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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#126
Super.Sid

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freche wrote...

RoboDog is enabled by setting bool 21187 to true


It was already set to true and yet there is no sign of him. Am I doing something wrong ?

#127
Drunken_krogan

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I have a couple questions about the Coalesced file modding.

Does modding that file give me an increased chance of being banned from multiplayer, even though I only want to mod single player?

Also, what exactly can be done while modding the Coalesced file? Would it allow me to have heavy weapons with me throughout the game like the Blackstar or Cain?

Or is it mainly for armor and appearance like stuff?

#128
Super.Sid

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Drunken_krogan wrote...

I have a couple questions about the Coalesced file modding.

Does modding that file give me an increased chance of being banned from multiplayer, even though I only want to mod single player?

Also, what exactly can be done while modding the Coalesced file? Would it allow me to have heavy weapons with me throughout the game like the Blackstar or Cain?

Or is it mainly for armor and appearance like stuff?


Rather than modding the coalesce file modify your save file with Gibbed editor

#129
Drunken_krogan

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Super.Sid wrote...

Drunken_krogan wrote...

I have a couple questions about the Coalesced file modding.

Does modding that file give me an increased chance of being banned from multiplayer, even though I only want to mod single player?

Also, what exactly can be done while modding the Coalesced file? Would it allow me to have heavy weapons with me throughout the game like the Blackstar or Cain?

Or is it mainly for armor and appearance like stuff?


Rather than modding the coalesce file modify your save file with Gibbed editor


I tried useing Gibbs to give me the cain and blackstar, but it didn't work. I don't know why.  I tried changing the value from 0 to 1 to see if that woudl hat work, but it didn't, as such I am still without my favorite two guns.  

I figured the 
Coalesced  file may be the only way to get it to work? 

#130
Super.Sid

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Drunken_krogan wrote...

Super.Sid wrote...

Drunken_krogan wrote...

I have a couple questions about the Coalesced file modding.

Does modding that file give me an increased chance of being banned from multiplayer, even though I only want to mod single player?

Also, what exactly can be done while modding the Coalesced file? Would it allow me to have heavy weapons with me throughout the game like the Blackstar or Cain?

Or is it mainly for armor and appearance like stuff?


Rather than modding the coalesce file modify your save file with Gibbed editor


I tried useing Gibbs to give me the cain and blackstar, but it didn't work. I don't know why.  I tried changing the value from 0 to 1 to see if that woudl hat work, but it didn't, as such I am still without my favorite two guns.  

I figured the 
Coalesced  file may be the only way to get it to work? 


U can open the coalesce file with an editor but make sure to back up first

#131
Drunken_krogan

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Super.Sid wrote...

Drunken_krogan wrote...

Super.Sid wrote...

Drunken_krogan wrote...

I have a couple questions about the Coalesced file modding.

Does modding that file give me an increased chance of being banned from multiplayer, even though I only want to mod single player?

Also, what exactly can be done while modding the Coalesced file? Would it allow me to have heavy weapons with me throughout the game like the Blackstar or Cain?

Or is it mainly for armor and appearance like stuff?


Rather than modding the coalesce file modify your save file with Gibbed editor


I tried useing Gibbs to give me the cain and blackstar, but it didn't work. I don't know why.  I tried changing the value from 0 to 1 to see if that woudl hat work, but it didn't, as such I am still without my favorite two guns.  

I figured the 
Coalesced  file may be the only way to get it to work? 


U can open the coalesce file with an editor but make sure to back up first


Do you think this will work for the xbox 360, or is it PC only?

#132
Super.Sid

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Drunken_krogan wrote...

Super.Sid wrote...

Drunken_krogan wrote...

Super.Sid wrote...

Drunken_krogan wrote...

I have a couple questions about the Coalesced file modding.

Does modding that file give me an increased chance of being banned from multiplayer, even though I only want to mod single player?

Also, what exactly can be done while modding the Coalesced file? Would it allow me to have heavy weapons with me throughout the game like the Blackstar or Cain?

Or is it mainly for armor and appearance like stuff?


Rather than modding the coalesce file modify your save file with Gibbed editor


I tried useing Gibbs to give me the cain and blackstar, but it didn't work. I don't know why.  I tried changing the value from 0 to 1 to see if that woudl hat work, but it didn't, as such I am still without my favorite two guns.  

I figured the 
Coalesced  file may be the only way to get it to work? 


U can open the coalesce file with an editor but make sure to back up first


Do you think this will work for the xbox 360, or is it PC only?


There is a pc editor that I know off so you will probably have to get it on your pc, mod it and port it back

#133
Drunken_krogan

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Super.Sid wrote...

Drunken_krogan wrote...

Super.Sid wrote...

Drunken_krogan wrote...

Super.Sid wrote...

Drunken_krogan wrote...

I have a couple questions about the Coalesced file modding.

Does modding that file give me an increased chance of being banned from multiplayer, even though I only want to mod single player?

Also, what exactly can be done while modding the Coalesced file? Would it allow me to have heavy weapons with me throughout the game like the Blackstar or Cain?

