Aller au contenu

Photo

Mass Effect 3 Modding Thread (Last update: 14-05-2012)


  • Veuillez vous connecter pour répondre
2006 réponses à ce sujet

#326
Unit 431

Unit 431
  • Members
  • 41 messages
Anyone tried adding the new MP powers to SP yet? Got successful when adding it to the store (using the Dark Channel code as prototype, only changing the className to Bubble Shield MP CName) but is cut out when entering combat. In-ship, on the other hand, retains the power.

#327
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages

jimbo32 wrote...

One thing I noticed is there's a definite hang for a second or three after working on one of the new weapons at the bench and pressing accept. Maybe a result of the game having to read through the compressed DLC files? Dunno.

That happened to me too. Seems to be fine now. I took the DLC weapons out of my loadout and put them back in and it didn't do it again so it should be fine.

#328
Unit 431

Unit 431
  • Members
  • 41 messages
How do you add assets to the game anyway?

#329
BadMangos

BadMangos
  • Members
  • 67 messages
a. Open save game editor and then go to the "Raw" tab.

b. Then go to "Squad" > "Player" > "Gawassets" > "Collections".

c. Change the values of the IDs to anything you want like 500 or 1000 maybe upto you

#330
Carpes Diems

Carpes Diems
  • Members
  • 45 messages

Carpes Diems wrote...

Hello everybody.

I ve been trying to understand how tto mod ME3 not as easy as i thought it was but hey i managed to add the alliance armor to my armorlocker as a unique armor set thanks to some post in this forum (except the helmet i couldn t find the right helmet mesh).

So far i m pretty happy with my shepard (except the ending lol) but there s something that reallly really is bugging me...

I' m missing a modelship in my playthrought must be bug cause i know where to find it but it doesnt show at all in the game...

So i ve been looking throught several forums and trying to find the codes by myself but i can find a way to add the missing model ships or even find the correct id  and it s driving me crazy!!

So if somebody could give me hand please i would really apreciate the gesture.

Thanks



someone has some idea how to add the modelships.?

thanks in advance

#331
KyuzoS7

KyuzoS7
  • Members
  • 497 messages
well i added the new weapon codes but i'm not getting anything at the bench area.

Image IPB

can anyone tell me if theres anything besides From Ashes in the Dependent DLC collection?

and if so can someone pm me a zip file of the updated DLC Folder (PC)

Modifié par KyuzoS7, 12 avril 2012 - 04:16 .


#332
snfonseka

snfonseka
  • Members
  • 2 469 messages
OP Updated (3.9. Save Admiral Zaal'Koris instead of his civilian crew)

#333
elitesalt

elitesalt
  • Members
  • 271 messages
apologies if this has already been discussed (i'm sure it has, but i haven't seen it), but is it possible to get the alternate squad outfits (e.g. liara's justicar suit) via editing the bool files (or any other method)?

#334
snfonseka

snfonseka
  • Members
  • 2 469 messages
OP updated: "5.3. Get heavy weapons (for a mission)"

Note: Only tested for SFXGameContent.SFXWeapon_Heavy_Cain and SFXGameContent.SFXWeapon_Heavy_MiniGun

Modifié par snfonseka, 12 avril 2012 - 07:31 .


#335
rlilewis

rlilewis
  • Members
  • 36 messages

Unit 431 wrote...

Anyone tried adding the new MP powers to SP yet? Got successful when adding it to the store (using the Dark Channel code as prototype, only changing the className to Bubble Shield MP CName) but is cut out when entering combat. In-ship, on the other hand, retains the power.


Unfortunately i cannot tell you how but that would be really cool if you could get the barrier bubble in sp. Something i've always wanted as a biotic is to shield companions.

Wonder if it could be added as a bonus power, but would need the correct codes i guess...

#336
jimbo32

jimbo32
  • Members
  • 310 messages

KyuzoS7 wrote...

well i added the new weapon codes but i'm not getting anything at the bench area.

Image

can anyone tell me if theres anything besides From Ashes in the Dependent DLC collection?

and if so can someone pm me a zip file of the updated DLC Folder (PC)


That looks the same as what I've got, and mine worked fine.
Did you also add the following:
"SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth.Flags"
with a value of "1"?

Modifié par jimbo32, 12 avril 2012 - 04:16 .


#337
KyuzoS7

KyuzoS7
  • Members
  • 497 messages

jimbo32 wrote...

KyuzoS7 wrote...

well i added the new weapon codes but i'm not getting anything at the bench area.

Image

can anyone tell me if theres anything besides From Ashes in the Dependent DLC collection?

and if so can someone pm me a zip file of the updated DLC Folder (PC)


That looks the same as what I've got, and mine worked fine.
Did you also add the following:
"SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth.Flags"
with a value of "1"?

yes but i also don't have that updated  .stfar 209 mb file you were talking about i sent you a pm last night

Modifié par KyuzoS7, 12 avril 2012 - 04:27 .


#338
rlilewis

rlilewis
  • Members
  • 36 messages

KyuzoS7 wrote...
yes but i also don't have that updated  .stfar 209 mb file you were talking about i sent you a pm last night


I am in a similar position; I don't think my game has updated properly as there does not appear to be any DLC folders or files in my Mass effect 3 install folder, nor does adding the values into the save editor (which works for regular weapons) give me the new weapons in game.

