Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#376
Posté 13 avril 2012 - 10:03
(The Bool ID is in the comments in the video) does anyone have any other Bool IDs that give you additional armor (armor pieces) and/or casual wears? (Isaw a video that a player on PC had up to 43 casual wears open to them ......
Or is there any Bool ID that would give you James Armor and/ or Kaidens Armor. It would be really cool sporting that.
The Mod was done in Gibbed for XBOX 360 but I'm sure it works for PC
I think this Thread is great!!!
Could help a brotha out!
@ jimbo32 - ugh! that's really too bad b/c I love the N7 Defender armor and not have that option is "frustrating".
#377
Posté 13 avril 2012 - 10:06
jimbo32 wrote...
Trauma3x wrote...
Is there a way to take off the helmet of the N7 defender armor for xbox 360? could it be done using Gibbed?
The only way I know of to remove the helmets from the one-piece armours is via the Coalesced. You need to remove the helmet mesh from the armour model, so I can't imagine you'd be able to accomplish it with Gibbed.Trauma3x wrote...
Or is there away to enable the "default off" for Shepard under narritive. sqaud members have it and it works for them. Again xbox 360 N7 defender armor
I didn't play the demo, but I heard this was an option in the settings. It was also something people have been asking for since ME2 launch, so I have no idea why they'd take it out for the launch of the full game. Sadly, I think you're sol unless we can convince BioWare to add the option back in. (Fat chance imo)
Again, this might be something we could possibly figure out using the Coalesced, but that doesn't help console players.
IChecked my ME3 Demo and the option wasn't there (it doesn't mean it wasn't removed later but it's not there now) wpould be nice if BW atleast gave helmet customization for full body Armor for xbox us owners
#378
Posté 13 avril 2012 - 10:38
#379
Posté 13 avril 2012 - 10:56
The reason we can unlock a few extra outfits and armor sets/pieces is because they can all be unlocked in-game, Shepard wears them at some point in the story, or they were originally intended to be available. At this point, it appears impossible for us Xbox users to get more outfits or armor.
Using other colors is unlikely as well, certainly with gibbed. In gibbed the colors of the armor and the clothes Shepard wears are determined by a number, like the medical uniform is 2, the color black for armor is 0, etc. Since there are no other id's that we know of, we probably will be stuck with the vanilla (aka base game) clolors.
And don't feel shy to ask about this stuff, just do a little research first to make sure this hasn't been asked and answered before. So don't ask about Kelly Chambers and Shepard's fish.
#380
Posté 14 avril 2012 - 12:14
hahahahahaha... truth!Sevec wrote...
So don't ask about Kelly Chambers and Shepard's fish.
Modifié par rusm0, 14 avril 2012 - 12:16 .
#381
Posté 14 avril 2012 - 12:33
#382
Posté 14 avril 2012 - 12:36
#383
Posté 14 avril 2012 - 01:00
#384
Posté 14 avril 2012 - 01:02
Took me forever to find it without access to the testdump/condition files... had to run a compare on ME2 files. What a pain in the ass. Glad it's helping others though.elitesalt wrote...
but i have so many fish questions...
#385
Posté 14 avril 2012 - 01:28
EDIT: Also, it'd be nice if someone also list the intructions for adding in MP powers, like the Batarian's Ballistic Blades or the Asari Justicar's Biotic Sphere.
Modifié par Soja57, 14 avril 2012 - 01:31 .
#386
Posté 14 avril 2012 - 01:48
RyuGuitarFreak wrote...
The widescreen fixer is a blessing. Playing with 80fov is perfect (90 or more is overkill). Made the game even more enjoyable. Does someone know if using it on mp would get me banned?
I already said in OP that it can result ban, if you use for MP.
#387
Posté 14 avril 2012 - 01:55
Mainly I want to change EDI and Ashley's appearances.
#388
Posté 14 avril 2012 - 02:10
You can't add weapons to stores and as fair as I know you can't add the new MP powers yet. I don't think anyone has even posted a list of their codes yet either.Soja57 wrote...
How do you add the Resurgence Weapons to the Spectre Requisitions? I already know the Gibbed way of adding in weapons, but I want to purchase the weapons and upgrade them just like any other weapon.
EDIT: Also, it'd be nice if someone also list the intructions for adding in MP powers, like the Batarian's Ballistic Blades or the Asari Justicar's Biotic Sphere.
#389
Posté 14 avril 2012 - 04:53
Oh yeah, I think I just had forgotten about it.snfonseka wrote...
RyuGuitarFreak wrote...
The widescreen fixer is a blessing. Playing with 80fov is perfect (90 or more is overkill). Made the game even more enjoyable. Does someone know if using it on mp would get me banned?
I already said in OP that it can result ban, if you use for MP.
#390
Posté 14 avril 2012 - 05:19
Soja57 wrote...
How do you add the Resurgence Weapons to the Spectre Requisitions? I already know the Gibbed way of adding in weapons, but I want to purchase the weapons and upgrade them just like any other weapon.
Find (ItemType=TYPE_QUEST,BaseCost=1000,PlotUnlockConditionalID=2647,PlotPurchaseID[0]=19616,ChoiceEntry=(srChoiceName=713345,srChoiceDescription=713374),SmallImage="GUI_Icons.Notifications.NT_Store_256x1286")
This is the last entry of the Spectre store. Now add:
(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_CON_MP1.SFXWeapon_SniperRifle_Batarian",BaseCost=0)
(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_CON_MP1.SFXWeapon_AssaultRifle_Krogan",BaseCost=0)
(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth",BaseCost=0)
There's no corresponding upgrade option on the Normandy but you can upgrade the guns by buying them multiple times. You can adjust each BaseCost to taste.
