Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#1151
Guest_BrotherWarth_*
Posté 09 août 2012 - 07:22
Guest_BrotherWarth_*
#1152
Posté 09 août 2012 - 07:40
Ranger_Captain wrote...
Edit I take that back, you can just add the weapon code and level it to 10. The flag variable can be ignored. So that's six lines you need to add to each save instead of 12.
You didn't read the OP. Did you?
#1153
Posté 09 août 2012 - 01:07
#1154
Posté 09 août 2012 - 02:34
#1155
Posté 09 août 2012 - 09:35
#1156
Guest_BrotherWarth_*
Posté 09 août 2012 - 10:29
Guest_BrotherWarth_*
Marter714 wrote...
Awww D: so the only people you can add who shouldn't be there is Ash/Kaidan?
Bioware didn't make it easy to mod the game. And adding a character like Anderson would be kind of pointless since he wouldn't have any dialogue during missions or on the Normandy.
#1157
Posté 10 août 2012 - 02:10
BrotherWarth wrote...
Marter714 wrote...
Awww D: so the only people you can add who shouldn't be there is Ash/Kaidan?
Bioware didn't make it easy to mod the game. And adding a character like Anderson would be kind of pointless since he wouldn't have any dialogue during missions or on the Normandy.
Alot of things we do are pointless but they're still fun to do for the novelty of it.
And I wouldn't say it's IMPOSSIBLE to put Anderson in your squad...we just don't know how yet.
#1158
Posté 10 août 2012 - 03:21
Dengarde wrote...
BrotherWarth wrote...
Marter714 wrote...
Awww D: so the only people you can add who shouldn't be there is Ash/Kaidan?
Bioware didn't make it easy to mod the game. And adding a character like Anderson would be kind of pointless since he wouldn't have any dialogue during missions or on the Normandy.
Alot of things we do are pointless but they're still fun to do for the novelty of it.
And I wouldn't say it's IMPOSSIBLE to put Anderson in your squad...we just don't know how yet.
I agree it may seem pointless but its still fun to do and I'm pretty sure there's a way, we just havent figured it out
#1159
Guest_BrotherWarth_*
Posté 10 août 2012 - 06:11
Guest_BrotherWarth_*
Marter714 wrote...
Dengarde wrote...
BrotherWarth wrote...
Marter714 wrote...
Awww D: so the only people you can add who shouldn't be there is Ash/Kaidan?
Bioware didn't make it easy to mod the game. And adding a character like Anderson would be kind of pointless since he wouldn't have any dialogue during missions or on the Normandy.
Alot of things we do are pointless but they're still fun to do for the novelty of it.
And I wouldn't say it's IMPOSSIBLE to put Anderson in your squad...we just don't know how yet.
I agree it may seem pointless but its still fun to do and I'm pretty sure there's a way, we just havent figured it out
The best you could hope for would be putting the Anderson skin over a squaddie. He has no set of powers, no location aboard the Normandy, etc.
#1160
Posté 10 août 2012 - 04:38
ME3 FaceCode Tools for Getting 'Your' Shepard back
#1161
Posté 11 août 2012 - 07:38
Gaddes wrote...
I know people were saying swapping character models wasn't possible, but this person was able to swap Kaidan onto Liara for Thessia HERE ... any ideas on how she managed it?
Has anyone been able to replicate this yet?
#1162
Posté 12 août 2012 - 02:05
I've added these commands as described, but nothing happens when I try to use FlyCam during a conversation nor does the commands work at all. Any ideas?snfonseka wrote...
a. The flycam allows you to detach the camera from the player and fly around the map. It can be used to view normally inaccessible areas of the game or to set up screenshots from alternate angles. To make the flycam work properly you have to set up the following command in "Bioinput.ini/sfxgame/sfxgamemodedefault" and "Bioinput.ini/sfxgame/sfxgamemodeflycam" paths.
Command: ( Name="F9", Command="ToggleFlyCam" )
Note: You can replace "F9" with a key of your choice.
b. If you want to toggle the flycam during conversation mode, you need to add the following commands to "Bioinput.ini/sfxgame/sfxgamemodeconversation".
