capn233 wrote...
My question was more of when their anti-cheat measures compare the coalesced to look for MP cheating. So I assume that only happens when you either start MP or host a game yourself?
Also still wonder why weapon stats in coalesced matter for MP since they don't seem to be the same as the balance changed stats that are actually in for MP.
There isn't any anti-cheat system. The only "anti cheat" is players observing that you have modded weapons and such. So the only way you could get banned for a modded coalesced is when players report you. It is still a good idea to play with the original Coalesced, as other players will also have the modded stats that you changed if you are host.
As for the stats for powers, weapons, etc.
Cyonan wrote...
> The game first
checks the Coalesced file on the Mass Effect 3 EA server and will use
any data it has there. This is where all weekly balance changes occur,
and we don't have access to this. It wont show up in our local version
of the Coalesced.
> Next the game checks the MP section of our
local file, if it finds anything in here that it didn't get from the
server, it uses that.
> Lastly, the game will fill in the rest of the missing variables with the SP section of our local file.
Modifié par Soja57, 02 juillet 2012 - 12:19 .