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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#676
psxyke

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Leolein wrote...

Hey there! I have a question about changing a romance.
 
I would like to change a current ME3-savegame and set as LI Thane instead of Kaidan...Does someone knows Thanes ID to edit it with gibbed? Or is there another way? 

If not...I will play it from the start..but there is no harm to ask first, right? :D
I just need the footage of the first meeting in the hospital with my custom Shepard...its for a video! 

Greetings,
Leo



Bool

Miranda
5209 set to true
Jack
5208 set to true
Tali
3926 set to true
Jacob
3892 set to true
Thane
5206 set to true
Garrus
5207 set to true

Int

Miranda
266 set to 5
Jack
213 set to 5
Tali
272 set to 5
Jacob
267 set to 5
Thane
271 set to 5
Garrus
270 set to 5

4 = just friends

I tested with Garrus and Tali :wizard:

Modifié par psxyke, 22 mai 2012 - 06:23 .


#677
Leolein

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psxyke wrote...

Leolein wrote...

Hey there! I have a question about changing a romance.
 
I would like to change a current ME3-savegame and set as LI Thane instead of Kaidan...Does someone knows Thanes ID to edit it with gibbed? Or is there another way? 

If not...I will play it from the start..but there is no harm to ask first, right? :D
I just need the footage of the first meeting in the hospital with my custom Shepard...its for a video! 

Greetings,
Leo



Bool

Miranda
5209 set to true
Jack
5208 set to true
Tali
3926 set to true
Jacob
3892 set to true
Thane
5206 set to true
Garrus
5207 set to true

Int

Miranda
266 set to 5
Jack
213 set to 5
Tali
272 set to 5
Jacob
267 set to 5
Thane
271 set to 5
Garrus
270 set to 5

4 = just friends

I tested with Garrus and Tali :wizard:


Great!!! Thank you so much. I will try it later!:kissing:

#678
dewayne31

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I have two bools questions. I saw bool i needed once but i cannt remeber where i saw. What bool regarding Thane's Son and helping him? And has discover the bool bout helping miranda sister?

#679
boogieN7

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anyone know how to add glow effects like lights to textures using texmod and photoshop or Gimp.. I've seen it done in mass effect 2, someone added extra lights to Tali default costume and I'm wondering how to edit or add lights to characters textures?

#680
Grotaiche

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Hello,

Just wanted to mention a tool we are developing : ME3Explorer Basically, it embeds several tools for packing/unpacking purpose (e.g. Gibbed's tools, Amarok86's packer/unpacker, etc...) into a single application and adds several features for importing/exporting parts of the game like conditionals, skeletal meshes (3D models), textures, etc... What most of you will be interested in is that the tool can modify PCC files.
Check out the wiki which contains mostly technicals about internal files of ME3.
Check out the Facebook page for latest updates.

Keep in mind this is a work in progress so you might find bugs, etc... Most importantly : if you think you can contribute in whatever way, let us know ! Either by replying on the FB page or posting here, anything will do.

#681
incinerator950

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I think I have the variables for killing Wrex, so I'll fix that in my next playthrough. However, how the hell do I save Balak? I can't for the life of me figure out which variables are BDTS.

Modifié par incinerator950, 23 mai 2012 - 04:51 .


#682
Fredvdp

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Edit: Nvm

Modifié par Fredvdp, 23 mai 2012 - 04:48 .


#683
psxyke

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incinerator950 wrote...

I think I have the variables for killing Wrex, so I'll fix that in my next playthrough. However, how the hell do I save Balak? I can't for the life of me figure out which variables are BDTS.


Balak

Bool

17291 set to True
and
17315 set to False (True = Balak is dead)

I'm pretty sure that they work :D

Modifié par psxyke, 23 mai 2012 - 06:34 .


#684
dewayne31

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I have two bools and a possible third i havent tried the third as im past the of reinstatement as a spectre

thane loyalty mission 3426 set to true
miranda mission 1288 set to true

possible spectre bug fix 1848 to true. not sure. i saw someone had ask bout samara mission i'll try to find it again

#685
CaptainStar

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Does anyone know if you can change the hair of the default male Shepard?
I know there's quite a few for femshep, which can be changed with gibbed, but I can't find any more maleshep.

