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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1101
thegamefreek78648

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Never mind, miss read what that was in reference to

Modifié par thegamefreek78648, 26 juillet 2012 - 06:01 .


#1102
Guest_BrotherWarth_*

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Eragondragonrider wrote...

the first MP DLC was already done and most of the items data already in the main game's database


That's not true. The weapons, maps, characters and powers from Resurgence were all downloaded with the DLC. They weren't already on the disc.

#1103
DJepic112

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Still hoping some of you smart people could find the bool ID that says we completed Miranda's loyalty mission in ME2. I started ME3 on the PC (other ones were on consoles) and have NO WAY of saving Miranda due to this one requirement that cannot be done in ME3 alone.

#1104
ZombieGambit

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DJepic112 wrote...

Still hoping some of you smart people could find the bool ID that says we completed Miranda's loyalty mission in ME2. I started ME3 on the PC (other ones were on consoles) and have NO WAY of saving Miranda due to this one requirement that cannot be done in ME3 alone.

Can't you just tick the "Is loyal" box in the Plot>ME2>Henchman menu in Gibbed's?

#1105
Guest_BrotherWarth_*

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ZombieGambit wrote...

DJepic112 wrote...

Still hoping some of you smart people could find the bool ID that says we completed Miranda's loyalty mission in ME2. I started ME3 on the PC (other ones were on consoles) and have NO WAY of saving Miranda due to this one requirement that cannot be done in ME3 alone.

Can't you just tick the "Is loyal" box in the Plot>ME2>Henchman menu in Gibbed's?


For some reason that doesn't actually do the trick. Her loyalty and doing her loyalty mission are apparently two different things to the game. It's weird and she's the only one that's like that.

#1106
incinerator950

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Eragondragonrider wrote...

EA/Bioware realized their mess up after first MP DLC, and will not make any of the stuff they will sell at a later date for SP available anymore. This has to do with the programming code of the base game, the first MP DLC was already done and most of the items data already in the main game's database. The MP DLCs afte,r have most of there data store in the MP database which sits on EA/Bioware servers. The SP and MP data are two separate databases, SP is store on the disc that we as customers own, where all the MP info is on servers we don't have access to, and it will take work to add the MP weapons and mods into the SP game database, like a DLC.

On a side note MP bans have been going out left and right with most players not knowing why,, this is do to modding certain files within your game, even changing button layout, or adding HD graphics is a violation of the ToS for MP. These bans can also happen if you haven't done any modding but play in a match where someone mods their files, because in some cases it changes your files, there fore you get the ban, just letting you guys know.


Hilarious.

#1107
Sundance31us

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BrotherWarth wrote...

ZombieGambit wrote...

DJepic112 wrote...

Still hoping some of you smart people could find the bool ID that says we completed Miranda's loyalty mission in ME2. I started ME3 on the PC (other ones were on consoles) and have NO WAY of saving Miranda due to this one requirement that cannot be done in ME3 alone.

Can't you just tick the "Is loyal" box in the Plot>ME2>Henchman menu in Gibbed's?


For some reason that doesn't actually do the trick. Her loyalty and doing her loyalty mission are apparently two different things to the game. It's weird and she's the only one that's like that.

Maybe this...

Bool ID: 177 name: Miranda is loyal

Edit: To add links.

ME1 Plot Bool Post

ME2 Plot Bool Post

Modifié par Sundance31us, 27 juillet 2012 - 03:13 .


#1108
JonasPeti

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Hi! I couldn't find better topic for my question.
Is there a way (by modding) to replace the scream voice of banshees in multiplayer games?
It's so annoying and I got headache from those nonstop screaming (when I play the sounds/voices are important for me, except banshee screaming).
I think the replacement of the audio file or something similar operation could be enough, but I know nothing about this.
Thanks for your help and sorry for my english!

#1109
Marter714

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Hey guys I was wondering since we could Illusive Man eyes on Shepard is there a way we could put the Glowing Green eyes on Shepard? Like in the From Ashes dlc when he's watching the prothean video. I want to know if I could use gibbed or if there's a way to get his eyes that way.

Posted Image

Modifié par Marter714, 27 juillet 2012 - 10:53 .


#1110
BobTheAndroid

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Has anyone find a cure for the nonexistent weaponholstering? Or to lower Shepards weapons?Posted Image

Thanks!

#1111
Kenadian

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Eragondragonrider wrote...

EA/Bioware realized their mess up after first MP DLC, and will not make any of the stuff they will sell at a later date for SP available anymore. This has to do with the programming code of the base game, the first MP DLC was already done and most of the items data already in the main game's database. The MP DLCs afte,r have most of there data store in the MP database which sits on EA/Bioware servers. The SP and MP data are two separate databases, SP is store on the disc that we as customers own, where all the MP info is on servers we don't have access to, and it will take work to add the MP weapons and mods into the SP game database, like a DLC.

On a side note MP bans have been going out left and right with most players not knowing why,, this is do to modding certain files within your game, even changing button layout, or adding HD graphics is a violation of the ToS for MP. These bans can also happen if you haven't done any modding but play in a match where someone mods their files, because in some cases it changes your files, there fore you get the ban, just letting you guys know.


That really shouldn't be the case. They are on the record as stating that changing button layout is perfectly okay, and I see in no way how adding HD graphics would give you an unfair advantage in MP (therefore you would not be banned for it). I don't know where you're getting your info, but people aren't being banned for these things. If they're banned for modding, it's because they altered weapons or something else that would give them an advantage, not buttons or graphics.

#1112
incinerator950

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Edit:  Loaded up the original backupsave on accident.  Durp

Modifié par incinerator950, 27 juillet 2012 - 09:31 .


#1113
DJepic112

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BrotherWarth wrote...

ZombieGambit wrote...

