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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1176
Marter714

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iPoohCupCakes wrote...

Phylarion wrote...

Does nobody bother to read through the forum anymore?

Every single one of your questions has been asked MULTIPLE times.

Well when you have 40+ pages...

I've only read page 1 and a couple pages before this one

Modifié par Marter714, 17 août 2012 - 09:40 .


#1177
Tarothe

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Hello, I have a question which was quite likely already answered in here, but I could not find it, but I hope you'll be kind enough to answer me anyway.
Is it possible to romance Garrus as Male Shepard in ME3 adding the romance flag via editor and after importing a save game from ME2 where my M.Shep began the romance with Garrus)?

#1178
Guest_BrotherWarth_*

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Tarothe wrote...

Hello, I have a question which was quite likely already answered in here, but I could not find it, but I hope you'll be kind enough to answer me anyway.
Is it possible to romance Garrus as Male Shepard in ME3 adding the romance flag via editor and after importing a save game from ME2 where my M.Shep began the romance with Garrus)?


No. There would be no corresponding dialogue and the male/female flags for Shepard determine who's romanceable, not what happened in ME2. The best you could hope for is putting the male Shepard skin over female Shepard and persuing a romance with Garrus.

#1179
Tarothe

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Thank you kindly, sir.

#1180
Marter714

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Th

BrotherWarth wrote...

Tarothe wrote...

Hello, I have a question which was quite likely already answered in here, but I could not find it, but I hope you'll be kind enough to answer me anyway.
Is it possible to romance Garrus as Male Shepard in ME3 adding the romance flag via editor and after importing a save game from ME2 where my M.Shep began the romance with Garrus)?


No. There would be no corresponding dialogue and the male/female flags for Shepard determine who's romanceable, not what happened in ME2. The best you could hope for is putting the male Shepard skin over female Shepard and persuing a romance with Garrus.

Actually you might be able to do what a lot of people did to get the femshep and miranda romance in ME2 which was romance miranda far enough as a male then use gibbed to switch to female. The only down side is during the romance dialogue you'll only hear the romanced character and shepard will just move his/her mouth without sound. Thats only because BioWare made it that way. BUT it should work cuz I was doing it with Ashley with my femshep.

#1181
BrooklynSpartan

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How do i give shep the new multiplayer powers?

#1182
jdmteggy4life

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is it possible to romance jack , miranda and ashley using gibbed, would i just have to change the flags after i talk to them or what????

#1183
Marter714

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BrooklynSpartan wrote...

How do i give shep the new multiplayer powers?

You can't people including myself asked this already and everyone is saying its not possible

#1184
jdmteggy4life

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anyone???

#1185
Guest_BrotherWarth_*

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Marter714 wrote...

Th

BrotherWarth wrote...

Tarothe wrote...

Hello, I have a question which was quite likely already answered in here, but I could not find it, but I hope you'll be kind enough to answer me anyway.
Is it possible to romance Garrus as Male Shepard in ME3 adding the romance flag via editor and after importing a save game from ME2 where my M.Shep began the romance with Garrus)?


No. There would be no corresponding dialogue and the male/female flags for Shepard determine who's romanceable, not what happened in ME2. The best you could hope for is putting the male Shepard skin over female Shepard and persuing a romance with Garrus.

Actually you might be able to do what a lot of people did to get the femshep and miranda romance in ME2 which was romance miranda far enough as a male then use gibbed to switch to female. The only down side is during the romance dialogue you'll only hear the romanced character and shepard will just move his/her mouth without sound. Thats only because BioWare made it that way. BUT it should work cuz I was doing it with Ashley with my femshep.


When I tried that method in ME3 it just made me romance-less and for some reason switched Ashley out for Kaiden.

#1186
Marter714

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BrotherWarth wrote...

Marter714 wrote...

Th

BrotherWarth wrote...

Tarothe wrote...

Hello, I have a question which was quite likely already answered in here, but I could not find it, but I hope you'll be kind enough to answer me anyway.
Is it possible to romance Garrus as Male Shepard in ME3 adding the romance flag via editor and after importing a save game from ME2 where my M.Shep began the romance with Garrus)?


