Aller au contenu

Photo

Mass Effect 3 Modding Thread (Last update: 14-05-2012)


  • Veuillez vous connecter pour répondre
2006 réponses à ce sujet

#601
xAmilli0n

xAmilli0n
  • Members
  • 2 858 messages

Thought Process wrote...

xAmilli0n wrote...


Hi all I've got a question.

For the PlotCond values, I see both a C= and a T=

Are both values conditionals found on the list on the first post, or are the C and T different?

Trying to edit out an ME2 romance, and am trying to figure out what to do here.  I'm assuming values should be set to 0

Any help would be appreciated.

C is a conditional ID.
T is a transition ID.


Thank you, I was able to find the list of values.  A followup question:  Is it safe to set all the values to 0 and false, or am I at risk of messing up dialogue by doing that?  Should I instead set the values to the maximum that doesn't meet the requirement?  Again thanks for the help.

#602
Thought Process

Thought Process
  • Members
  • 191 messages

Gisle Aune wrote...

Any of these issues (like Liara) going to be fixed in an official patch? I doubt it would be at all possible to do something with a PS3 save, as that console uses big endian.

Big-endian support is already in the save editor, but PS3 support won't happen because saves are encrypted. Xbox 360 saves are encrypted too, but their security has been broken and you can use tools like Modio(?) and Horizon(?) to get around that.


xAmilli0n wrote...

Thank you, I was able to find the list of values.  A followup question:  Is it safe to set all the values to 0 and false, or am I at risk of messing up dialogue by doing that?  Should I instead set the values to the maximum that doesn't meet the requirement?  Again thanks for the help.

No way for me to really guarantee any stability of plot edits, sorry. 

#603
Ianesta

Ianesta
  • Members
  • 30 messages
Ahhhh, I still haven't been able to change powers. All I want to do is replace Cryo Blast with Incinerate, my bonus power of Warp Ammo with Cryo Ammo, and Tech Armour with Barrier. Shouldn't be this damn hard now.

#604
Jake808

Jake808
  • Members
  • 16 messages
Does anyone know how to change the FoV for the xbox360 version? My console is homebrew-capable, if it's just a matter of hex editing some files I can learn to do it I guess...

#605
milominderbinder

milominderbinder
  • Members
  • 11 messages
is there any chance to upgrade weapons to level 10 on first playthrough?
they all disappear after level 5 in the upgrade panel
I can add them in the store and buy all levels until 10 but then the credits assigned to them are wrong

#606
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages

milominderbinder wrote...

is there any chance to upgrade weapons to level 10 on first playthrough?
they all disappear after level 5 in the upgrade panel
I can add them in the store and buy all levels until 10 but then the credits assigned to them are wrong

Increasing the newgame+ count under Raw>Plot>Known Variables does the trick, I think, or you could do it manually by going into Raw>Player>Player Variables and setting the value of each weapon from 5 to 10.

#607
milominderbinder

milominderbinder
  • Members
  • 11 messages

ZombieGambit wrote...

Increasing the newgame+ count under Raw>Plot>Known Variables does the trick


thank you very much, this worked just fine

#608
GreatArchimedes

GreatArchimedes
  • Members
  • 59 messages
Hi guys,

I want to map a key to the 'lower weapon animation' in coalesced.bin but I'm not sure which entry corresponds to the animation.

Does anyone have an idea ? Thanks !

#609
Resheph_606

Resheph_606
  • Members
  • 166 messages
Is it possible to put TIM eyes on Default MShep face?

#610
SwiftRevenant

SwiftRevenant
  • Members
  • 149 messages
Anyone unable to save Miranda even after talking to her every chance, warning her about kai leng, and giving her resources?

I've done this



-> Gibbed's ME3 Save Editor -> Raw -> Plot -> Bool Variables -> list -> Scroll through the numbers and switch the valua accordingly

20182 True
20183 True
20741 True
22698 True
20184 True
21085 True
22700 True
21872 True
21873 False

If you broke up with her somewhere:

21751 False

Make up for it, you heartless monster.
(Never had that problem, my femshep didn't romance dirt.)
And last, but not least:

-> Gibbed's ME3 Save Editor -> Plot -> Int -> search for 10491 -> set to 1 -> click set

10491: 3 -> 1

Save as a NEW save, don't overwrite.

She dies every time. Any help would be greatly appreciated.

#611
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages

Resheph_606 wrote...

Is it possible to put TIM eyes on Default MShep face?

No, because the default face isn't a headmorph, therefore you can't change any values.

#612
sagefic

sagefic
  • Members
  • 4 771 messages
 Question if anyone is able to answer it.

In ME2, I used the following jumpsuit throughout:

Posted Image


This was done by hacking the coalesced file and using the 'MedA' armor. I see this armor in ME3, being used by the asari on Thessia and in the final battle for London:

Posted Image

However, I do not know how to find this code or enable it. I've tried messing with the above ME2 code:

TorsoAppearances=(Id=61,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDa.HMM_ARM_MEDa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDa.HMM_ARM_MEDa_MAT_1a",Female="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MAT_1a"),PlotFlag=-1)

^ trying to format that for the ME3 style, but whatever I've made up doesn't work - it just crashes out the game.

I've done some work modding and I know how to add stuff to the game using the coalesed editor, but am no expert on finding codes and such. Does anyone know how to find the code for that jumpsuit? I'm kind of partial to it after all this time and would muchly appreciate having it back if at all possible.

Modifié par sagequeen, 30 avril 2012 - 04:57 .


