They were posted only 7 pages back in this thread... And we've actually been able to add them since Leviathan came out. All 12 new mods were added in the game files, but only 5 were added in-game in the DLC, the other 7 could be added through modding. They also started working properly after the last MP update.Xyrm wrote...
Also, anyone know the mod names for the new weapon mods, specifically the sniper rifle ones? I bought the new DLC, but I want to start a new game from scratch with a level 5 sniper AP barrel and thermal scope.
EDIT: Found them
Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#1426
Posté 28 novembre 2012 - 02:24
#1427
Posté 28 novembre 2012 - 09:48
#1428
Posté 28 novembre 2012 - 11:36
#1429
Posté 29 novembre 2012 - 01:46
#1430
Posté 29 novembre 2012 - 02:39
It doesn't show up under the fullbodyappearances section.
Modifié par The Woldan , 29 novembre 2012 - 02:40 .
#1431
Posté 29 novembre 2012 - 03:22
img442.imageshack.us/img442/5301/me3shephair.jpg
And if so, do you also have the light spots appearing on the texture? What the f is that?
Modifié par GravityEyelids, 29 novembre 2012 - 03:23 .
#1432
Posté 29 novembre 2012 - 04:31
The Woldan wrote...
Does anybody know the mesh name / location of the Ajax Armor? I can't find that damned thing...
It doesn't show up under the fullbodyappearances section.
Ajax armor is hidden in the DLC files. If you want to find the mesh name, you'll have to manually extract the DLC files. You can do so by using the ME3 Explorer project.
Just wondering, why do you need the mesh name?
#1433
Posté 29 novembre 2012 - 05:27
GravityEyelids wrote...
Does anyone use this hair?
img442.imageshack.us/img442/5301/me3shephair.jpg
And if so, do you also have the light spots appearing on the texture? What the f is that?
I see now. The texture is transparent in those spots. Is it just the way that hair is built or can transparent spots in textures be fixed?
#1434
Posté 29 novembre 2012 - 05:33
It's not the texture, it's Femshep's head. You have to resize her head using Gibbed's. There's a blog floating around explaining how to add default Femshep's hair to custom ones and how to edit heads so that they don't mess with the hair.GravityEyelids wrote...
GravityEyelids wrote...
Does anyone use this hair?
img442.imageshack.us/img442/5301/me3shephair.jpg
And if so, do you also have the light spots appearing on the texture? What the f is that?
I see now. The texture is transparent in those spots. Is it just the way that hair is built or can transparent spots in textures be fixed?
#1435
Posté 29 novembre 2012 - 06:05
img839.imageshack.us/img839/2772/sheptrans.jpg
#1436
Posté 29 novembre 2012 - 07:10
Soja57 wrote...
The Woldan wrote...
Does anybody know the mesh name / location of the Ajax Armor? I can't find that damned thing...
It doesn't show up under the fullbodyappearances section.
Ajax armor is hidden in the DLC files. If you want to find the mesh name, you'll have to manually extract the DLC files. You can do so by using the ME3 Explorer project.
Just wondering, why do you need the mesh name?
To remove the helmet I would think.
#1437
Posté 29 novembre 2012 - 01:48
To remove the helmet I would think.
This
Crap, so I need another ME3 mod utility?
I thought somebody here might have removed the helmet of the Ajax armor already and remembers the mesh name.
#1438
Posté 29 novembre 2012 - 02:16
(Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL") ,
Modifié par PKchu, 29 novembre 2012 - 02:17 .
#1439
Posté 29 novembre 2012 - 02:39
PKchu wrote...
Someone else posted that information before The Woldan. I think this is the right mesh, ripping the last mesh under torso from my coalesced ini file:
(Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL") ,
Thanks! But...just from looking at it the meshname looks awfully short, isn't there missing something? (aside from the bonusses)
I'm in the office right now and can't try it out.
*edit* Now I remember, don't I need a name & discription ID also?
Modifié par The Woldan , 29 novembre 2012 - 03:02 .
#1440
Posté 29 novembre 2012 - 04:25
#1441
Posté 29 novembre 2012 - 05:27
However,the meshname in the above post doesn't work in the ''fullbodyappearances'' either.
Modifié par The Woldan , 29 novembre 2012 - 05:30 .
