n0l4n wrote...
anyone knows how do I add a specific head piece to a certain casual appearence ? ? I'd like to have alliance outfit with Joker's sr2 cap.
*snip*
point is: I don't get it. I mean wich are the codes I should add/change ?
could anyone please help ?
Ok. listen up. Thats how I did it. You want this as armor, right? Not as casual appearance. Because Its impossible to add a cap to casual appearance, I think. You got the ME3coalesced editor?
Then do this:
First: add a new piece of armor to every section WITHOUT a mesh code, just like this (shoulderappearances, under sfxplayercustomization):
(Mesh=(Male="",Female=""),GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),Id=7,Name=339528,Description=339523,PlotFlag=-1,Type=CustomizableType_Shoulders)
Now you do this for legs and arms, too. Not torso.
Next you add the alliance suit to your torsoappearances, like this:
(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",
Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=16,Name=339522,Description=339529,PlotFlag=-1,Type=CustomizableType_Torso)
Next the cap to your helmetappearances, like this:
(Mesh=(Male="BIOG_HMM_HIR_PRO_R.Hat_Cap.HMM_HAT_Cap_MDL",bHideHair=True,
Female=""BIOG_HMF_HIR_PRO.Hat_Moto.HMF_HAT_MTR_MDL"),GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus",
"SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus"),
Id=17,Name=660005,Description=582598,PlotFlag=99009,Type=CustomizableType_Helmet)
I suggest you change plotflag to "-1", my cap is unlocked by purchasing it in the spectre store. With plotflag=-1 it is always unlocked. And always make sure the "ID" isn't used by another item already. But using the lines above, it shouldn't be.
No youre done. Choose the suit as torso, the cap as helmet and switch arms/shoulders/legs to the blank meshes.
Modifié par Darman, 10 juin 2012 - 06:24 .