Aller au contenu

Photo

Mass Effect 3 Modding Thread (Last update: 14-05-2012)


  • Veuillez vous connecter pour répondre
2006 réponses à ce sujet

#476
Cristinell

Cristinell
  • Members
  • 11 messages

Bomma72 wrote...

Cristinell wrote...

Hi there got a problem here.In ME 2 Kelly and the rest of the crew survived but i didnt had dinner with her and now i can't find her in the refugee camp is there a way to fix this problem with the save editor ? Tnx


Not a problem, you have to have had dinner.  Search this thead for the flag to change.  May even be on the first page.


All i saw were flags for getting to change her identity and ger her fish that's all,there were no others for her in case she never survived the suiced mission or never had dinner with her.

Modifié par Cristinell, 19 avril 2012 - 06:29 .


#477
rusm0

rusm0
  • Members
  • 57 messages

Cristinell wrote...

All i saw were flags for getting to change her identity and ger her fish that's all,there were no others for her in case she never survived the suiced mission or never had dinner with her.

Getting the fish is a result of having dinner with her, its the same flag. The instructions are on the first page for the crew living/dying, but here they are as well:
Normandy Crew Alive (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3351)Set to false (3629,3630,3631,3632,3349,3350)
Normandy Crew Dead  (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3629,3630,3631,3632,3349)Set to false (3351,3350)
Half of Normandy Crew Dead  (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3629,3632,3351)Set to false (3630,3631,3349,3350) 

#478
Foxhound2020

Foxhound2020
  • Members
  • 229 messages
Has anyone provided more pattern options for the customization of armor like social.bioware.com/project/2398/ and other many projects in Mass Effect 2.

also, did anyone do any re-colorings or changes to Terminus armor? I know Ehondamashbutto has done one for Inferno armor. 

#479
Cristinell

Cristinell
  • Members
  • 11 messages

rusm0 wrote...

Cristinell wrote...

All i saw were flags for getting to change her identity and ger her fish that's all,there were no others for her in case she never survived the suiced mission or never had dinner with her.

Getting the fish is a result of having dinner with her, its the same flag. The instructions are on the first page for the crew living/dying, but here they are as well:
Normandy Crew Alive (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3351)Set to false (3629,3630,3631,3632,3349,3350)
Normandy Crew Dead  (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3629,3630,3631,3632,3349)Set to false (3351,3350)
Half of Normandy Crew Dead  (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3629,3632,3351)Set to false (3630,3631,3349,3350) 


Thakns in advance for your help but she still not in the refugee camp is it because i didn't do this when i started the game ?

Modifié par Cristinell, 19 avril 2012 - 07:58 .


#480
Padre_175

Padre_175
  • Members
  • 42 messages
On the topic of character modding, is it possible to mod your femshep into an asari?i.e change the skin color and hair?

#481
Jereee

Jereee
  • Members
  • 6 messages
And what is the plot so spawn Conrad Verner? I am on the citadel, in middle of the mission and I dont find him.

#482
Master Shiori

Master Shiori
  • Members
  • 3 367 messages

Cristinell wrote...

rusm0 wrote...

Cristinell wrote...

All i saw were flags for getting to change her identity and ger her fish that's all,there were no others for her in case she never survived the suiced mission or never had dinner with her.

Getting the fish is a result of having dinner with her, its the same flag. The instructions are on the first page for the crew living/dying, but here they are as well:
Normandy Crew Alive (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3351)Set to false (3629,3630,3631,3632,3349,3350)
Normandy Crew Dead  (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3629,3630,3631,3632,3349)Set to false (3351,3350)
Half of Normandy Crew Dead  (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3629,3632,3351)Set to false (3630,3631,3349,3350) 


Thakns in advance for your help but she still not in the refugee camp is it because i didn't do this when i started the game ?




No, it's because you didn't have dinner with Kelly in ME2. That's what's needed for her to appear in ME3. Otherwise she remains with Cerberus.

#483
Guest_PDesign_*

Guest_PDesign_*
  • Guests

ParasiteX wrote...

