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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#751
jpraelster93

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Any news on the rebellion guns

#752
Darth_Trethon

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jpraelster93 wrote...

Any news on the rebellion guns


No, I can't even test things since I'm moving but I'm pretty sure the file names are wrong. Shouldn't end with the weapon's name....pretty sure there should be something after and the initial part doesn't seem right either.

#753
evilclownbobo

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After using some community tools to extract and compare a bunch of the DLC1 files with the DLC2 files, it looks like there's a lot less files (purposely missing?) in the DLC2, as far as the weapons go...
It really leads me to believe that those missing files are what allowed the first DLC's weapons to work in SP, and that they purposely took these out in this DLC2, so that they can't be used in SP (for now, at least)... Though, i'm certainly no expert on this, that is how it looks to me, and idk if there's anyway around it. :(

Maybe someone w/ more experience on this topic could figure it out?

#754
BrooklynSpartan

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evilclownbobo wrote...

After using some community tools to extract and compare a bunch of the DLC1 files with the DLC2 files, it looks like there's a lot less files (purposely missing?) in the DLC2, as far as the weapons go...
It really leads me to believe that those missing files are what allowed the first DLC's weapons to work in SP, and that they purposely took these out in this DLC2, so that they can't be used in SP (for now, at least)... Though, i'm certainly no expert on this, that is how it looks to me, and idk if there's anyway around it. :(

Maybe someone w/ more experience on this topic could figure it out?

Please show me a screenshot of the comparison? It might give me/us an idea.

Modifié par BrooklynSpartan, 31 mai 2012 - 08:24 .


#755
evilclownbobo

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BrooklynSpartan wrote...

evilclownbobo wrote...

After using some community tools to extract and compare a bunch of the DLC1 files with the DLC2 files, it looks like there's a lot less files (purposely missing?) in the DLC2, as far as the weapons go...
It really leads me to believe that those missing files are what allowed the first DLC's weapons to work in SP, and that they purposely took these out in this DLC2, so that they can't be used in SP (for now, at least)... Though, i'm certainly no expert on this, that is how it looks to me, and idk if there's anyway around it. :(

Maybe someone w/ more experience on this topic could figure it out?

Please show me a screenshot of the comparison? It might give me an idea.


A comparison of what, exactly? There are a crapton of files, lol.

Anyways, after further examining the files, I noticed the files on the right side (from the Krogan Assault Rifle of DLC 1) common between all DLC1 files, but as you can see on the left (the Cerberus Assault Rifle of DLC2) they are not even a part of DLC2... I think it may have something to do with one or maybe even all of these?

i48.tinypic.com/javo1d.jpg

Modifié par evilclownbobo, 31 mai 2012 - 08:40 .


#756
BrooklynSpartan

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I can confirm the patch has nothing to do with it, also tried both
SFXGameContentDLC_CON_MP2.SFXWeapon_SniperRifle_Turian
and
SFXGameContentDLC_CON_MP2.SFXWeapon_SniperRifle_TurianDLC
with no luck.

Im no expert at this either, but i really think bioware/ea has a plan to release the weapons as a paid addon, so they created a block by uploading the small information of the weapon to the server while the main is on the addon itself, leaving the weapons incomplete without the other counterparts on the server, which can only by accessable via mp.

Modifié par BrooklynSpartan, 31 mai 2012 - 08:40 .


#757
evilclownbobo

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BrooklynSpartan wrote...

I can confirm the patch has nothing to do with it, also tried both
SFXGameContentDLC_CON_MP2.SFXWeapon_SniperRifle_Turian
and
SFXGameContentDLC_CON_MP2.SFXWeapon_SniperRifle_TurianDLC
with no luck.

Im no expert at this either, but i really think bioware/ea has a plan to release the weapons as a paid addon, so they created a block by uploading the small information of the weapon to the server while the main is on the addon itself, leaving the weapons incomplete without the other counterparts on the server, which can only by accessable via mp.


I am kinda leaning towards this, myself.

Or, that one or more files from the first DLC's weapons allowed them to be used in SP, an "unlocker" if you will (or some other way to make the files interact w/ SP), and w/o the Rebellion DLC weapons having them, they won't work in SP.

Modifié par evilclownbobo, 31 mai 2012 - 08:47 .


#758
Piszi

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Just looked up the new dlc.
There is four weapon:
1. SFXWeapon_AssaultRifle_CerberusDLC.pcc
2. SFXWeapon_AssaultRifle_ProtheanDLC.pcc
3. SFXWeapon_Shotgun_QuarianDLC.pcc
4. SFXWeapon_SniperRipfle_TurianDLC.pcc
So these are the PCC files and if you Extract the PCC files you will see a name which often appears. For example in the cerberus rifle this repeatedly appears: SFXGameContentDLC_CON_MP2.Default__SFXWeapon_AssaultRifle_Cerberus
Maybe you could try with this but this is just an idea I'm not a pro modder and actually I don't know what to look for.

