Repliku wrote...
Maybe you should add 6941 as the value that needs to be set to true in order to trigger the appropriate line of dialogue during the first conversation with Liara in her office.
Thanks for this. I'll update.
Repliku wrote...
Maybe you should add 6941 as the value that needs to be set to true in order to trigger the appropriate line of dialogue during the first conversation with Liara in her office.
Edited by zzcoreyzz, 30 March 2012 - 04:50 AM.
Cynthytks wrote...
Is there any working way to add extra powers to my shepard? Using the ME2 method of the save editor does not work, and using the method of dynamicloadmappings does work if linked to an executable text file, the catch being you must set the rank of the power to 3, anything more than that and you will not be able to evolve the power further, it locks up. Setting it at 3 and then using some talentpoints to evolve works. However, the problem arises when starting a new mission or generaly changing/loading location, ALL powers are reset to rank 0 and the talent points are set to the amount you initially had before excuting the file. In ME2 you just had to run it every mission but it didn't fudge up the rest of the powers, also for some reason, using talent points I give myself from "givetalentpoints x" also resets all my powers and revert to my initial talent points once mission is over. How can I over come this? Is there a better method?
Edited by snfonseka, 30 March 2012 - 05:20 AM.
Edited by Afroman12, 30 March 2012 - 06:55 AM.
Afroman12 wrote...
Hmmm Loyalty did not work. Thane talked to me and told me about his Son being a problem. Must be more variables I'll look into the whole loyalty thing.
1493~1507 are part of loyalty but there is more. A lot more >_<
Edited by Sebbe1337o, 30 March 2012 - 02:30 PM.
Edited by Goroxx, 30 March 2012 - 04:51 PM.
Bomma72 wrote...
Anyway know how to make the game harder as far as more enemy spawning and or Enemy Shields recharging faster?
snfonseka wrote...
Afroman12 wrote...
Hmmm Loyalty did not work. Thane talked to me and told me about his Son being a problem. Must be more variables I'll look into the whole loyalty thing.
1493~1507 are part of loyalty but there is more. A lot more >_<
Is the son in prison?
Col Batguano wrote...
Bomma72 wrote...
Anyway know how to make the game harder as far as more enemy spawning and or Enemy Shields recharging faster?
NOTE: This is using Wench's Coalesced editor. If you use Gibbed's de-compiler, then they will be in the same place, just a bit harder to locate
I haven't taken a hard look at it, but the relevant settings for the difficulty levels are located in the coalesced file under:
Biodifficulty.ini
Here there are overall settings for the globabl, enemies, etc for each level of difficulty. These are very long text entries, so you may want to copy an entry to a text editor and look at it there. Best way to determine the effects are to compare the levels to each other. I.E.DifficultyLevel1 compare to Level5 to determine the whether lower/increase the value.
If you want to edit the base AI weapons and such, look under:
Bioai.ini
=>sfxgamecontent
=>sfxweapon
=>ai
(In the Bioai are, look under the sfxgamecontent tree, then in that tree, look under sfxweapon, then the ai tree there)
Tons of stuff to mess with in here. Just be warned that you would be best to take Origin offline first before tinkering. A lot of this stuff could really mess up the multiplayer aspect on the client end.
Bats
snfonseka wrote...
Note: Since one of the forum users complained to me saying that posting "N7 Weapon" IDs is unfair for those who bought N7 Collector's Edition and by doing so non N7 buyers will get the opportunity to use N7 weapons. So I have removed the N7 weapons from the ID list.