Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#76
Опубликовано 01 Апрель 2012 - 07:46
I want to get mods for a couple things so badly.
#77
Опубликовано 01 Апрель 2012 - 07:46
davidshooter wrote...
Great info, thanks to everyone contributing and compiling.
Question:
Are there default N7 armor codes (like the others) that can be set to false so that a biotic Shep could have no shoulder pads at all, or no gauntlets etc. etc? I already know you can fight in pure casualware, which is a plus, but any chance of wearing only some of the armor pieces?
You know what, i am going to try achive that. Next weekend because i need to focus on school right now
Сообщение изменено: Harorrd, 01 Апрель 2012 - 07:48 .
#78
Опубликовано 01 Апрель 2012 - 07:55
Harorrd wrote...
davidshooter wrote...
Great info, thanks to everyone contributing and compiling.
Question:
Are there default N7 armor codes (like the others) that can be set to false so that a biotic Shep could have no shoulder pads at all, or no gauntlets etc. etc? I already know you can fight in pure casualware, which is a plus, but any chance of wearing only some of the armor pieces?
You know what, i am going to try achive that. Next weekend because i need to focus on school right now
Surely you're not suggesting that you're going to put your grades, and your future, ahead of my biotic Shep's appearance?
Seriously though please post the info if you figure it out - thanks.
#79
Опубликовано 01 Апрель 2012 - 08:07
davidshooter wrote...
Great info, thanks to everyone contributing and compiling.
Question:
Are there default N7 armor codes (like the others) that can be set to false so that a biotic Shep could have no shoulder pads at all, or no gauntlets etc. etc? I already know you can fight in pure casualware, which is a plus, but any chance of wearing only some of the armor pieces?
You can if you create a new armor id, or edit existing ones, without any model data.
Simply remove the entire Mesh=(***) section. And you can have a armor peice without a model, but still keep any stats from it.
#80
Опубликовано 01 Апрель 2012 - 08:10
Arokel wrote...
You guys are not getting banned for modding? Please tell me you aren't!
I want to get mods for a couple things so badly.
I have been running with a modded coalesed file for a while now, and haventgotten banned yet.
Should be safe as long as you dont start multiplayer with a modded file.
#81
Опубликовано 01 Апрель 2012 - 08:20
ParasiteX wrote...
Arokel wrote...
You guys are not getting banned for modding? Please tell me you aren't!
I want to get mods for a couple things so badly.
I have been running with a modded coalesed file for a while now, and haventgotten banned yet.
Should be safe as long as you dont start multiplayer with a modded file.
Good news then.
Anyoone have plans for a mod that changes the cutscenes so that you actually hold the weapons you are equipped with? I dont care about the sound being wrong personally.
#82
Опубликовано 01 Апрель 2012 - 08:54
ParasiteX wrote...
davidshooter wrote...
Great info, thanks to everyone contributing and compiling.
Question:
Are there default N7 armor codes (like the others) that can be set to false so that a biotic Shep could have no shoulder pads at all, or no gauntlets etc. etc? I already know you can fight in pure casualware, which is a plus, but any chance of wearing only some of the armor pieces?
You can if you create a new armor id, or edit existing ones, without any model data.
Simply remove the entire Mesh=(***) section. And you can have a armor peice without a model, but still keep any stats from it.
Thanks,
#83
Опубликовано 01 Апрель 2012 - 09:03
#84
Опубликовано 01 Апрель 2012 - 10:06
There are two ways to do this, both are very unlikely to be done.Cynthytks wrote...
There are a ton of boring unskippable scenes in this game, any ideas how to make everything skippable? Some conversations are just too long and I don't really like my shep sounding like a hippie. Defeats the purpose of renegade in my opinion.
1. Edit every PCC file (*_LOC_INT.pcc)'s BioConversation data so that bIsSkippable is true for everything,
2. Edit game code to always allow skipping.
However, I think some skippability is tied into NG+ state, as I seem to be able to skip much more in my NG+ run.
#85
Опубликовано 01 Апрель 2012 - 10:48
Truly..
There is NOTHING "Downloadable" about them, they already exist in the game files, as is evident by editing savegame files.(or even using another persons savegame)
I find it disturbing that people are being locked out of game content that is right there, on the disc itself, the physical disc they own.
