Deaken wrote...
Cool thank you. But this is only working with the "Save Game Editor" right? so if i want to change it, however i start a new game, i must edit it again??
is it not possible to change it for ever wich mean's even i start a new game i see the N7 Hoodie:wub:???
It's possible to change it permanently by editing coalesced.bin.
Find the casual appearances section (biogame.ini > sfxgame > sfxplayercustomization > casualappearances). Look for lines 5 and 6, which reference ARM_CTHi_MDL; this is the default outfit Shep wears in the prologue. Line 5 is the "clean" version of the outfit which appears during the opening dialogue, line 6 is the "damaged" version which appears during the combat sequence. They must both be changed.
The N7 hoodie is HMM_ARM_CTHk_MDL (male) and HMF_ARM_CTHj_MDL (female), so change the mesh reference.
Also remove the material overrides or you will get weird textures. (You will still get weird textures at one point, during the explosion at the beginning. I'm not sure how or if this can be fixed.) ETA: Also
change the material overrides or you will get weird textures.
Line 5:
(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_CLN_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MAT_1a"),
Id=4,PlotFlag=-1,Type=CustomizableType_Torso)
Change to:
(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHk.HMM_ARM_CTHk_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHk.HMM_ARM_CTHk_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHj.HMF_ARM_CTHj_MDL"),
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHj.HMF_ARM_CTHj_MAT_1a"),
Id=4,PlotFlag=-1,Type=CustomizableType_Torso)
Line 6:
(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_DMG_MAT_2a",
Female="BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MAT_2a"),
Id=5,PlotFlag=21752,Type=CustomizableType_Torso)
Change to:
(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHk.HMM_ARM_CTHk_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHk.HMM_ARM_CTHk_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHj.HMF_ARM_CTHj_MDL"),
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHj.HMF_ARM_CTHj_MAT_1a"),
Id=5,PlotFlag=21752,Type=CustomizableType_Torso)
This will force Shepard to wear the N7 hoodie during the prologue, and it will also remove the default prologue outfit from the armor locker, so there will be two N7 hoodies. If you still want the outfit to be selectable from the armor locker, add the following line to casual appearances:
(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_CLN_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MAT_1a"),
Id=11,PlotFlag=-1,Type=CustomizableType_Torso)
Bearbeitet von aristaea, 07 April 2012 - 08:30 .