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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#376
Trauma3x

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I tried this last night and it gave me a few casual wears for Single player (pretty cool)
(The Bool ID is in the comments in the video) does anyone have any other Bool IDs that give you additional armor (armor pieces) and/or casual wears? (Isaw a video that a player on PC had up to 43 casual wears open to them ......
Or is there any Bool ID that would give you James Armor and/ or Kaidens Armor. It would be really cool sporting that.
The Mod was done in Gibbed for XBOX 360 but I'm sure it works for PC

I think this Thread is great!!!

Could help a brotha out!

@ jimbo32 - ugh! that's really too bad b/c I love the N7 Defender armor and not have that option is "frustrating".

#377
Trauma3x

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jimbo32 wrote...

Trauma3x wrote...

Is there a way to take off the helmet of the N7 defender armor for xbox 360? could it be done using Gibbed?


The only way I know of to remove the helmets from the one-piece armours is via the Coalesced. You need to remove the helmet mesh from the armour model, so I can't imagine you'd be able to accomplish it with Gibbed.

Trauma3x wrote...

Or is there away to enable the "default off" for Shepard under narritive. sqaud members have it and it works for them. Again xbox 360 N7 defender armor


I didn't play the demo, but I heard this was an option in the settings. It was also something people have been asking for since ME2 launch, so I have no idea why they'd take it out for the launch of the full game. Sadly, I think you're sol unless we can convince BioWare to add the option back in. (Fat chance imo)

Again, this might be something we could possibly figure out using the Coalesced, but that doesn't help console players.



IChecked my ME3 Demo and the option wasn't there (it doesn't mean it wasn't removed later but it's not there now) wpould be nice if BW atleast gave helmet customization for full body Armor for xbox us ownersImage IPB

#378
Trauma3x

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Sorry so full of questions (noob lol); is there any way to change Shepard color pallet for armor colors? The black appears grey when applied to his armor. Again for xbox 360 using gibbed editor. Thanks!

#379
Sevec

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Okay Trauma3x, let me see if I can answer some of your questions.

The reason we can unlock a few extra outfits and armor sets/pieces is because they can all be unlocked in-game, Shepard wears them at some point in the story, or they were originally intended to be available. At this point, it appears impossible for us Xbox users to get more outfits or armor.

Using other colors is unlikely as well, certainly with gibbed. In gibbed the colors of the armor and the clothes Shepard wears are determined by a number, like the medical uniform is 2, the color black for armor is 0, etc. Since there are no other id's that we know of, we probably will be stuck with the vanilla (aka base game) clolors.

And don't feel shy to ask about this stuff, just do a little research first to make sure this hasn't been asked and answered before. So don't ask about Kelly Chambers and Shepard's fish.

#380
rusm0

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Sevec wrote...

So don't ask about Kelly Chambers and Shepard's fish.

hahahahahaha... truth!

Modifié par rusm0, 14 avril 2012 - 12:16 .


#381
elitesalt

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but i have so many fish questions...

#382
Trauma3x

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Thanks, I have no interest in either one of those lol. Its mighty unfortunate. I had my N7 armor black (not metallic) in ME2 for xbox, it was awesome! Pretty much the only thimgs im looking for (helmetless N7 defender armor and any additional casual wears for my shep. it all seems posdible on the PC but I got it for xbox. Well I always believe in possibilites so I'll continue to check back

#383
RyuGuitarFreak

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The widescreen fixer is a blessing. Playing with 80fov is perfect (90 or more is overkill). Made the game even more enjoyable. Does someone know if using it on mp would get me banned?

#384
rusm0

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elitesalt wrote...

but i have so many fish questions...

Took me forever to find it without access to the testdump/condition files... had to run a compare on ME2 files. What a pain in the ass.  Glad it's helping others though. 

#385
Soja57

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How do you add the Resurgence Weapons to the Spectre Requisitions? I already know the Gibbed way of adding in weapons, but I want to purchase the weapons and upgrade them just like any other weapon.

EDIT: Also, it'd be nice if someone also list the intructions for adding in MP powers, like the Batarian's Ballistic Blades or the Asari Justicar's Biotic Sphere.