No. There would be no corresponding dialogue and the male/female flags for Shepard determine who's romanceable, not what happened in ME2. The best you could hope for is putting the male Shepard skin over female Shepard and persuing a romance with Garrus.

Actually you might be able to do what a lot of people did to get the femshep and miranda romance in ME2 which was romance miranda far enough as a male then use gibbed to switch to female. The only down side is during the romance dialogue you'll only hear the romanced character and shepard will just move his/her mouth without sound. Thats only because BioWare made it that way. BUT it should work cuz I was doing it with Ashley with my femshep.


When I tried that method in ME3 it just made me romance-less and for some reason switched Ashley out for Kaiden.


You must of done something wrong or I got lucky cuz mine let me romance Ashley all the way. Did you finish the romance with Garrus in me2 or did you just start it cuz that might be why, also you have to stay as femshep till about the second romance scene or if you know exactly when the romance scenes happen then just switch right before it.

#1187
Guest_BrotherWarth_*

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I was trying to romance Ashley as femShep, same as you. And I made the gender switch after the first romance scene but well before the second.

Modifié par BrotherWarth, 19 août 2012 - 06:33 .


#1188
Marter714

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BrotherWarth wrote...

I was trying to romance Ashley as femShep, same as you. And I made the gender switch after the first romance scene but well before the second.


That should be fine just dont expect any audio from femshep during the romance scenes you could still make choices during dialogue but you wont hear femshep say anything her mouth will just move.
www.youtube.com/watch


Its funny in me2 when I romanced miranda as femshep during the last romance scene my femshep talked with maleshep's voice haha

#1189
jdmteggy4life

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???

#1190
Guest_BrotherWarth_*

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Marter714 wrote...

BrotherWarth wrote...

I was trying to romance Ashley as femShep, same as you. And I made the gender switch after the first romance scene but well before the second.


That should be fine just dont expect any audio from femshep during the romance scenes you could still make choices during dialogue but you wont hear femshep say anything her mouth will just move.
www.youtube.com/watch


Its funny in me2 when I romanced miranda as femshep during the last romance scene my femshep talked with maleshep's voice haha


I tried it several times and always encountered the same bug(no romance at all and Kaiden replaces Ashley).

#1191
Marter714

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BrotherWarth wrote...

Marter714 wrote...

BrotherWarth wrote...

I was trying to romance Ashley as femShep, same as you. And I made the gender switch after the first romance scene but well before the second.


That should be fine just dont expect any audio from femshep during the romance scenes you could still make choices during dialogue but you wont hear femshep say anything her mouth will just move.
www.youtube.com/watch


Its funny in me2 when I romanced miranda as femshep during the last romance scene my femshep talked with maleshep's voice haha


I tried it several times and always encountered the same bug(no romance at all and Kaiden replaces Ashley).


Thats weird Im not sure why your game does that. Mine seems to ignore it and leave it as is.

#1192
Jamesui

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I've noticed a persistent blue highlight/glare/Reflection on SP customized armor. I've done enough fiddling to know it's separate from the phong value (akin to highlight in MP) that determines things like metallic sheen. Is there any way to remove it? It makes warm-colored armors look rather ugly when all the red is washed out for that invasive blue.

To see an extreme example, check out TintID 64/65th in the Tint 1 list on the Ariake chestpiece. 

Modifié par Jamesui, 20 août 2012 - 04:35 .


#1193
ZombieGambit

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Anyone know why Garrus says the Rachni Queen is alive when in fact she's dead, I checked and re-checked all the plot flags to confirm? It's really bugging me that he keeps saying the wrong thing.

And it's just Garrus, everyone else says the correct thing. Is he becoming conscious, does he know that I really saved her and then changed the plot flags? HE KNOWS!

#1194
zeypher

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Zombie that happens when you take Garrus and Vega to the rachni mission. When you take those two together garrus will say that you let the Queen live.

#1195
zeypher

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Also its just a dialogue bug, as rest of the mission will play out normal. But yea do not take Garrus and James together for that one.