#759
Piszi

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Here is all I could finde in the pcc files and maybe relevant
SFXGameContentDLC_CON_MP2.SFXWeapon_AssaultRifle_Cerberus
SFXGameContentDLC_CON_MP2.Default__SFXWeapon_AssaultRifle_Cerberus

SFXGameContentDLC_CON_MP2.SFXWeapon_Shotgun_Quarian
SFXGameContentDLC_CON_MP2.Default__SFXWeapon_Shotgun_Quarian

SFXGameContentDLC_CON_MP2.SFXWeapon_AssaultRifle_Prothean_MP
SFXGameContentDLC_CON_MP2.Default__SFXWeapon_AssaultRifle_Prothean_MP

SFXGameContentDLC_CON_MP2.SFXWeapon_SniperRifle_Turian
SFXGameContentDLC_CON_MP2.Default__SFXWeapon_SniperRifle_Turian

#760
Ranger_Captain

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GIve me a few minutes, I'll update with results (also where did you find those PCC files?

Edit

Alright I tested them doing the basic edits to ME3Coalesced but just kept getting ghost weapons. Even the give binding produces nothing with those results.

Modifié par Ranger_Captain, 31 mai 2012 - 11:05 .


#761
Piszi

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Ranger_Captain wrote...

GIve me a few minutes, I'll update with results (also where did you find those PCC files?


I extracted the the Default.sfar dlc file with the ME3explorer

#762
Astralify

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Ranger_Captain wrote...

GIve me a few minutes, I'll update with results (also where did you find those PCC files?


Already tried them. It's not working. Maybe we can see if there is actually something in these PCC files.

Modifié par Astralify, 31 mai 2012 - 11:00 .


#763
evilclownbobo

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Astralify wrote...

Ranger_Captain wrote...

GIve me a few minutes, I'll update with results (also where did you find those PCC files?


Already tried them. It's not working. Maybe we can see if there is actually something in these PCC files.


That's what I was doing a few posts back, Astralify. Unpacking the .pcc files allows you to see each individual file as .bin files... and there are a TON of them.

See the pic I posted earlier
i48.tinypic.com/javo1d.jpg

Modifié par evilclownbobo, 31 mai 2012 - 11:08 .


#764
Ranger_Captain

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Yeah I've been testing alot of them from that in the past few minutes, none seem to work. That said I think it can be done (probably not gona be me though that figures it out, cept for dumb luck perhaps) since all the necessary things are present (animations) or at least it seems. And it would make sense to have less than the Krogan gun, since that is a projectile weapon and as such requires more work to work than a hitscan like the Cerberus Rifle.

#765
Astralify

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evilclownbobo wrote...

That's what I was doing a few posts back, Astralify. Unpacking the .pcc files allows you to see each individual file as .bin files... and there are a TON of them.

See the pic I posted earlier
i48.tinypic.com/javo1d.jpg


LOL something's wrong with me :D:D I must have seen this pic 10 times in the last 2 hours LOL ... :D

Don't kill me.. :innocent:

#766
evilclownbobo

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Ranger_Captain wrote...

Yeah I've been testing alot of them from that in the past few minutes, none seem to work. That said I think it can be done (probably not gona be me though that figures it out, cept for dumb luck perhaps) since all the necessary things are present (animations) or at least it seems. And it would make sense to have less than the Krogan gun, since that is a projectile weapon and as such requires more work to work than a hitscan like the Cerberus Rifle.


Yes, that is true.
However, when I said the new ones had less files than the previous DLC weapons, I meant the files that they all have in common.

Those 3 words in the pic I posted, "weapons", "general", and "master", are what lead me to come to the conclusion that those are the file(s) needed.
Though, I could most certainly be wrong... I have no way to test it (that I know of).

Modifié par evilclownbobo, 31 mai 2012 - 11:17 .


#767
Piszi

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Maybe It's not working because the pcc files aren't loaded during SP. Maybe copying pcc files to a folder and than adding the pccs to the PCConosoleTOC.bin could solve this. But this is just a thought.

#768
evilclownbobo

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I wish I knew more about how to open and/or modify these files to test in game, w/o messing something up...

#769
Ranger_Captain

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Piszi wrote...

Maybe It's not working because the pcc files aren't loaded during SP. Maybe copying pcc files to a folder and than adding the pccs to the PCConosoleTOC.bin could solve this. But this is just a thought.


You know what I think your right. The actual process is above my head but my understanding on the workings of the different MP and SP things (for instance why you can't put the MP version of ARush in SP).

Perhaps you (or someone else) will know how to do this.

#770
Guest_ShadowHawk28_*

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 Someone better get those new guns into the single player mode. <_<

#771
Guest_BrotherWarth_*

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Been trying some of the variations of the file names on 360 with no luck.

#772
Ravii

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quick question. my gibbed editor wont start. i downloaded it and every time i want to start i get a error...

#773
snfonseka

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Ravii wrote...

quick question. my gibbed editor wont start. i downloaded it and every time i want to start i get a error...


At least give us the version and the error details.

#774
Husges

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Anyone have any luck getting their coalesced mods functioning again since the DLC? I don't see where or how my modded file is being overwritten.

#775
Iclonic

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Any news on TexMod?