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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1201
N7Calibrator

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jdmteggy4life wrote...

anyone???


Yes you can. Page one.
Nuff said.

#1202
zeypher

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here this post helps regarding what you want.
http://social.biowar...dex/10759911/28

#1203
spk64

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I've merged any entry of the "Default_DLC_CON_GUN01.bin" to the "Coalesced.bin"
set key bindings.... but nothing happens!
I've tested many various bindings but no one unlocks the DLC weapons.
hello...... how the hell does that work?

social.bioware.com/project/8048/

Next time, I hope you don't release a bad technical content like this! <_<

Modifié par spk64, 21 août 2012 - 11:50 .


#1204
shepisavanguardgetoverit

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Been farting around with the save editor this time, and have discovered that you can add all 5 weapon mods to each of your weapons. Simply open up you save in the gibbed save editor and click raw > player > weapon mods and select the weapons you have in the list there and copy and paste the mod names from the first page of this thread into the field. Save and load.

Only works if you are "in combat" with your weapon drawn such as on mars etc or any mission, save and follow the steps above. Can confirm all the affects apply, plus the visuals are kick arse. My revenant looks super lethal now. Will be in touch with more soon =P

#1205
ZombieGambit

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shepisavanguardgetoverit wrote...

Been farting around with the save editor this time, and have discovered that you can add all 5 weapon mods to each of your weapons. Simply open up you save in the gibbed save editor and click raw > player > weapon mods and select the weapons you have in the list there and copy and paste the mod names from the first page of this thread into the field. Save and load.

Only works if you are "in combat" with your weapon drawn such as on mars etc or any mission, save and follow the steps above. Can confirm all the affects apply, plus the visuals are kick arse. My revenant looks super lethal now. Will be in touch with more soon =P

Been known for a while and no, you don't need to be in combat to do so, you just can't modify your weapon on the bench because it erases the extra mods.

Black Widow with Magazine and Ultra Light Materials FTW!

#1206
shepisavanguardgetoverit

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ZombieGambit wrote...

shepisavanguardgetoverit wrote...

Been farting around with the save editor this time, and have discovered that you can add all 5 weapon mods to each of your weapons. Simply open up you save in the gibbed save editor and click raw > player > weapon mods and select the weapons you have in the list there and copy and paste the mod names from the first page of this thread into the field. Save and load.

Only works if you are "in combat" with your weapon drawn such as on mars etc or any mission, save and follow the steps above. Can confirm all the affects apply, plus the visuals are kick arse. My revenant looks super lethal now. Will be in touch with more soon =P

Been known for a while and no, you don't need to be in combat to do so, you just can't modify your weapon on the bench because it erases the extra mods.

Black Widow with Magazine and Ultra Light Materials FTW!


Forgive me, havent got the patience to read through 48+pages of posts.  My bad :happy:  

#1207
spk64

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Can someone tell me in which .pcc file the music track is
that is being played when the Normandy arrives in the first level? (Vancouver)
You can hear a part of this music in Character Creation menu!

I know most of this first level sounds are in files that begin with "proear"

EDIT:
Okay found it in file "wwise_proear_streaming.afc"

Modifié par spk64, 22 août 2012 - 12:05 .


#1208
sentinel_87

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I think this is what you are looking for

biosnd_proear.wwise_proear_streaming.mus_proear_17_normandy_intro

I use the Gibbed ME3 audio extract tool to find audio files.

#1209
spk64

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Hey cool thanks ....
I found a smaller version of this song in "wwise_proear_streaming.afc"
but I'll still looking for the file

EDIT:
Sorry for mistake..... now I get it! :o
Thank you for helping!

Modifié par spk64, 22 août 2012 - 12:31 .


#1210
ilonewolft

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This as surely been asked and addressed in the past, but strangely I couldn't find it in the forums.

How can I modify my game files to have male Shepard wear something else that the System Alliance uniform at game start? Let's say I want him to wear the N7 leather jacket how can this be accomplished?

Thanks in advance.

#1211
spk64

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ilonewolft wrote...

This as surely been asked and addressed in the past, but strangely I couldn't find it in the forums.

How can I modify my game files to have male Shepard wear something else that the System Alliance uniform at game start? Let's say I want him to wear the N7 leather jacket how can this be accomplished?

Thanks in advance.


I think these sites will help you....
1st page, 1st and 2nd post

(10.1. Add alternate casual appearances)
social.bioware.com/2134634/blog/212390/
(10.2. How to change the prologue outfit in ME3)
social.bioware.com/2134634/blog/212463/

#1212
ilonewolft

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spk64 wrote...

ilonewolft wrote...

This as surely been asked and addressed in the past, but strangely I couldn't find it in the forums.

How can I modify my game files to have male Shepard wear something else that the System Alliance uniform at game start? Let's say I want him to wear the N7 leather jacket how can this be accomplished?

Thanks in advance.


I think these sites will help you....
1st page, 1st and 2nd post

(10.1. Add alternate casual appearances)
social.bioware.com/2134634/blog/212390/
(10.2. How to change the prologue outfit in ME3)
social.bioware.com/2134634/blog/212463/

Thanks man, that's exacly what I was looking for.

