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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#351
jimbo32

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The SMG seems decent. Haven't tried the Assault Rifle, and I thought the Sniper Rifle was absolute trash. Kind of a shame, because it looks amazing.

Anyway, if someone could post how to get the 4 N7 alt squadmate outfits, that'd be fabulous.Ideally, I'd like to do it through coalesced, but Gibbed would be ok too.

#352
elitesalt

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what jimbo said. it seems like if those outfits were on-disc, someone would've discovered their bool # by now.

i really want to give liara the justicar outfit :/

#353
jimbo32

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They are on-disc, elitesalt. For instance, If you look in the cooked folder, "BioH_Ashley_00_NC.pcc" is the mesh for Ashley's alt outfit.

#354
elitesalt

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hmm. i'm no expert, but i guess i don't see why the info isn't more readily available in that case.

#355
Spectre-61

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rlilewis wrote...

variobunz wrote...

I have a question:

How can you make burst fire (valkyrie) or semi auto (saber) weapons to full auto weapons (Phaeston)?
Is that even possible?


No worries, I only use that in SP.

EDIT: Great job on those unlocked armor pieces! I always wanted my Shep with a Headset=]
Thanks.


full auto

DJ_D wrote...
I did that myself with the mattock. And it worked.
heres the lines I edited/added
lazyrateoffire = 0
minrefiretime = 0 (I added tthis line)



So, I tried to do this on the Valkyre Rifle, but only the time delay between the fire bursts is gone. Still no full auto though.
Any other ideas?

#356
Trauma3x

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any figure out how to remove the helmet of the N7 Defender armor uding gibbed yet? (XBOX360)

#357
Sebbe1337o

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Why isn't this stickied?

#358
Sweawm

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It's not a mod, but as a project: I'm currently working on a fan-game for Mass Effect. Already got every enemy in the Cerberus faction done and ready, along with the battle system and general music/menus and such.
Once I've made some actual progress with actually putting in textures, I plan on making an announcement for it.

#359
Spectre-61

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^Cool. Looking forward to it.

#360
BadMangos

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considering how many values there are i would be patient for the alt outfits i have only just looked through about 3000 of the values and none of them are the costumes so yeah if your in such a rush on the pc you might as well just edit it with the coal. if i had a save game with the costumes already unlocked i could compare which would possably speed up the process

Modifié par BadMangos, 13 avril 2012 - 12:19 .


#361
wotmaniac

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There's got to be some way you can holster heavy weapons. It exists in MP.
There's a setting in the Coalesced under the BioGame\\sfxgamempcontent\\sfxgameconfigmp: dropheavyweapononholster=false;

#362
wotmaniac

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BadMangos wrote...

considering how many values there are i would be patient for the alt outfits i have only just looked through about 3000 of the values and none of them are the costumes so yeah if your in such a rush on the pc you might as well just edit it with the coal. if i had a save game with the costumes already unlocked i could compare which would possably speed up the process


I'm afraid that the Collector's Edition stuff is not included in the normal disk. I had a look at a friends files and they're included in a DLC folder. I extracted and imported in Max both the NC files and the ones included in that DLC folder, and the DLC ones are the collectors edition ones.

#363
jimbo32

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BadMangos wrote...

considering how many values there are i would be patient for the alt outfits i have only just looked through about 3000 of the values and none of them are the costumes so yeah if your in such a rush on the pc you might as well just edit it with the coal. if i had a save game with the costumes already unlocked i could compare which would possably speed up the process


Not really in a rush, but it'd be nice to have.

I'd love to edit with the Coalesced (I'd prefer that over using Gibbed), but can't really figure out what to add or where to add it.. The only thing I could find relating to outfits seems to be the squad selection screen:

biooui.ini > sfxgame > sfxguidata > teamselect > selectappearances

No idea if adding values there would work properly - I fooled around with a bit, but didn't get any results.


EDIT:

wotmaniac wrote...

I'm afraid that the Collector's Edition stuff is not included in the normal disk. I had a look at a friends files and they're included in a DLC folder. I extracted and imported in Max both the NC files and the ones included in that DLC folder, and the DLC ones are the collectors edition ones.


Ah, well that sucks. I guess they included the CE weapons for MP purposes. Funny that the dog and hoodie are both on-disc rather than in the DLC folder though.

Modifié par jimbo32, 13 avril 2012 - 02:11 .


#364
wotmaniac

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jimbo32 wrote...

BadMangos wrote...

considering how many values there are i would be patient for the alt outfits i have only just looked through about 3000 of the values and none of them are the costumes so yeah if your in such a rush on the pc you might as well just edit it with the coal. if i had a save game with the costumes already unlocked i could compare which would possably speed up the process


Not really in a rush, but it'd be nice to have.

I'd love to edit with the Coalesced (I'd prefer that over using Gibbed), but can't really figure out what to add or where to add it.. The only thing I could find relating to outfits seems to be the squad selection screen:

biooui.ini > sfxgame > sfxguidata > teamselect > selectappearances

No idea if adding values there would work properly - I fooled around with a bit, but didn't get any results.