#391
Posté 14 avril 2012 - 06:27
#392
Posté 14 avril 2012 - 06:55
http://social.biowar...34/blog/212599/
Here's a list of all codes that can be used in torsoappearances, as chest armor. There's also a link to a downloadable text file, so it's easier to copy-paste.
http://social.biowar...34/blog/212618/
Modifié par aristaea, 14 avril 2012 - 10:46 .
#393
Posté 14 avril 2012 - 07:08
( Name="NumPadOne", Command="PlayersOnly" )
( Name="NumPadTwo", Command="ShowHud" )
( Name="NumPadThree", Command="ToggleFlyCam" )
( Name="NumPadFour", Command="Ghost" )
( Name="NumPadFive", Command="Fly" )
( Name="NumPadSix", Command="Walk" )
Has anyone managed to get Teleport working? I tried it, but nothing happens. <_<
I also like these two, which turn walking on and off, so you don't have to hold down a key to walk.
( Name="RightControl", Command="EnableWalking" )
( Name="RightAlt", Command="DisableWalking" )
#394
Guest_PDesign_*
Posté 14 avril 2012 - 08:28
Guest_PDesign_*
#395
Posté 14 avril 2012 - 08:34
RShara wrote...
Is there a way to enable the regular and conversation freecam?
aristaea wrote...
If anyone is interested in keybinds for screenshots and stuff, here are some that definitely work.
( Name="NumPadOne", Command="PlayersOnly" )
( Name="NumPadTwo", Command="ShowHud" )
( Name="NumPadThree", Command="ToggleFlyCam" )
( Name="NumPadFour", Command="Ghost" )
( Name="NumPadFive", Command="Fly" )
( Name="NumPadSix", Command="Walk" )
Has anyone managed to get Teleport working? I tried it, but nothing happens. <_<
I also like these two, which turn walking on and off, so you don't have to hold down a key to walk.
( Name="RightControl", Command="EnableWalking" )
( Name="RightAlt", Command="DisableWalking" )
I take it that's for the regular cam. Any word on the conversation cam?
#396
Guest_PDesign_*
Posté 14 avril 2012 - 08:36
Guest_PDesign_*
RShara wrote...
I take it that's for the regular cam. Any word on the conversation cam?
Toggling the flycam during conversation mode will not allow you to move or look around unless you add the following commands...
( Name="MouseX", Command="PC_LookX" )
( Name="MouseY", Command="PC_LookY" )
( Name="A", Command="PC_StrafeLeft" )
( Name="W", Command="PC_MoveForward" )
( Name="D", Command="PC_StrafeRight" )
( Name="S", Command="PC_MoveBackward" )
to...
Bioinput.ini/sfxgame/sfxgamemodeconversation
Modifié par PDesign, 14 avril 2012 - 08:38 .
#397
Posté 14 avril 2012 - 09:35
Yes, but it requires coalesced modding (for PC, not Xbox).Trauma3x wrote...
any way to lift weapon restrictions on your squad so that they could carry any 2 weapns? I would love to give Liara the Diciple
How to Do It
In coalesced, find:
BioGame.Ini > SFXGame > SFXPlayerSquadLoadoutData > HenchLoadoutInfo
All henchman have a line in this section. It specifies which weapons they can carry. However, they can only carry two types of weapons at a time; adding more will not make them carry more.
To get Liara to carry the Disciple shotgun, change her code:
(className=SFXPawn_Liara,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyPistols))
To include shotguns:
(className=SFXPawn_Liara,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_Shotguns))
Then equip her with the Disciple at the weapons bench:

Loadout Codes
LoadoutWeapons_AssaultRifles
LoadoutWeapons_SniperRifles
LoadoutWeapons_Shotguns
LoadoutWeapons_HeavyPistols
LoadoutWeapons_AutoPistols
Henchman Codes
(className=SFXPawn_Garrus,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))
(className=SFXPawn_Grunt,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns))
(className=SFXPawn_Jack,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns))
(className=SFXPawn_Jacob,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns))
(className=SFXPawn_Legion,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))
(className=SFXPawn_Miranda,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols))
(className=SFXPawn_Mordin,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols))
(className=SFXPawn_Samara,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_AssaultRifles))
(className=SFXPawn_Tali,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns))
(className=SFXPawn_Thane,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_SniperRifles))
(className=SFXPawn_Kasumi,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyPistols))
(className=SFXPawn_Zaeed,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))
(className=SFXPawn_Liara,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyPistols))
(className=SFXPawn_Ashley,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))
(className=SFXPawn_Kaidan,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_HeavyPistols))
(className=SFXPawn_EDI,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyPistols))
(className=SFXPawn_Prothean,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns))
(className=SFXPawn_Marine,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns))
(className=SFXPawn_Anderson,Weaponclasses=(LoadoutWeapons_HeavyPistols))
#398
Guest_PhoenixIsra_*
Posté 14 avril 2012 - 11:35
Guest_PhoenixIsra_*
Modifié par PhoenixIsra, 14 avril 2012 - 11:38 .
#399
Guest_PhoenixIsra_*
Posté 14 avril 2012 - 11:38
Guest_PhoenixIsra_*
#400
Posté 14 avril 2012 - 12:33
could someone send me a save in which all the ships are unlocked so i can do a comparison as the ship codes are not right next to each other and have a few values between them
Modifié par BadMangos, 14 avril 2012 - 12:34 .





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