#1213
Sundance31us

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You'll need to modify your Coalesced.

Remember there are actually two outfits for the intro, the one you first see Shepard in and then the damaged outfit. It'll change the minute Shepard hits the wall.

#1214
RGFrog

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spk64 wrote...

I've merged any entry of the "Default_DLC_CON_GUN01.bin" to the "Coalesced.bin"
set key bindings.... but nothing happens!
I've tested many various bindings but no one unlocks the DLC weapons.
hello...... how the hell does that work?

social.bioware.com/project/8048/

Next time, I hope you don't release a bad technical content like this! <_<


???

Did you purchase the dlc?

#1215
oZ0NED 0UTo

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Yo, how do I go about giving my ManShep some FemShep hair? I'm specifically looking to get the curly hairdo.

#1216
Unit 431

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Anyone got any idea on how to fix and replace animations in-game?

#1217
Unit 431

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spk64 wrote...

I've merged any entry of the "Default_DLC_CON_GUN01.bin" to the "Coalesced.bin"
set key bindings.... but nothing happens!
I've tested many various bindings but no one unlocks the DLC weapons.
hello...... how the hell does that work?

social.bioware.com/project/8048/

Next time, I hope you don't release a bad technical content like this! <_<


every dlc has its own coalesced. its a module loaded in game, and merging it... well requires you to either merge a lot of things to the game - namely game file listing, unlock conditions, core game files and the likes. 

if that's for the project above, recommend trying to understand how me3 patching works, cause mods for dlcs are pretty complicated to make. :lol:

Modifié par Unit 431, 23 août 2012 - 04:56 .


#1218
Sundance31us

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oZ0NED 0UTo wrote...

Yo, how do I go about giving my ManShep some FemShep hair? I'm specifically looking to get the curly hairdo.

Did a quick search and found this: http://social.biowar...62/blog/211693/

#1219
spk64

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Sundance31us wrote...

You'll need to modify your Coalesced.

Remember
there are actually two outfits for the intro, the one you first see
Shepard in and then the damaged outfit. It'll change the minute Shepard
hits the wall.

Not exactly.... it changes if you set the N7 Hoodie to regular prolog outfit!

RGFrog wrote...
???

Did you purchase the dlc?

I've bought 1600 bioware points and bartered with them!
I have all DLC's from ME3!
But why you ask that?


Unit 431 wrote...
every dlc has its own coalesced. its a module loaded in game, and merging it... well requires you to either merge a lot of things to the game - namely game file listing, unlock conditions, core game files and the likes. 

if that's for the project above, recommend trying to understand how me3 patching works, cause mods for dlcs are pretty complicated to make. :lol:


Yes I have noticed that!
This DLC makes me very very angry.
What am I going with this OP weapon?
That you can't even change the values, ​​without that equal nothing works.
The set sfxgamecontentdlc_con_gun01.sfxweapon_assaultrifle_cerb_gun01 command
works perect with "Loading a Game, press key binding, switch weapon, Load a Savegame again" process
but unfortunately my english is too bad to express my feelings for this..... kind of futility
Why...Why? I will beat my head against something

EDIT:
I've created the 1st Topic about the FIREFIGHT-DLC on me3explorer.freeforums
Here is the Link: me3explorer.freeforums.org/post6.html#p6
Please register and post your hints, examples, modifications about these DLC in it!

Modifié par spk64, 24 août 2012 - 01:34 .


#1220
Evets616

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I've been trying to read through here to find this but I can't.

Does anyone know a way to enable the alternate costumes from the Collector's Edition of the game?

#1221
Guest_BrotherWarth_*

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Evets616 wrote...

I've been trying to read through here to find this but I can't.

Does anyone know a way to enable the alternate costumes from the Collector's Edition of the game?


They're not on the non-N7 Edition disk.

#1222
Evets616

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BrotherWarth wrote...

Evets616 wrote...

I've been trying to read through here to find this but I can't.

Does anyone know a way to enable the alternate costumes from the Collector's Edition of the game?


They're not on the non-N7 Edition disk.


Ah, so it's not just a matter of editing the Coalesced file then.  You'd have to have whatever file stores the costume art and stuff, right?

#1223
Spectre-61

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Don't know if that has been asked but WTH.

How do I change the accuracy of shotguns?

#1224
Guest_BrotherWarth_*

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variobunz wrote...

Don't know if that has been asked but WTH.

How do I change the accuracy of shotguns?


There's discussion of how to modify weapon stats/properties 1 or 2 pages back.

#1225
Raddx Fusion

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So I used Gibbed to remove some weapons, mods and equipment from from my NG+ save so that I could reacquire them at the proper points during the story. However, now the stores in the Citadel don't stock anything. Is there a way to use Gibbed to re-enable this. I've already tried deleting the NG+ save in Modio and both removing/changing the value of NG+ in the Raw player variables tab to no evail. Any help would be greatly appreciated.