Modifié par Soja57, 14 avril 2012 - 01:31 .


#386
snfonseka

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RyuGuitarFreak wrote...

The widescreen fixer is a blessing. Playing with 80fov is perfect (90 or more is overkill). Made the game even more enjoyable. Does someone know if using it on mp would get me banned?


I already said in OP that it can result ban, if you use for MP.

#387
tbb033

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Is there any way to change the appearances of squadmates while on the Normandy or Citadel? I asked this once before a few days but never got a reply either way, so I figured maybe I should ask again. If no one knows, that's cool, I don't mean to be a pest, but just in case nobody saw the last post or something.

Mainly I want to change EDI and Ashley's appearances.

#388
ZombieGambit

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Soja57 wrote...

How do you add the Resurgence Weapons to the Spectre Requisitions? I already know the Gibbed way of adding in weapons, but I want to purchase the weapons and upgrade them just like any other weapon.

EDIT: Also, it'd be nice if someone also list the intructions for adding in MP powers, like the Batarian's Ballistic Blades or the Asari Justicar's Biotic Sphere.

You can't add weapons to stores and as fair as I know you can't add the new MP powers yet. I don't think anyone has even posted a list of their codes yet either.

#389
RyuGuitarFreak

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snfonseka wrote...

RyuGuitarFreak wrote...

The widescreen fixer is a blessing. Playing with 80fov is perfect (90 or more is overkill). Made the game even more enjoyable. Does someone know if using it on mp would get me banned?


I already said in OP that it can result ban, if you use for MP.

Oh yeah, I think I just had forgotten about it.

#390
minormiracle

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Soja57 wrote...

How do you add the Resurgence Weapons to the Spectre Requisitions? I already know the Gibbed way of adding in weapons, but I want to purchase the weapons and upgrade them just like any other weapon.


Find (ItemType=TYPE_QUEST,BaseCost=1000,PlotUnlockConditionalID=2647,PlotPurchaseID[0]=19616,ChoiceEntry=(srChoiceName=713345,srChoiceDescription=713374),SmallImage="GUI_Icons.Notifications.NT_Store_256x1286")

This is the last entry of the Spectre store. Now add:

(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_CON_MP1.SFXWeapon_SniperRifle_Batarian",BaseCost=0)
(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_CON_MP1.SFXWeapon_AssaultRifle_Krogan",BaseCost=0)
(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth",BaseCost=0)

There's no corresponding upgrade option on the Normandy but you can upgrade the guns by buying them multiple times. You can adjust each BaseCost to taste.

#391
Trauma3x

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any way to lift weapon restrictions on your squad so that they could carry any 2 weapns? I would love to give Liara the Diciple

#392
Zofiya

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Here's a tutorial for changing the default (prologue) armor / wearing casual appearances as armor / wearing full-body armor as normal armor.

http://social.biowar...34/blog/212599/

Working on a list of codes for this, will post when finished.

Here's a list of all codes that can be used in torsoappearances, as chest armor. There's also a link to a downloadable text file, so it's easier to copy-paste.

http://social.biowar...34/blog/212618/

Modifié par aristaea, 14 avril 2012 - 10:46 .


#393
Zofiya

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If anyone is interested in keybinds for screenshots and stuff, here are some that definitely work.

( Name="NumPadOne", Command="PlayersOnly" )
( Name="NumPadTwo", Command="ShowHud" )
( Name="NumPadThree", Command="ToggleFlyCam" )
( Name="NumPadFour", Command="Ghost" )
( Name="NumPadFive", Command="Fly" )
( Name="NumPadSix", Command="Walk" )

Has anyone managed to get Teleport working? I tried it, but nothing happens. <_<

I also like these two, which turn walking on and off, so you don't have to hold down a key to walk.

( Name="RightControl", Command="EnableWalking" )
( Name="RightAlt", Command="DisableWalking" )

#394
Guest_PDesign_*

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Is it safe to change FOV in MP? Batarians is almost unplayable.

#395
RShara

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RShara wrote...

Is there a way to enable the regular and conversation freecam?


aristaea wrote...