To make the new DLC weapons upgradable ingame. Simply add them to
Bioui.ini > sfxgamecontent > sfxguidata > store > weaponupgrades > storeitemarray

Like this:

(ItemType=TYPE_WEAPONUPGRADE,ItemclassName="SFXGameContentDLC_CON_MP1.SFXWeapon_AssaultRifle_Krogan",ItemConditionals[0]=0,Value=3,ChoiceEntry=(srChoiceDescription=701612))

(ItemType=TYPE_WEAPONUPGRADE,ItemclassName="SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth",ItemConditionals[0]=0,Value=2,ChoiceEntry=(srChoiceDescription=701612))

(ItemType=TYPE_WEAPONUPGRADE,ItemclassName="SFXGameContentDLC_CON_MP1.SFXWeapon_SniperRifle_Batarian",ItemConditionals[0]=1706,Value=4,ChoiceEntry=(srChoiceDescription=701612))

Increase or lower "Value="  to adjust upgrade prices.


To make them buyable ingame. Then add them to any of the shops. Like for instance the Spectre shop
Bioui.ini > sfxgamecontent > sfxguidata > store > spectre > storeitemarray

Ex: (ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_CON_MP1.SFXWeapon_AssaultRifle_Krogan",BaseCost=15000)



To keep the weapons and its upgrades for New Game +
Add them to:
biogame.ini > sfxgame > sfxgame > newgameplusplayervariables

And simply add these lines at end

SFXGameContentDLC_CON_MP1.SFXWeapon_AssaultRifle_Krogan
SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth
SFXGameContentDLC_CON_MP1.SFXWeapon_SniperRifle_Batarian

The weapons will then transfer over into your new game plus.


Do you know how to add new MP powers?

#484
Fishbulb

Fishbulb
  • Members
  • 113 messages
So say I want just the N7 valiant in my single player playthrough, just that one item, how do I unlock it in the coalced file?

#485
jpraelster93

jpraelster93
  • Members
  • 2 321 messages
how do you unlock the robo dog whats the bool value

#486
Insane Rusty Gunner

Insane Rusty Gunner
  • Members
  • 31 messages
I was able to give my character TIM eyes, but unfortunately, I can't seem to change her eye color. No matter what values I put under emis_color, her eyes always end up a washed out aqua. Any ideas why I can't change the iris color? I'm modding on the xbox, if that makes a difference.

#487
ParasiteX

ParasiteX
  • Members
  • 77 messages

Insane Rusty Gunner wrote...

I was able to give my character TIM eyes, but unfortunately, I can't seem to change her eye color. No matter what values I put under emis_color, her eyes always end up a washed out aqua. Any ideas why I can't change the iris color? I'm modding on the xbox, if that makes a difference.


..... :mellow: Have you tried changing EYE_Iris_Colour_Vector?
Emis_Color only changes the emission(glow) color of TIMs eye effect.

#488
ParasiteX

ParasiteX
  • Members
  • 77 messages

PDesign wrote...

Do you know how to add new MP powers?


I managed to add them as bonus powers you could buy at med bay.
But the game removes them everytime you reload a save or mission.

#489
ParasiteX

ParasiteX
  • Members
  • 77 messages

Fishbulb wrote...

So say I want just the N7 valiant in my single player playthrough, just that one item, how do I unlock it in the coalced file?


Just use the gibbed save editor to add it to your save game.. Read the first page of this thread for instructions.

If you ask nicley i may even be bothered to tell you the code. Tho im hesitant to mention it as its a N7 collectors only weapon.

#490
Travmanman

Travmanman
  • Members
  • 4 messages

Master Shiori wrote...

No, it's because you didn't have dinner with Kelly in ME2. That's what's needed for her to appear in ME3. Otherwise she remains with Cerberus.


So if changing it so that Kelly saved our fish doesn't make her appears, does anyone know the plot code to change so that we did have dinner with Kelly and she will appear?

Modifié par Travmanman, 20 avril 2012 - 03:45 .


#491
Ryuna

Ryuna
  • Members
  • 58 messages
I see that Dr.Chakwas's hair is available from ME2, I wonder if the me2 custom hair can be modded into me3 cause that would make life much easier.

#492
Arsenic Touch

Arsenic Touch
  • Members
  • 625 messages
Noticed you didn't have this up here.

