Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#351
Posté 13 avril 2012 - 01:57
Anyway, if someone could post how to get the 4 N7 alt squadmate outfits, that'd be fabulous.Ideally, I'd like to do it through coalesced, but Gibbed would be ok too.
#352
Posté 13 avril 2012 - 03:58
i really want to give liara the justicar outfit :/
#353
Posté 13 avril 2012 - 04:07
#354
Posté 13 avril 2012 - 05:06
#355
Posté 13 avril 2012 - 08:18
rlilewis wrote...
variobunz wrote...
I have a question:
How can you make burst fire (valkyrie) or semi auto (saber) weapons to full auto weapons (Phaeston)?
Is that even possible?
No worries, I only use that in SP.
EDIT: Great job on those unlocked armor pieces! I always wanted my Shep with a Headset=]
Thanks.
full autoDJ_D wrote...
I did that myself with the mattock. And it worked.
heres the lines I edited/added
lazyrateoffire = 0
minrefiretime = 0 (I added tthis line)
So, I tried to do this on the Valkyre Rifle, but only the time delay between the fire bursts is gone. Still no full auto though.
Any other ideas?
#356
Posté 13 avril 2012 - 08:41
#357
Posté 13 avril 2012 - 09:02
#358
Posté 13 avril 2012 - 09:47
Once I've made some actual progress with actually putting in textures, I plan on making an announcement for it.
#359
Posté 13 avril 2012 - 09:50
#360
Posté 13 avril 2012 - 10:27
Modifié par BadMangos, 13 avril 2012 - 12:19 .
#361
Posté 13 avril 2012 - 12:02
There's a setting in the Coalesced under the BioGame\\sfxgamempcontent\\sfxgameconfigmp: dropheavyweapononholster=false;
#362
Posté 13 avril 2012 - 01:35
BadMangos wrote...
considering how many values there are i would be patient for the alt outfits i have only just looked through about 3000 of the values and none of them are the costumes so yeah if your in such a rush on the pc you might as well just edit it with the coal. if i had a save game with the costumes already unlocked i could compare which would possably speed up the process
I'm afraid that the Collector's Edition stuff is not included in the normal disk. I had a look at a friends files and they're included in a DLC folder. I extracted and imported in Max both the NC files and the ones included in that DLC folder, and the DLC ones are the collectors edition ones.
#363
Posté 13 avril 2012 - 02:07
BadMangos wrote...
considering how many values there are i would be patient for the alt outfits i have only just looked through about 3000 of the values and none of them are the costumes so yeah if your in such a rush on the pc you might as well just edit it with the coal. if i had a save game with the costumes already unlocked i could compare which would possably speed up the process
Not really in a rush, but it'd be nice to have.
I'd love to edit with the Coalesced (I'd prefer that over using Gibbed), but can't really figure out what to add or where to add it.. The only thing I could find relating to outfits seems to be the squad selection screen:
biooui.ini > sfxgame > sfxguidata > teamselect > selectappearances
No idea if adding values there would work properly - I fooled around with a bit, but didn't get any results.
EDIT:
wotmaniac wrote...
I'm afraid that the Collector's Edition stuff is not included in the normal disk. I had a look at a friends files and they're included in a DLC folder. I extracted and imported in Max both the NC files and the ones included in that DLC folder, and the DLC ones are the collectors edition ones.
Ah, well that sucks. I guess they included the CE weapons for MP purposes. Funny that the dog and hoodie are both on-disc rather than in the DLC folder though.
Modifié par jimbo32, 13 avril 2012 - 02:11 .
#364
Posté 13 avril 2012 - 02:14
jimbo32 wrote...
BadMangos wrote...
considering how many values there are i would be patient for the alt outfits i have only just looked through about 3000 of the values and none of them are the costumes so yeah if your in such a rush on the pc you might as well just edit it with the coal. if i had a save game with the costumes already unlocked i could compare which would possably speed up the process
Not really in a rush, but it'd be nice to have.
I'd love to edit with the Coalesced (I'd prefer that over using Gibbed), but can't really figure out what to add or where to add it.. The only thing I could find relating to outfits seems to be the squad selection screen:
biooui.ini > sfxgame > sfxguidata > teamselect > selectappearances
No idea if adding values there would work properly - I fooled around with a bit, but didn't get any results.
