Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#1076
Posté 23 juillet 2012 - 08:25
Thanks
#1077
Posté 23 juillet 2012 - 09:39
Gibb_Shepard wrote...
Has anyone here figured out how to swap head morphs between games? Like for example, swapping ME3 ash with ME2 ash?
#1078
Posté 23 juillet 2012 - 02:49
As far as I know, this is not possible, correct me if I'm wrong here. The morphs aren't built up the same as the PC's head is. Seeing you can't introduce meshes that are not already in the game, and you have no way of getting to their morphs to change them regardless.Gibb_Shepard wrote...
Gibb_Shepard wrote...
Has anyone here figured out how to swap head morphs between games? Like for example, swapping ME3 ash with ME2 ash?
Modifié par Ottemis, 23 juillet 2012 - 02:51 .
#1079
Posté 23 juillet 2012 - 03:05
Gibb_Shepard wrote...
Gibb_Shepard wrote...
Has anyone here figured out how to swap head morphs between games? Like for example, swapping ME3 ash with ME2 ash?
This is all packed in her .pcc file, so no not at the moment. Unless someone discover how to recompress the files correctly.
I've been keeping an eye on the explorer mod which is working on it:
http://www.facebook....145902408865659
Looks like they've succesfully replaced textures - though I have not done it myself.
It says they are working on trying to replace meshes as well, not sure if this will ever be feasible, but I think with enough time someone might get it to work. Modders are a persistant bunch.
#1080
Guest_BrotherWarth_*
Posté 23 juillet 2012 - 07:22
Guest_BrotherWarth_*
Marter714 wrote...
Does anybody know any "Bool" codes for outfits? Like Alliance armor and Merc Armor?
Thanks
I don't believe items like those would even have bool numbers. Bools are variables. Those armors are not variables.
#1081
Posté 23 juillet 2012 - 08:02
social.bioware.com/2134634/blog/212376/
#1082
Posté 23 juillet 2012 - 08:44
#1083
Guest_BrotherWarth_*
Posté 23 juillet 2012 - 09:12
Guest_BrotherWarth_*
Marter714 wrote...
Alright thanks guys and Fixers0 thanks but thats for pc I'm trying to that for xbox
You're never going to be able to do that kind of stuff on 360.
#1084
Posté 23 juillet 2012 - 09:24
Marter714 wrote...
Alright thanks guys and Fixers0 thanks but thats for pc I'm trying to that for xbox
Carefull, if microsoft hears that you are trying to mod a game they may screw with your xbl account....
#1085
Posté 24 juillet 2012 - 01:21
Modifié par ZombieGambit, 24 juillet 2012 - 02:37 .
#1086
Guest_BrotherWarth_*
Posté 24 juillet 2012 - 06:11
Guest_BrotherWarth_*
#1087
Posté 24 juillet 2012 - 07:12
#1088
Posté 24 juillet 2012 - 07:57
Anyone know why it's doing this?
EDIT: tried re-installing the game in order to make sure the coalesced was fully up to date and not an old version, still not working though.
Modifié par Captain_Obvious_au, 24 juillet 2012 - 12:46 .
#1089
Posté 24 juillet 2012 - 02:36
It is available in MP. Check my manifest. Also, people on 4chan are the notorious photoshoppers.BrotherWarth wrote...
Has anyone here actually tried adding the new Earth DLC weapon mods to SP? I saw a pic on 4chan that was a screencap from SP and showed what looked like the omni-blade on a shotgun. That isn't even available in MP yet, so it couldn't have been a MP screencap. I was inferring about the pic when the topic was deleted(for some reason) and I didn't get a chance to save it.
I highly doubt the Earth weapons and mods will work, since the ones for Rebellion didn't and I don't think BioWare would go back and change that.
But if anyone has the codes, we could try to at least confirm that you can't.
EDIT:
SFXGameContentDLC_CON_MP3.SFXWeapon_AssaultRifle_LMG
SFXGameContentDLC_CON_MP3.SFXWeapon_Pistol_Asari
SFXGameContentDLC_CON_MP3.SFXWeapon_Shotgun_Assault
There they are if anyone wants to try. Anyone know the mod codes too?
EDIT 2:
Has anyone tried figuring out the DLC code for Rebellion and Earth to put under "Dependent DLC" in the Raw tab in Gibbed's to try to force the check?
EDIT 3: Tried putting in
DLC_CON_MP3, module 3000 (random guess) into Dependent DLC and now it won't let me load my save, says I'm missing Earth content. I guess I screwed up something (probably module)...
Modifié par ZombieGambit, 24 juillet 2012 - 02:57 .
#1090
Guest_BrotherWarth_*
Posté 24 juillet 2012 - 05:02
Guest_BrotherWarth_*
Modifié par BrotherWarth, 24 juillet 2012 - 05:09 .
#1091
Posté 24 juillet 2012 - 07:17
Marter714 wrote...
Aren't there codes for some of the mp weapons? if so does anybody know them?
Nope, as mentioned on page 42 we only got the skin data, the actuall gun data is held on the EA servers so there is nothing we can import to our SP games.
