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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#851
Phylarion

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DesioPL wrote...

This is possible, that i use the Vasir armor from LOTSB in ME3 ? This Armor is awesome and i looking for option for this. :)

Anyway... If i modding the game, is possible to get ban ? I mean here only armors like Vasir.


If you can extract all the files (meshes, textures etc.) from the LOTSB files and splice them into a .pcc of Mass Effect 3, it is possible IN THEORY.

You will only get banned if your modding gives you an 'unfair advantage in multiplayer'.

#852
timetoriseup

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Sorry for straying from the current topic, but I've a quick question for anyone with a relatively decent grasp of the various functions of the Gibbed save editor.

After messing around with the default FemShep hair and tinkering with the LOD vertices to correct some clipping issues, I wonder... would it be possible to partially reshape any old hair mesh by applying similar methods? I'd like to use to the Afro hairstyle but I'm not overly fond of how gigantic it makes my Shepard's forehead look, so I'm curious as to whether I could simply tailor the hairline so that it frames her face a bit more... delicately. I'm pretty damn new to modding and am still getting a handle on which tab does what, so please forgive my noob-ish ignorance if what I'm saying here is horribly misinformed.

Modifié par timetoriseup, 08 juin 2012 - 09:10 .


#853
Guest_BrotherWarth_*

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Is there a way to add the bonus powers on 360? For some reason the second VS powers are not unlocking for me.

#854
firewarrior101

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Phylarion wrote...

firewarrior101 wrote...

Just a quick question on modding weapon mods

I'm wondering if its posible to mod the color of weapon mods that change the color of the weapons.

Example -

SMG Ultralight matirials 3 (changes body color to green.)
On the N7 Hurricane it changes the body color of it to a nice earthy olive drab green.

SMG Ultralight materials 5 ( changes body color to black.)

Now at at rank 5 all the weapons depending on mods will make all the weapons with a Black body and red lights. Is it posible that I can change the color order around so that At rank 5 I can have that nice green color on my N7 Hurricane SMG and what exactly would I have to look for in the coalesced to change it.


If you scroll back a few pages, someone tried it earlier but I'm not sure how it turned out.

Off the top of my head, try exploring the data of the individual weapon (bioweapon > sfxgamecontent ), the weapon mod (bioweapon > sfxgamecontent), or possibly the bioweapon >sfxgame data for the mod/weapon category.


I found the post and tried what that guy did and didn't see any changes in game and the colors are still the default colors.

#855
Kikaimegami

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Has anyone been able to get the StreamLevelIn workaround to actually work for adding squad armor (such as Liara's armor) as playable without causing the flipping game to crash? I'm driving myself nuts trying to make it work.

EDIT: For the record, here's the values I'm using:

FullBodyAppearances mesh: BIOG_ASA_ARM_LIA_R.LIAa.ASA_ARM_LIAa_MDL
SeekFreePackage: BioH_Liara_00_NC
Save streaming: stream_liara_00

This results in a crash when loading the armor in the armor customization window.

Modifié par Kikaimegami, 10 juin 2012 - 04:12 .


#856
n0l4n

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anyone knows how do I add a specific head piece to a certain casual appearence ? ? I'd like to have alliance outfit with Joker's sr2 cap.

I know there's a way, as I found some instructions in the ME wikia that go as follows:

Changing Armor Appearances Edit
In biogame.ini -->sfxgame -->sfxplayercustomization -->fullbodyhelmetappearances = (multiple) <- Using the non-customizable armor as an example, in this case, changing the helmet of N7 Defender armor.
The default line for the armor's helmet appearance:

(Mesh(Male="biog_hmm_hgr_shp_r.SHPa.HMM_HGR_SHPa_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPa.HMF_HGR_SHPa_MDL",bHideHair=True),Id=0,Type=CustomizableType_Helmet)

Changing the mesh reference in the line so that it would look as follows:

(Mesh(Male="biog_hmm_hgr_shp_r.SHPc.HMM_HGR_SHPc_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPc.HMF_HGR_SHPc_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),Id=0,Type=CustomizableType_Helmet)

This would result in the armor using Death Mask helmet model, complete with the flanging effect when Shepard speaks.
Removing the mesh reference completely in the line so that it would look as follows:

(Id=0,Type=CustomizableType_Helmet)

This results in the helmet mesh being removed, leaving Shepard without any headgear. Neither modification alters the armor bonuses in any way, and is purely cosmetic.
List of helmet meshes is found in helmetappearances = (multiple), just below fullbodyhelmetappearances = (multiple).

point is: I don't get it. I mean wich are the codes I should add/change ?

could anyone please help ?

Modifié par n0l4n, 10 juin 2012 - 04:32 .


