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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1426
ZombieGambit

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Xyrm wrote...

Also, anyone know the mod names for the new weapon mods, specifically the sniper rifle ones?  I bought the new DLC, but I want to start a new game from scratch with a level 5 sniper AP barrel and thermal scope.

EDIT:  Found them

They were posted only 7 pages back in this thread...  And we've actually been able to add them since Leviathan came out. All 12 new mods were added in the game files, but only 5 were added in-game in the DLC, the other 7 could be added through modding. They also started working properly after the last MP update.

#1427
ElectronicPostingInterface

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Where can I change what the default weapon drawn is? I vaguely remember reading I could change it with coalesced editing and would like to customize what weapons Shepard and crew draws out.

#1428
Rifneno

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Is it at all possible to edit weapons from the DLC packs? I got the Groundside pack solely for the typhoon, but this is that godawful post-nerf pre-recoil fix atrocity of a weapon. I edited it in ME3Explorer, but now the DLC fails verification check. So I'm stumped. And nerdraging. Is there any way known to edit the stats?

#1429
Skybreaker

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Anyone know if it is possible to get Aria/Nyreen in your squad in the main game using Gibbed? Is there a "in squad" plot flag for them?

#1430
Giant ambush beetle

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Does anybody know the mesh name / location of the Ajax Armor? I can't find that damned thing...:blink:
It doesn't show up under the fullbodyappearances section.

Modifié par The Woldan , 29 novembre 2012 - 02:40 .


#1431
Eyelidsz

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Does anyone use this hair?

img442.imageshack.us/img442/5301/me3shephair.jpg

And if so, do you also have the light spots appearing on the texture? What the f is that?

Modifié par GravityEyelids, 29 novembre 2012 - 03:23 .


#1432
Soja57

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The Woldan wrote...

Does anybody know the mesh name / location of the Ajax Armor? I can't find that damned thing...:blink:
It doesn't show up under the fullbodyappearances section.


Ajax armor is hidden in the DLC files. If you want to find the mesh name, you'll have to manually extract the DLC files. You can do so by using the ME3 Explorer project.

Just wondering, why do you need the mesh name?

#1433
Eyelidsz

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GravityEyelids wrote...

Does anyone use this hair?

img442.imageshack.us/img442/5301/me3shephair.jpg

And if so, do you also have the light spots appearing on the texture? What the f is that?


I see now. The texture is transparent in those spots. Is it just the way that hair is built or can transparent spots in textures be fixed?

#1434
ZombieGambit

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GravityEyelids wrote...

GravityEyelids wrote...

Does anyone use this hair?

img442.imageshack.us/img442/5301/me3shephair.jpg

And if so, do you also have the light spots appearing on the texture? What the f is that?


I see now. The texture is transparent in those spots. Is it just the way that hair is built or can transparent spots in textures be fixed?

It's not the texture, it's Femshep's head. You have to resize her head using Gibbed's. There's a blog floating around explaining how to add default Femshep's hair to custom ones and how to edit heads so that they don't mess with the hair.

#1435
Eyelidsz

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Here it is from inside out. Transparent spots are all over the place. These aren't clipping issues. Just the way the hair mesh was made?

img839.imageshack.us/img839/2772/sheptrans.jpg

#1436
PorcelynDoll

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Soja57 wrote...

The Woldan wrote...

Does anybody know the mesh name / location of the Ajax Armor? I can't find that damned thing...:blink:
It doesn't show up under the fullbodyappearances section.


Ajax armor is hidden in the DLC files. If you want to find the mesh name, you'll have to manually extract the DLC files. You can do so by using the ME3 Explorer project.

Just wondering, why do you need the mesh name?


To remove the helmet I would think.

#1437
Giant ambush beetle

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To remove the helmet I would think.


This

Crap, so I need another ME3 mod utility? Image IPB
I thought somebody here might have removed the helmet of the Ajax armor already and remembers the mesh name.

#1438
ElectronicPostingInterface

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Someone else posted that information before The Woldan. I think this is the right mesh, ripping the last mesh under torso from my coalesced ini file:

(Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL") ,

Modifié par PKchu, 29 novembre 2012 - 02:17 .


#1439
Giant ambush beetle

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PKchu wrote...

Someone else posted that information before The Woldan. I think this is the right mesh, ripping the last mesh under torso from my coalesced ini file:

(Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL") ,


Thanks! But...just from looking at it the meshname looks awfully short, isn't there missing something? (aside from the bonusses)
I'm in the office right now and can't try it out. Image IPB 

*edit* Now I remember,  don't I need a name & discription ID also?

Modifié par The Woldan , 29 novembre 2012 - 03:02 .


#1440
PorcelynDoll

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It looks short but highlight and copy it. it's all there. If you get it working post it here. I really hate helms in non space areas.

#1441
Giant ambush beetle

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I don't know what I'm doing wrong but it seems that stuff in ''torsoappearances'' need an ID#, Description and Name additional to the meshname to work properly. Leaving those blank doesn't work and I only get the default N7 armor.