DJepic112 wrote...

Still hoping some of you smart people could find the bool ID that says we completed Miranda's loyalty mission in ME2. I started ME3 on the PC (other ones were on consoles) and have NO WAY of saving Miranda due to this one requirement that cannot be done in ME3 alone.

Can't you just tick the "Is loyal" box in the Plot>ME2>Henchman menu in Gibbed's?


For some reason that doesn't actually do the trick. Her loyalty and doing her loyalty mission are apparently two different things to the game. It's weird and she's the only one that's like that.


Yep, if you don't have the bool ID set to true that says you completed her mission in ME2 (regardless of loyalty), she will die in ME3 no matter what. I've learned the hard way and all the research I've done online on this has not helped me.

#1114
DJepic112

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Is there a way to make a nose/nostrils less wide thru modding? Most of the nose settings for the male Shepards have grotesquely large and wide noses. The ones that have a decent nose bridge are too wide and the ones that are more narrow have gross deformed looking bridges. I'm trying to find a way to change the wideness of the nose. I've tried messing with the offset bone settings but none seem to affect the width of a nose.

#1115
ZombieGambit

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DJepic112 wrote...

Is there a way to make a nose/nostrils less wide thru modding? Most of the nose settings for the male Shepards have grotesquely large and wide noses. The ones that have a decent nose bridge are too wide and the ones that are more narrow have gross deformed looking bridges. I'm trying to find a way to change the wideness of the nose. I've tried messing with the offset bone settings but none seem to affect the width of a nose.

I believe so, but it's pretty complicated. You have to modify the LOD vertices and there are so many entries that I don't even know where to tell you to start.

Maybe someone has figured them out and they can help you or you could try making the exact copy of your Shepard and then change the nose to a different one or change the height/depth slightly and compare to see which entries are different. That would be time consuming though.

#1116
DJepic112

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^It's really that complicated? I hate how the nose settings in the custom male settings have been disgusting in all three games.It's also disapointing that nearly all of the modding community is focused on female Shepards.

On a non-related issue, have the bool IDs that get Conrad Verner in ME3 been figured out? I really want to see him.

Modifié par DJepic112, 29 juillet 2012 - 07:25 .


#1117
Ashmani

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Ok there is a lot to go through in this thread so maybe it's been addressed., but i think there is another bool that goes along with 20694 for Kelly chambers changing her name. i say this because at one point after I used this I went in to engineering and overheard Ken and Gabby talking about her death even though i'd talked to her after the edit.

#1118
DJepic112

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Ashmani wrote...

Ok there is a lot to go through in this thread so maybe it's been addressed., but i think there is another bool that goes along with 20694 for Kelly chambers changing her name. i say this because at one point after I used this I went in to engineering and overheard Ken and Gabby talking about her death even though i'd talked to her after the edit.


Not sure but that's a small problem compared to mine. You can get Kelly alive in the next game now that you know to warn her. There's NO WAY for me to save Miranda currently because I don't have the bool ID that says you completed her ME2 mission. Her loyalty bool doesn't do anything in Me3.

#1119
Dengarde

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So I've been testing having both Ash and Kai active in single player mode. I am happy to report that it works (almost) flawlessly. Only conflict it has is the Normandy, they never show up.

Interesting to note though, I just brought Kaidan with me to save Victus's son on Tuchanka. He has actual dialog here. That I was not expecting, considering all the missions up till now they were both completely silent.

Sidenote, Is there any chance anyone knows the Boolean number to put Anderson in the squad? I thought it was 17692 since the game refers to that character as "hench_marine" but I failed to realize that there was no "hench_james" and was sorely dissapointed.

#1120
Soja57

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Anyone familiar with the ME3 Explorer Project? For anyone who doesn't know, it is a program created by a dedicated team of coders designed to change certain parts of the game by changing the contents of .pcc files (the core files that make up the a majority of ME3 content). It is still currently a work in progress, but it is currently able to replace in-game textures with hi-res versions without the use of Texmod, therefore effectively removing the load time when starting up ME3.

I'm wondering if anyone knows if it is possible to edit DLC content, particularly From Ashes, without rendering it corrupt. Since I'm only changing one file, the .bin file containing the Prothean Particle Rifle, theoritically, if you change the memory required to load that file (located within the PCConsole) to compensate for the new .bin file size, the entire DLC package should maintain the same size. But oddly, this isn't the case, as the entire package changes size by a few kilobytes, rendering it corrupt unless you use the original file.

Anyone know a workaround this? I know that the same method was used to accomplish injecting in hi-res textures without the use of Texmod. But that was for vanilla ME3, and not DLC content. Am I doing something wrong, or are we unable to edit DLC content as of right now?

#1121
BobTheAndroid

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I there a way to give Edi the Normady crew outfit on missions on the Citadel and on the ship?

#1122
Arcataye

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How can one slow down the movement speed of the flycam?

There is a blog post for doing it in ME1 but the commands do not work in ME3 Coalesced.bin.

Modifié par Arcataye, 04 août 2012 - 05:46 .


#1123
Gaddes

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I know people were saying swapping character models wasn't possible, but this person was able to swap Kaidan onto Liara for Thessia HERE   ... any ideas on how she managed it?

#1124
Guest_BrotherWarth_*

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Gaddes wrote...

I know people were saying swapping character models wasn't possible, but this person was able to swap Kaidan onto Liara for Thessia HERE   ... any ideas on how she managed it?


Hmm. However that person did it may be the way to put custom skins on squadmates. Perhaps replacing the VS skin with a custom one of whatever squadmate you want and putting that over them?

#1125
DanielsMind

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Using Gibbed how do I get the collectors edition Alt outfits for my squadies?, what are the codes?

and I maybe can I get the code for the Normandy robot dog? =D


(I'm on xbox)