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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1076
Marter714

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Does anybody know any "Bool" codes for outfits? Like Alliance armor and Merc Armor?
Thanks

#1077
Gibb_Shepard

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Gibb_Shepard wrote...

Has anyone here figured out how to swap head morphs between games? Like for example, swapping ME3 ash with ME2 ash?



#1078
Ottemis

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Gibb_Shepard wrote...

Gibb_Shepard wrote...

Has anyone here figured out how to swap head morphs between games? Like for example, swapping ME3 ash with ME2 ash?

As far as I know, this is not possible, correct me if I'm wrong here. The morphs aren't built up the same as the PC's head is. Seeing you can't introduce meshes that are not already in the game, and you have no way of getting to their morphs to change them regardless.

Modifié par Ottemis, 23 juillet 2012 - 02:51 .


#1079
ELE08

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Gibb_Shepard wrote...

Gibb_Shepard wrote...

Has anyone here figured out how to swap head morphs between games? Like for example, swapping ME3 ash with ME2 ash?


This is all packed in her .pcc file, so no not at the moment.  Unless someone discover how to recompress the files correctly.

I've been keeping an eye on the explorer mod which is working on it: 
http://www.facebook....145902408865659 

Looks like they've succesfully replaced textures - though I have not done it myself.

It says they are working on trying to replace meshes as well, not sure if this will ever be feasible, but I think with enough time someone might get it to work.  Modders are a persistant bunch.

#1080
Guest_BrotherWarth_*

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Marter714 wrote...

Does anybody know any "Bool" codes for outfits? Like Alliance armor and Merc Armor?
Thanks


I don't believe items like those would even have bool numbers. Bools are variables. Those armors are not variables.

#1081
Fixers0

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 For those who wish to wear squadmate armor there is a blog post in the link bellow that provides a workaround in order to be able to equip squadmate (and possibly other) armor:

social.bioware.com/2134634/blog/212376/

#1082
Marter714

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Alright thanks guys and Fixers0 thanks but thats for pc I'm trying to that for xbox

#1083
Guest_BrotherWarth_*

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Marter714 wrote...

Alright thanks guys and Fixers0 thanks but thats for pc I'm trying to that for xbox


You're never going to be able to do that kind of stuff on 360.

#1084
thegamefreek78648

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Marter714 wrote...

Alright thanks guys and Fixers0 thanks but thats for pc I'm trying to that for xbox


Carefull, if microsoft hears that you are trying to mod a game they may screw with your xbl account....

#1085
ZombieGambit

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NVM. I think Vega's beard is actually part of his facial textures only and there isn't also a separate HED_Addon.

Modifié par ZombieGambit, 24 juillet 2012 - 02:37 .


#1086
Guest_BrotherWarth_*

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Has anyone here actually tried adding the new Earth DLC weapon mods to SP? I saw a pic on 4chan that was a screencap from SP and showed what looked like the omni-blade on a shotgun. That isn't even available in MP yet, so it couldn't have been a MP screencap. I was inferring about the pic when the topic was deleted(for some reason) and I didn't get a chance to save it.

#1087
Marter714

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Aren't there codes for some of the mp weapons? if so does anybody know them?

#1088
Captain_Obvious_au

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Okay I'm having an odd issue here and hope someone can help me out. My game won't accept the changes I'm making to the Coalesced file, and it runs normally even if there's no coalesced file present.

Anyone know why it's doing this?

EDIT: tried re-installing the game in order to make sure the coalesced was fully up to date and not an old version, still not working though.

Modifié par Captain_Obvious_au, 24 juillet 2012 - 12:46 .


#1089
ZombieGambit

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BrotherWarth wrote...

Has anyone here actually tried adding the new Earth DLC weapon mods to SP? I saw a pic on 4chan that was a screencap from SP and showed what looked like the omni-blade on a shotgun. That isn't even available in MP yet, so it couldn't have been a MP screencap. I was inferring about the pic when the topic was deleted(for some reason) and I didn't get a chance to save it.

It is available in MP. Check my manifest. Also, people on 4chan are the notorious photoshoppers.

I highly doubt the Earth weapons and mods will work, since the ones for Rebellion didn't and I don't think BioWare would go back and change that.

But if anyone has the codes, we could try to at least confirm that you can't.

EDIT:

SFXGameContentDLC_CON_MP3.SFXWeapon_AssaultRifle_LMG
SFXGameContentDLC_CON_MP3.SFXWeapon_Pistol_Asari
SFXGameContentDLC_CON_MP3.SFXWeapon_Shotgun_Assault

There they are if anyone wants to try. Anyone know the mod codes too?

EDIT 2:

Has anyone tried figuring out the DLC code for Rebellion and Earth to put under "Dependent DLC" in the Raw tab in Gibbed's to try to force the check?

EDIT 3: Tried putting in 
DLC_CON_MP3, module 3000 (random guess) into Dependent DLC and now it won't let me load my save, says I'm missing Earth content. I guess I screwed up something (probably module)...

Modifié par ZombieGambit, 24 juillet 2012 - 02:57 .


#1090
Guest_BrotherWarth_*

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I said weapon mods, not the actual weapons. Those are the codes for new weapons and you do not have the new omni-blade mod for shotguns. No one does. And the Rebellion DLC didn't add any new weapon mods so this is a first. We don't yet know if the new mods are handled the same way as the weapons.

Modifié par BrotherWarth, 24 juillet 2012 - 05:09 .


#1091
thegamefreek78648

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Marter714 wrote...

Aren't there codes for some of the mp weapons? if so does anybody know them?


Nope, as mentioned on page 42 we only got the skin data, the actuall gun data is held on the EA servers so there is nothing we can import to our SP games.

