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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1151
Guest_BrotherWarth_*

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There's no point in bumping this thread. Modders are always checking it. And the answer to your question is within the last 10 or so pages.

#1152
snfonseka

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Ranger_Captain wrote...

Edit I take that back, you can just add the weapon code and level it to 10. The flag variable can be ignored. So that's six lines you need to add to each save instead of 12.


You didn't read the OP. Did you?

#1153
Marter714

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Does anybody know if its possible to add Anderson in your squad? Not just during battle but have him selectable before you start a mission?

#1154
Batgang alumni

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It's not possible

#1155
Marter714

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Awww D: so the only people you can add who shouldn't be there is Ash/Kaidan?

#1156
Guest_BrotherWarth_*

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Marter714 wrote...

Awww D: so the only people you can add who shouldn't be there is Ash/Kaidan?


Bioware didn't make it easy to mod the game. And adding a character like Anderson would be kind of pointless since he wouldn't have any dialogue during missions or on the Normandy.

#1157
Dengarde

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BrotherWarth wrote...

Marter714 wrote...

Awww D: so the only people you can add who shouldn't be there is Ash/Kaidan?


Bioware didn't make it easy to mod the game. And adding a character like Anderson would be kind of pointless since he wouldn't have any dialogue during missions or on the Normandy.


Alot of things we do are pointless but they're still fun to do for the novelty of it.

And I wouldn't say it's IMPOSSIBLE to put Anderson in your squad...we just don't know how yet. 

#1158
Marter714

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Dengarde wrote...

BrotherWarth wrote...

Marter714 wrote...

Awww D: so the only people you can add who shouldn't be there is Ash/Kaidan?


Bioware didn't make it easy to mod the game. And adding a character like Anderson would be kind of pointless since he wouldn't have any dialogue during missions or on the Normandy.


Alot of things we do are pointless but they're still fun to do for the novelty of it.

And I wouldn't say it's IMPOSSIBLE to put Anderson in your squad...we just don't know how yet. 


I agree it may seem pointless but its still fun to do and I'm pretty sure there's a way, we just havent figured it out

#1159
Guest_BrotherWarth_*

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Marter714 wrote...

Dengarde wrote...

BrotherWarth wrote...

Marter714 wrote...

Awww D: so the only people you can add who shouldn't be there is Ash/Kaidan?


Bioware didn't make it easy to mod the game. And adding a character like Anderson would be kind of pointless since he wouldn't have any dialogue during missions or on the Normandy.


Alot of things we do are pointless but they're still fun to do for the novelty of it.

And I wouldn't say it's IMPOSSIBLE to put Anderson in your squad...we just don't know how yet. 


I agree it may seem pointless but its still fun to do and I'm pretty sure there's a way, we just havent figured it out


The best you could hope for would be putting the Anderson skin over a squaddie. He has no set of powers, no location aboard the Normandy, etc.

#1160
sagefic

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Just wanted to drop this off here - been using a lot of the Gibbed tips I've seen here to re-create my custom shepard. I found the Gibbed tool + unaltered facecode worked best for getting shepard 'back.' In case this is useful to anyone else, here's the full post of tools I used, with links to this thread and other guides:

ME3 FaceCode Tools for Getting 'Your' Shepard back

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#1161
sentinel_87

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Gaddes wrote...

I know people were saying swapping character models wasn't possible, but this person was able to swap Kaidan onto Liara for Thessia HERE ... any ideas on how she managed it?


Has anyone been able to replicate this yet?

#1162
AVPen

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Hello, I'm editing to gain access to the game's FlyCam, but am hitting a snag when I get to Section B on enabling it for conversations:

snfonseka wrote...

a. The flycam allows you to detach the camera from the player and fly around the map. It can be used to view normally inaccessible areas of the game or to set up screenshots from alternate angles. To make the flycam work properly you have to set up the following command in "Bioinput.ini/sfxgame/sfxgamemodedefault" and "Bioinput.ini/sfxgame/sfxgamemodeflycam" paths.

Command: ( Name="F9", Command="ToggleFlyCam" )

Note: You can replace "F9" with a key of your choice.

b. If you want to toggle the flycam during conversation mode, you need to add the following commands to "Bioinput.ini/sfxgame/sfxgamemodeconversation".

( Name="MouseX", Command="PC_LookX" )
( Name="MouseY", Command="PC_LookY" )
( Name="A", Command="PC_StrafeLeft" )
( Name="W", Command="PC_MoveForward" )
( Name="D", Command="PC_StrafeRight" )
( Name="S", Command="PC_MoveBackward" )

I've added these commands as described, but nothing happens when I try to use FlyCam during a conversation nor does the commands work at all. Any ideas?