Expect a mini-DLC where we can buy them some time in the near future
#1092
Guest_BrotherWarth_*
Posté 24 juillet 2012 - 07:52
Guest_BrotherWarth_*
ZombieGambit wrote...
EDIT 3: Tried putting in
DLC_CON_MP3, module 3000 (random guess) into Dependent DLC and now it won't let me load my save, says I'm missing Earth content. I guess I screwed up something (probably module)...
I had a thought on the module. From Ashes' module number is 2000 and From Ashes was the first DLC. So I figured 2000 is the starting point and each DLC is just a single increase from there. I tried 2004 for the Earth DLC(Resurgence-2001, Rebellion-2002, Extended Cut-2003) and got the same message you got. But then I had another thought. What if every patch had it's own sequential number as well? How many patches have there been? Because if I knew the number of patches I could give it a shot.
EDIT- Tried 2003-2020, no luck.
Modifié par BrotherWarth, 24 juillet 2012 - 08:18 .
#1093
Guest_ShadowHawk28_*
Posté 24 juillet 2012 - 10:28
Guest_ShadowHawk28_*
Modifié par shadowhawk233, 24 juillet 2012 - 10:29 .
#1094
Guest_BrotherWarth_*
Posté 24 juillet 2012 - 10:53
Guest_BrotherWarth_*
shadowhawk233 wrote...
Now i'm starting to miss those weapon/Armor packs for Single Player.
They'll release the MP weapons in SP item packs, you can be sure of that. They wouldn't have gone to the trouble of storing the data for the guns on the EA servers if they didn't intend to make us buy them.
#1095
Posté 24 juillet 2012 - 11:43
The Extended Cut DLC is 2900 though, which is why I guessed 3000. I don't know if modules go up by 900 or what.BrotherWarth wrote...
ZombieGambit wrote...
EDIT 3: Tried putting in
DLC_CON_MP3, module 3000 (random guess) into Dependent DLC and now it won't let me load my save, says I'm missing Earth content. I guess I screwed up something (probably module)...
I had a thought on the module. From Ashes' module number is 2000 and From Ashes was the first DLC. So I figured 2000 is the starting point and each DLC is just a single increase from there. I tried 2004 for the Earth DLC(Resurgence-2001, Rebellion-2002, Extended Cut-2003) and got the same message you got. But then I had another thought. What if every patch had it's own sequential number as well? How many patches have there been? Because if I knew the number of patches I could give it a shot.
EDIT- Tried 2003-2020, no luck.
Maybe someone with the PC version can fish out something from their files.
#1096
Guest_BrotherWarth_*
Posté 25 juillet 2012 - 01:11
Guest_BrotherWarth_*
ZombieGambit wrote...
The Extended Cut DLC is 2900 though, which is why I guessed 3000. I don't know if modules go up by 900 or what.BrotherWarth wrote...
ZombieGambit wrote...
EDIT 3: Tried putting in
DLC_CON_MP3, module 3000 (random guess) into Dependent DLC and now it won't let me load my save, says I'm missing Earth content. I guess I screwed up something (probably module)...
I had a thought on the module. From Ashes' module number is 2000 and From Ashes was the first DLC. So I figured 2000 is the starting point and each DLC is just a single increase from there. I tried 2004 for the Earth DLC(Resurgence-2001, Rebellion-2002, Extended Cut-2003) and got the same message you got. But then I had another thought. What if every patch had it's own sequential number as well? How many patches have there been? Because if I knew the number of patches I could give it a shot.
EDIT- Tried 2003-2020, no luck.
Maybe someone with the PC version can fish out something from their files.
Damn. I wish I had known that. Would have saved me some time.
They probably just chose numbers at random or something.
#1097
Posté 25 juillet 2012 - 04:03
Anyway, I'm trying to add the Collector Rifle and the Resurgence weapons into a single-player store. I've done that successfully, but now I'd like to know:
1. How do I make it so that only the first level of the gun can be purchased at a store? (ie Collector Rifle at Nos Astra Sporting Goods)
2. How do I enable the gun to be upgraded via the 'weapon upgrade' terminal aboard the Normandy?
EDIT: as it turns out, the reason my changes weren't being accepted is because I was running Origin sandboxed. It seems that when it's sandboxed, it doesn't recognise changes to the Coalesced file.
EDIT 2: okay figured out how to get them to upgrade via the console, now all i need is to be able to lock the weapon at the store I've purchased it so I can't buy multiple levels at the store itself.
Modifié par Captain_Obvious_au, 25 juillet 2012 - 05:45 .
#1098
Guest_BrotherWarth_*
Posté 25 juillet 2012 - 05:15
Guest_BrotherWarth_*
#1099
Posté 25 juillet 2012 - 05:44
#1100
Posté 26 juillet 2012 - 03:32
On a side note MP bans have been going out left and right with most players not knowing why,, this is do to modding certain files within your game, even changing button layout, or adding HD graphics is a violation of the ToS for MP. These bans can also happen if you haven't done any modding but play in a match where someone mods their files, because in some cases it changes your files, there fore you get the ban, just letting you guys know.





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