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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#526
Mathy16

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 I'm trying to change something, but when I look at the Plot Condition listI get this:

[conditional_1303]
(plot.ints[10431] == arg)


I don't know what ARG means and I don't know what to do with it. Any ideas?
Thanks in advance!

Modifié par Mathy16, 21 avril 2012 - 04:30 .


#527
jpraelster93

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any news on the bool value for robodog

#528
BadMangos

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robodog was posted on like page 7or something around there

#529
BadMangos

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was close was page 5 the Bool value for the robot dog is 21187

#530
Mathy16

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sackyhack wrote...

I thought it was weird Gabby and Ken weren't talking at all, then I read somewhere that there was a bug that somehow tied their conversations to Ashley's survival. Is this true, and is there a way to correct this with modding without messing up my Kaidan-lives game?


The only solution there is for this problem at the moment is to either set int 10314 or 10330 to 8, these two combined has to be 8. (For Example: int 10314=3 and int 10330=5) Or you can set boolean 19724 to "true".

You can not really use this fix when Ashley is alive, because it will completely screw up your conversations with her. But if Kaidan is alive everything will be normal and Ken and Gabby will start talking.

ParasiteX wrote...

I managed to find the integers that the game checks for, to make gabby and ken banter.

It's int 10330 and 10314. Their combined value has to be atleast 8 To make Gabby and Ken Banter.

You can either set 10314 or 10330 as 8. As long as their combined value is 8 or higher, then they will start bantering.

It will most likely screw up conversations with Ashley. But im not exactly sure in what way. But if your running with Kaidan, then it should be pretty safe.

EDIT: It would seem the engie section checks the [conditional_863] which either requiers int 10314 + 10330 to be atleast 8 or higher, or that boolean 19724 is set to true

[conditional_863]
(((plot.ints[10314] + plot.ints[10330]) >= 8) || (plot.bools[19724] == true))

 

#531
cerberus1701

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Question:

Modding 360 single player save

Latest version of Gibbed

First chance to save on Mars.

Set my level from 3 to 30, set talent points to 60

Have the weapons unlocked as I wanted and everything else seems ok, but I am no longer accumulating XP at all through play (unused medi-gels and so on)

Is there some value that I should have changed but didn't? How do I correct this, or is it a case of "once you change the values that's it."

Any help appreciated.

#532
ZombieGambit

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cerberus1701 wrote...

Question:

Modding 360 single player save

Latest version of Gibbed

First chance to save on Mars.

Set my level from 3 to 30, set talent points to 60

Have the weapons unlocked as I wanted and everything else seems ok, but I am no longer accumulating XP at all through play (unused medi-gels and so on)

Is there some value that I should have changed but didn't? How do I correct this, or is it a case of "once you change the values that's it."

Any help appreciated.

I think what you did was forget to change the XP amount to equal the level you're on so instead of "gaining" any XP the game is probably just trying to catch up. You can either try to find out how much XP you're supposed to have at level 30 or wait until your XP gets to level 30.

EDIT: Just started an imported ME2 save to check for you.

Level 30: 38025 XP
Level 60: 121400 XP

Modifié par ZombieGambit, 22 avril 2012 - 02:31 .


#533
Jereee

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Robotic Dog:

* Open your save with Gib's ME3 editor,
* Click Raw > Plot > Bool Variables,
* In Bool Variables click right button in Collection,
* In Boolean Collection Editor find Members: 21187 and set Value True
* Press OK and Save to File...


Now, anybody can help me with Conrad Verner?

#534
KyuzoS7

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conrad only apears when you start the fix the medi-gel despensers when cerberus attacks the citadel check your map when you started it.

#535
cerberus1701

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To ZombieGambit:


Thanks tons.

#536
Thought Process

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Mathy16 wrote...

 I'm trying to change something, but when I look at the Plot Condition listI get this:

[conditional_1303]
(plot.ints[10431] == arg)


I don't know what ARG means and I don't know what to do with it. Any ideas?
Thanks in advance!

arg represents the value being passed to the conditional, in the testdump2.txt you'll see things like conditional_123(456) -- 456 is the arg.

#537
Cristinell

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Can someone tell me how do i make Kelly Chambers :crying: appear in the refugee camp,she and the rest of the crew survived the suicide mission but i didn't had dinner with her does anyone knows the plot code for this ?