#1163
sentinel_87

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I enable FlyCam in bioinput.ini:sfxgame.sfxgamemodebase\\bindings instead of what is listed in section a. Section b is the same as my coalesced file and FlyCam works for me in conversations.

#1164
spk64

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Someone knows the "giveitem self" codes for Firefight DLC?
I have tested it with the Cerberus Harrier and these commands:

giveitem self cerb
giveitem self cerb_gun01
giveitem self cerbgun01
giveitem self sfxweapon_cerb
giveitem self sfxweapon_cerb_gun01
giveitem self sfxweapon_cerbgun01
giveitem self sfxweapon_assaultrifle_cerb
giveitem self sfxweapon_assaultrifle_cerb_gun01
giveitem self sfxweapon_assaultrifle_cerbgun01
giveitem self assaultrifle_cerb
giveitem self assaultrifle_cerb_gun01
giveitem self assaultrifle_cerbgun01

I have these examples from the method of "unlocking all weapons" from this thread!

EDIT:
Okay i know "giveitem self cerb_gun01" is the correct one to unlock with key bindings.
But the "Default_DLC_CON_GUN01.bin" needs more other entrys.
No solutions to mod the Firefight-DLC?
So that was it? Only Release and no interests?


Are you afraid to publish these codes
because people could fit it into the P2P releases?

Modifié par spk64, 14 août 2012 - 03:00 .


#1165
spk64

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sagequeen wrote...
here's the full post of tools I used, with links to this thread and other guides:

ME3 FaceCode Tools for Getting 'Your' Shepard back


Yeah but it don't work with all Hair meshes!
I have two in one! Solutions?

Ok no more questions .... a person makes less problems, right?!^^

Modifié par spk64, 14 août 2012 - 06:11 .


#1166
RGFrog

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With ME2 dlc weapons, it was rather straight forward to add the weapon's stats into the coalesced file and make changes.

Now the dlc weapons are packed in a .sfar file (and .pcc) and there's no obvious (at least to me) way to incorporate them into an editable format.

As for adding them into your game, they're there if you have the dlc. Just go to the armory on the Normandy. If you want, you can also edit them into a save file via gibbed's editor.

#1167
Marter714

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I'm pretty sure this has been asked but I'm going ask anyways.
Is there a way to add MP powers into SP?

#1168
spk64

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RGFrog wrote...
Now the dlc weapons are packed in a .sfar file (and .pcc) and there's no obvious (at least to me) way to incorporate them into an editable format.



So i have to edit the .pcc files of the Firefight-DLC?
Not only the Default_DLC_CON_GUN01.bin?
I have extracted the full DLC but I'm not sure what entries are necessary.

Modifié par spk64, 15 août 2012 - 10:03 .


#1169
RGFrog

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I wish I knew. I'm still searching through them for the files that actually have the settings.

#1170
elbucko

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 Does anyone know if there's a way to unlock the collector's edition alternatate appearances for Liara and the gang? I've got the rest of the edition's stuff using the save editor but I can't find anything on those outifts. Thanks.

Modifié par elbucko, 16 août 2012 - 11:58 .


#1171
Marter714

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elbucko wrote...

 Does anyone know if there's a way to unlock the collector's edition alternatate appearances for Liara and the gang? I've got the rest of the edition's stuff using the save editor but I can't find anything on those outifts. Thanks.


I'm sorry but you cant I'm not sure why I think its a dlc code

#1172
Marter714

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Is there a way I could wear Anderson's hat? That hat looks pretty awesome :D

#1173
elbucko

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Marter714 wrote...

elbucko wrote...

 Does anyone know if there's a way to unlock the collector's edition alternatate appearances for Liara and the gang? I've got the rest of the edition's stuff using the save editor but I can't find anything on those outifts. Thanks.


I'm sorry but you cant I'm not sure why I think its a dlc code


Ah, okay. Sucks to be me. I just thought the content might be on the disk with the rest of the stuff.

Modifié par elbucko, 16 août 2012 - 05:10 .


#1174
Phylarion

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Does nobody bother to read through the forum anymore?

Every single one of your questions has been asked MULTIPLE times.

#1175
Mello

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Phylarion wrote...

Does nobody bother to read through the forum anymore?

Every single one of your questions has been asked MULTIPLE times.

Well when you have 40+ pages...