Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#751
Posté 31 mai 2012 - 06:48
#752
Posté 31 mai 2012 - 07:18
jpraelster93 wrote...
Any news on the rebellion guns
No, I can't even test things since I'm moving but I'm pretty sure the file names are wrong. Shouldn't end with the weapon's name....pretty sure there should be something after and the initial part doesn't seem right either.
#753
Posté 31 mai 2012 - 07:57
It really leads me to believe that those missing files are what allowed the first DLC's weapons to work in SP, and that they purposely took these out in this DLC2, so that they can't be used in SP (for now, at least)... Though, i'm certainly no expert on this, that is how it looks to me, and idk if there's anyway around it.
Maybe someone w/ more experience on this topic could figure it out?
#754
Posté 31 mai 2012 - 08:09
Please show me a screenshot of the comparison? It might give me/us an idea.evilclownbobo wrote...
After using some community tools to extract and compare a bunch of the DLC1 files with the DLC2 files, it looks like there's a lot less files (purposely missing?) in the DLC2, as far as the weapons go...
It really leads me to believe that those missing files are what allowed the first DLC's weapons to work in SP, and that they purposely took these out in this DLC2, so that they can't be used in SP (for now, at least)... Though, i'm certainly no expert on this, that is how it looks to me, and idk if there's anyway around it.
Maybe someone w/ more experience on this topic could figure it out?
Modifié par BrooklynSpartan, 31 mai 2012 - 08:24 .
#755
Posté 31 mai 2012 - 08:24
BrooklynSpartan wrote...
Please show me a screenshot of the comparison? It might give me an idea.evilclownbobo wrote...
After using some community tools to extract and compare a bunch of the DLC1 files with the DLC2 files, it looks like there's a lot less files (purposely missing?) in the DLC2, as far as the weapons go...
It really leads me to believe that those missing files are what allowed the first DLC's weapons to work in SP, and that they purposely took these out in this DLC2, so that they can't be used in SP (for now, at least)... Though, i'm certainly no expert on this, that is how it looks to me, and idk if there's anyway around it.
Maybe someone w/ more experience on this topic could figure it out?
A comparison of what, exactly? There are a crapton of files, lol.
Anyways, after further examining the files, I noticed the files on the right side (from the Krogan Assault Rifle of DLC 1) common between all DLC1 files, but as you can see on the left (the Cerberus Assault Rifle of DLC2) they are not even a part of DLC2... I think it may have something to do with one or maybe even all of these?
i48.tinypic.com/javo1d.jpg
Modifié par evilclownbobo, 31 mai 2012 - 08:40 .
#756
Posté 31 mai 2012 - 08:36
SFXGameContentDLC_CON_MP2.SFXWeapon_SniperRifle_Turian
and
SFXGameContentDLC_CON_MP2.SFXWeapon_SniperRifle_TurianDLC
with no luck.
Im no expert at this either, but i really think bioware/ea has a plan to release the weapons as a paid addon, so they created a block by uploading the small information of the weapon to the server while the main is on the addon itself, leaving the weapons incomplete without the other counterparts on the server, which can only by accessable via mp.
Modifié par BrooklynSpartan, 31 mai 2012 - 08:40 .
#757
Posté 31 mai 2012 - 08:43
BrooklynSpartan wrote...
I can confirm the patch has nothing to do with it, also tried both
SFXGameContentDLC_CON_MP2.SFXWeapon_SniperRifle_Turian
and
SFXGameContentDLC_CON_MP2.SFXWeapon_SniperRifle_TurianDLC
with no luck.
Im no expert at this either, but i really think bioware/ea has a plan to release the weapons as a paid addon, so they created a block by uploading the small information of the weapon to the server while the main is on the addon itself, leaving the weapons incomplete without the other counterparts on the server, which can only by accessable via mp.
I am kinda leaning towards this, myself.
Or, that one or more files from the first DLC's weapons allowed them to be used in SP, an "unlocker" if you will (or some other way to make the files interact w/ SP), and w/o the Rebellion DLC weapons having them, they won't work in SP.
Modifié par evilclownbobo, 31 mai 2012 - 08:47 .
#758
Posté 31 mai 2012 - 10:31
There is four weapon:
1. SFXWeapon_AssaultRifle_CerberusDLC.pcc
2. SFXWeapon_AssaultRifle_ProtheanDLC.pcc
3. SFXWeapon_Shotgun_QuarianDLC.pcc
4. SFXWeapon_SniperRipfle_TurianDLC.pcc
So these are the PCC files and if you Extract the PCC files you will see a name which often appears. For example in the cerberus rifle this repeatedly appears: SFXGameContentDLC_CON_MP2.Default__SFXWeapon_AssaultRifle_Cerberus
Maybe you could try with this but this is just an idea I'm not a pro modder and actually I don't know what to look for.