Or is it mainly for armor and appearance like stuff?


Rather than modding the coalesce file modify your save file with Gibbed editor


I tried useing Gibbs to give me the cain and blackstar, but it didn't work. I don't know why.  I tried changing the value from 0 to 1 to see if that woudl hat work, but it didn't, as such I am still without my favorite two guns.  

I figured the 
Coalesced  file may be the only way to get it to work? 


U can open the coalesce file with an editor but make sure to back up first


Do you think this will work for the xbox 360, or is it PC only?


There is a pc editor that I know off so you will probably have to get it on your pc, mod it and port it back


Ok, I will give it a shot and post how things go. THogh knowing how my luck tends to run, I may be back asking for help to lol.

#134
Drunken_krogan

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Ok, I downloaded the ME3 Coalesced Utility from the first post on this thread, and when I activate it I can't seem to find the Coalesced file. I transfered my career I am modding from my xbox to my PC, but the Coalesced file does not seem to appear.

#135
Elessar79

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I have no idea how to do any modding, but is it possible to use the hands from of the many forms of FemShep clothing options? The reason I'm asking is because the hands used in the blue formal military uniform look like they're arthritic and vains popping out all the place. I don't know what happened in the process of making this look, but the hands just absolutely ruin it. Once last thing: shouldn't Shepard have at least 2 gold bars on his/her shoulders stripes. If you look at his/her uniform at the beginning of the game you'll notice 2 bars clipped to the collar, so I'm assuming those are the number of bars a commander's rank has.

#136
Zofiya

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Elessar79 wrote...
I have no idea how to do any modding, but is it possible to use the hands from of the many forms of FemShep clothing options?

The hands are part of the outfit textures -- basically, each outfit is a separate body, with its own skeletal mesh and its own textures. So you could probably make the hands prettier with texture modding, but you can't just pick new ones to go with a particular outfit.

Drunken_krogan wrote...
Ok, I downloaded the ME3 Coalesced Utility from the first post on this thread, and when I activate it I can't seem to find the Coalesced file. I transfered my career I am modding from my xbox to my PC, but the Coalesced file does not seem to appear.

The coalesced file is part of the game files, not the careers/saves. On a PC, coalesced.bin is in the Origin directory (path is something like Program Files > Origin Games > Mass Effect 3 > BIOGame > CookedPCConsole), whereas saves are usually somewhere in My Documents. I could be wrong (not an Xbox owner), but I don't think you can get coal.bin off an Xbox without hacking it.

#137
EHondaMashButton

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What's the code for the illusive man's shirt?

#138
Zofiya

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Figured out how to equip henchman outfits for Shepard without crashing the game, although I've only tested Ashley's casual outfit so far (she's dead in this save game, so that's not an issue). It requires coal.bin and save editing, the same as ME2, and does not require the OnlyLoadLevel keybind; all streaming is automatic and the outfit is selectable from the armor locker. Still have the problem with holes in the mesh, like the Illusive Man in ME2; apparently Ashley's head model includes part of her chest.

Posted Image

Might be able to load NPC head meshes this way as well, but I haven't tried it yet. If anyone is interested, I can post instructions.

#139
EHondaMashButton

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@aristaea Please do. Specifically TiM / Jack / EDI

Modifié par EHondaMashButton, 04 avril 2012 - 02:37 .


#140
ParasiteX

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Some interesting info here regarding Biowares take on SP modding.

social.bioware.com/forum/1/topic/323/index/10849566/3#10884487

Seems to be perfectly fine to mod game files, as long as it does not give you any unfair advantages in MP.

But to be on safe side, it's probably a good idea to switch your coal file back to original when playing MP.

Modifié par ParasiteX, 04 avril 2012 - 05:33 .


#141
Drunken_krogan

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Ok I think I understand now. The main coal file is on the xbox and I can't transfer that to PC to mod. But I did have an idea.

When I tried modding the Cain in the first time, I added the weapons code into the area Raw>Plot>Player Variables. Essentially it would have put the gun in my equipment list.

But the game is designed to not allow Heavy Weapons to be in your list, they are pick up, use, drop, and go weapons.

So I got the idea of going to Raw>Player>Primary Weapon, and changing the code to the Cain instead of the weapon I am currently holding, which would be Falcon Assault rifle. That would technically work I think, because I would simply be using switching the Falcon for the Cain without adding the Cain to my items list, when I load up the game I shold be carrying the Cain instead of the falcon which I started out with.

I think I will give it a shot in the morning after I get some sleep.

Any thoughts on this?


Also, while I was fiddling around, I saw that for the Liara romance, which is listed in Plot>Mass Effect 2> Romance, that the "Liara toured the Normandy during the Lair of the Shadow broker" is not checked mark.

I was curious, is this a bug in the main game that Bioware missed? and if I checked marked it, what would happen to me romance wise and story wise?

Sorry is I have miss spellings and such, I just got off work and I work the night shift, its amost 1am where I am at. I am kinda tired.

Anyways, any thoughts on the above topics are welcome.

