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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1376
n0l4n

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drgSebi wrote...

n0l4n wrote...

how can I mod the coalesced to make the new groundside weapons show up in the spectre store from the beginning of the game ?

I can help you with that:
Add these lines in Bioui.ini => sfxuidata => spectre => storeitemarray

(ItemType=TYPE_WEAPON,ItemclassName=
"SFXGameContentDLC_CON_GUN02.SFXWeapon_Pistol_Asari_GUN02",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName=
"SFXGameContentDLC_CON_GUN02.SFXWeapon_SniperRifle_Batarian_GUN02",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName=
"SFXGameContentDLC_CON_GUN02.SFXWeapon_Shotgun_Salarian",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName=
"SFXGameContentDLC_CON_GUN02.SFXWeapon_Shotgun_Assault_GUN02",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName=
"SFXGameContentDLC_CON_GUN02.SFXWeapon_Pistol_Bloodpack",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName=
"SFXGameContentDLC_CON_GUN02.SFXWeapon_AssaultRifle_LMG_GUN02",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName=
"SFXGameContentDLC_CON_GUN02.SFXWeapon_AssaultRifle_Krogan_GUN02",BaseCost=1000)

You need DLC to be installed first of course :devil:


hey thank you so much, that's exactly what I was looking for.
:D

#1377
Chugster

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is there an easy way to unlock and set all weapons to V or X or do I have to do each one separately?

Also, I couldnt see on the first page how to make all the squadmate powers available?

I want an NG+ experience on a new game (I lost all my old saves)

Modifié par Chugster, 30 octobre 2012 - 05:04 .


#1378
ElectronicPostingInterface

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Is there a way to add medi-gel/some dummy power without cooldown with no effect to SP? I've just gotten really used to reload canceling and it feels weird not to now.

#1379
ZombieGambit

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PKchu wrote...

Is there a way to add medi-gel/some dummy power without cooldown with no effect to SP? I've just gotten really used to reload canceling and it feels weird not to now.

Hit the dodge button, but don't hit a direction so you don't actually roll.

I don't know if it works for PC (it should), but that's how I reload cancel on Xbox. The only semi-problem is if you're near cover before you try it you'll get in cover, but if you're standing a little bit away from it or are already in cover nothing will happen.

#1380
ElectronicPostingInterface

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On PC it's the spacebar and it works the same way for dodge, take cover, interact, etc. I just tested it in game and it does work. Thanks ZG.

#1381
Chugster

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Chugster wrote...

is there an easy way to unlock and set all weapons to V or X or do I have to do each one separately?

Also, I couldnt see on the first page how to make all the squadmate powers available?

I want an NG+ experience on a new game (I lost all my old saves)


anyone?

#1382
Chugster

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bump for answer coz i really dont want to start another game from scratch

#1383
ZombieGambit

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Chugster wrote...

bump for answer coz i really dont want to start another game from scratch

You have to set all the guns/mods manually, but for bonus powers try setting the bools of these to true:

Carnage - 22113
Marksman - 22109
Proximity Mine - 22105
Decoy - 22103
Defense Drone - 22101
Energy Drain - 22100
Inferno Grenade - 22108
Reave - 22107
Stasis - 22111
Warp Ammo - 22110
Barrier - 22106
Defense Matrix - 22102
Fortification - 22112
AP Ammo - 22104
Slam - 2114
Dark Channel - 22115

I got the numbers from here and I ran through my own saves and the only bools that are set to true are the last numbers (the ones I indicated). I think the other numbers might be for indicating friendship or progress towards unlocking the next power.

Modifié par ZombieGambit, 01 novembre 2012 - 04:10 .


#1384
Chugster

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great, just what i needed. thanks....just gotta remember exactly where you add the weapon codes to make them available at the inventory screen...its amazing what you can forget in 4 months

#1385
Patchwork

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Is there any way to swap the omni-tool melee attack? Sentinel to vanguard for example.