#759
Posté 31 mai 2012 - 10:47
SFXGameContentDLC_CON_MP2.SFXWeapon_AssaultRifle_Cerberus
SFXGameContentDLC_CON_MP2.Default__SFXWeapon_AssaultRifle_Cerberus
SFXGameContentDLC_CON_MP2.SFXWeapon_Shotgun_Quarian
SFXGameContentDLC_CON_MP2.Default__SFXWeapon_Shotgun_Quarian
SFXGameContentDLC_CON_MP2.SFXWeapon_AssaultRifle_Prothean_MP
SFXGameContentDLC_CON_MP2.Default__SFXWeapon_AssaultRifle_Prothean_MP
SFXGameContentDLC_CON_MP2.SFXWeapon_SniperRifle_Turian
SFXGameContentDLC_CON_MP2.Default__SFXWeapon_SniperRifle_Turian
#760
Posté 31 mai 2012 - 10:56
Edit
Alright I tested them doing the basic edits to ME3Coalesced but just kept getting ghost weapons. Even the give binding produces nothing with those results.
Modifié par Ranger_Captain, 31 mai 2012 - 11:05 .
#761
Posté 31 mai 2012 - 10:59
Ranger_Captain wrote...
GIve me a few minutes, I'll update with results (also where did you find those PCC files?
I extracted the the Default.sfar dlc file with the ME3explorer
#762
Posté 31 mai 2012 - 11:00
Ranger_Captain wrote...
GIve me a few minutes, I'll update with results (also where did you find those PCC files?
Already tried them. It's not working. Maybe we can see if there is actually something in these PCC files.
Modifié par Astralify, 31 mai 2012 - 11:00 .
#763
Posté 31 mai 2012 - 11:06
Astralify wrote...
Ranger_Captain wrote...
GIve me a few minutes, I'll update with results (also where did you find those PCC files?
Already tried them. It's not working. Maybe we can see if there is actually something in these PCC files.
That's what I was doing a few posts back, Astralify. Unpacking the .pcc files allows you to see each individual file as .bin files... and there are a TON of them.
See the pic I posted earlier
i48.tinypic.com/javo1d.jpg
Modifié par evilclownbobo, 31 mai 2012 - 11:08 .
#764
Posté 31 mai 2012 - 11:13
#765
Posté 31 mai 2012 - 11:14
evilclownbobo wrote...
That's what I was doing a few posts back, Astralify. Unpacking the .pcc files allows you to see each individual file as .bin files... and there are a TON of them.
See the pic I posted earlier
i48.tinypic.com/javo1d.jpg
LOL something's wrong with me
Don't kill me.. :innocent:
#766
Posté 31 mai 2012 - 11:14
Ranger_Captain wrote...
Yeah I've been testing alot of them from that in the past few minutes, none seem to work. That said I think it can be done (probably not gona be me though that figures it out, cept for dumb luck perhaps) since all the necessary things are present (animations) or at least it seems. And it would make sense to have less than the Krogan gun, since that is a projectile weapon and as such requires more work to work than a hitscan like the Cerberus Rifle.
Yes, that is true.
However, when I said the new ones had less files than the previous DLC weapons, I meant the files that they all have in common.
Those 3 words in the pic I posted, "weapons", "general", and "master", are what lead me to come to the conclusion that those are the file(s) needed.
Though, I could most certainly be wrong... I have no way to test it (that I know of).
Modifié par evilclownbobo, 31 mai 2012 - 11:17 .
#767
Posté 31 mai 2012 - 11:23
#768
Posté 31 mai 2012 - 11:35
#769
Posté 31 mai 2012 - 11:47
Piszi wrote...
Maybe It's not working because the pcc files aren't loaded during SP. Maybe copying pcc files to a folder and than adding the pccs to the PCConosoleTOC.bin could solve this. But this is just a thought.
You know what I think your right. The actual process is above my head but my understanding on the workings of the different MP and SP things (for instance why you can't put the MP version of ARush in SP).
Perhaps you (or someone else) will know how to do this.
#770
Guest_ShadowHawk28_*
Posté 01 juin 2012 - 12:20
Guest_ShadowHawk28_*
#771
Guest_BrotherWarth_*
Posté 01 juin 2012 - 12:53
Guest_BrotherWarth_*
#772
Posté 01 juin 2012 - 02:35
#773
Posté 01 juin 2012 - 03:44
Ravii wrote...
quick question. my gibbed editor wont start. i downloaded it and every time i want to start i get a error...
At least give us the version and the error details.
#774
Posté 01 juin 2012 - 03:58
#775
Posté 01 juin 2012 - 04:10





Retour en haut





