Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#426
Posté 15 avril 2012 - 06:23
I managed to make it available in the bonus power "shop" in med bay. And could even buy it and add points and such.
But once you save the game and reload it, or try to move to a different area. The game deletes the power on load.
Similar to how it resets your talent points if the total points spent doesn't match up with the points your supposed to have at your level.
#427
Posté 15 avril 2012 - 08:49
Gonna look into what the new powers do, haven't checked yet.
#428
Posté 15 avril 2012 - 08:53
ParasiteX wrote...
After a bit of experimenting, trying to add the DLC MP powers as bonus powers, i can conclude that there's some hard coded function that keeps scrubbing any attempt at loading a game with a added bonus power.
I managed to make it available in the bonus power "shop" in med bay. And could even buy it and add points and such.
But once you save the game and reload it, or try to move to a different area. The game deletes the power on load.
Similar to how it resets your talent points if the total points spent doesn't match up with the points your supposed to have at your level.
Keep us posted if you find a way around this.
#429
Posté 15 avril 2012 - 09:05
#430
Posté 15 avril 2012 - 09:56
Arsenic Touch wrote...
Keep us posted if you find a way around this.ParasiteX wrote...
After a bit of experimenting, trying to add the DLC MP powers as bonus powers, i can conclude that there's some hard coded function that keeps scrubbing any attempt at loading a game with a added bonus power.
I managed to make it available in the bonus power "shop" in med bay. And could even buy it and add points and such.
But once you save the game and reload it, or try to move to a different area. The game deletes the power on load.
Similar to how it resets your talent points if the total points spent doesn't match up with the points your supposed to have at your level.
Seems like in this case the keybind method used in ME2 might work (adding a keybind that adds the power and stacks out its points, then pressing that key every time you area load). It's a total kludge but better than nothing.
#431
Posté 15 avril 2012 - 10:01
#432
Posté 15 avril 2012 - 11:55
Anyone know how to make the rest of the colored hologram on the barrel of the gun not fade away??
Thanks in advance for any help.
#433
Posté 16 avril 2012 - 12:42
Also, I've used bool codes to get back my atleast my ME2 armor, and I've noticed there were bool codes out there for full body armor which makes me wonder, is there a bool code that makes the fullbody armor helmetless I saw a video of it with helmet removed but it was modded for PC and using the coalesced editor.....anyone be able to help, would be greatly appreciated
#434
Posté 16 avril 2012 - 01:22
Unless, of course, you can find some magic way to hack into the game disc and change some things around, or figure out how to hack into a dlc and give us helmetless N7 Defender armor. If you can, please share! XP
#435
Posté 16 avril 2012 - 03:17
14169,6927,6931,6815,7051,7035,7151 to false and 5207 to true right?
and do i also have to switch 19722 to false and 19725 to true if i didn't reach the
cerberus base?
sorry i didn't read the OP. thanks anyway!
Modifié par mlslee6, 16 avril 2012 - 03:33 .
#436
Posté 16 avril 2012 - 05:04
Sebbe1337o wrote...
Also, anyone knows how to make all weapons upgradeable to level X without ng+?snfonseka wrote...
Sebbe1337o wrote...
How do I change my romance in ME2 through the ME3 gibbed's savegame editor?
Take a look at the OP. I have given the links to most of the plot codes.
I looked at the conditions/codes list, Seems to be only for romance in ME3. I want to unflag that I romanced someone in ME2
EDIT: Did some promotion of your thread via youtube. Hope some people watches my vid.
www.youtube.com/watch
Are you saying MirandaRomanced, JackRomanced, TaliRomanced, JacobRomanced, ThaneRomanced and GarrusRomanced flags are for ME3?
#437
Posté 16 avril 2012 - 05:35
Modifié par snfonseka, 16 avril 2012 - 08:50 .
#438
Posté 16 avril 2012 - 06:55
#439
Posté 16 avril 2012 - 07:04
jimbo32 wrote...
Yeah, I doubt it too. If the meshes are in the CE DLC folder, no way it'd work.
So what are the NC meshes? Casual clothing or something?
(And thanks for digging around in the files, wotmaniac)
I have no idea. I extracted them and they look exactly the same as the normal ones. However some of the Alt outfits are just retexes, so maybe...I dunno. They seem to be the same as the END ones in ME2, they look exactly the same as the defaults.
Maaaybe, but I don't think it would be legal...get those pcc files and replace the NC ones with them? or the normal ones, (renaming them the same as the old ones obviously).
#440
Posté 16 avril 2012 - 07:24
Raven.Shepard wrote...
2. Is there a way to replace EDI with dr Eva's initial, pre-burn face+body?
Thank you in advance.
I've asked a couple of times about changing crew appearances and never got any responses, so I assume it's not possible.
I'm not trying to sound whiny, if that's how I'm coming across. A lot of this thread has been very helpful to me, and no one is obligated to respond to me if they don't want to.
#441
Posté 16 avril 2012 - 01:26
#442
Posté 16 avril 2012 - 05:32
snfonseka wrote...
Sebbe1337o wrote...
Also, anyone knows how to make all weapons upgradeable to level X without ng+?snfonseka wrote...
Sebbe1337o wrote...
How do I change my romance in ME2 through the ME3 gibbed's savegame editor?
Take a look at the OP. I have given the links to most of the plot codes.
I looked at the conditions/codes list, Seems to be only for romance in ME3. I want to unflag that I romanced someone in ME2
EDIT: Did some promotion of your thread via youtube. Hope some people watches my vid.
www.youtube.com/watch
Are you saying MirandaRomanced, JackRomanced, TaliRomanced, JacobRomanced, ThaneRomanced and GarrusRomanced flags are for ME3?
Technically you can romance all of them except for Thane in ME3? At least I believe so.
So all the romance codes in the codes list is for ME2?
#443
Posté 16 avril 2012 - 07:34
#444
Posté 16 avril 2012 - 08:15
#445
Posté 16 avril 2012 - 08:33
PS: about taking the time to dig around, dont worry, I love doing it. I got a little project.
#446
Posté 16 avril 2012 - 08:42
I've tried adding it to dynamic load mapping without luck.
#447
Posté 16 avril 2012 - 11:47
#448
Posté 17 avril 2012 - 01:59
#449
Posté 17 avril 2012 - 02:01
s3ko89 wrote...
Hello there. In my second playthrough I started to wonder about one thing. Do you think it is possible to make a binding to animation to lower your weapon ? You know , relaxed stance like squadmates have, or when you are facing the wall with shep. It would be nice if someone would find a way to do this. Best regards !
Yes, details here:
http://social.biowar...10490564-1.html
#450
Posté 17 avril 2012 - 02:08
I'd be able to figure it out myself, but I have no idea which pcc file to raid to find the mesh names and whatnot, and it's getting very late and I can barely stay awake...





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