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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#426
ParasiteX

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After a bit of experimenting, trying to add the DLC MP powers as bonus powers, i can conclude that there's some hard coded function that keeps scrubbing any attempt at loading a game with a added bonus power.

I managed to make it available in the bonus power "shop" in med bay. And could even buy it and add points and such.
But once you save the game and reload it, or try to move to a different area. The game deletes the power on load.
Similar to how it resets your talent points if the total points spent doesn't match up with the points your supposed to have at your level.

#427
Sebbe1337o

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@ParasiteX Nice that you figured it out. Sad that there wasn't a way around it :(
Gonna look into what the new powers do, haven't checked yet.

#428
Arsenic Touch

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ParasiteX wrote...

After a bit of experimenting, trying to add the DLC MP powers as bonus powers, i can conclude that there's some hard coded function that keeps scrubbing any attempt at loading a game with a added bonus power.

I managed to make it available in the bonus power "shop" in med bay. And could even buy it and add points and such.
But once you save the game and reload it, or try to move to a different area. The game deletes the power on load.
Similar to how it resets your talent points if the total points spent doesn't match up with the points your supposed to have at your level.


Keep us posted if you find a way around this.

#429
Raven.Shepard

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1. anyone knows how do I edit in save to have these eyes? (prothean cypher style)

Posted Image

Posted Image


2. Is there a way to replace EDI with dr Eva's initial, pre-burn face+body?

Thank you in advance.

#430
Quething

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Arsenic Touch wrote...

ParasiteX wrote...
After a bit of experimenting, trying to add the DLC MP powers as bonus powers, i can conclude that there's some hard coded function that keeps scrubbing any attempt at loading a game with a added bonus power.

I managed to make it available in the bonus power "shop" in med bay. And could even buy it and add points and such.
But once you save the game and reload it, or try to move to a different area. The game deletes the power on load.
Similar to how it resets your talent points if the total points spent doesn't match up with the points your supposed to have at your level.

Keep us posted if you find a way around this.


Seems like in this case the keybind method used in ME2 might work (adding a keybind that adds the power and stacks out its points, then pressing that key every time you area load). It's a total kludge but better than nothing.

#431
SwiftRevenant

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Anyone having an issue with the save editor where you select Maelon's data saved but Eve still dies?

#432
BiancoAngelo7

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Does anyone know if it is possible to make the ammo mod effect stay on the gun like it did in ME2? It's really annoying and graphically boring to me when in ME3 I turn on my incendiary ammo and the only thing that stays is that stupid tacky icon.

Anyone know how to make the rest of the colored hologram on the barrel of the gun not fade away??

Thanks in advance for any help.

#433
Trauma3x

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Can you mod xbox saves using the coaelsed editor? If so I would try taking the helmet off my N7 defender armor myself.
Also, I've used bool codes to get back my atleast my ME2 armor, and I've noticed there were bool codes out there for full body armor which makes me wonder, is there a bool code that makes the fullbody armor helmetless I saw a video of it with helmet removed but it was modded for PC and using the coalesced editor.....anyone be able to help, would be greatly appreciated :)

#434
Sevec

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I believe you can use the coalesced editor on xbox IF you have a jtaged xbox. Otherwise, no. It alters one of the game files, which is not stored in the save data.

Unless, of course, you can find some magic way to hack into the game disc and change some things around, or figure out how to hack into a dlc and give us helmetless N7 Defender armor. If you can, please share! XP

#435
mlslee6

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sooo which bool variables would i have to switch from true to false or vice-versa if i wanted to switch from romancing liara to garrus?

14169,6927,6931,6815,7051,7035,7151 to false and 5207 to true right?
and do i also have to switch 19722 to false and 19725 to true if i didn't reach the
cerberus base?


sorry i didn't read the OP. thanks anyway!

Modifié par mlslee6, 16 avril 2012 - 03:33 .


#436
snfonseka

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Sebbe1337o wrote...

Also, anyone knows how to make all weapons upgradeable to level X without ng+?

snfonseka wrote...

Sebbe1337o wrote...

How do I change my romance in ME2 through the ME3 gibbed's savegame editor?


Take a look at the OP. I have given the links to most of the plot codes.


I looked at the conditions/codes list, Seems to be only for romance in ME3. I want to unflag that I romanced someone in ME2 :)

EDIT: Did some promotion of your thread via youtube. Hope some people watches my vid.

www.youtube.com/watch


Are you saying MirandaRomanced, JackRomanced, TaliRomanced, JacobRomanced, ThaneRomanced and GarrusRomanced flags are for ME3?

