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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#501
Spectre-61

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I tried to tweak the saber assault rifle into a full automatic gun. It shoots full auto fine, but if you shoot the camera shakes crazy and the recoil goes up and down pretty bad. Not much recoil on the sides, though.
Can someone please help me fix this?

Modifié par variobunz, 20 avril 2012 - 05:47 .


#502
Cristinell

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Master Shiori wrote...

Cristinell wrote...

rusm0 wrote...

Cristinell wrote...

All i saw were flags for getting to change her identity and ger her fish that's all,there were no others for her in case she never survived the suiced mission or never had dinner with her.

Getting the fish is a result of having dinner with her, its the same flag. The instructions are on the first page for the crew living/dying, but here they are as well:
Normandy Crew Alive (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3351)Set to false (3629,3630,3631,3632,3349,3350)
Normandy Crew Dead  (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3629,3630,3631,3632,3349)Set to false (3351,3350)
Half of Normandy Crew Dead  (Kelly, Chakwas, Ken, Gabby ect ect):Set to true (3629,3632,3351)Set to false (3630,3631,3349,3350) 


Thakns in advance for your help but she still not in the refugee camp is it because i didn't do this when i started the game ?




No, it's because you didn't have dinner with Kelly in ME2. That's what's needed for her to appear in ME3. Otherwise she remains with Cerberus.


Travmanman wrote...

Master Shiori wrote...

No, it's because you didn't have dinner with Kelly in ME2. That's what's needed
for her to appear in ME3. Otherwise she remains with Cerberus.


So if changing it so that Kelly saved our fish doesn't make her appears,
does anyone know the plot code to change so that we did have dinner with
Kelly and she will appear?


I agree with Travmanman it must be a way to change this so that be in the refugee camp :crying:

Modifié par Cristinell, 20 avril 2012 - 06:01 .


#503
Xyrm

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Kind of an obscure thing, but I realized only early in ME3 that I made one tiny mistake in my "perfect" ME trilogy run. I forgot to talk to Khaleesa Al'jilani in ME2 (and therefore couldn't bullrush her), and noticed the conversation went differently in ME3. It's not a huge issue, but how would I fix it so subsequent NewGame+ fix this issue so she remembers me? I'm having trouble remembering what she said exactly, so I can't find it in the conditional list.

#504
Insane Rusty Gunner

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ParasiteX wrote...

Insane Rusty Gunner wrote...

I was able to give my character TIM eyes, but unfortunately, I can't seem to change her eye color. No matter what values I put under emis_color, her eyes always end up a washed out aqua. Any ideas why I can't change the iris color? I'm modding on the xbox, if that makes a difference.


..... :mellow: Have you tried changing EYE_Iris_Colour_Vector?
Emis_Color only changes the emission(glow) color of TIMs eye effect.


Thanks for the reply!
But in the instructions in the first page, it says to change the EYE_Iris_Colour_Vector name to Emis_Color.  Is this incorrect? Do they need to be two seperate entries?

d. Open Vector Parameters and change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and
     then change the colour values,  using this.



#505
johndoe1964z

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Bogrot wrote...

I wonder if there is a way to edit my game's save file to add a particular ship model in the captain's cabin.
In my game I noticed that in Shep's cabin there is no Quarian ship model (not the Live Ship Model). I fear that I dind't grab that model in Mass Effect 2 and that's why I couldn't find it on the ship in Mass Effect 3. It's location was supposed to be in shuttle bay, but I couldn't find it.
Any insights?


These should give you everything...

 {id: 21038, name: "SkaldFish?"},
 {id: 21039, name: "Cabin Item 21039"},
 {id: 21040, name: "Sunfish"},
 {id: 21042, name: "Cabin Item 21042"},
 {id: 21043, name: "Cabin Item 21043"},
 {id: 21044, name: "Cabin Item 21044"},
 {id: 21045, name: "Cabin Item 21045"},
 {id: 21046, name: "Cabin Item 21046"},
 {id: 21047, name: "Cabin Item 21047"},
 {id: 21048, name: "Cabin Item 21048"},
 {id: 21049, name: "Cabin Item 21049"},
 {id: 21050, name: "Cabin Item 21050"},
 {id: 21051, name: "Cabin Item 21051"},
 {id: 21052, name: "Cabin Item 21052"},
 {id: 21053, name: "Cabin Item 21053"},
 {id: 21054, name: "Cabin Item 21054"},
 {id: 21106, name: "Cabin Item AlliedFighter?"},
 {id: 21107, name: "Cabin Item AlliedDread?"},
 {id: 21108, name: "Cabin Item Kodiak"},
 {id: 21109, name: "Cabin Item Citadel"},
 {id: 21110, name: "Cabin Item 21110"},
 {id: 21111, name: "Cabin Item QuarianLiveShip?"},
 {id: 21112, name: "Cabin Item GethFighter?"},
 {id: 21113, name: "Cabin Item KoiFish?"},
 {id: 21115, name: "Cabin Item Eel"},
 {id: 21116, name: "Cabin Item JellyFish?"},
 {id: 21118, name: "Cabin Item StripeFish?"},
 {id: 22153, name: "Cabin Item FishFeeder?"},

#506
ParasiteX

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Insane Rusty Gunner wrote...

