Chashan wrote...
Not certain if it was already clarified somewhere, but...
I am currently fiddling around a bit with powers in SP, primarily that of squad-members - "henchmen", as they are referred to in Coalesced entries. Adjusting their somewhat absurd recharge-times seems safe enough to me, keeping in mind the prohibition placed on editing files and entries directly affecting MP, as that specific entry is clearly marked as "henchmancooldown" or some such.
What I am curious about however is whether one can safely edit other values of powers present in SP as well - damage, duration and what-not -, the file-structure is a bit confusing in that regard...
Would appreciate input there, as I would like to see Liara's Singularities turned into timed grenades with a reasonable enough detonation-time, for example.
Your changes would affect MP as well, as the MP pulls some entries directly from Coalesced. Basically, this is how MP reads power stats. This also applies to weapons as well:
If a power has a balance change, listed in the MPbalance changes, it will prioritize that stat entry. This means this entry will override the following:
2nd priority is to look in the MP powers section of the Coalesced file. Any stat entries listed here and not in the MP balance will apply to the power.
Lastly, it will search the normal/SP section of the Coalesced file of powers. MP will only pull stats here if the previous two priorities have not been met.
So your changes may affect MP if certain conditions have not been met. A simple workaround is to always replace your modified Coalesced with the original file whenever you play MP to avoid the risk of playing with a modified file.
Modifié par Soja57, 11 novembre 2012 - 08:43 .





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