Thinking the only fix may be a reinstall but cant be bothered right now.

Modifié par rlilewis, 12 avril 2012 - 04:52 .


#339
jimbo32

jimbo32
  • Members
  • 310 messages
I just PM'ed KyuzoS7 about installing Resurgence through Origin. You need to click on the little "i" information link under the box art, and then click "shop for add-ons" on the next page. The pack is there for zero BioWare points.

Despite being free, it doesn't install just by using the "update game" thing from the main Origin page.

Modifié par jimbo32, 12 avril 2012 - 05:06 .


#340
ParasiteX

ParasiteX
  • Members
  • 77 messages

jimbo32 wrote...

KyuzoS7 wrote...

well i added the new weapon codes but i'm not getting anything at the bench area.

Image

can anyone tell me if theres anything besides From Ashes in the Dependent DLC collection?

and if so can someone pm me a zip file of the updated DLC Folder (PC)


That looks the same as what I've got, and mine worked fine.
Did you also add the following:
"SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth.Flags"
with a value of "1"?


The .flag entry is only used by game to determine if a weapon is flagged as new or not. If it a value of 1. Then that means the player has viewed the weapon in bench. And it wont show as "new" anymore.

#341
KyuzoS7

KyuzoS7
  • Members
  • 497 messages
but can anyone upload the .stfar file or the DLC folder that is updated currently? should be 4/10/12 or 4/11/12 jimbo says it 209 mb which i don't have i do have the 500+ mb dlc folder

#342
BadMangos

BadMangos
  • Members
  • 67 messages
i saw someone post about the ships, its somewhere between the bool values of 21000 to 21700 i will look into it a lil more later but i just noticed it while i was trying to find the bool values for the collectors squad costumes

#343
droid105

droid105
  • Members
  • 513 messages
Hi, just asking has anyone tried to recreate this mod from ME2 - http://social.biowar...m/project/2858/ so you can used in ME3?

#344
-IronWolf-

-IronWolf-
  • Members
  • 6 messages

elitesalt wrote...

apologies if this has already been discussed (i'm sure it has, but i haven't seen it), but is it possible to get the alternate squad outfits (e.g. liara's justicar suit) via editing the bool files (or any other method)?


So do I but no one here has responded.

#345
jimbo32

jimbo32
  • Members
  • 310 messages
Anyone know if it's possible to add the alt squadmate outfits via Gibbed or Coalesced?

#346
rlilewis

rlilewis
  • Members
  • 36 messages

jimbo32 wrote...

I just PM'ed KyuzoS7 about installing Resurgence through Origin. You need to click on the little "i" information link under the box art, and then click "shop for add-ons" on the next page. The pack is there for zero BioWare points.

Despite being free, it doesn't install just by using the "update game" thing from the main Origin page.


Hey thanks for the help, on the day of the resurgence pack release the game did update but it was 50MB so I assumed that was the DLC.

Edit: Just tried it in single player and now have the striker assault rifle, hell yeah. Now all we need is the bonus powers and to figure out how to edit these darn things.

Modifié par rlilewis, 12 avril 2012 - 10:23 .


#347
jimbo32

jimbo32
  • Members
  • 310 messages
No prob, glad you got it sorted.

And yeah, I really wish they had added all of this stuff to SP. Even if the powers were just tossed in with the rest of the bonus ones you get from your squad, I still would've been happy.

#348
Zofiya

Zofiya
  • Members
  • 204 messages

MortalEngines wrote...

Anyone found the squadmate armour meshes yet? Namely Kaidan's and Ashely's? (and James') I've been waiting for ages for someone to figure out what mesh line they are.

They meshes are really simple, they're all included in the PCC files for each squadmate, and most have 3 PCC files (00, 00_NC, 01). Basically, for any given squadmate, you're looking at something like "BIOG_HMM_ARM_KAI_R.KAIa.HMM_ARM_KAIa_MDL". This code is Kaidan's normal armor which is found in BioH_Kaidan_00.

Getting them into the game so you can wear them is a lot, erm, problematic. This is as far as I've been able to get, and it doesn't work 100% of the time.

#349
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

rlilewis wrote...

Now all we need is the bonus powers and to figure out how to edit these darn things.


If you mean those powers that can be increased at Glyph's station, this is where you do it;

Biogame.ini > sfxgame > sfxpawn > player > permanentgameeffects

Example

(className="SFXGameContent.SFXGameEffect_ShieldPercentBonus",UniqueName="Intel_LegionIntel1_Shields",Value=0.05,Type=PermanentGEType_Player)

When you find this bonus intel on a planet, etc, and use it at Glyph's station, you will raise your shield stats by 5%. Simply changing the  "0.05" to "0.15" will make the increase 15%.

#350
KyuzoS7

KyuzoS7
  • Members
  • 497 messages
thanks jimbo for sending me that dlc folder it worked :)

now i got the guns in SP now they need to come out with a Geth Pistol and i can do a full Geth load out. right now i use the Arc pistol xD