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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1326
ElectronicPostingInterface

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That's a really good idea RGFrog. Think I'll whip up a batch file. Easy.

#1327
Guerilla_Tech

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I posted this in the gibbed thread, but you guys seem to be way more active lately. I hope that we can solve this together.
*I tried the fix made by SubaruH but it only succeeds in making my file corrupt... i'm guessing that's because my save is from xbox.*

I've recently (and for the first time too :P) ran into the Aria: Eclipse glitch. Are any of you guys experienced in using Plot IDs to reset a quest? All i need to know is how to rest this quest so I can get past this glich. The plot ID for Aria: Eclipse - 60089

Modifié par Guerilla_Tech, 30 septembre 2012 - 07:38 .


#1328
ElectronicPostingInterface

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These are ids for armors usually used as casual armors:

(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",Id=54,PlotFlag=-1,Type=CustomizableType_Torso)
(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",Id=55,PlotFlag=-1,Type=CustomizableType_Torso)
(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",Id=56,PlotFlag=-1,Type=CustomizableType_Torso)
(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",Id=57,PlotFlag=-1,Type=CustomizableType_Torso)
(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",Id=58,PlotFlag=-1,Type=CustomizableType_Torso)
(Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",Id=60,PlotFlag=-1,Type=CustomizableType_Torso)

How can I use them as combat armor? Gibbed's coalesced editor doesn't seem to want to compile when I add this under full appearances.

Modifié par PKchu, 05 octobre 2012 - 08:29 .


#1329
RGFrog

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If they are full body armor, you can create a new set all with the same id. Then leave the arm and leg blank and put the full body mesh in the torso section.

#1330
ElectronicPostingInterface

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Thanks again RGFrog.

#1331
Iclonic

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Anybody know how to increase Squad mate weapon damage? I can not find it anywhere in the C. File!

#1332
Spectre-61

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Can I change the stats of the DLC guns like the Harrier?

#1333
Iclonic

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Never mind figured it out! Garrus and Tali kick ass now.

#1334
Iclonic

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variobunz wrote...

Can I change the stats of the DLC guns like the Harrier?


I'm not sure...you'd have to go searching somewhere in the coalasce file.  It's somewhere there.  

#1335
Spectre-61

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Iclonic wrote...

variobunz wrote...

Can I change the stats of the DLC guns like the Harrier?


I'm not sure...you'd have to go searching somewhere in the coalasce file.  It's somewhere there.  



It's not in the coalesced file as far as I saw it.

#1336
ZombieGambit

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variobunz wrote...

Iclonic wrote...

variobunz wrote...

Can I change the stats of the DLC guns like the Harrier?


I'm not sure...you'd have to go searching somewhere in the coalasce file.  It's somewhere there.  



It's not in the coalesced file as far as I saw it.


If I remember correctly, each DLC has its own Coalesced.bin file, along with everything else like .pcc's.

#1337
Spectre-61

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^Do you know where these Coalesced.bin files of the DLCs are?

#1338
RGFrog

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DLC's are located in ...\\Mass Effect 3\\BIOGame\\DLC

Each one is packed as a .sfar file.

You'll need something to unpack the sfar and then something to unpack/repack the .pcc files.

ME3 Explorer is what I use after trying everything else.

However, I have no idea what the affect on MP is when/if you change these files. I've only played around with stuff not used in MP.

#1339
shepisavanguardgetoverit

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RGFrog wrote...

DLC's are located in ...Mass Effect 3BIOGameDLC

Each one is packed as a .sfar file.

You'll need something to unpack the sfar and then something to unpack/repack the .pcc files.

ME3 Explorer is what I use after trying everything else.

However, I have no idea what the affect on MP is when/if you change these files. I've only played around with stuff not used in MP.


Multiplayer harrier data (damage, rof, magsize etc)  is kept on the server, the single player on is in the dlc bin.  Technically there 2 different weapons. 

#1340
Remix-General Aetius

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Oh man does someone know how to increase the darn 50-save limit in the game? That ME2 PCC Patcher was supposed to work in ME3 but it's extremely outdated, and the creator is nowhere to be found.

#1341
Spectre-61

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RGFrog wrote...

DLC's are located in ...Mass Effect 3BIOGameDLC

Each one is packed as a .sfar file.

You'll need something to unpack the sfar and then something to unpack/repack the .pcc files.

ME3 Explorer is what I use after trying everything else.

However, I have no idea what the affect on MP is when/if you change these files. I've only played around with stuff not used in MP.


When I unpack the sfar file with the "Gibbed.MassEffect3.AudioExtract" I only got .ogg files :?
No pcc files. Do I need another program or did I do something wrong.