How to unlock all the bonus powers with coalesced.

bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > bonuspowers > storeitemarray =(multiple)

Remove ",PlotUnlockConditionalID=XXXX" to unlock that particular power.

An example here.
(ItemType=TYPE_POWER,BaseCost=3000,ItemclassName="SFXGameContent.SFXPowerCustomAction_Reave",ChoiceEntry=(srChoiceName=314878,srChoiceDescription=314879),Priority=9,BaseCost=5000,LargeImage="gui_codex_images.Store.STO_BonusPower_512x256",SmallImage="GUI_Icons.Notifications.NT_Store_256x1286")

Can also change the number for BaseCost=3000, if you want the retraining of the bonus skill to be cheaper.

I was searching through the guide on page one and didn't see it. Just did it for my game because my damn unlock bonus powers all reset. Since I already had them, made sense to just edit the file.

Modifié par Arsenic Touch, 20 avril 2012 - 09:07 .


#493
Thought Process

Thought Process
  • Members
  • 191 messages
http://svn.gib.me/pu...arian_peace.txt

#494
ParasiteX

ParasiteX
  • Members
  • 77 messages
This has kind of already been posted before by Vivanto. But his thread got deleted for some reason.

This tweak will allow you to separate the Use / Cover / Storm button into 3 separate buttons.

I've tweaked it a lil bit and added the string code so that each buttons shows up with the correct name for the function in options.

bioinput.ini > sfxgame > sfxgamemodebase > bindings

At the end add these lines:

( Name="Shared_MyUse", Command="Exclusive Used" )

( Name="Shared_MyAction", Command="Exclusive PressAction | OnTap 0.3 TapAction | OnHold 0.3 HoldAction | Exclusive TryStandingJump" )

( Name="Shared_MyStorm", Command="OnRelease StormOff | OnHold 0.2 StormOn" )


bioui.ini > sfxgame > biosfhandler > pcoptions > aliasmap

(Name=337962,bCategory=true)

(Alias="Shared_MyUse",Name=337600)

(Alias="Shared_MyAction",Name=652940)

(Alias="Shared_MyStorm",Name=721712)

It will show up at end of keybindings. And will be listed as Use, Cover and Storm.

Modifié par ParasiteX, 20 avril 2012 - 12:57 .


#495
survivor_686

survivor_686
  • Members
  • 1 543 messages
Is there anyway to mod individual weapon weights? aka give the Valkyrie the weight of a Vindicator?

#496
Phylarion

Phylarion
  • Members
  • 125 messages

survivor_686 wrote...

Is there anyway to mod individual weapon weights? aka give the Valkyrie the weight of a Vindicator?


Coalesced Editor.  Find the directory: bioweapon/sfxgamecontent/weapon/ and go from there.

Find 'encumbrance'.  The x value is the weight at Mark I, the y value is the weight at Mark X.  Game will automatically calculate what's in-between.

#497
Bomma72

Bomma72
  • Members
  • 596 messages

Ryuna wrote...

I see that Dr.Chakwas's hair is available from ME2, I wonder if the me2 custom hair can be modded into me3 cause that would make life much easier.


You might want to check out this thread seems to be there but  you need Gibbons and Texmod to make it work.

social.bioware.com/362/blog/211693/

Modifié par Bomma72, 20 avril 2012 - 02:18 .


#498
Bogrot

Bogrot
  • Members
  • 45 messages
I wonder if there is a way to edit my game's save file to add a particular ship model in the captain's cabin.
In my game I noticed that in Shep's cabin there is no Quarian ship model (not the Live Ship Model). I fear that I dind't grab that model in Mass Effect 2 and that's why I couldn't find it on the ship in Mass Effect 3. It's location was supposed to be in shuttle bay, but I couldn't find it.
Any insights?

#499
Aisynia

Aisynia
  • Members
  • 1 687 messages
Been a while since I was here. Is it possible to add Ashley's little blue number as an armor for Femshep?

#500
strikepulse

strikepulse
  • Members
  • 1 messages
What's the default value for encumbrancemaxcooldown and encumbrancemincooldown?
I want to play multiplayer again without the chance of getting banned, since this effects how the weight works on multiplayer as well.