#142
ilego

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To clarify,

Scylla was correct and I was correct. Scylla's answer was more broadly based in that if you modify your SP and it has no game changing effects to your/others multiplayer experience (say for example, granting you x amount of credits or making a weapon x times more powerful) then there is no problem with this. My answer was poorly worded and I apologize for that - I was aiming to answer a couple questions I had received via PM (the same two questions from many different users) as well as support what Scylla said.

As mentioned by Scylla, you will not be banned for modifying your files *unless (and this is where my intention was) they give you an unfair advantage in any multiplayer aspect of the game.

A person from bioware said that so mod away

#143
Shelled

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Question: Where can I get some new hair styles for male character creation? I don't like any of the defaults at all. Yeah I know it's supposed to be because he's in the military but eh screw it, I don't like them.

Is it possible to use kai leng's hair?

#144
Elessar79

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I was hoping that Miranda's hairstyle was going to be available as an option for our character, is it possible to mod it or not?

#145
Ionigga

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@aristaea hell yeah pls do mate...

#146
Shelled

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I think there's something wrong with the The Prejek Paddlefish code.

I didn't get the fish, nor did I get the Prejek fish upgrade when starting a new game+ however kelly chambers did appear (she was dead before). That doesn't seem right. Why didn't I get the fish or the upgrade?

Modifié par Shelled, 04 avril 2012 - 02:05 .


#147
Bomma72

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Elessar79 wrote...

I have no idea how to do any modding, but is it possible to use the hands from of the many forms of FemShep clothing options? The reason I'm asking is because the hands used in the blue formal military uniform look like they're arthritic and vains popping out all the place. I don't know what happened in the process of making this look, but the hands just absolutely ruin it. Once last thing: shouldn't Shepard have at least 2 gold bars on his/her shoulders stripes. If you look at his/her uniform at the beginning of the game you'll notice 2 bars clipped to the collar, so I'm assuming those are the number of bars a commander's rank has.


No the hands are a part of the framework of the whole body.  Someone could do a texmod to fix this maybe.

#148
Bomma72

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aristaea wrote...

Figured out how to equip henchman outfits for Shepard without crashing the game, although I've only tested Ashley's casual outfit so far (she's dead in this save game, so that's not an issue). It requires coal.bin and save editing, the same as ME2, and does not require the OnlyLoadLevel keybind; all streaming is automatic and the outfit is selectable from the armor locker. Still have the problem with holes in the mesh, like the Illusive Man in ME2; apparently Ashley's head model includes part of her chest.

Posted Image

Might be able to load NPC head meshes this way as well, but I haven't tried it yet. If anyone is interested, I can post instructions.


Please post I would be interested in Edi's stuff.  Cool find by the way!

#149
Chala

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aristaea wrote...

Figured out how to equip henchman outfits for Shepard without crashing the game, although I've only tested Ashley's casual outfit so far (she's dead in this save game, so that's not an issue). It requires coal.bin and save editing, the same as ME2, and does not require the OnlyLoadLevel keybind; all streaming is automatic and the outfit is selectable from the armor locker. Still have the problem with holes in the mesh, like the Illusive Man in ME2; apparently Ashley's head model includes part of her chest.

Posted Image

Might be able to load NPC head meshes this way as well, but I haven't tried it yet. If anyone is interested, I can post instructions.

Trust me, some of us will be very grateful if you post the instructions.

#150
Bomma72

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Drunken_krogan wrote...

Ok I think I understand now. The main coal file is on the xbox and I can't transfer that to PC to mod. But I did have an idea.

When I tried modding the Cain in the first time, I added the weapons code into the area Raw>Plot>Player Variables. Essentially it would have put the gun in my equipment list.

But the game is designed to not allow Heavy Weapons to be in your list, they are pick up, use, drop, and go weapons.

So I got the idea of going to Raw>Player>Primary Weapon, and changing the code to the Cain instead of the weapon I am currently holding, which would be Falcon Assault rifle. That would technically work I think, because I would simply be using switching the Falcon for the Cain without adding the Cain to my items list, when I load up the game I shold be carrying the Cain instead of the falcon which I started out with.

I think I will give it a shot in the morning after I get some sleep.

Any thoughts on this?


Also, while I was fiddling around, I saw that for the Liara romance, which is listed in Plot>Mass Effect 2> Romance, that the "Liara toured the Normandy during the Lair of the Shadow broker" is not checked mark.

I was curious, is this a bug in the main game that Bioware missed? and if I checked marked it, what would happen to me romance wise and story wise?

Sorry is I have miss spellings and such, I just got off work and I work the night shift, its amost 1am where I am at. I am kinda tired.

Anyways, any thoughts on the above topics are welcome.


I believe the Liara thing is a bug, I know when I changed it, she reacted differently at the begining of the game.  

I think your idea with the cain will work, as I did this by mistake with some ordinary weapons, however I am not sure if you will end up dropping it after one shot, as you do with heavy weapons.  I forget if the Cain has one shot or not, you may have to edit the Coal file so this doesn't happen.  Not sure.