If anyone is interested in keybinds for screenshots and stuff, here are some that definitely work.

( Name="NumPadOne", Command="PlayersOnly" )
( Name="NumPadTwo", Command="ShowHud" )
( Name="NumPadThree", Command="ToggleFlyCam" )
( Name="NumPadFour", Command="Ghost" )
( Name="NumPadFive", Command="Fly" )
( Name="NumPadSix", Command="Walk" )

Has anyone managed to get Teleport working? I tried it, but nothing happens. <_<

I also like these two, which turn walking on and off, so you don't have to hold down a key to walk.

( Name="RightControl", Command="EnableWalking" )
( Name="RightAlt", Command="DisableWalking" )


I take it that's for the regular cam.  Any word on the conversation cam?

#396
Guest_PDesign_*

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RShara wrote...

I take it that's for the regular cam.  Any word on the conversation cam?


Toggling the flycam during conversation mode will not allow you to move or look around unless you add the following commands...

( Name="MouseX", Command="PC_LookX" )
( Name="MouseY", Command="PC_LookY" )
( Name="A", Command="PC_StrafeLeft" )
( Name="W", Command="PC_MoveForward" )
( Name="D", Command="PC_StrafeRight" )
( Name="S", Command="PC_MoveBackward" )

to...
Bioinput.ini/sfxgame/sfxgamemodeconversation


Modifié par PDesign, 14 avril 2012 - 08:38 .


#397
Zofiya

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Trauma3x wrote...

any way to lift weapon restrictions on your squad so that they could carry any 2 weapns? I would love to give Liara the Diciple

Yes, but it requires coalesced modding (for PC, not Xbox).

How to Do It

In coalesced, find:

BioGame.Ini > SFXGame > SFXPlayerSquadLoadoutData > HenchLoadoutInfo

All henchman have a line in this section. It specifies which weapons they can carry. However, they can only carry two types of weapons at a time; adding more will not make them carry more.

To get Liara to carry the Disciple shotgun, change her code:

(className=SFXPawn_Liara,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyPistols))

To include shotguns:

(className=SFXPawn_Liara,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_Shotguns))

Then equip her with the Disciple at the weapons bench:

Image IPB

Loadout Codes


LoadoutWeapons_AssaultRifles
LoadoutWeapons_SniperRifles
LoadoutWeapons_Shotguns
LoadoutWeapons_HeavyPistols
LoadoutWeapons_AutoPistols

Henchman Codes

(className=SFXPawn_Garrus,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))
(className=SFXPawn_Grunt,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns))
(className=SFXPawn_Jack,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns))
(className=SFXPawn_Jacob,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns))
(className=SFXPawn_Legion,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))
(className=SFXPawn_Miranda,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols))
(className=SFXPawn_Mordin,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols))
(className=SFXPawn_Samara,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_AssaultRifles))
(className=SFXPawn_Tali,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns))
(className=SFXPawn_Thane,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_SniperRifles))
(className=SFXPawn_Kasumi,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyPistols))
(className=SFXPawn_Zaeed,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))
(className=SFXPawn_Liara,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyPistols))
(className=SFXPawn_Ashley,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))
(className=SFXPawn_Kaidan,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_HeavyPistols))
(className=SFXPawn_EDI,Weaponclasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyPistols))
(className=SFXPawn_Prothean,Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns))
(className=SFXPawn_Marine,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns))
(className=SFXPawn_Anderson,Weaponclasses=(LoadoutWeapons_HeavyPistols))

#398
Guest_PhoenixIsra_*

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Modifié par PhoenixIsra, 14 avril 2012 - 11:38 .


#399
Guest_PhoenixIsra_*

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Sorry if this is a dumb question (at least I'm not asking about fish?!) but where are PlotCond= in the Gibbed Editor? I need to edit these but have no idea where they are...thanks!

#400
BadMangos

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Model ship code for the Normandy SR1 is - 21042

could someone send me a save in which all the ships are unlocked so i can do a comparison as the ship codes are not right next to each other and have a few values between them

Modifié par BadMangos, 14 avril 2012 - 12:34 .