#1342
RGFrog

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TheGarden2010 wrote...

Oh man does someone know how to increase the darn 50-save limit in the game? That ME2 PCC Patcher was supposed to work in ME3 but it's extremely outdated, and the creator is nowhere to be found.


On PC.  I create a bak folder inside the save folder and just move them in there as I get close to or are at the limit.

You don't have to quit the game to do this.

As for what to use to edit .pcc and for the .sfar question above, I use ME3 Explorer

#1343
VoLtrex31

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Some one knows how to disable Shared Power Cool Down?
there is an option in the ini but it does not work.

i am looking for it for a long time.

#1344
Spectre-61

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variobunz wrote...

RGFrog wrote...

DLC's are located in ...Mass Effect 3BIOGameDLC

Each one is packed as a .sfar file.

You'll need something to unpack the sfar and then something to unpack/repack the .pcc files.

ME3 Explorer is what I use after trying everything else.

However, I have no idea what the affect on MP is when/if you change these files. I've only played around with stuff not used in MP.


When I unpack the sfar file with the "Gibbed.MassEffect3.AudioExtract" I only got .ogg files :?
No pcc files. Do I need another program or did I do something wrong.



#1345
MaddaCheeb

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I want to change the "ending" armor that is forced on the player and seemingly cannot be changed by setting the outfid ID in the save editor. How can I do this? I know it's similar to the Prologue outfit change but I have no idea on how to do it from there.

#1346
jackkel dragon

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Apologies if this has already been answered, but is there a way to modify an NPC's appearance? Looking in the Coalesced.ini, I found references to the squadmate characters by class (ex: SFXPawn_Garrus) and scripting tag (ex: hench_marine) but I can't really find anything that defines the character's appearance.

I'm assuming what would need to be modded is probably not in the .ini file, but I can't really tell. If the NPC files can't be modded, is there a way to override models? For instance, a way to override one character's head morph and body model with another's by copying and renaming the desired character's files and putting them somewhere?

#1347
RGFrog

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MaddaCheeb wrote...

I want to change the "ending" armor that is forced on the player and seemingly cannot be changed by setting the outfid ID in the save editor. How can I do this? I know it's similar to the Prologue outfit change but I have no idea on how to do it from there.


It picks the outfit based on the id number in the coalesced.bin > biogame.json > sfxgame.sfxplayercustomization > casualappearances

It should be the line with Id=8 and the model is BIOG_HMM_ARM_SHP_R.SHPi.HMM_ARM_SHPi_MDL / BIOG_HMF_ARM_SHP_R.SHPi.HMF_ARM_SHPi_MDL

Either swap out the model in that id or create a new line and give that line the id number.

variobunz wrote...
When I unpack the sfar file with the "Gibbed.MassEffect3.AudioExtract" I only got .ogg files [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie]
No pcc files. Do I need another program or did I do something wrong.


Replied to your bump with a handy dandy link. See a couple posts up.

You won't get anything out of the sfar with the Gibbed.MassEffect3.AudioExtract but AUDIO.

Use ME3 Eplorer. Linked in previous post.

Modifié par RGFrog, 15 octobre 2012 - 06:04 .


#1348
Spectre-61

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RGFrog wrote...

variobunz wrote...
When I unpack the sfar file with the "Gibbed.MassEffect3.AudioExtract" I only got .ogg files [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie]
No pcc files. Do I need another program or did I do something wrong.


Replied to your bump with a handy dandy link. See a couple posts up.

You won't get anything out of the sfar with the Gibbed.MassEffect3.AudioExtract but AUDIO.

Use ME3 Eplorer. Linked in previous post.


Thanks. I'll try it out!

#1349
Spectre-61

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This might be a stupid question:
I used the ME3 explorer and extracted the sfar file. Now wich pcc file do I need to change the stats the Harrier?

#1350
jackkel dragon

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I'm still looking for an answer to my question... I noticed a link on page 45 that had a video of Liara with Kaidan's body and face, so I know it's possible, at least for squadmates.

It'd be easier if I had ME3 for PC so I could test these things myself (since I'll end up doing it on my own eventually anyway), but I suppose I'll need to re-install ME2 for testing purposes...

Correct me if I'm wrong, but the way I see it the only way to replace character models would be to override the mesh and texture of the character I'm changing with the files from the character I want them to look like. I also believe that the mesh and textures I'd need are in the .pcc packages, and thus have to be extracted, renamed, and replaced. I also read that mesh files have to be the same size as whatever the file was before modding, so I have to pick models that are similar in file size (or is it some other measure?)

Sounds complicated. I should find my ME2 disc and start working this out. Or maybe just get ME3 so I can get right to the changes I want to make...