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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#551
Trauma3x

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Romance question, so this may be a stupid question but, I have Liara as a LI from ME1 through ME2 and so far in ME3 but while I was in gibbed under plots it has a list of possible LI's and I see her box is unchecked, if I check the box will it add additional dialogue or will it assume that my shep and her are already commited & kill any further dialogue?

#552
Sammy Shep

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Sammy Shep wrote...

Sorry if this has been asked already, but I'm wondering how to modify the game completion count.

I did it with an earlier version of Gibbed's, but I recently replaced it with a newer release... Seemed pretty easy to find the first time around, but I'm not seeing the option anymore in the newer one.

Nevermind. Did a bit more digging around and found the answer here... Probably the same spot I found it the first time—just forgot. >_<

#553
ShepGep

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Not to sound like a nub or anything...but I can't for the life of me figure out how to edit the coalesced in ME3? I did it in ME2 no trouble but in ME3 the editors don't work for me? I even made sure I have net framework installed. All I want is that geth plasma smg lol ugh it's the only good smg in the game.

#554
TonyTitan

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Cristinell wrote...

Can someone tell me how do i make Kelly Chambers :crying: appear in the refugee camp,she and the rest of the crew survived the suicide mission but i didn't had dinner with her does anyone knows the plot code for this ?


Plot>Bool Variables>(Collection)>3817 set to True

#555
TonyTitan

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johndoe1964z wrote...

Bogrot wrote...

I wonder if there is a way to edit my game's save file to add a particular ship model in the captain's cabin.
In my game I noticed that in Shep's cabin there is no Quarian ship model (not the Live Ship Model). I fear that I dind't grab that model in Mass Effect 2 and that's why I couldn't find it on the ship in Mass Effect 3. It's location was supposed to be in shuttle bay, but I couldn't find it.
Any insights?


These should give you everything...

 {id: 21038, name: "SkaldFish?"},
 {id: 21039, name: "Cabin Item 21039"},
 {id: 21040, name: "Sunfish"},
 {id: 21042, name: "Cabin Item 21042"},
 {id: 21043, name: "Cabin Item 21043"},
 {id: 21044, name: "Cabin Item 21044"},
 {id: 21045, name: "Cabin Item 21045"},
 {id: 21046, name: "Cabin Item 21046"},
 {id: 21047, name: "Cabin Item 21047"},
 {id: 21048, name: "Cabin Item 21048"},
 {id: 21049, name: "Cabin Item 21049"},
 {id: 21050, name: "Cabin Item 21050"},
 {id: 21051, name: "Cabin Item 21051"},
 {id: 21052, name: "Cabin Item 21052"},
 {id: 21053, name: "Cabin Item 21053"},
 {id: 21054, name: "Cabin Item 21054"},
 {id: 21106, name: "Cabin Item AlliedFighter?"},
 {id: 21107, name: "Cabin Item AlliedDread?"},
 {id: 21108, name: "Cabin Item Kodiak"},
 {id: 21109, name: "Cabin Item Citadel"},
 {id: 21110, name: "Cabin Item 21110"},
 {id: 21111, name: "Cabin Item QuarianLiveShip?"},
 {id: 21112, name: "Cabin Item GethFighter?"},
 {id: 21113, name: "Cabin Item KoiFish?"},
 {id: 21115, name: "Cabin Item Eel"},
 {id: 21116, name: "Cabin Item JellyFish?"},
 {id: 21118, name: "Cabin Item StripeFish?"},
 {id: 22153, name: "Cabin Item FishFeeder?"},



Can I ask a stupid question?  Right now I am having the biggest brain freeze on finding them....Where in Gibbed are these ID values located?

#556
khaos974

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Ianesta wrote...

How can I edit Liara's passive power or her starting hit points?


I was just about to ask whether it is possible to edit powers, is it also possible to change weapons, like giving EDI an assault rifle or whateva?


If you want to change weapons just search for "loadout", if you want to edit powers search for "adeptmeleepassive" it's the first power in the list.

As far as I know all powers available to the player are editable, including bonus powers like Stasis or Dark Channel, the stat boost powers for NPC aren't editable though, for Liara it would be named liarapassive but it's not in the power list.

Modifié par khaos974, 24 avril 2012 - 04:00 .


#557
snfonseka

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Second post Updated (From "12.1.10." to "12.1.14.")

Modifié par snfonseka, 24 avril 2012 - 04:54 .