IMO they should just give everyone who has a registered copy of ME3 free codes for all the pre-order DLC... which isn't actual DLC.
#86
Опубликовано 01 Апрель 2012 - 11:58
Everything except the Prothean Particle Rifle and the Priority: Eden Prime mission are on the disc.Alexraptor1 wrote...
You know, this N7 Warfare gear and Raider shotgun DLC's are nothing but one big scam.
Truly..
There is NOTHING "Downloadable" about them, they already exist in the game files, as is evident by editing savegame files.(or even using another persons savegame)
I find it disturbing that people are being locked out of game content that is right there, on the disc itself, the physical disc they own.
IMO they should just give everyone who has a registered copy of ME3 free codes for all the pre-order DLC... which isn't actual DLC.
You can get the:
Collector Assault Rifle
N7 Hurricane
N7 Valiant
N7 Valkyrie
N7 Crusader
N7 Eagle
M-90 Indra
AT-12 Raider
M-55 Argus
N7 Defender Armor
Chakram Launcher
Reckoner-Knighr Armor
N7 Hoodie
#87
Опубликовано 02 Апрель 2012 - 12:25
ParasiteX wrote...
snfonseka wrote...
Note: Since one of the forum users complained to me saying that posting "N7 Weapon" IDs is unfair for those who bought N7 Collector's Edition and by doing so non N7 buyers will get the opportunity to use N7 weapons. So I have removed the N7 weapons from the ID list.
The Valkyrie is also a N7 weapon.
Plus the Argus and Raider are also DLC weapons.
Altough... those weapons are only avialable via pre-order bonuses.. So probably best to still keep em listed now that i think about it.
EDIT: And if your gonna list the Pre-order dlc stuff, then you may as well include the N7 Defender armor too. Which you get by setting PlotID 20988 to true.
Any idea of what the PlotID's for the AT-12 Raider shotgun and Valkyrie assault rifle are?
I mean I know you can add the guns to the save manually, but just thought it would be fun to be able to read the Mail message that they come with, like the Defender Armor PlotID does.
#88
Опубликовано 02 Апрель 2012 - 12:26
No not the body i just want the hair.Harorrd wrote...
ModestmeNTaLmogul wrote...
One question.
How do I get FemShep's longer hairstyles for ManShep? Always want FemShep mullet.
A wild speculation, but what if you replace the Femshep model with Maleshep, and also replace the audio?
#89
Опубликовано 02 Апрель 2012 - 12:32
snfonseka wrote...
PhantomGinger wrote...
snfonseka wrote...
PhantomGinger wrote...
I am an Xbox 360 owner, and I have attempted some simple mods (extra money and war assets) but nothing is showing up. I have the new Gibbed, I have Modio, and I have my little flash drive - I don't quite understand what I am doing wrong that would not let any of my modifications show up in game.
If you are using latest save-editor you can change credits from Player -> Basic tab. Also, did you try to add new war assets or increase the available assets?
I only increased available assets. I have gone in and just added money to try to catch what I may be doing wrong, but even that isn't showing up when I transfer the game back over to my Xbox. I have rehash and redesigned, saved to the device, uploaded, resumed - nothing. It's not corrupted, and even when I delete the modded save, the game continues as if it was never there.
Strange....
It is. I'll keep trying. I very well may be doing something wrong and it hasn't hit me yet.
#90
Опубликовано 02 Апрель 2012 - 01:06
http://social.biowar...10490564-1.html
Here are the key points I made:
"I notice that you can alter a savegame using Gibbed's (beta) savegame
editor to change the raw value IsCombatPawn (or bCombatPawn?) to false
-- then when you load the save in Mass Effect 3, you will be walking
around in normal exploration mode if you had saved on a combat level.
"This
is NOT useful in itself (it's just an observation), since you can't get
back into combat mode without saving and exiting the game and changing
it back to true.
I'd be interested in someone figuring out how to make this practical...
P.S. bUseCasualAppearance should work the same way, if anyone can figure that one out either...
#91
Опубликовано 02 Апрель 2012 - 01:33
Osiris273 wrote...
Does anyone knows how to save Kelly?
If you're talking about what I think you are, Renegade choice at your first reunion and convince her to change her identity.
ModestmeNTaLmogul wrote...
One question.
