myself but i can find a way to add the missing model ships or even find the correct id and it s driving me crazy!!
So if somebody could give me hand please i would really apreciate the gesture.
Thanks
someone has some idea how to add the modelships.?
thanks in advance
#331
Posté 12 avril 2012 - 04:02

can anyone tell me if theres anything besides From Ashes in the Dependent DLC collection?
and if so can someone pm me a zip file of the updated DLC Folder (PC)
Modifié par KyuzoS7, 12 avril 2012 - 04:16 .
#332
Posté 12 avril 2012 - 05:54
#333
Posté 12 avril 2012 - 06:10
#334
Posté 12 avril 2012 - 07:28
Note: Only tested for SFXGameContent.SFXWeapon_Heavy_Cain and SFXGameContent.SFXWeapon_Heavy_MiniGun
Modifié par snfonseka, 12 avril 2012 - 07:31 .
#335
Posté 12 avril 2012 - 11:11
Unit 431 wrote...
Anyone tried adding the new MP powers to SP yet? Got successful when adding it to the store (using the Dark Channel code as prototype, only changing the className to Bubble Shield MP CName) but is cut out when entering combat. In-ship, on the other hand, retains the power.
Unfortunately i cannot tell you how but that would be really cool if you could get the barrier bubble in sp. Something i've always wanted as a biotic is to shield companions.
Wonder if it could be added as a bonus power, but would need the correct codes i guess...
#336
Posté 12 avril 2012 - 04:16
KyuzoS7 wrote...
well i added the new weapon codes but i'm not getting anything at the bench area.
Image
can anyone tell me if theres anything besides From Ashes in the Dependent DLC collection?
and if so can someone pm me a zip file of the updated DLC Folder (PC)
That looks the same as what I've got, and mine worked fine.
Did you also add the following:
"SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth.Flags"
with a value of "1"?
Modifié par jimbo32, 12 avril 2012 - 04:16 .
#337
Posté 12 avril 2012 - 04:19
yes but i also don't have that updated .stfar 209 mb file you were talking about i sent you a pm last nightjimbo32 wrote...
KyuzoS7 wrote...
well i added the new weapon codes but i'm not getting anything at the bench area.
Image
can anyone tell me if theres anything besides From Ashes in the Dependent DLC collection?
and if so can someone pm me a zip file of the updated DLC Folder (PC)
That looks the same as what I've got, and mine worked fine.
Did you also add the following:
"SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth.Flags"
with a value of "1"?
Modifié par KyuzoS7, 12 avril 2012 - 04:27 .
#338
Posté 12 avril 2012 - 04:51
KyuzoS7 wrote...
yes but i also don't have that updated .stfar 209 mb file you were talking about i sent you a pm last night
I am in a similar position; I don't think my game has updated properly as there does not appear to be any DLC folders or files in my Mass effect 3 install folder, nor does adding the values into the save editor (which works for regular weapons) give me the new weapons in game.
Thinking the only fix may be a reinstall but cant be bothered right now.
Modifié par rlilewis, 12 avril 2012 - 04:52 .
#339
Posté 12 avril 2012 - 05:05
Despite being free, it doesn't install just by using the "update game" thing from the main Origin page.
Modifié par jimbo32, 12 avril 2012 - 05:06 .
#340
Posté 12 avril 2012 - 05:45
jimbo32 wrote...
KyuzoS7 wrote...
well i added the new weapon codes but i'm not getting anything at the bench area.
Image
can anyone tell me if theres anything besides From Ashes in the Dependent DLC collection?
and if so can someone pm me a zip file of the updated DLC Folder (PC)
That looks the same as what I've got, and mine worked fine.
Did you also add the following:
"SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth.Flags"
with a value of "1"?
The .flag entry is only used by game to determine if a weapon is flagged as new or not. If it a value of 1. Then that means the player has viewed the weapon in bench. And it wont show as "new" anymore.
#341
Posté 12 avril 2012 - 06:31
#342
Posté 12 avril 2012 - 06:43
#343
Posté 12 avril 2012 - 09:34
#344
Posté 12 avril 2012 - 10:08
elitesalt wrote...
apologies if this has already been discussed (i'm sure it has, but i haven't seen it), but is it possible to get the alternate squad outfits (e.g. liara's justicar suit) via editing the bool files (or any other method)?
So do I but no one here has responded.
#345
Posté 12 avril 2012 - 10:09
#346
Posté 12 avril 2012 - 10:15
jimbo32 wrote...
I just PM'ed KyuzoS7 about installing Resurgence through Origin. You need to click on the little "i" information link under the box art, and then click "shop for add-ons" on the next page. The pack is there for zero BioWare points.
Despite being free, it doesn't install just by using the "update game" thing from the main Origin page.
Hey thanks for the help, on the day of the resurgence pack release the game did update but it was 50MB so I assumed that was the DLC.
Edit: Just tried it in single player and now have the striker assault rifle, hell yeah. Now all we need is the bonus powers and to figure out how to edit these darn things.
Modifié par rlilewis, 12 avril 2012 - 10:23 .
#347
Posté 12 avril 2012 - 10:29
And yeah, I really wish they had added all of this stuff to SP. Even if the powers were just tossed in with the rest of the bonus ones you get from your squad, I still would've been happy.
#348
Posté 12 avril 2012 - 10:51
They meshes are really simple, they're all included in the PCC files for each squadmate, and most have 3 PCC files (00, 00_NC, 01). Basically, for any given squadmate, you're looking at something like "BIOG_HMM_ARM_KAI_R.KAIa.HMM_ARM_KAIa_MDL". This code is Kaidan's normal armor which is found in BioH_Kaidan_00.MortalEngines wrote...
Anyone found the squadmate armour meshes yet? Namely Kaidan's and Ashely's? (and James') I've been waiting for ages for someone to figure out what mesh line they are.
Getting them into the game so you can wear them is a lot, erm, problematic. This is as far as I've been able to get, and it doesn't work 100% of the time.
#349
Posté 13 avril 2012 - 12:32
rlilewis wrote...
Now all we need is the bonus powers and to figure out how to edit these darn things.
If you mean those powers that can be increased at Glyph's station, this is where you do it;
Biogame.ini > sfxgame > sfxpawn > player > permanentgameeffects
Example
(className="SFXGameContent.SFXGameEffect_ShieldPercentBonus",UniqueName="Intel_LegionIntel1_Shields",Value=0.05,Type=PermanentGEType_Player)
When you find this bonus intel on a planet, etc, and use it at Glyph's station, you will raise your shield stats by 5%. Simply changing the "0.05" to "0.15" will make the increase 15%.
#350
Posté 13 avril 2012 - 01:04
now i got the guns in SP now they need to come out with a Geth Pistol and i can do a full Geth load out. right now i use the Arc pistol xD





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