ParasiteX wrote...

..... :mellow: Have you tried changing EYE_Iris_Colour_Vector?
Emis_Color only changes the emission(glow) color of TIMs eye effect.


Thanks for the reply!
But in the instructions in the first page, it says to change the EYE_Iris_Colour_Vector name to Emis_Color.  Is this incorrect? Do they need to be two seperate entries?

d. Open Vector Parameters and change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and
     then change the colour values,  using this.



Hmm yeah.. that is incorrect. The iris vector changes the color on the Iris. Emis_color only changes glow. Lets hope OP fixes that.

A easier way to add TIMs eyes is to use the presets in gibbed save editor. Then just play around with the colors in the apperance tab.

#507
ZombieGambit

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strikepulse wrote...

What's the default value for encumbrancemaxcooldown and encumbrancemincooldown?
I want to play multiplayer again without the chance of getting banned, since this effects how the weight works on multiplayer as well.

Max is 2.0f
Min is -2.0f

#508
Spectre-61

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variobunz wrote...

I tried to tweak the saber assault rifle into a full automatic gun. It shoots full auto fine, but if you shoot the camera shakes crazy and the recoil goes up and down pretty bad. Not much recoil on the sides, though.
Can someone please help me fix this?


Nobody has an idea? :blush:

#509
Jereee

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I use Gibbed but still can not find Conrad Verner in the mission of Medigel, I need the plot bool to spawn him.

#510
Phylarion

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variobunz wrote...

variobunz wrote...

I tried to tweak the saber assault rifle into a full automatic gun. It shoots full auto fine, but if you shoot the camera shakes crazy and the recoil goes up and down pretty bad. Not much recoil on the sides, though.
Can someone please help me fix this?


Nobody has an idea? :blush:


First off, chill.  Not everyone gets a personalised response to a personal problem.

Second, try lowering the recoil values?

#511
Insane Rusty Gunner

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ParasiteX wrote...

Hmm yeah.. that is incorrect. The iris vector changes the color on the Iris. Emis_color only changes glow. Lets hope OP fixes that.

A easier way to add TIMs eyes is to use the presets in gibbed save editor. Then just play around with the colors in the apperance tab.


Thank you!Posted Image

#512
Bomma72

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Aisynia wrote...

Been a while since I was here. Is it possible to add Ashley's little blue number as an armor for Femshep?


Not so far.

#513
Nyx2k

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Phylarion wrote...

variobunz wrote...

variobunz wrote...

I tried to tweak the saber assault rifle into a full automatic gun. It shoots full auto fine, but if you shoot the camera shakes crazy and the recoil goes up and down pretty bad. Not much recoil on the sides, though.
Can someone please help me fix this?


Nobody has an idea? :blush:


First off, chill.  Not everyone gets a personalised response to a personal problem.

Second, try lowering the recoil values?


I have been messing around with that paticular gun for weeks now. No matter what I do, the camera shake never changes.:crying:

#514
Thought Process

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Transitions dump: http://mod.gib.me/ma...transitions.txt (still WIP)

Modifié par Thought Process, 21 avril 2012 - 03:42 .


#515
Jereee

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Thought Process wrote...

Transitions dump: http://mod.gib.me/ma...transitions.txt (still WIP)

I found this

[biod_cithub_underbellyp3_loc_int.citund_medigel_conrad_d_D.citund_medigel_conrad_d_dlg]
+-[entry #0]
transition: transition_1624(-1)
speaker: variable_1
listener: variable_2
text: Cerberus wants our help! And if Cerberus is good enough for Commander Shepard, it should be good enough for us!
+-[reply #0]
listener: variable_3
text: Oh, for the love of...
+-[entry #1]
transition: transition_1622(-1)

So, following your link,  I set 19295 and 19293, but I still cannot find Verner

#516
Thought Process

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Transitions set values, not check values.

#517
Spectre-61

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DJ_D wrote...

Phylarion wrote...

variobunz wrote...

variobunz wrote...