I'm afraid that the Collector's Edition stuff is not included in the normal disk. I had a look at a friends files and they're included in a DLC folder. I extracted and imported in Max both the NC files and the ones included in that DLC folder, and the DLC ones are the collectors edition ones.
posting again..sigh.
here are the codes pulled directly from the CE bin file, but you still need the model files for them to work
( AppearanceId=50, MemberAppearanceValue=2, MemberTag=hench_kaidan, MemberAppearancePlotLabel=AppearanceKaidan, HighlightImage="GUI_Henchmen_Images.Kaidan2Glow", AvailableImage="GUI_Henchmen_Images.Kaidan2", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.Kaidan0_locked",DescriptionText[0]=683402,CustomToken0[0]=25)
( AppearanceId=51, MemberAppearanceValue=2, MemberTag=hench_liara, MemberAppearancePlotLabel=AppearanceLiara, HighlightImage="GUI_Henchmen_Images.Liara2Glow", AvailableImage="GUI_Henchmen_Images.Liara2", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.Liara0_locked",DescriptionText[0]=683399,CustomToken0[0]=25)
( AppearanceId=52, MemberAppearanceValue=2, MemberTag=hench_marine, MemberAppearancePlotLabel=AppearanceMarine, HighlightImage="GUI_Henchmen_Images.James2Glow", AvailableImage="GUI_Henchmen_Images.James2", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.James0_locked",DescriptionText[0]=683396,CustomToken0[0]=25,DescriptionText[0]=683395,CustomToken0[0]=25)
( AppearanceId=53, MemberAppearanceValue=2, MemberTag=hench_ashley, MemberAppearancePlotLabel=AppearanceAshley, HighlightImage="GUI_Henchmen_Images.Ashley2Glow", AvailableImage="GUI_Henchmen_Images.Ashley2", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.Ashley0_locked",DescriptionText[0]=718121,CustomToken0[0]=25)
EDIT: Ninja'd. if you can somehow get them to work just by copypaste those codes into the bin, it would be awesome, but I doubt it.
Modifié par wotmaniac, 13 avril 2012 - 02:15 .
#365
Posté 13 avril 2012 - 02:18
Does anyone know what the section named "force" mean for Warp? What are "maximumimpacttargets", "maximumragdolltargets, "pushwayforce"?
Is there a guide anywhere written about the more esoteric sections and values for customising powers?
Modifié par khaos974, 13 avril 2012 - 02:29 .
#366
Posté 13 avril 2012 - 02:20
So what are the NC meshes? Casual clothing or something?
(And thanks for digging around in the files, wotmaniac)
Modifié par jimbo32, 13 avril 2012 - 02:21 .
#367
Posté 13 avril 2012 - 02:23
variobunz wrote...
rlilewis wrote...
variobunz wrote...
I have a question:
How can you make burst fire (valkyrie) or semi auto (saber) weapons to full auto weapons (Phaeston)?
Is that even possible?
No worries, I only use that in SP.
EDIT: Great job on those unlocked armor pieces! I always wanted my Shep with a Headset=]
Thanks.
full autoDJ_D wrote...
I did that myself with the mattock. And it worked.
heres the lines I edited/added
lazyrateoffire = 0
minrefiretime = 0 (I added tthis line)
So, I tried to do this on the Valkyre Rifle, but only the time delay between the fire bursts is gone. Still no full auto though.
Any other ideas?
#368
Posté 13 avril 2012 - 02:30
#369
Posté 13 avril 2012 - 02:35
#370
Posté 13 avril 2012 - 03:05
RShara wrote...
Is there a way to enable the regular and conversation freecam?
I am interested in this as well. I looked on the wiki but I can't seem to get this to work.
#371
Posté 13 avril 2012 - 06:02
#372
Posté 13 avril 2012 - 06:26
#373
Posté 13 avril 2012 - 06:30
#374
Posté 13 avril 2012 - 06:47
variobunz wrote...
variobunz wrote...
rlilewis wrote...
variobunz wrote...
I have a question:
How can you make burst fire (valkyrie) or semi auto (saber) weapons to full auto weapons (Phaeston)?
Is that even possible?
No worries, I only use that in SP.
EDIT: Great job on those unlocked armor pieces! I always wanted my Shep with a Headset=]
Thanks.
full autoDJ_D wrote...
I did that myself with the mattock. And it worked.
heres the lines I edited/added
lazyrateoffire = 0
minrefiretime = 0 (I added tthis line)
So, I tried to do this on the Valkyre Rifle, but only the time delay between the fire bursts is gone. Still no full auto though.
Any other ideas?
It doesnt work with the Valkyrie. It seems to be hardcoded, that this gun is burst only.
#375
Posté 13 avril 2012 - 09:47
Trauma3x wrote...
Is there a way to take off the helmet of the N7 defender armor for xbox 360? could it be done using Gibbed?
The only way I know of to remove the helmets from the one-piece armours is via the Coalesced. You need to remove the helmet mesh from the armour model, so I can't imagine you'd be able to accomplish it with Gibbed.
Trauma3x wrote...
Or is there away to enable the "default off" for Shepard under narritive. sqaud members have it and it works for them. Again xbox 360 N7 defender armor
I didn't play the demo, but I heard this was an option in the settings. It was also something people have been asking for since ME2 launch, so I have no idea why they'd take it out for the launch of the full game. Sadly, I think you're sol unless we can convince BioWare to add the option back in. (Fat chance imo)
Again, this might be something we could possibly figure out using the Coalesced, but that doesn't help console players.
Modifié par jimbo32, 13 avril 2012 - 09:48 .





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