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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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Questa discussione ha avuto 2006 risposte

#51
ParasiteX

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snfonseka wrote...

Note: Since one of the forum users complained to me saying that posting "N7 Weapon" IDs is unfair for those who bought N7 Collector's Edition and by doing so non N7 buyers will get the opportunity to use N7 weapons. So I have removed the N7 weapons from the ID list.


The Valkyrie is also a N7 weapon.

Plus the Argus and Raider are also DLC weapons.

Altough... those weapons are only avialable via pre-order bonuses.. So probably best to still keep em listed now that i think about it.

EDIT: And if your gonna list the Pre-order dlc stuff, then you may as well include the N7 Defender armor too. Which you get by setting PlotID 20988 to true.

Modificata da ParasiteX, 31 marzo 2012 - 06:52 .


#52
N7Kopper

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snfonseka wrote...

Note: Since one of the forum users complained to me saying that posting "N7 Weapon" IDs is unfair for those who bought N7 Collector's Edition and by doing so non N7 buyers will get the opportunity to use N7 weapons. So I have removed the N7 weapons from the ID list.

They're easy to find/guess, anyway.
The only true DLC weapon so far is Javik's Prothean Particle Rifle anyway.

#53
ItsFreakinJesus

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As a collectors edition owner, I couldn't care less if the ID's were present or not. However, it makes sense to leave them out just to preserve this thread from the wrath of Bioware. Don't post anything here that's counter-intuitive to Bioware's "DLC".

#54
davidshooter

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Now that the blood dragon armor helmet comes off for convos is there a way to turn it off all together?

#55
AxisEvolve

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Is this topic also for "real" modding, or just changing values/gibbed?

I have some squad appearance mods but I'm not sure if this is the right place to share them. Anyway, link is in my signature if you are interested. 

#56
ParasiteX

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davidshooter wrote...

Now that the blood dragon armor helmet comes off for convos is there a way to turn it off all together?


I guess you could try removing the fullbodyhelmetappearances entry completly, using a Coalesced editor.
You may even be able to replace the helmet with something else.

#57
EHondaMashButton

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AxisEvolve wrote...

Is this topic also for "real" modding, or just changing values/gibbed?

I have some squad appearance mods but I'm not sure if this is the right place to share them. Anyway, link is in my signature if you are interested. 


What software are you using.  I'd like to make a black inferno armor mod.

Modificata da EHondaMashButton, 31 marzo 2012 - 10:18 .


#58
Drunken_krogan

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I hope I am not bothering anyone or being annoying, but if anyone can help me with the Cain I would appreciate it.

#59
HurricaneGinger

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I am an Xbox 360 owner, and I have attempted some simple mods (extra money and war assets) but nothing is showing up. I have the new Gibbed, I have Modio, and I have my little flash drive - I don't quite understand what I am doing wrong that would not let any of my modifications show up in game.

#60
NamiraWilhelm

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Thanks so much for sorting this, been waiting for an ME3 modding thread.

#61
snfonseka

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PhantomGinger wrote...

I am an Xbox 360 owner, and I have attempted some simple mods (extra money and war assets) but nothing is showing up. I have the new Gibbed, I have Modio, and I have my little flash drive - I don't quite understand what I am doing wrong that would not let any of my modifications show up in game.


If you are using latest save-editor you can change credits from Player -> Basic tab. Also, did you try to add new war assets or increase the available assets?

#62
snfonseka

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AxisEvolve wrote...

Is this topic also for "real" modding, or just changing values/gibbed?

I have some squad appearance mods but I'm not sure if this is the right place to share them. Anyway, link is in my signature if you are interested. 


If you are willing to give a description on "how to mod" (related to your mods), I will add them to OP.

#63
ZombieGambit

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I made a mistake when I typed in the armor codes in the Gibbed's thread. The Serrice Council Shoulders are 19460.

#64
HurricaneGinger

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snfonseka wrote...

PhantomGinger wrote...

I am an Xbox 360 owner, and I have attempted some simple mods (extra money and war assets) but nothing is showing up. I have the new Gibbed, I have Modio, and I have my little flash drive - I don't quite understand what I am doing wrong that would not let any of my modifications show up in game.