#613
ThiZZo

ThiZZo
  • Members
  • 36 messages
In regards to TIM's eyes. When I open the Vector Parameters nothing is there. Help please?


EDIT: Also can someone please explain the last part of it? I really don't understand on what to do.

Modifié par ThiZZo, 30 avril 2012 - 05:13 .


#614
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages

ThiZZo wrote...

In regards to TIM's eyes. When I open the Vector Parameters nothing is there. Help please?


EDIT: Also can someone please explain the last part of it? I really don't understand on what to do.

The easiest way to get TIM's eyes is to go to the Appearance tab>Presets>Open From File>Eye>The Illusive Man (A) or (B).

Then in the same Appearance tab change the color of the eyes to whatever you want.

This way you don't have to add any entries or anything like that.

#615
ThiZZo

ThiZZo
  • Members
  • 36 messages

ZombieGambit wrote...

ThiZZo wrote...

In regards to TIM's eyes. When I open the Vector Parameters nothing is there. Help please?


EDIT: Also can someone please explain the last part of it? I really don't understand on what to do.

The easiest way to get TIM's eyes is to go to the Appearance tab>Presets>Open From File>Eye>The Illusive Man (A) or (B).

Then in the same Appearance tab change the color of the eyes to whatever you want.

This way you don't have to add any entries or anything like that.



I found out what the problem was. I was using default sheps head. I also did try out the presets. The eyes are great but the head is downright awful. Is there any way to custom make default shepards head?

#616
sagefic

sagefic
  • Members
  • 4 771 messages

ThiZZo wrote...

ZombieGambit wrote...

ThiZZo wrote...

In regards to TIM's eyes. When I open the Vector Parameters nothing is there. Help please?


EDIT: Also can someone please explain the last part of it? I really don't understand on what to do.

The easiest way to get TIM's eyes is to go to the Appearance tab>Presets>Open From File>Eye>The Illusive Man (A) or (B).

Then in the same Appearance tab change the color of the eyes to whatever you want.

This way you don't have to add any entries or anything like that.



I found out what the problem was. I was using default sheps head. I also did try out the presets. The eyes are great but the head is downright awful. Is there any way to custom make default shepards head?


Not really. it uses a custom everything, i believe, including a custom face texture. ottemis' blog shows how you can get his 'skin' at least, and you could try and mostly recreate him from there. but that head is a custom creation i'm pretty sure.

#617
Guest_ME3 Pareg_*

Guest_ME3 Pareg_*
  • Guests
Anyone know the bool fo Dr. Chloe michel to recognize you, I got her email in mass effect 2. 

Modifié par ME3 Pareg, 30 avril 2012 - 08:42 .


#618
Phylarion

Phylarion
  • Members
  • 125 messages

sagequeen wrote...

 Question if anyone is able to answer it.

In ME2, I used the following jumpsuit throughout:

Posted Image


This was done by hacking the coalesced file and using the 'MedA' armor. I see this armor in ME3, being used by the asari on Thessia and in the final battle for London:

Posted Image

However, I do not know how to find this code or enable it. I've tried messing with the above ME2 code:

TorsoAppearances=(Id=61,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDa.HMM_ARM_MEDa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDa.HMM_ARM_MEDa_MAT_1a",Female="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MAT_1a"),PlotFlag=-1)

^ trying to format that for the ME3 style, but whatever I've made up doesn't work - it just crashes out the game.

I've done some work modding and I know how to add stuff to the game using the coalesed editor, but am no expert on finding codes and such. Does anyone know how to find the code for that jumpsuit? I'm kind of partial to it after all this time and would muchly appreciate having it back if at all possible.


According to aristaea's blog:
http://social.biowar...34/blog/212376/

Editing the coalesced with custom appearances eg. squadmates, is buggy - works on some, not on others (I'm in the latter category too!)

As for the codes, you have to use umodel.exe to browse the PCC files - there's a lot so you have to find the right one then cycle through until you find the model

Edit: Found it.
It appears multiple times in some of the BioD_Cat002_ series

BioD_Cat002_400Stalingrad.pcc (biog_hmf_arm_med_r)
HMF_ARM_MEDa_MDL

Be warned though, it doesn't appear to be skinned like in the screenshot you provided.

Modifié par Phylarion, 30 avril 2012 - 06:45 .


#619
sagefic

sagefic
  • Members
  • 4 771 messages
ty for the answer! cheers!

#620
Trauma3x

Trauma3x
  • Members
  • 811 messages
ok so if I mod a PC save using the coalesced edit and save it. could I take that save and save it on top of a xbox360 save and play it on the 360?

#621
Ianesta

Ianesta
  • Members
  • 30 messages

Trauma3x wrote...

ok so if I mod a PC save using the coalesced edit and save it. could I take that save and save it on top of a xbox360 save and play it on the 360?


This is a really good question, might allow us console gamers some of the nifty customisation options computer guys get.

#622
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages

Ianesta wrote...

Trauma3x wrote...

ok so if I mod a PC save using the coalesced edit and save it. could I take that save and save it on top of a xbox360 save and play it on the 360?


This is a really good question, might allow us console gamers some of the nifty customisation options computer guys get.

I highly doubt it since nothing changed in the Coalesced.bin is actually stored in the save file.

#623
Ianesta

Ianesta
  • Members
  • 30 messages
Way to kill my newfound positive attitude, man.

#624
snfonseka

snfonseka
  • Members
  • 2 469 messages
OP updated (3.10. Get all the cabin items)

#625
faiyad

faiyad
  • Members
  • 1 messages
can any one help me with the resurgence pack weapons ? I cant Seem to get them in SP despite using gibbed editor :(:(