I tried to tweak the saber assault rifle into a full automatic gun. It shoots full auto fine, but if you shoot the camera shakes crazy and the recoil goes up and down pretty bad. Not much recoil on the sides, though.
Can someone please help me fix this?


Nobody has an idea? :blush:


First off, chill.  Not everyone gets a personalised response to a personal problem.

Second, try lowering the recoil values?


I have been messing around with that paticular gun for weeks now. No matter what I do, the camera shake never changes.:crying:


I lowered the recoil and some other stuff. It has almost the same values as the avenger. But it's still shaking.

#518
Ryuna

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Bomma72 wrote...

Ryuna wrote...

I see that Dr.Chakwas's hair is available from ME2, I wonder if the me2 custom hair can be modded into me3 cause that would make life much easier.


You might want to check out this thread seems to be there but  you need Gibbons and Texmod to make it work.

social.bioware.com/362/blog/211693/


I saw that and I didn't like the new one. I meant something like the directly imported Chakwas and the sexy hair.

Modifié par Ryuna, 21 avril 2012 - 09:32 .


#519
bryan12112

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snfonseka wrote...

1.2. Set Liara to recognize the romance activities related to LoTSB

a. Open save game editor and then go to the "Plot" tab.

b. Input all of the following IDs (one by one) into the "Bool" textbox. Then press "Get" button. Tick the box for to set  
    true.

*14169, 6927, 6931, 6815, 7051, 7035, 7151 and 6941


Any idea what 7035 is for? It is the only one other than 6941 that I had marked as "False". The reason I ask is because 6941 (the "It's been years..." comment) is the only mistake I noticed during my first play through.

#520
ParasiteX

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bryan12112 wrote...

snfonseka wrote...

1.2. Set Liara to recognize the romance activities related to LoTSB

a. Open save game editor and then go to the "Plot" tab.

b. Input all of the following IDs (one by one) into the "Bool" textbox. Then press "Get" button. Tick the box for to set  
    true.

*14169, 6927, 6931, 6815, 7051, 7035, 7151 and 6941


Any idea what 7035 is for? It is the only one other than 6941 that I had marked as "False". The reason I ask is because 6941 (the "It's been years..." comment) is the only mistake I noticed during my first play through.


I tried to figure that out myself. But i cant find any reference to 7035.
It doesn't seem to be used anywhere. At least not in any dialogue checks, conditions or transitions.

Modifié par ParasiteX, 21 avril 2012 - 11:53 .


#521
bryan12112

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Oh, all right. Thanks for the help. I am starting this game up again and wanted to make sure I had everything taken care of. I'm just going to set them all to "true" and see how it goes.

#522
Cirreus

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I don't know if this has been mentioned for instant one bullet kill , 2000-5000 ammo reserve , zero weight weapon modding for (Single Player) go to in the Gibb editor;

Plot >>> Player Variables (collection [...])

***pick any gun , say the Shuriken SMG***

SFXGameContent.SFXWeapon_SMG_Shuriken
1


change the 1 (or what ever level you upgraded the gun) to 50000

So you're basicly forcing the game to upgrade the gun to a level 50,000 rank weapon over the default maxium level X (10). For most of the weapons, this makes them zero weight (so your powers are at 200% no matter what you carry) , have very large ammo pools & do insane damage. Everything dies in 1 hit (2 hits for Atlas/Banshee) with any gun you change. Even that shuriken becomes a god cannon. You can mod the weapon mods the same way, but the precents get all messed up, so I'd just keep them at level 5 to be safe. Works with the Armor Pen mod (level 5) to insta kill anything behind light cover & shields.

#523
Bomma72

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Ryuna wrote...

Bomma72 wrote...

Ryuna wrote...

I see that Dr.Chakwas's hair is available from ME2, I wonder if the me2 custom hair can be modded into me3 cause that would make life much easier.


You might want to check out this thread seems to be there but  you need Gibbons and Texmod to make it work.

social.bioware.com/362/blog/211693/


I saw that and I didn't like the new one. I meant something like the directly imported Chakwas and the sexy hair.


I don't use that hair so I am unfamiliar but isn't this it? 

social.bioware.com/project/8181/  - this is the direct link to the project mentioned in the other thread.  If not I think this is all there is at this point.

#524
sackyhack

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I thought it was weird Gabby and Ken weren't talking at all, then I read somewhere that there was a bug that somehow tied their conversations to Ashley's survival. Is this true, and is there a way to correct this with modding without messing up my Kaidan-lives game?

#525
derphard

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I've been trying to figure this out for a while without any luck, but is there anyone who knows how to add new powers added in resurgence pack, such as ballistic blade and submission net in to the SP?