I'm afraid that the Collector's Edition stuff is not included in the normal disk. I had a look at a friends files and they're included in a DLC folder. I extracted and imported in Max both the NC files and the ones included in that DLC folder, and the DLC ones are the collectors edition ones.

posting again..sigh.

here are the codes pulled directly from the CE bin file, but you still need the model files for them to work
( AppearanceId=50, MemberAppearanceValue=2, MemberTag=hench_kaidan, MemberAppearancePlotLabel=AppearanceKaidan, HighlightImage="GUI_Henchmen_Images.Kaidan2Glow", AvailableImage="GUI_Henchmen_Images.Kaidan2", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.Kaidan0_locked",DescriptionText[0]=683402,CustomToken0[0]=25)
( AppearanceId=51, MemberAppearanceValue=2, MemberTag=hench_liara, MemberAppearancePlotLabel=AppearanceLiara, HighlightImage="GUI_Henchmen_Images.Liara2Glow", AvailableImage="GUI_Henchmen_Images.Liara2", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.Liara0_locked",DescriptionText[0]=683399,CustomToken0[0]=25)
( AppearanceId=52, MemberAppearanceValue=2, MemberTag=hench_marine, MemberAppearancePlotLabel=AppearanceMarine, HighlightImage="GUI_Henchmen_Images.James2Glow", AvailableImage="GUI_Henchmen_Images.James2", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.James0_locked",DescriptionText[0]=683396,CustomToken0[0]=25,DescriptionText[0]=683395,CustomToken0[0]=25)
( AppearanceId=53, MemberAppearanceValue=2, MemberTag=hench_ashley, MemberAppearancePlotLabel=AppearanceAshley, HighlightImage="GUI_Henchmen_Images.Ashley2Glow", AvailableImage="GUI_Henchmen_Images.Ashley2", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.Ashley0_locked",DescriptionText[0]=718121,CustomToken0[0]=25)

EDIT: Ninja'd. if you can somehow get them to work just by copypaste those codes into the bin, it would be awesome, but I doubt it.

Modifié par wotmaniac, 13 avril 2012 - 02:15 .


#365
khaos974

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I tried to modify the radius of of Stasis and set it to 300 cm instead of the default 150 cm, apparently is worked fine, except that now 3 times out of 4, Warp fails to detonate Stasis, I don't seem to have problems with throw.

Does anyone know what the section named "force" mean for Warp? What are "maximumimpacttargets", "maximumragdolltargets, "pushwayforce"?

Is there a guide anywhere written about the more esoteric sections and values for customising powers?

Modifié par khaos974, 13 avril 2012 - 02:29 .


#366
jimbo32

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Yeah, I doubt it too. If the meshes are in the CE DLC folder, no way it'd work.

So what are the NC meshes? Casual clothing or something?

(And thanks for digging around in the files, wotmaniac)

Modifié par jimbo32, 13 avril 2012 - 02:21 .


#367
Spectre-61

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variobunz wrote...

rlilewis wrote...

variobunz wrote...

I have a question:

How can you make burst fire (valkyrie) or semi auto (saber) weapons to full auto weapons (Phaeston)?
Is that even possible?


No worries, I only use that in SP.

EDIT: Great job on those unlocked armor pieces! I always wanted my Shep with a Headset=]
Thanks.


full auto

DJ_D wrote...
I did that myself with the mattock. And it worked.
heres the lines I edited/added
lazyrateoffire = 0
minrefiretime = 0 (I added tthis line)



So, I tried to do this on the Valkyre Rifle, but only the time delay between the fire bursts is gone. Still no full auto though.
Any other ideas?



#368
RShara

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Is there a way to enable the regular and conversation freecam?

#369
BadMangos

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thanks for letting me know on the DLC owell im hunting down the model ship values as i know where they roughly are :D

#370
Bomma72

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RShara wrote...

Is there a way to enable the regular and conversation freecam?


I am interested in this as well.  I looked on the wiki but I can't seem to get this to work.

#371
Drunken_krogan

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I have a a bit of a problem. I can't get the heavy weapons to work. I've done the instructions in the past and I can't seem to get the weapon to appear in my hands. I am doing this for the xbox 360 modding. ANy thoughts?

#372
Trauma3x

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Is there a way to take off the helmet of the N7 defender armor for xbox 360? could it be done using Gibbed?

#373
Trauma3x

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Or is there away to enable the "default off" for Shepard under narritive. sqaud members have it and it works for them. Again xbox 360 N7 defender armor

#374
Nyx2k

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variobunz wrote...

variobunz wrote...

rlilewis wrote...

variobunz wrote...

I have a question:

How can you make burst fire (valkyrie) or semi auto (saber) weapons to full auto weapons (Phaeston)?
Is that even possible?


No worries, I only use that in SP.

EDIT: Great job on those unlocked armor pieces! I always wanted my Shep with a Headset=]
Thanks.


full auto

DJ_D wrote...
I did that myself with the mattock. And it worked.
heres the lines I edited/added
lazyrateoffire = 0
minrefiretime = 0 (I added tthis line)



So, I tried to do this on the Valkyre Rifle, but only the time delay between the fire bursts is gone. Still no full auto though.
Any other ideas?


It doesnt work with the Valkyrie. It seems to be hardcoded, that this gun is burst only.

#375
jimbo32

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Trauma3x wrote...

Is there a way to take off the helmet of the N7 defender armor for xbox 360? could it be done using Gibbed?


The only way I know of to remove the helmets from the one-piece armours is via the Coalesced. You need to remove the helmet mesh from the armour model, so I can't imagine you'd be able to accomplish it with Gibbed.

Trauma3x wrote...

Or is there away to enable the "default off" for Shepard under narritive. sqaud members have it and it works for them. Again xbox 360 N7 defender armor


I didn't play the demo, but I heard this was an option in the settings. It was also something people have been asking for since ME2 launch, so I have no idea why they'd take it out for the launch of the full game. Sadly, I think you're sol unless we can convince BioWare to add the option back in. (Fat chance imo)

Again, this might be something we could possibly figure out using the Coalesced, but that doesn't help console players.

Modifié par jimbo32, 13 avril 2012 - 09:48 .