#558
johndoe1964z

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TonyTitan wrote...

johndoe1964z wrote...

Bogrot wrote...

I wonder if there is a way to edit my game's save file to add a particular ship model in the captain's cabin.
In my game I noticed that in Shep's cabin there is no Quarian ship model (not the Live Ship Model). I fear that I dind't grab that model in Mass Effect 2 and that's why I couldn't find it on the ship in Mass Effect 3. It's location was supposed to be in shuttle bay, but I couldn't find it.
Any insights?


These should give you everything...

 {id: 21038, name: "SkaldFish?"},
 {id: 21039, name: "Cabin Item 21039"},
 {id: 21040, name: "Sunfish"},
 {id: 21042, name: "Cabin Item 21042"},
 {id: 21043, name: "Cabin Item 21043"},
 {id: 21044, name: "Cabin Item 21044"},
 {id: 21045, name: "Cabin Item 21045"},
 {id: 21046, name: "Cabin Item 21046"},
 {id: 21047, name: "Cabin Item 21047"},
 {id: 21048, name: "Cabin Item 21048"},
 {id: 21049, name: "Cabin Item 21049"},
 {id: 21050, name: "Cabin Item 21050"},
 {id: 21051, name: "Cabin Item 21051"},
 {id: 21052, name: "Cabin Item 21052"},
 {id: 21053, name: "Cabin Item 21053"},
 {id: 21054, name: "Cabin Item 21054"},
 {id: 21106, name: "Cabin Item AlliedFighter?"},
 {id: 21107, name: "Cabin Item AlliedDread?"},
 {id: 21108, name: "Cabin Item Kodiak"},
 {id: 21109, name: "Cabin Item Citadel"},
 {id: 21110, name: "Cabin Item 21110"},
 {id: 21111, name: "Cabin Item QuarianLiveShip?"},
 {id: 21112, name: "Cabin Item GethFighter?"},
 {id: 21113, name: "Cabin Item KoiFish?"},
 {id: 21115, name: "Cabin Item Eel"},
 {id: 21116, name: "Cabin Item JellyFish?"},
 {id: 21118, name: "Cabin Item StripeFish?"},
 {id: 22153, name: "Cabin Item FishFeeder?"},



Can I ask a stupid question?  Right now I am having the biggest brain freeze on finding them....Where in Gibbed are these ID values located?


I modified the "Mass Effect 3.me3plot" file so that all that was needed was to check the box to activate them. They can also be added manually under the Plot / Bool section of the Gibbed Save Editor...

#559
TonyTitan

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Thanks a lot Johndoe....Worked perfectly! :)

#560
jimbo32

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Trauma3x wrote...

Romance question, so this may be a stupid question but, I have Liara as a LI from ME1 through ME2 and so far in ME3 but while I was in gibbed under plots it has a list of possible LI's and I see her box is unchecked, if I check the box will it add additional dialogue or will it assume that my shep and her are already commited & kill any further dialogue?


No, you don't want to do that. That option "locks in" the romance, which isn't meant to happen until later in the game.

However, since you're romancing Liara, you might want to check out this thread.

#561
Trauma3x

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thanks , i was afraid that may happen.

#562
Ianesta

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khaos974 wrote...

Ianesta wrote...

How can I edit Liara's passive power or her starting hit points?


I was just about to ask whether it is possible to edit powers, is it also possible to change weapons, like giving EDI an assault rifle or whateva?


If you want to change weapons just search for "loadout", if you want to edit powers search for "adeptmeleepassive" it's the first power in the list.

As far as I know all powers available to the player are editable, including bonus powers like Stasis or Dark Channel, the stat boost powers for NPC aren't editable though, for Liara it would be named liarapassive but it's not in the power list.


Thanks, is it also possible to give extra weapons to characters or would that break the game or something?

#563
Bomma72

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Ianesta wrote...

khaos974 wrote...

Ianesta wrote...

How can I edit Liara's passive power or her starting hit points?


I was just about to ask whether it is possible to edit powers, is it also possible to change weapons, like giving EDI an assault rifle or whateva?


If you want to change weapons just search for "loadout", if you want to edit powers search for "adeptmeleepassive" it's the first power in the list.

As far as I know all powers available to the player are editable, including bonus powers like Stasis or Dark Channel, the stat boost powers for NPC aren't editable though, for Liara it would be named liarapassive but it's not in the power list.


Thanks, is it also possible to give extra weapons to characters or would that break the game or something?