However,the meshname in the above post doesn't work in the ''fullbodyappearances'' either.

Modifié par The Woldan , 29 novembre 2012 - 05:30 .


#1442
ManOfSteel

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How to remove the Ajax helmet has been covered in the description of this project. Big thanks to FeralEwok for the skin and the instructions.

http://social.biowar...m/project/8602/


"To remove helmet use coalesced editor: biogame--> sfxgame--> sfxplayercustomization

Copy this mesh: (Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL"),Id=7

And place in torsoappearance. After that you will need to create invisible arms, legs, and shoulders. To do so add these lines to their armor slots

ArmAppearances: (GameEffects=("stuffgoeshere"),Id=7,Name=339526,Description=339527,PlotFlag=-1,Type=CustomizableType_Arms)

LegAppearances: (GameEffects=("stuffgoeshere"),Id=7,Name=339525,Description=339524,PlotFlag=-1,Type=CustomizableType_Legs)

ShoulderAppearances: (GameEffects=("stuffgoeshere"),Id=7,Name=339528,Description=339523,PlotFlag=-1,Type=CustomizableType_Shoulder)

Save your content (make sure to have back up file) and launch the game. Go to the armory and it should be available under the chest options."

Remember to replace "stuffgoeshere" with the stat bonuses you want the armour pieces to provide.

Modifié par DoomHK, 29 novembre 2012 - 06:16 .


#1443
Giant ambush beetle

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Delete please.

Modifié par The Woldan , 29 novembre 2012 - 06:32 .


#1444
Giant ambush beetle

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DoomHK wrote...

"To remove helmet use coalesced editor: biogame--> sfxgame--> sfxplayercustomization

Copy this mesh: (Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL"),Id=7

And place in torsoappearance. After that you will need to create invisible arms, legs, and shoulders. To do so add these lines to their armor slots


It doesn't work, its missing ''Name=XXX,Description=XXX,PlotFlag=-1,Type=CustomizableType_Torso)'' and without those parameters its not going to work.
It worked like a charm with all the other full body armors with helmets, but without knowing said parameters its not working.
This or the mesh name is wrong.  

Modifié par The Woldan , 29 novembre 2012 - 06:38 .


#1445
Agent Zoot

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I was wondering if anyone can get the Cerberus turret as a power on Shepard and/or sqaud mates?

That would be awesome!

#1446
ManOfSteel

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The Woldan wrote...

DoomHK wrote...

"To remove helmet use coalesced editor: biogame--> sfxgame--> sfxplayercustomization

Copy this mesh: (Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL"),Id=7

And place in torsoappearance. After that you will need to create invisible arms, legs, and shoulders. To do so add these lines to their armor slots


It doesn't work, its missing ''Name=XXX,Description=XXX,PlotFlag=-1,Type=CustomizableType_Torso)'' and without those parameters its not going to work.
It worked like a charm with all the other full body armors with helmets, but without knowing said parameters its not working.
This or the mesh name is wrong.  


I've got no idea. It worked for me.

Image IPB

#1447
ElectronicPostingInterface

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The Woldan wrote...

It doesn't work, its missing ''Name=XXX,Description=XXX,PlotFlag=-1,Type=CustomizableType_Torso)'' and without those parameters its not going to work. 
It worked like a charm with all the other full body armors with helmets, but without knowing said parameters its not working.
This or the mesh name is wrong.  

I didn't list all that because mine is literally just copied from the one above it. But if you'd like (make sure you check under torso and not full armors)...

(Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL") ,GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_WeaponDamageBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_AmmoCapacityBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_MeleeDamageBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_PowerCooldownBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_PowerDamageBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldRegenBonus"),Id=34,Name=134217749,Description=711025,PlotFlag=-1,Type=CustomizableType_Torso)

Remove game effects as you desire. I didn't bother getting it 100% accurate because I care more about the appearance itself than any stastic and I lazily just copied and pasted the above line from the Mother of All Mods edit.

Modifié par PKchu, 29 novembre 2012 - 10:27 .


#1448
136th

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Can somebody please put the weapon Ids for the 2 weapons packs? I just brought them, but the game refuse to load with the new weapons.

I will like to have the ids for:

M-90 Indra
Krysae Sniper Rifle
Reegar Carbine
Cerberus Harrier
Geth Plasma SMG
Blood Pack Punisher
Adas Anti-Synthetic Rifle
and
Venom Shotgun
Executioner Pistol
Kishock Harpoon Gun
Striker Assault Rifle
N7 Typhoon
N7 Piranha
Acolyte

#1449
KenLyns

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I'd like to add Petrovsky's white uniform as a casual outfit in coalesced. What are the model/texture names?

Image IPB

Modifié par KenLyns, 30 novembre 2012 - 04:39 .


#1450
BINO973

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Anyone have the codes to add Flare and Lash to the power list?