#857
Darman

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n0l4n wrote...

anyone knows how do I add a specific head piece to a certain casual appearence ? ? I'd like to have alliance outfit with Joker's sr2 cap.

*snip*

point is: I don't get it. I mean wich are the codes I should add/change ?

could anyone please help ?


Ok. listen up. Thats how I did it. You want this as armor, right? Not as casual appearance. Because Its impossible to add a cap to casual appearance, I think. You got the ME3coalesced editor?
Then do this:
First: add a new piece of armor to every section WITHOUT a mesh code, just like this (shoulderappearances, under sfxplayercustomization):

(Mesh=(Male="",Female=""),GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),Id=7,Name=339528,Description=339523,PlotFlag=-1,Type=CustomizableType_Shoulders)

Now you do this for legs and arms, too. Not torso.
Next you add the alliance suit to your torsoappearances, like this:

(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",
Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=16,Name=339522,Description=339529,PlotFlag=-1,Type=CustomizableType_Torso)

Next the cap to your helmetappearances, like this:

(Mesh=(Male="BIOG_HMM_HIR_PRO_R.Hat_Cap.HMM_HAT_Cap_MDL",bHideHair=True,
Female=""BIOG_HMF_HIR_PRO.Hat_Moto.HMF_HAT_MTR_MDL"),GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus",
"SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus"),
Id=17,Name=660005,Description=582598,PlotFlag=99009,Type=CustomizableType_Helmet)

I suggest you change plotflag to "-1", my cap is unlocked by purchasing it in the spectre store. With plotflag=-1 it is always unlocked. And always make sure the "ID" isn't used by another item already. But using the lines above, it shouldn't be.

No youre done. Choose the suit as torso, the cap as helmet and switch arms/shoulders/legs to the blank meshes.

Modifié par Darman, 10 juin 2012 - 06:24 .


#858
BrooklynSpartan

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Is there a way to add multiplayer powers to single player via gibbed editor?

#859
elitesalt

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no

#860
n0l4n

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Darman wrote...

n0l4n wrote...

anyone knows how do I add a specific head piece to a certain casual appearence ? ? I'd like to have alliance outfit with Joker's sr2 cap.

*snip*

point is: I don't get it. I mean wich are the codes I should add/change ?

could anyone please help ?


Ok. listen up. Thats how I did it. You want this as armor, right? Not as casual appearance. Because Its impossible to add a cap to casual appearance, I think. You got the ME3coalesced editor?
Then do this:
First: add a new piece of armor to every section WITHOUT a mesh code, just like this (shoulderappearances, under sfxplayercustomization):

(Mesh=(Male="",Female=""),GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),Id=7,Name=339528,Description=339523,PlotFlag=-1,Type=CustomizableType_Shoulders)

Now you do this for legs and arms, too. Not torso.
Next you add the alliance suit to your torsoappearances, like this:

(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",
Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=16,Name=339522,Description=339529,PlotFlag=-1,Type=CustomizableType_Torso)

Next the cap to your helmetappearances, like this:

(Mesh=(Male="BIOG_HMM_HIR_PRO_R.Hat_Cap.HMM_HAT_Cap_MDL",bHideHair=True,
Female=""BIOG_HMF_HIR_PRO.Hat_Moto.HMF_HAT_MTR_MDL"),GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus",
"SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus"),
Id=17,Name=660005,Description=582598,PlotFlag=99009,Type=CustomizableType_Helmet)

I suggest you change plotflag to "-1", my cap is unlocked by purchasing it in the spectre store. With plotflag=-1 it is always unlocked. And always make sure the "ID" isn't used by another item already. But using the lines above, it shouldn't be.

No youre done. Choose the suit as torso, the cap as helmet and switch arms/shoulders/legs to the blank meshes.



you sir are a magnificent human being.

thank you so much !

#861
Kenadian

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Okay, question regarding editing powers in Coalesced. Do any edits in those affect the MP powers at all? Because they hold different values and strengths due to balancing. So I'm wondering if they're two separate sets.

#862
Darman

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Kenadian wrote...

Okay, question regarding editing powers in Coalesced. Do any edits in those affect the MP powers at all? Because they hold different values and strengths due to balancing. So I'm wondering if they're two separate sets.


Not sure about the coalesced but regarding to the pcc files, they are two different sets.

I personally wouldn't risk editing the powers - but as long as you don't change any values with "MP" (like "sfxpowerscustomaction_mp") in it, you should be fine. No ensurance. Just theory.

Modifié par Darman, 11 juin 2012 - 08:51 .


#863
firewarrior101

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firewarrior101 wrote...

Phylarion wrote...

firewarrior101 wrote...

Just a quick question on modding weapon mods

I'm wondering if its posible to mod the color of weapon mods that change the color of the weapons.

Example -

SMG Ultralight matirials 3 (changes body color to green.)
On the N7 Hurricane it changes the body color of it to a nice earthy olive drab green.