#686
BrooklynSpartan

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Hey, can you post the gibbed weapon codes for the upcoming free dlc when it arrives? I want to try them out via single player before i beat my second playthrough.

Another question, is there a way to use the new free dlc powers via singleplayer?

First post by the way.

Modifié par BrooklynSpartan, 25 mai 2012 - 02:19 .


#687
Reciprocity82

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To anyone who has been using Texmod: Has anyone had trouble getting it to actually log textures? I have followed the instructions (getting it to work with origin, having it run in logging mod), however, when I go to run in logging mode, nothing happens. And yes, I am running it as admin. Google hasnt been too much help for me in getting the problem resolved. =(

I want to play around with modding textures but it is hating me I guess.

#688
Bomma72

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Reciprocity82 wrote...

To anyone who has been using Texmod: Has anyone had trouble getting it to actually log textures? I have followed the instructions (getting it to work with origin, having it run in logging mod), however, when I go to run in logging mode, nothing happens. And yes, I am running it as admin. Google hasnt been too much help for me in getting the problem resolved. =(

I want to play around with modding textures but it is hating me I guess.


Works for me,  I would try to see if it is actually working by using a mod in game that will be obvious.  That way you know for sure.  Personally at first I thought I had it working but it wasn't took a while to figure that out though cause it seemed like it was loading ok.  Note you have to start texmod through Origin or it won't work.

#689
N7Infernox

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somewhat related:
Is it possible to mod the single player demo of ME3 in any way?

#690
ZombieGambit

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N7Infernox wrote...

somewhat related:
Is it possible to mod the single player demo of ME3 in any way?

On PC you can, I think, but why would you want to?

#691
Reciprocity82

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Ah yes, I see what I did wrong!

#692
JedTed

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I have a question about romance flags. I know the value that locks you into an ME1 romance is 4 but when i look at my Ash-mance save file the value is set to 6. I assume the value signifies how many times you talked to that character so are the last two convos not nessicary for the romance?

Sorry if this question has been asked somewhere.

#693
bdm13

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Has anyone extracted the weapon codes for the rebellion dlc guns? I would like to add them into my SP game

#694
Snakedude4life

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bdm13 wrote...

Has anyone extracted the weapon codes for the rebellion dlc guns? I would like to add them into my SP game


Same here.

#695
bdm13

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Snakedude4life wrote...

bdm13 wrote...

Has anyone extracted the weapon codes for the rebellion dlc guns? I would like to add them into my SP game


Same here.



I think I found the codes, however they are not showing up if I put them in playervariables_collection through the save editor. It seems using the same process as was needed to add the resurgence dlc weapons is not working.

Here are the codes I found, let me know if these are incorrect:
SFXGameContentDLC_CON_MP2.SFXWeapon_AssaultRifle_Cerberus
SFXGameContentDLC_CON_MP2.SFXWeapon_SniperRifle_Turian
SFXGameContentDLC_CON_MP2.SFXWeapon_Shotgun_Quarian

#696
Chala

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Yep, I can't add them to the store too :(

#697
SpectreN1

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I tried everything i could think of to add the rebellion weapons to SP but I still can't get them to work, so I do not know if someone who is a little more tech savvy could work on this so they can work because I want that Krysae Sniper and Reegar Carbine so bad for my Shepard.

#698
Guest_BrotherWarth_*

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I also tried adding them to the collection of weapons in SP and it didn't work. I'd love to have that Cerberus-modded Mattock in SP.

#699
Quething

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Anyone else noticing that changes to bioUI no longer work?

I separated out my use/sprint/roll keys and now I can't access them ingame.

#700
evilclownbobo

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Also can't get the new weapons to work, regardless of what I try.
Seems like Bioware must've changed the way this DLC works... Hopefully there will be some workaround to get it to work in SP.