#437
snfonseka

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Second post updated (11. Editing stores in ME3)

Modifié par snfonseka, 16 avril 2012 - 08:50 .


#438
turnop

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can somebody add power in resurgence pack to single player

#439
wotmaniac

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jimbo32 wrote...

Yeah, I doubt it too. If the meshes are in the CE DLC folder, no way it'd work.

So what are the NC meshes? Casual clothing or something?

(And thanks for digging around in the files, wotmaniac)


I have no idea. I extracted them and they look exactly the same as the normal ones. However some of the Alt outfits are just retexes, so maybe...I dunno. They seem to be the same as the END ones in ME2, they look exactly the same as the defaults.
Maaaybe, but I don't think it would be legal...get those pcc files and replace the NC ones with them? or the normal ones, (renaming them the same as the old ones obviously).

#440
tbb033

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Raven.Shepard wrote...


2. Is there a way to replace EDI with dr Eva's initial, pre-burn face+body?

Thank you in advance.



I've asked a couple of times about changing crew appearances and never got any responses, so I assume it's not possible.

I'm not trying to sound whiny, if that's how I'm coming across. A lot of this thread has been very helpful to me, and no one is obligated to respond to me if they don't want to.

#441
BadMangos

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If you read some of the previous post people have / are looking into it and this moment of time it is not possible from what I'm aware of

#442
Sebbe1337o

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snfonseka wrote...

Sebbe1337o wrote...

Also, anyone knows how to make all weapons upgradeable to level X without ng+?

snfonseka wrote...

Sebbe1337o wrote...

How do I change my romance in ME2 through the ME3 gibbed's savegame editor?


Take a look at the OP. I have given the links to most of the plot codes.


I looked at the conditions/codes list, Seems to be only for romance in ME3. I want to unflag that I romanced someone in ME2 :)

EDIT: Did some promotion of your thread via youtube. Hope some people watches my vid.

www.youtube.com/watch


Are you saying MirandaRomanced, JackRomanced, TaliRomanced, JacobRomanced, ThaneRomanced and GarrusRomanced flags are for ME3?


Technically you can romance all of them except for Thane in ME3? At least I believe so.
So all the romance codes in the codes list is for ME2?

#443
Agent Stroud

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How do I go about adding TIM's eyes to my Shepard on the Xbox 360? I've tried using the preset option on Gibbed's editor and then trying to manually add the eyes to my character, but neither approach seems to work when I move the save file back to the 360 and boot up Mass Effect 3. Is there something I'm doing wrong, or did the patch somehow break the ability to give your character TIM's eyes?

#444
Trauma3x

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Is there any way I could set Ashley in Shepards cabin? ummm why didnt someone catch that in editing?

#445
wotmaniac

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Did a little more digging around and as I suspected: NC stands for Normandy Costume, not N7 Collectors. Sry folks.
PS: about taking the time to dig around, dont worry, I love doing it. I got a little project.

#446
Timerider42

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Has anyone gotten the geth disinfection gun to work outside that one level?
I've tried adding it to dynamic load mapping without luck.

#447
s3ko89

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Hello there. In my second playthrough I started to wonder about one thing. Do you think it is possible to make a binding to animation to lower your weapon ? You know , relaxed stance like squadmates have, or when you are facing the wall with shep. It would be nice if someone would find a way to do this. Best regards !

#448
Agent Stroud

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Oh, I figured out why the eyes weren't showing up... I kept forgetting to save the changes to my USB drive before moving it back to my Xbox. I feel silly now for not realizing it earlier, but at least my Shepard has TIM's cybernetic eyes. XD

#449
jagdwarf

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s3ko89 wrote...

Hello there. In my second playthrough I started to wonder about one thing. Do you think it is possible to make a binding to animation to lower your weapon ? You know , relaxed stance like squadmates have, or when you are facing the wall with shep. It would be nice if someone would find a way to do this. Best regards !


Yes, details here:
http://social.biowar...10490564-1.html

#450
Phylarion

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Any idea how to modify the Cerberus Assault Armor to look like the kit Cerberus troops actually wear? Made little sense to me given its description and the fact it doesn't look 'heavy'.

I'd be able to figure it out myself, but I have no idea which pcc file to raid to find the mesh names and whatnot, and it's getting very late and I can barely stay awake...