You can't give extra weapons at load out.  I am not sure if you could do it with execute command bindings that may be possible.   You can change there loadout though as far as what weapons they use though.  An example is in this thread towards the back. 

Modifié par Bomma72, 24 avril 2012 - 02:13 .


#564
Ablana

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Hi people!

Is there a way by editing the coalsced or command in the console to display the radar permanently ? Find it extremely annoying that the radar is displayed only when it pauses.

have been found only in biogame.ini / sfxgame / biopawn entries to the radar FOV and radar range

and if it has not been mentioned, it may well unlock all weapon slots for the Squad

The same goes with biogame.ini / sfxgame / sfxplayersquadloadoutdata / henchloadoutinfo

there simply write everything for that person: eg

(className = SFXPawn_Tali, Weapon classes = (LoadoutWeapons_AutoPistols, LoadoutWeapons_HeavyPistols, LoadoutWeapons_Shotguns, LoadoutWeapons_AssaultRifles, LoadoutWeapons_SniperRifles))

Modifié par Ablana, 24 avril 2012 - 02:33 .


#565
m079ichel

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Does anyone know how to unlock the alternative squad mate appearances from the collector edition?

#566
Bomma72

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m079ichel wrote...

Does anyone know how to unlock the alternative squad mate appearances from the collector edition?


About 10 posts back, on previous page.

Modifié par Bomma72, 24 avril 2012 - 06:38 .


#567
Bomma72

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Ablana wrote...

(className = SFXPawn_Tali, Weapon classes = (LoadoutWeapons_AutoPistols, LoadoutWeapons_HeavyPistols, LoadoutWeapons_Shotguns, LoadoutWeapons_AssaultRifles, LoadoutWeapons_SniperRifles))


I beleve thay can only carry 2 weapons, even with this update. 

#568
Ablana

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right, but ....
true, but it was not about weapons, but open to all slots, so that each individual can give his weapon the npc's choice

#569
Bomma72

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So is this confirmed working? Meaning you can select any 2 weapons?

#570
Phylarion

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ShepGep wrote...

Not to sound like a nub or anything...but I can't for the life of me figure out how to edit the coalesced in ME3? I did it in ME2 no trouble but in ME3 the editors don't work for me? I even made sure I have net framework installed. All I want is that geth plasma smg lol ugh it's the only good smg in the game.


Read the OP.  If you can't get the Coalesced editor to work, try editing your save game with Gibbed.

#571
Trauma3x

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Ok does any one know the bool id for Barla von (volus banker) after p2 citadal he seems to be gone but I have his stuff to complete his mission and his name is active ont poi list for citidal.
also pls dont think i'm trolling cause I asked this a few Weeks ago...but I have an xbox 360 would anyone know how to
1. Have the bool id for the N7 default helmet
2. Or, figure out how to remove the helmet of the N7 defender armor for (360)
I think that by turning the default helmet to false it would remove the helmet off the N7 defender armor. Sorry guys I just had to ask

#572
Gaddes

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My apologies if this was mentioned before, but anyone know if it's possible to swap default male Shepard's face/armor with that of a squadmate? In particular I want to swap him with Kaidan's head / armor. I know this was possible for ME2.... Any help would be very appreciated!!

#573
m079ichel

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Trauma3x wrote...

Ok does any one know the bool id for Barla von (volus banker) after p2 citadal he seems to be gone but I have his stuff to complete his mission and his name is active ont poi list for citidal.
also pls dont think i'm trolling cause I asked this a few Weeks ago...but I have an xbox 360 would anyone know how to
1. Have the bool id for the N7 default helmet
2. Or, figure out how to remove the helmet of the N7 defender armor for (360)
I think that by turning the default helmet to false it would remove the helmet off the N7 defender armor. Sorry guys I just had to ask


The defender armor isn't made out of multiple parts like the customizable armor. So no you can't disable just the helmet.

#574
Sweawm

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I just noticed something strange when playing ME3.

On the mission to rescue Lieutenant Victus from the crash site, at the point where you first encounter a Harvester (Or perhaps the entire mission), I opened up my squad screen and suddenly I have four squad slots: Shepard, James, Javik and an empty slot... I checked out the empty slot and messed around with it a bit and opened up it's ability trees, then the game crashed.

I was just wondering... if this four slot glitch could be exploited, how about someone comes up with a Mod that allows you to bring three squad members?

#575
Cuddlezarro

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im wondering is there a way to add the alliance beret to the helmet section?