#1196
ZombieGambit

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zeypher wrote...

Zombie that happens when you take Garrus and Vega to the rachni mission. When you take those two together garrus will say that you let the Queen live.

Okay, thanks. Good to know. I did indeed take Garrus and James together, eventually I went with Liara and James when Garrus kept messing up.

#1197
shepisavanguardgetoverit

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Just a quick message to the op.  Been fiddling the last couple of days and found out a number of things.

1. You can increase the max cooldown bonus beyond 200%, I have tested it with many different combinations. Have mine currently set to 300%. Does not work in MP - Risked getting a ban to test this can confirm it does not carry across.  Simply change, ''encumbrancemaxcooldown'' and ''encumbrancemincooldown'' both to ''-3.0f'' for 300%, 4.0f for 400% etc.
2. Increase the number of grenades shepard can bring into combat.  bioweapon.ini > sfxgame > maxgrenades.  Set to whatever number you wish.  There is also another line maxgrenadesmp, this used to affect mp a month or two ago but a recent patch has removed this.  Bugger!
3. Increase Medigel.  Same as above, just set the maxmedigel to your desired amount.  Does not work in MP.

4. Some weapon modifications. You can add armor/cover penetration to any weapon you desire (my personal favourite is the hurricane =P). Simply head to bioweapon.ini > sfxgamecontent > sfxweapon > then choose which weapon you want to mod, right click on the weapons name in the list and select add new value. Add the line distancepenetrated in the value name and click ok. Select the new line in the ini and set your desired distance. Eg: distancepenetrated = 100 is 1m of penetration.  200 is 2m and 300 is 3m and so on.  Does not work in MP.
5. Remove recoil from weapons.  bioweapon.ini > sfxgamecontent > sfxweapon > select your weapon and click the little + sign to open the list.  Head down to recoil and set to X=0,Y=0.  Does work in MP.

Some powers now:
You can increase the number of enemies hit by powers and the range as well as area of affect by modding the powers in the biogame.ini > sfxgamecontent > sfxpowercustomaction > power of your choice. Does work in MP.

Example: Make reave, charge, incinerate, carnage, concussive shot, cryoblast etc etc hit more enemies in a larger area simply change the impactradius (aoe - values are 100 is 1m, 200 is 2m etc) and maximumimpacttargets (number of enemies that can be affected - values are 1 is one person, 2 is 2 people etc) to whatever values you want.  You should see my vanguards biotic charge now, clears entire groups of enemies and sends em flying. 

To increase the damage and force of powers, simply change the damage and force values. To increase how long powers last on a target, effectduration.  Most are pretty self explanatory, you can even improve the evolution bonuses.  Having trouble or a little confused, send me a message and I will do my best to help you.

Probably the BEST thing I have found to change is the henchmancooldowntime line.  It says what it says on the box, determins what your squadmates cooldown time is with said power.  I changed all these to the cooldowntime value for shep so squadmates will have the same cd time as they did in ME2.  I dunno wtf bioware was thinking with this, but it was a really dumb decision to make squadmates cd's as long as they currently are. Garrus has like 12second cd on concussive shot! You know how gimped that power is now?

Another thing.  To all those sentinels out there, you can remove the cd penalty or tech armor. HOORAY! simply set the encumberancepenalty value to 0.0f and enjoy the same cd's that all the other classess have. Can do the same for gethshieldboost and fortification. Can also increase the damagereduction.

Enjoy =P.

#1198
RGFrog

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thanks shep. no need to test if they work in MP or not, though. Just keep a backup of your coalesced.bin that's not been edited and use it for when you want to play mp. That way there's no chance of you getting banned for the mods.

#1199
shepisavanguardgetoverit

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RGFrog wrote...

thanks shep. no need to test if they work in MP or not, though. Just keep a backup of your coalesced.bin that's not been edited and use it for when you want to play mp. That way there's no chance of you getting banned for the mods.


Thanks and I do use a backup and I only test on my own private hosted matches.  And its no biggy anyways, multiplayer isnt that much fun tbh.  

#1200
jdmteggy4life

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anyone???