SMG Ultralight materials 5 ( changes body color to black.)

Now at at rank 5 all the weapons depending on mods will make all the weapons with a Black body and red lights. Is it posible that I can change the color order around so that At rank 5 I can have that nice green color on my N7 Hurricane SMG and what exactly would I have to look for in the coalesced to change it.


If you scroll back a few pages, someone tried it earlier but I'm not sure how it turned out.

Off the top of my head, try exploring the data of the individual weapon (bioweapon > sfxgamecontent ), the weapon mod (bioweapon > sfxgamecontent), or possibly the bioweapon >sfxgame data for the mod/weapon category.


I found the post and tried what that guy did and didn't see any changes in game and the colors are still the default colors.



Correction it did work It just dosn't work in the armory preview and it also effects the weapons is multi-player, though I don't think it would be a banable offence as its just changing the color of the mod effecting it.

#864
Darman

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The weapon mod color parameters can be found here: coalesced.bin:

->Bioweapon->sfxgame->sfxweapon->weaponmordemissivecolours
->Bioweapon->sfxgame->sfxweapon->weaponmordgripcolours

Copy the RGB code from level three for example and paste it in level 5 to get the same color there.

Didn't try it out myself. But should work.

#865
firewarrior101

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Darman wrote...

The weapon mod color parameters can be found here: coalesced.bin:

->Bioweapon->sfxgame->sfxweapon->weaponmordemissivecolours
->Bioweapon->sfxgame->sfxweapon->weaponmordgripcolours

Copy the RGB code from level three for example and paste it in level 5 to get the same color there.

Didn't try it out myself. But should work.


Thanks I was looking for the emissive color for the lights on the weapons thanks!

#866
Guest_ShadowHawk28_*

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Has anyone made it possible for the Rebellion Pack weapons to be modded into single player? I tried to do it the way you can mod the Resurgence weapons into single player, but it did not work so I'm wondering is it even possible or is there a different way for it? There is nothing impossible in this world, as I am aware. <_<

Modifié par shadowhawk233, 11 juin 2012 - 10:01 .


#867
n0l4n

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you may actually want to rephrase that into "there is nothing impossible in this world, unless bioware wants you to pay for it. then it's impossible that you get it for free"

#868
Guest_BrotherWarth_*

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shadowhawk233 wrote...

Has anyone made it possible for the Rebellion Pack weapons to be modded into single player? I tried to do it the way you can mod the Resurgence weapons into single player, but it did not work so I'm wondering is it even possible or is there a different way for it? There is nothing impossible in this world, as I am aware. <_<


They're only usable in MP because the only related file that's downloaded with the DLC is the skin. The rest of the data is accessed on the EA servers when you're playing MP.

#869
Kenadian

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Darman wrote...

Kenadian wrote...

Okay, question regarding editing powers in Coalesced. Do any edits in those affect the MP powers at all? Because they hold different values and strengths due to balancing. So I'm wondering if they're two separate sets.


Not sure about the coalesced but regarding to the pcc files, they are two different sets.

I personally wouldn't risk editing the powers - but as long as you don't change any values with "MP" (like "sfxpowerscustomaction_mp") in it, you should be fine. No ensurance. Just theory.


Ah, don't think I'll take the chance then.

#870
n0l4n

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why dont' you just take the chance and keep a clean coalesced for MP instead ?

#871
Little Princess Peach

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Quick question everytime I change my shepards hair her neck turns greenish is that normal?

#872
Darman

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n0l4n wrote...

why dont' you just take the chance and keep a clean coalesced for MP instead ?


Because this is not about a crash. But about a ban for cheating. This can't be restored by a backup coalesced. What would you think if one of your teammates could kill a banshee with a single warp. Pretty much cheating Id say. Don't know if this is even possible but Id rather not take the chance.

Modifié par Darman, 13 juin 2012 - 01:52 .


#873
ELE08

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Tali-vas-normandy wrote...

Quick question everytime I change my shepards hair her neck turns greenish is that normal?


Nope.  I assume you're editing the textures, too?  Sounds like you're adding the hair diffuse map to the scalp.

Hair texture should go under "HAIR_Diff" - not "HED_Scalp_Diff"

#874
n0l4n

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Darman wrote...

n0l4n wrote...

why dont' you just take the chance and keep a clean coalesced for MP instead ?


Because this is not about a crash. But about a ban for cheating. This can't be restored by a backup coalesced. What would you think if one of your teammates could kill a banshee with a single warp. Pretty much cheating Id say. Don't know if this is even possible but Id rather not take the chance.


I know about that, I thought you were talking about editing the power for the SP without going online with it, of course.

#875
Arsenic Touch

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Has anyone got the rebellion weapons to work in sp yet?