( Name="MouseX", Command="PC_LookX" )
( Name="MouseY", Command="PC_LookY" )
( Name="A", Command="PC_StrafeLeft" )
( Name="W", Command="PC_MoveForward" )
( Name="D", Command="PC_StrafeRight" )
( Name="S", Command="PC_MoveBackward" )
#1163
Posté 12 août 2012 - 02:39
#1164
Posté 13 août 2012 - 10:34
I have tested it with the Cerberus Harrier and these commands:
giveitem self cerb
giveitem self cerb_gun01
giveitem self cerbgun01
giveitem self sfxweapon_cerb
giveitem self sfxweapon_cerb_gun01
giveitem self sfxweapon_cerbgun01
giveitem self sfxweapon_assaultrifle_cerb
giveitem self sfxweapon_assaultrifle_cerb_gun01
giveitem self sfxweapon_assaultrifle_cerbgun01
giveitem self assaultrifle_cerb
giveitem self assaultrifle_cerb_gun01
giveitem self assaultrifle_cerbgun01
I have these examples from the method of "unlocking all weapons" from this thread!
EDIT:
Okay i know "giveitem self cerb_gun01" is the correct one to unlock with key bindings.
But the "Default_DLC_CON_GUN01.bin" needs more other entrys.
No solutions to mod the Firefight-DLC?
So that was it? Only Release and no interests?
Are you afraid to publish these codes
because people could fit it into the P2P releases?
Modifié par spk64, 14 août 2012 - 03:00 .
#1165
Posté 14 août 2012 - 02:59
sagequeen wrote...
here's the full post of tools I used, with links to this thread and other guides:
ME3 FaceCode Tools for Getting 'Your' Shepard back
Yeah but it don't work with all Hair meshes!
I have two in one! Solutions?
Ok no more questions .... a person makes less problems, right?!^^
Modifié par spk64, 14 août 2012 - 06:11 .
#1166
Posté 15 août 2012 - 04:10
Now the dlc weapons are packed in a .sfar file (and .pcc) and there's no obvious (at least to me) way to incorporate them into an editable format.
As for adding them into your game, they're there if you have the dlc. Just go to the armory on the Normandy. If you want, you can also edit them into a save file via gibbed's editor.
#1167
Posté 15 août 2012 - 09:37
Is there a way to add MP powers into SP?
#1168
Posté 15 août 2012 - 10:01
RGFrog wrote...
Now the dlc weapons are packed in a .sfar file (and .pcc) and there's no obvious (at least to me) way to incorporate them into an editable format.
So i have to edit the .pcc files of the Firefight-DLC?
Not only the Default_DLC_CON_GUN01.bin?
I have extracted the full DLC but I'm not sure what entries are necessary.
Modifié par spk64, 15 août 2012 - 10:03 .
#1169
Posté 15 août 2012 - 03:15
#1170
Posté 16 août 2012 - 11:29
Modifié par elbucko, 16 août 2012 - 11:58 .
#1171
Posté 16 août 2012 - 02:22
I'm sorry but you cant I'm not sure why I think its a dlc codeelbucko wrote...
Does anyone know if there's a way to unlock the collector's edition alternatate appearances for Liara and the gang? I've got the rest of the edition's stuff using the save editor but I can't find anything on those outifts. Thanks.
#1172
Posté 16 août 2012 - 03:09
#1173
Posté 16 août 2012 - 03:37
Marter714 wrote...
I'm sorry but you cant I'm not sure why I think its a dlc codeelbucko wrote...
Does anyone know if there's a way to unlock the collector's edition alternatate appearances for Liara and the gang? I've got the rest of the edition's stuff using the save editor but I can't find anything on those outifts. Thanks.
Ah, okay. Sucks to be me. I just thought the content might be on the disk with the rest of the stuff.
Modifié par elbucko, 16 août 2012 - 05:10 .
#1174
Posté 17 août 2012 - 01:36
Every single one of your questions has been asked MULTIPLE times.
#1175
Posté 17 août 2012 - 01:56
Well when you have 40+ pages...Phylarion wrote...
Does nobody bother to read through the forum anymore?
Every single one of your questions has been asked MULTIPLE times.





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