If you are using latest save-editor you can change credits from Player -> Basic tab. Also, did you try to add new war assets or increase the available assets?


I only increased available assets. I have gone in and just added money to try to catch what I may be doing wrong, but even that isn't showing up when I transfer the game back over to my Xbox. I have rehash and redesigned, saved to the device, uploaded, resumed - nothing. It's not corrupted, and even when I delete the modded save, the game continues as if it was never there.:huh:

#65
Guest_Repliku_*

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Good news, Gibbed finally worked out those "Conditional_xxx(x)" values: http://mod.gib.me/ma...onditionals.txt
Together with http://mod.gib.me/ma...3/testdump2.txt one should be able to figure out which value triggers what line of dialogue.

#66
Noblewolf

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STICKY PLEASE

#67
Halfdan The Menace

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One question.

How do I get FemShep's longer hairstyles for ManShep? Always want FemShep mullet.

#68
Harorrd

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Thank you so much for the DLC mods :)

ModestmeNTaLmogul wrote...

One question.

How do I get FemShep's longer hairstyles for ManShep? Always want FemShep mullet.


A wild speculation, but what if you replace the Femshep model with Maleshep, and also replace the audio?

Modificata da Harorrd, 01 aprile 2012 - 12:07 .


#69
ilego

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N7Kopper wrote...

snfonseka wrote...

Note: Since one of the forum users complained to me saying that posting "N7 Weapon" IDs is unfair for those who bought N7 Collector's Edition and by doing so non N7 buyers will get the opportunity to use N7 weapons. So I have removed the N7 weapons from the ID list.

They're easy to find/guess, anyway.
The only true DLC weapon so far is Javik's Prothean Particle Rifle anyway.


thank you

#70
snfonseka

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PhantomGinger wrote...

snfonseka wrote...

PhantomGinger wrote...

I am an Xbox 360 owner, and I have attempted some simple mods (extra money and war assets) but nothing is showing up. I have the new Gibbed, I have Modio, and I have my little flash drive - I don't quite understand what I am doing wrong that would not let any of my modifications show up in game.


If you are using latest save-editor you can change credits from Player -> Basic tab. Also, did you try to add new war assets or increase the available assets?


I only increased available assets. I have gone in and just added money to try to catch what I may be doing wrong, but even that isn't showing up when I transfer the game back over to my Xbox. I have rehash and redesigned, saved to the device, uploaded, resumed - nothing. It's not corrupted, and even when I delete the modded save, the game continues as if it was never there.:huh:


Strange....

#71
snfonseka

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Repliku wrote...

Good news, Gibbed finally worked out those "Conditional_xxx(x)" values: http://mod.gib.me/ma...onditionals.txt
Together with http://mod.gib.me/ma...3/testdump2.txt one should be able to figure out which value triggers what line of dialogue.


Second post updated (Modders' resources)

#72
Doctor_Jackstraw

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Is it possible to model swap squadmates outfits?  (naked liara model for instance)  :-E

Modificata da Doctor_Jackstraw, 01 aprile 2012 - 04:00 .


#73
phoenixofthunder

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This has gotta be one of the best threads on the BSN. Well done. I will update my sig to include this thread. Will be my new home when I get ME3..... I still have to wait till April 14th before I can even order ME3 *sigh*.

Just one question in advance: Is it still possible to modify the c.file (cryptic on purpose) or is that different for the actual game?

Modificata da phoenixofthunder, 01 aprile 2012 - 05:12 .


#74
Guest_Repliku_*

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These values should trigger the right dialogue for each backround.(Integer values, NOT boolean!)
Shepard's backround:
10297 == 1: Sole Survivor
10297 == 2: War hero
10297 most certainly 3, though the script doesn't seem to care, if it's not 1 or 2 it just assumes you're Ruthless.
Haven't got a chance to test, so it could be wrong.

Modificata da Repliku, 01 aprile 2012 - 10:44 .


#75
davidshooter

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Great info, thanks to everyone contributing and compiling.

Question:

Are there default N7 armor codes (like the others) that can be set to false so that a biotic Shep could have no shoulder pads at all, or no gauntlets etc. etc? I already know you can fight in pure casualware, which is a plus, but any chance of wearing only some of the armor pieces?