How do I get FemShep's longer hairstyles for ManShep? Always want FemShep mullet.
I doubt you could just do a model swap. The 'hair' actually consists of the entire back of the skull in most games, so likely ME3 too. But most important: it has a fixed height. Because Femshep is shorter than Sheploo, the head will be... 'fractured'.
Also, you'll never sleep again.
Сообщение изменено: Karsciyin, 02 Апрель 2012 - 01:37 .
#92
Опубликовано 02 Апрель 2012 - 02:38
#93
Опубликовано 02 Апрель 2012 - 06:30
#94
Опубликовано 02 Апрель 2012 - 07:51
<3<3<3<3<3<3<3<3<3
#95
Опубликовано 02 Апрель 2012 - 11:06
Alexraptor1 wrote...
ParasiteX wrote...
snfonseka wrote...
Note: Since one of the forum users complained to me saying that posting "N7 Weapon" IDs is unfair for those who bought N7 Collector's Edition and by doing so non N7 buyers will get the opportunity to use N7 weapons. So I have removed the N7 weapons from the ID list.
The Valkyrie is also a N7 weapon.
Plus the Argus and Raider are also DLC weapons.
Altough... those weapons are only avialable via pre-order bonuses.. So probably best to still keep em listed now that i think about it.
EDIT: And if your gonna list the Pre-order dlc stuff, then you may as well include the N7 Defender armor too. Which you get by setting PlotID 20988 to true.
Any idea of what the PlotID's for the AT-12 Raider shotgun and Valkyrie assault rifle are?
I mean I know you can add the guns to the save manually, but just thought it would be fun to be able to read the Mail message that they come with, like the Defender Armor PlotID does.
I found out which bools to set to true to get the mails but setting these wont actually give you the weapons only the mails.
N7 Weaponry: 22632, 22633, 22634 & 22635 (all 4 must be true to get the mail)
N7 Valkyrie: 22628
Argus Rifle: 22629
AT-12 Raider: 22630
Indra: 22631
Chakram: 22636
These will however unlock and give you a mail just like Defender Armor does.
Reckoner-Knight Armor: 20989
N7 Hoodie: 22590
Сообщение изменено: freche, 02 Апрель 2012 - 11:37 .
#96
Опубликовано 02 Апрель 2012 - 01:26
ZombieGambit wrote...
Everything except the Prothean Particle Rifle and the Priority: Eden Prime mission are on the disc.Alexraptor1 wrote...
You know, this N7 Warfare gear and Raider shotgun DLC's are nothing but one big scam.
Truly..
There is NOTHING "Downloadable" about them, they already exist in the game files, as is evident by editing savegame files.(or even using another persons savegame)
I find it disturbing that people are being locked out of game content that is right there, on the disc itself, the physical disc they own.
IMO they should just give everyone who has a registered copy of ME3 free codes for all the pre-order DLC... which isn't actual DLC.
You can get the:
Collector Assault Rifle
N7 Hurricane
N7 Valiant
N7 Valkyrie
N7 Crusader
N7 Eagle
M-90 Indra
AT-12 Raider
M-55 Argus
N7 Defender Armor
Chakram Launcher
Reckoner-Knighr Armor
N7 Hoodie
It's also very disappointing just how much Javik there is already on the disc. He's available as a squadmate for all missions, tons of mission dialogue with cutscenes, in fact, probably more than anyone else. He even gets into arguements on the Normandy with people where you have to choose sides.
$10 extra though..................................
#97
Опубликовано 02 Апрель 2012 - 02:59
You can get Miranda romance to work with female Shepard by the way though there is no Shepard dialog just subtitles. Guess they didn't record it.
#98
Опубликовано 02 Апрель 2012 - 07:07
Mass Effect 1 plot bools
Сообщение изменено: Afroman12, 02 Апрель 2012 - 07:21 .
#99
Опубликовано 02 Апрель 2012 - 07:58
Apart from that first conversation with her on the Normandy does this change any other dialogue?
#100
Опубликовано 02 Апрель 2012 - 08:03
Those are the bools included with the most recent revisions, check under Plot.Afroman12 wrote...
I found a bigger list of all the bools and am adding my 2 cents to it. This almost has EVERYTHING in the mass effect game. It'll be a day or two to clean up but I'll post it here.
Mass Effect 1 plot bools





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