#1386
Chugster

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ZombieGambit wrote...

Chugster wrote...

bump for answer coz i really dont want to start another game from scratch

You have to set all the guns/mods manually, but for bonus powers try setting the bools of these to true:

Carnage - 22113
Marksman - 22109
Proximity Mine - 22105
Decoy - 22103
Defense Drone - 22101
Energy Drain - 22100
Inferno Grenade - 22108
Reave - 22107
Stasis - 22111
Warp Ammo - 22110
Barrier - 22106
Defense Matrix - 22102
Fortification - 22112
AP Ammo - 22104
Slam - 2114
Dark Channel - 22115

I got the numbers from here and I ran through my own saves and the only bools that are set to true are the last numbers (the ones I indicated). I think the other numbers might be for indicating friendship or progress towards unlocking the next power.


doesnt ssem to work...all i want is ED unlocked

#1387
Selej

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So I romanced Liara and did a new game+ and want to do an Ashley romance this time around. I did the commands listed and even edited the ME2 romances to none so Ashley is the true romance. Yet when I get to the hospital scene, she says I've worked it out with "many" people, instead of the true romance dialog. is there anyway to get this?

#1388
Palidane

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Throughout Mass Effect 3, there were two little details that annoyed the crap out of me. So I would like to ask the modding community if it would be possible to:

1. Make it so I get the STG war asset in addition to the Kirrahe war asset. I was so annoyed that Kirrahe pledged the whole STG to my cause, but I only got his war asset. Could make it so that I automatically get it after talking to Kirrahe on Sur'kesh?

2. Replace the body models of all the dead C-Sec guys during the Citadel attack. It bothered me that C-Sec was supposed to be 90% Turian, but virtually every dead guy there was human. How hard would it be to make them turian, and maybe change the color of the blood from red to blue?

#1389
Chugster

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ok for the last time, and in the the name of ****ing god, will someone who has unlocked these mother****ing bonus powers please tell me how to unlock the ****ers with gibbed?

Ive looked for and tried all sorts of ****ing bool variables with no frigging success and am really start to lose my ****ing patience now..


SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!

Modifié par Chugster, 04 novembre 2012 - 10:46 .


#1390
Prosodemic

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Chugster wrote...

ok for the last time, and in the the name of ****ing god, will someone who has unlocked these mother****ing bonus powers please tell me how to unlock the ****ers with gibbed?

Ive looked for and tried all sorts of ****ing bool variables with no frigging success and am really start to lose my ****ing patience now..


SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!

Edi bonus powers:  Decoy - 22103 and Defense Matrix - 22102

Modifié par Prosodemic, 05 novembre 2012 - 12:00 .


#1391
Selej

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Selej wrote...

So I romanced Liara and did a new game+ and want to do an Ashley romance this time around. I did the commands listed and even edited the ME2 romances to none so Ashley is the true romance. Yet when I get to the hospital scene, she says I've worked it out with "many" people, instead of the true romance dialog. is there anyway to get this?


I managed to find the friendship INT on page 28 but it now Ashley says I must like crazed bald women (Jack) yet, the odd thing is I've never once romanced Jack in any of my playthroughs. How can I edit this so I that I can at least have a pure Ashley romance? I did the Int at 213 at 3(default), then moved to 4 like the post said, and still getting it. 5 is romance so I don't want to do that. Any help?

#1392
RGFrog

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Chugster wrote...

ok for the last time, and in the the name of ****ing god, will someone who has unlocked these mother****ing bonus powers please tell me how to unlock the ****ers with gibbed?

Ive looked for and tried all sorts of ****ing bool variables with no frigging success and am really start to lose my ****ing patience now..


SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!


If you've set the bools to true (?) did you then go through gibbed, coppied the last save, then set the game as finished and used that save to create a NG+?

That's how I had to do quite a few things (including bools) and how I setup new games with different male/fem shep, and origin.

