Cuddlezarro wrote...
im wondering is there a way to add the alliance beret to the helmet section?
I think there's a hair mod for it.
Cuddlezarro wrote...
im wondering is there a way to add the alliance beret to the helmet section?
m079ichel wrote...
Trauma3x wrote...
Ok does any one know the bool id for Barla von (volus banker) after p2 citadal he seems to be gone but I have his stuff to complete his mission and his name is active ont poi list for citidal.
also pls dont think i'm trolling cause I asked this a few Weeks ago...but I have an xbox 360 would anyone know how to
1. Have the bool id for the N7 default helmet
2. Or, figure out how to remove the helmet of the N7 defender armor for (360)
I think that by turning the default helmet to false it would remove the helmet off the N7 defender armor. Sorry guys I just had to ask
The defender armor isn't made out of multiple parts like the customizable armor. So no you can't disable just the helmet.
Spartanburger wrote...
I have a question for you modders out there.
I am going to make a comedic video for ME3, but I need to make it so my Shepard is wearing one suit in particular.
You know Shepard's partial nude outfit where he (or she) wears only his undies?
Yeah. I need that as a casual outfit. Preferably as an armor suit as well (if possible)
So, does anyone know how to allow that to be enabled in game?
Note: There was a .ini mod in ME2 that gave heaps of new casual outfits for Shepard, including even a "VI" casual outfit. What I'm asking for is something similar but in ME3.
Modifié par Xavier1978, 27 avril 2012 - 05:05 .
Modifié par Mendicant Bias, 27 avril 2012 - 06:53 .
Mendicant Bias wrote...
so i pretty much created a new store on the normandy by adding new values into the coalesced file. unfortunately i still don't know of anyone who has a list of name and description ID values to add into the codes. but the store is there, on the normandy, picture, name and description (used one already in game), but it won't let me access the store. does anyone know enough about modding the coalesced to help me out with this?
Modifié par Trauma3x, 27 avril 2012 - 07:44 .
Modifié par Trauma3x, 27 avril 2012 - 07:44 .
Trauma3x wrote...
Mendicant Bias wrote...
so i pretty much created a new store on the normandy by adding new values into the coalesced file. unfortunately i still don't know of anyone who has a list of name and description ID values to add into the codes. but the store is there, on the normandy, picture, name and description (used one already in game), but it won't let me access the store. does anyone know enough about modding the coalesced to help me out with this?
you may want to take a look at this video and cantact this guy via youtube he seems to know how to do what I think you want to do...
It's avail only for PCand yeah you can even get the N7 Defender armor no helmet - PC only
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anyway hope it helps
Modifié par Mendicant Bias, 27 avril 2012 - 08:11 .
Chashan wrote...
I hope it hasn't been brought up before:
Is there any way to switch the spare ammo-bonus on certain mods for shotguns and sniper rifles to the magsize-bonus the other weapon categories may enjoy?
I currently set the game's weapons to have infinite spare ammo - I find the introduction of the standard fare ammo-system ever since ME2 just stupid -, therefore making spare ammo-mods somewhat moot. Functioning like the magsize-boni, these mods would still have some purpose, at least.
Replacing "spareammobonus" for "magsizebonus" in the entries for the mod effects via coalesced-editor didn't appear to have any effect. Is there some further entry that governs which specific guns or categories are affected by the mods I simply have overlooked?
Thanks in advance.
Quething wrote...
Try going into BioWeapon and checking out shotgun_base. Under "allowableweaponmods" you'll see a list of all mods a shotgun can take. Unfortunately they're not all labeled correctly - you've got "reload speed" and "stabilty" instead of spare ammo and armor-peircing, and I can't tell you which got changed to which. Try replacing one with the magazine entry from the assault rifle section, though, see if that works.
Modifié par Chashan, 28 avril 2012 - 12:12 .
milominderbinder wrote...
Is there any way yet to disable the vignetting/dark corners effect?
depthoffield=False
Modifié par khaos974, 28 avril 2012 - 04:48 .
C is a conditional ID.xAmilli0n wrote...
Hi all I've got a question.
For the PlotCond values, I see both a C= and a T=
Are both values conditionals found on the list on the first post, or are the C and T different?
Trying to edit out an ME2 romance, and am trying to figure out what to do here. I'm assuming values should be set to 0
Any help would be appreciated.