Expect a mini-DLC where we can buy them some time in the near future

#1092
Guest_BrotherWarth_*

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ZombieGambit wrote...

EDIT 3: Tried putting in 
DLC_CON_MP3, module 3000 (random guess) into Dependent DLC and now it won't let me load my save, says I'm missing Earth content. I guess I screwed up something (probably module)...


I had a thought on the module. From Ashes' module number is 2000 and From Ashes was the first DLC. So I figured 2000 is the starting point and each DLC is just a single increase from there. I tried 2004 for the Earth DLC(Resurgence-2001, Rebellion-2002, Extended Cut-2003) and got the same message you got. But then I had another thought. What if every patch had it's own sequential number as well? How many patches have there been? Because if I knew the number of patches I could give it a shot.


EDIT- Tried 2003-2020, no luck.

Modifié par BrotherWarth, 24 juillet 2012 - 08:18 .


#1093
Guest_ShadowHawk28_*

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:crying:  Now i'm starting to miss those weapon/Armor packs for Single Player. 

Modifié par shadowhawk233, 24 juillet 2012 - 10:29 .


#1094
Guest_BrotherWarth_*

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shadowhawk233 wrote...

:crying:  Now i'm starting to miss those weapon/Armor packs for Single Player. 


They'll release the MP weapons in SP item packs, you can be sure of that. They wouldn't have gone to the trouble of storing the data for the guns on the EA servers if they didn't intend to make us buy them.

#1095
ZombieGambit

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BrotherWarth wrote...

ZombieGambit wrote...

EDIT 3: Tried putting in 
DLC_CON_MP3, module 3000 (random guess) into Dependent DLC and now it won't let me load my save, says I'm missing Earth content. I guess I screwed up something (probably module)...


I had a thought on the module. From Ashes' module number is 2000 and From Ashes was the first DLC. So I figured 2000 is the starting point and each DLC is just a single increase from there. I tried 2004 for the Earth DLC(Resurgence-2001, Rebellion-2002, Extended Cut-2003) and got the same message you got. But then I had another thought. What if every patch had it's own sequential number as well? How many patches have there been? Because if I knew the number of patches I could give it a shot.


EDIT- Tried 2003-2020, no luck.

The Extended Cut DLC is 2900 though, which is why I guessed 3000. I don't know if modules go up by 900 or what.

Maybe someone with the PC version can fish out something from their files.

#1096
Guest_BrotherWarth_*

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ZombieGambit wrote...

BrotherWarth wrote...

ZombieGambit wrote...

EDIT 3: Tried putting in 
DLC_CON_MP3, module 3000 (random guess) into Dependent DLC and now it won't let me load my save, says I'm missing Earth content. I guess I screwed up something (probably module)...


I had a thought on the module. From Ashes' module number is 2000 and From Ashes was the first DLC. So I figured 2000 is the starting point and each DLC is just a single increase from there. I tried 2004 for the Earth DLC(Resurgence-2001, Rebellion-2002, Extended Cut-2003) and got the same message you got. But then I had another thought. What if every patch had it's own sequential number as well? How many patches have there been? Because if I knew the number of patches I could give it a shot.


EDIT- Tried 2003-2020, no luck.

The Extended Cut DLC is 2900 though, which is why I guessed 3000. I don't know if modules go up by 900 or what.

Maybe someone with the PC version can fish out something from their files.


Damn. I wish I had known that. Would have saved me some time.
They probably just chose numbers at random or something.

#1097
Captain_Obvious_au

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New question - I seem to have solved my issue of the game not recognising the Coalesced changes, I think I was a bit over-zealous with my editing.

Anyway, I'm trying to add the Collector Rifle and the Resurgence weapons into a single-player store. I've done that successfully, but now I'd like to know:
1. How do I make it so that only the first level of the gun can be purchased at a store? (ie Collector Rifle at Nos Astra Sporting Goods)
2. How do I enable the gun to be upgraded via the 'weapon upgrade' terminal aboard the Normandy?

EDIT: as it turns out, the reason my changes weren't being accepted is because I was running Origin sandboxed. It seems that when it's sandboxed, it doesn't recognise changes to the Coalesced file.

EDIT 2: okay figured out how to get them to upgrade via the console, now all i need is to be able to lock the weapon at the store I've purchased it so I can't buy multiple levels at the store itself.

Modifié par Captain_Obvious_au, 25 juillet 2012 - 05:45 .


#1098
Guest_BrotherWarth_*

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Why not just add the guns to your inventory at level I and max them out at the weapon console? It's so much easier.

#1099
Captain_Obvious_au

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I could, but I don't want to as it doesn't make much sense in terms of story for Shepard to have things like a Batarian sniper rifle at the start of the game. Plus it means I only have to edit one file rather than editing a file every time I start a new character.

#1100
Eragondragonrider

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EA/Bioware realized their mess up after first MP DLC, and will not make any of the stuff they will sell at a later date for SP available anymore. This has to do with the programming code of the base game, the first MP DLC was already done and most of the items data already in the main game's database. The MP DLCs afte,r have most of there data store in the MP database which sits on EA/Bioware servers. The SP and MP data are two separate databases, SP is store on the disc that we as customers own, where all the MP info is on servers we don't have access to, and it will take work to add the MP weapons and mods into the SP game database, like a DLC.

On a side note MP bans have been going out left and right with most players not knowing why,, this is do to modding certain files within your game, even changing button layout, or adding HD graphics is a violation of the ToS for MP. These bans can also happen if you haven't done any modding but play in a match where someone mods their files, because in some cases it changes your files, there fore you get the ban, just letting you guys know.