Modifié par Cristinell, 22 avril 2012 - 01:45 .


#538
Jereee

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KyuzoS7 wrote...

conrad only apears when you start the fix the medi-gel despensers when cerberus attacks the citadel check your map when you started it.

I know, I'm there

#539
davidshooter

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BadMangos wrote...

was close was page 5 the Bool value for the robot dog is 21187


Has anyone figured out the alternate squad appearance bool numbers that came with the robodog editions?

I know the From Ashes alternate appearances are only in the download but I think the ones that came with robodog are just unlocks - anyone know?

#540
BadMangos

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the alt outfits from collectors edition can not be unlocked by bool numbers there was a reason around page 17 - 19 i think

#541
davidshooter

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BadMangos wrote...

the alt outfits from collectors edition can not be unlocked by bool numbers there was a reason around page 17 - 19 i think


Damn, thanks for the info tho.

#542
Timerider42

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Any news about getting certain heavy weapons working?
Trying to get the Disinfection gun to work outside the geth level.

#543
snfonseka

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Timerider42 wrote...

Any news about getting certain heavy weapons working?
Trying to get the Disinfection gun to work outside the geth level.


Did you read the OP?

#544
Bogrot

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Hello,

I have another question: How can I edit Liara's passive power or her starting hit points?
I ask since she has very few HP. I understand that this is for balance, since she has low power cooldowns, but 260 HP on insanity or hardcore just isn't enough.
I looked a bit in both Coalesced.bin and Gibbed, but couldn't find anything relevant.

Thank you.

P.S. Thanks johndoe1964z for the Quarian Ship model flag. It was 21048.

#545
Ianesta

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How can I edit Liara's passive power or her starting hit points?


I was just about to ask whether it is possible to edit powers, is it also possible to change weapons, like giving EDI an assault rifle or whateva?

#546
Sammy Shep

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Sorry if this has been asked already, but I'm wondering how to modify the game completion count.

I did it with an earlier version of Gibbed's, but I recently replaced it with a newer release... Seemed pretty easy to find the first time around, but I'm not seeing the option anymore in the newer one.

#547
Captain_Brian

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How do you add Garrus, Tali, and Ashley as "recruited" and available as squadmates earlier in the game?

Also, do they actually have dialog during earlier missions ala ME2?

#548
Xyrm

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Captain_Brian wrote...

How do you add Garrus, Tali, and Ashley as "recruited" and available as squadmates earlier in the game?

Also, do they actually have dialog during earlier missions ala ME2?


Gibbed's save editor has easy to use flags for this (under the Plot tab, I believe).  Just keep in mind if you do this, you will mess up events in the game, so you'll have to disable it as you start the mission to get them.

#549
Captain_Brian

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Xyrm wrote...

Captain_Brian wrote...

How do you add Garrus, Tali, and Ashley as "recruited" and available as squadmates earlier in the game?

Also, do they actually have dialog during earlier missions ala ME2?


Gibbed's save editor has easy to use flags for this (under the Plot tab, I believe).  Just keep in mind if you do this, you will mess up events in the game, so you'll have to disable it as you start the mission to get them.


Anybody tried this yet?  Is it buggy?  Do they have dialog in the earlier parts of the game?  Are they on the normandy or just selectable for missions?

#550
jimbo32

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davidshooter wrote...

BadMangos wrote...

the alt outfits from collectors edition can not be unlocked by bool numbers there was a reason around page 17 - 19 i think


Damn, thanks for the info tho.


Yeah, the meshes for the CE squadmate outfits aren't on the disc for the normal version of the game. When you install the CE, a DLC folder is created and the meshes are in the DLC sfar file. I thought it would be possible to unlock them by copying the meshes to the normal Cooked folder and adding the proper values to Coalesced, but I couldn't get it to work. I ended up with an invisible outfit on the squad screen and the game crashed when I tried to launch a mission.

If anyone else has access to the meshes and wants to give it a whirl, pretty sure the only relevant parts of the Coalesced are:

biooui.ini > sfxgame > sfxguidata > teamselect > selectappearances
AND
bioengine.ini > sfxgame > sfxengine > dynamicloadmapping