One thing's for certain, though, dropping F bombs like that will not get you much help.

#1393
Sable Rhapsody

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Question for you all--I started an ME3 game, after saving everyone at the Collector Base, and decided I wanted to try a playthrough with Thane and Mordin dead.

On a very early save on Earth, I set the ME2 plot flags in the ME3 gibbed editor to dead for both Mordin and Thane. They show up on the memorial wall. But I've been playing for a few hours, just hit the Citadel for the second time, and Thane's still there O.o

#1394
ZombieGambit

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Sable Rhapsody wrote...

Question for you all--I started an ME3 game, after saving everyone at the Collector Base, and decided I wanted to try a playthrough with Thane and Mordin dead.

On a very early save on Earth, I set the ME2 plot flags in the ME3 gibbed editor to dead for both Mordin and Thane. They show up on the memorial wall. But I've been playing for a few hours, just hit the Citadel for the second time, and Thane's still there O.o

Did you just set the little ticks in the ME2 plot section to them dead or did you also change the Bool Variables? You need to change the Bool Variables.

Go to Raw>Plot>Plot>Bool Variables:

For Thane to be dead you have to set 201 to True and 39 to False.
For Mordin set 203 to True and 41 to False.

I got the numbers from here

#1395
Dawezy557

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Was the damage penalty for squadmates carried over from ME2 to ME3? if so, where is the category in the Coalesed to mod it? done it for all my old ME2 files to everyone is x1.0 damage for all weapons.

Saw that Vega was doing a ton less damage with the Saber then Shepard was in my last file when they both had it equipped.. most vexing >_<

I apologize if this has been asked previously, but 56 pages? damn son.

#1396
BrooklynSpartan

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Is it yet possible to bring mp dlc weapons to sp, the ones after the first addon?

#1397
Sable Rhapsody

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ZombieGambit wrote...
Did you just set the little ticks in the ME2 plot section to them dead or did you also change the Bool Variables? You need to change the Bool Variables.

Go to Raw>Plot>Plot>Bool Variables:

For Thane to be dead you have to set 201 to True and 39 to False.
For Mordin set 203 to True and 41 to False.

I got the numbers from here


Thank you!  I'm such a noob at ME3 modding ><

#1398
MaddaCheeb

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The new patch seems to have disabled FlyCam during cutscenes. I have the proper coding within my Coalesced but no effect is seen in game.

#1399
ELE08

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MaddaCheeb wrote...

The new patch seems to have disabled FlyCam during cutscenes. I have the proper coding within my Coalesced but no effect is seen in game.


I got it to work.

In bioinput

Under "sfxgame.sfxgamemodeconversation": {

I added these lines:

"( Name=\\"A\\",Command=\\"PC_StrafeLeft\\")",
"( Name=\\"W\\",Command=\\"PC_MoveForward\\")",
"( Name=\\"D\\",Command=\\"PC_StrafeRight\\")",
"( Name=\\"S\\",Command=\\"PC_MoveBackward\\")",
"( Name=\\"MouseX\\",Command=\\"Count bXAxis | Axis aMouseX\\")",
"( Name=\\"MouseY\\",Command=\\"Count bYAxis | Axis aMouseY\\")"

#1400
Chashan

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Not certain if it was already clarified somewhere, but...

I am currently fiddling around a bit with powers in SP, primarily that of squad-members - "henchmen", as they are referred to in Coalesced entries. Adjusting their somewhat absurd recharge-times seems safe enough to me, keeping in mind the prohibition placed on editing files and entries directly affecting MP, as that specific entry is clearly marked as "henchmancooldown" or some such.
What I am curious about however is whether one can safely edit other values of powers present in SP as well - damage, duration and what-not -, the file-structure is a bit confusing in that regard...

Would appreciate input there, as I would like to see Liara's Singularities turned into timed grenades with a reasonable enough detonation-time, for example. :lol:

Modifié par Chashan, 09 novembre 2012 - 08:33 .