#1442
Posté 29 novembre 2012 - 06:11
http://social.biowar...m/project/8602/
"To remove helmet use coalesced editor: biogame--> sfxgame--> sfxplayercustomization
Copy this mesh: (Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL"),Id=7
And place in torsoappearance. After that you will need to create invisible arms, legs, and shoulders. To do so add these lines to their armor slots
ArmAppearances: (GameEffects=("stuffgoeshere"),Id=7,Name=339526,Description=339527,PlotFlag=-1,Type=CustomizableType_Arms)
LegAppearances: (GameEffects=("stuffgoeshere"),Id=7,Name=339525,Description=339524,PlotFlag=-1,Type=CustomizableType_Legs)
ShoulderAppearances: (GameEffects=("stuffgoeshere"),Id=7,Name=339528,Description=339523,PlotFlag=-1,Type=CustomizableType_Shoulder)
Save your content (make sure to have back up file) and launch the game. Go to the armory and it should be available under the chest options."
Remember to replace "stuffgoeshere" with the stat bonuses you want the armour pieces to provide.
Modifié par DoomHK, 29 novembre 2012 - 06:16 .
#1443
Posté 29 novembre 2012 - 06:24
Modifié par The Woldan , 29 novembre 2012 - 06:32 .
#1444
Posté 29 novembre 2012 - 06:38
DoomHK wrote...
"To remove helmet use coalesced editor: biogame--> sfxgame--> sfxplayercustomization
Copy this mesh: (Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL"),Id=7
And place in torsoappearance. After that you will need to create invisible arms, legs, and shoulders. To do so add these lines to their armor slots
It doesn't work, its missing ''Name=XXX,Description=XXX,PlotFlag=-1,Type=CustomizableType_Torso)'' and without those parameters its not going to work.
It worked like a charm with all the other full body armors with helmets, but without knowing said parameters its not working.
This or the mesh name is wrong.
Modifié par The Woldan , 29 novembre 2012 - 06:38 .
#1445
Posté 29 novembre 2012 - 07:06
That would be awesome!
#1446
Posté 29 novembre 2012 - 07:10
The Woldan wrote...
DoomHK wrote...
"To remove helmet use coalesced editor: biogame--> sfxgame--> sfxplayercustomization
Copy this mesh: (Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL"),Id=7
And place in torsoappearance. After that you will need to create invisible arms, legs, and shoulders. To do so add these lines to their armor slots
It doesn't work, its missing ''Name=XXX,Description=XXX,PlotFlag=-1,Type=CustomizableType_Torso)'' and without those parameters its not going to work.
It worked like a charm with all the other full body armors with helmets, but without knowing said parameters its not working.
This or the mesh name is wrong.
I've got no idea. It worked for me.
#1447
Posté 29 novembre 2012 - 10:26
I didn't list all that because mine is literally just copied from the one above it. But if you'd like (make sure you check under torso and not full armors)...The Woldan wrote...
It doesn't work, its missing ''Name=XXX,Description=XXX,PlotFlag=-1,Type=CustomizableType_Torso)'' and without those parameters its not going to work.
It worked like a charm with all the other full body armors with helmets, but without knowing said parameters its not working.
This or the mesh name is wrong.
(Mesh=(Male="BIOG_HMM_SHP_FBD_R.FBDi.HMM_SHP_FBDi_NH_MDL",Female="BIOG_HMF_SHP_FBD_R.FBDi.HMF_SHP_FBDi_NH_MDL") ,GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_WeaponDamageBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_AmmoCapacityBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_MeleeDamageBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_PowerCooldownBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_PowerDamageBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_ShieldRegenBonus"),Id=34,Name=134217749,Description=711025,PlotFlag=-1,Type=CustomizableType_Torso)
Remove game effects as you desire. I didn't bother getting it 100% accurate because I care more about the appearance itself than any stastic and I lazily just copied and pasted the above line from the Mother of All Mods edit.
Modifié par PKchu, 29 novembre 2012 - 10:27 .
#1448
Posté 30 novembre 2012 - 04:08
I will like to have the ids for:
M-90 Indra
Krysae Sniper Rifle
Reegar Carbine
Cerberus Harrier
Geth Plasma SMG
Blood Pack Punisher
Adas Anti-Synthetic Rifle
and
Venom Shotgun
Executioner Pistol
Kishock Harpoon Gun
Striker Assault Rifle
N7 Typhoon
N7 Piranha
Acolyte
#1449
Posté 30 novembre 2012 - 04:38
Modifié par KenLyns, 30 novembre 2012 - 04:39 .
#1450
Posté 01 décembre 2012 - 08:49





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