Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#1501
Posté 28 décembre 2012 - 04:33
#1502
Posté 30 décembre 2012 - 06:15
#1503
Posté 31 décembre 2012 - 01:32
Splinter Cell 108 wrote...
Is it possible to enable weapon holstering with the animation and all through some editing? I've looked this up in more than one place but nothing came up.
Without the animations: http://social.biowar.../index/15151071
#1504
Posté 31 décembre 2012 - 01:46
og2203 wrote...
Splinter Cell 108 wrote...
Is it possible to enable weapon holstering with the animation and all through some editing? I've looked this up in more than one place but nothing came up.
Without the animations: http://social.biowar.../index/15151071
I guess that'll do, they should not have removed that feature.
#1505
Posté 31 décembre 2012 - 05:29
Hellbender041 wrote...
Having issues with the Ajax Armor Headgear mod.
EG, I can't figure it out. If I put it as a separate chunk, then it doesn't show the bonuses. Are they still there, or am I just screwed six ways from Sunday?
Reason I am trying to do this is I find it silly that Shep would be wearing a breather helmet on worlds that can sustain life.
Also, would it be at all possible to give Shep powers from the N7 MP troops? Just wondering.
Bumping initial request with additional info.
When I say it 'doesn't show the bonuses', I mean I don't get the bars in the graph. However, the armor 'info page' shows the percentages. So, again, I ask if this means anything, or if I am doing everything wrong? I would like to either;
- Remove Shep's helmet, or
- At least give her a different freaking helm. (Sorry, the N7 breather mask annoys me when there's so much better designs in game)
Thanks in advance,
Hellbender041
#1506
Posté 02 janvier 2013 - 06:52
Not yet ready to upload, but I made some pics.

#1507
Posté 02 janvier 2013 - 10:24
VinBron wrote...
I'm working on a wearable Alliance helmet.
Not yet ready to upload, but I made some pics.
I support this, I've been wanting something like this for a long time, ever since ME2 but apparently the Eclipse/Blue Suns helmets are not accessible or something and I've had no luck find if anyone knows how to add them. Regardless, Alliance Armor/Helmets in ME3 are very, very cool and I have no idea as to why we're not allowed to use them.
#1508
Posté 02 janvier 2013 - 10:38
#1509
Posté 04 janvier 2013 - 12:33

#1510
Posté 04 janvier 2013 - 04:25
DJCS wrote...
I'm curious about the Leviathan 'heavy' weapon mods. In multiplayer, they're bugged and don't correctly add weight, but it seems in SP they work correctly. Tested it in the firing range, using one heavy weapon mod at a time did indeed increase my recharge times. Has anyone else who is using them from Leviathan, NOT Omega tried testing them?
???
They worked fine in MP once they were added. Weight and all. It was SP where they didn't add weight until the latest patch and they work as advertised in both MP and SP unless something happened over the holidays...
I'm not using omega yet, so if that changes things then the dlc is the culprit.
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VinBron, really like the carbon-fiber look there. Is that your doing or an enhancement of the existing texture?
Nice work, either way.
Modifié par RGFrog, 04 janvier 2013 - 04:26 .
#1511
Posté 04 janvier 2013 - 07:01
Rifneno wrote...
Is it at all possible to edit weapons from the DLC packs? I got the Groundside pack solely for the typhoon, but this is that godawful post-nerf pre-recoil fix atrocity of a weapon. I edited it in ME3Explorer, but now the DLC fails verification check. So I'm stumped. And nerdraging. Is there any way known to edit the stats?
I'm running into the same issue here. Attempted to change the stats of the Prothean Particle Rifle in the Default_DLC_HEN_PR.bin file ( which is part of the From Ashes Default.sfar file ) using ME3 Explorer. The ME3 Explorer saved the Default.sfar file with no issues. However, as soon as I attempt to load a game, I get the following error message:
Unable to Authorize the listed DLC. Please log into the Alliance Network with the account used to purchase DLC, From Ashes
Anyone managed to find a workaround? Figures, EA would make modding the DLC packs a pain in the backside due to some overzealous need to prevent "piracy". Bioware should have released a proper SDK for ME3 from the get go, given the game's popularity.
Modifié par Darkmage187, 04 janvier 2013 - 07:05 .
#1512
Posté 04 janvier 2013 - 07:33
greetz WV
Modifié par WarrantyVoider, 04 janvier 2013 - 07:34 .
#1513
Posté 04 janvier 2013 - 03:48
I modded one of my male Sheps with a Liara LI to be female with no LI. Everything's been great so far, but when talking to Matriach Aethyta (Liara's father) she keeps saying that I'm her girlfriend. Not a single Liara, or anyone else for that matter, romance bool variable is set to True. All the integer variables are also set to 3 and below, so no romance there either. I don't get it.
I guess it's not a big deal, but really messes with my "immersion".
#1514
Posté 04 janvier 2013 - 03:56
#1515
Posté 04 janvier 2013 - 05:43
ZombieGambit wrote...
I doubt I'll get an answer, but here goes.
I modded one of my male Sheps with a Liara LI to be female with no LI. Everything's been great so far, but when talking to Matriach Aethyta (Liara's father) she keeps saying that I'm her girlfriend. Not a single Liara, or anyone else for that matter, romance bool variable is set to True. All the integer variables are also set to 3 and below, so no romance there either. I don't get it.
I guess it's not a big deal, but really messes with my "immersion".
I think it's just a bug. One of my Shepards got called Liara's 'boyfriend', and I romanced Ashley.
#1516
Posté 04 janvier 2013 - 09:12
#1517
Posté 04 janvier 2013 - 11:18
BobTheAndroid wrote...
I changed Shepards gender, but her face is weird. I pasted the desired face code, but her face is still wrong. Is there something I am missing?
Did you do it after the game started, or is this from the face generator at the begining of the game?
#1518
Posté 05 janvier 2013 - 02:52
TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL_MAT_2a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_2a"),PlotFlag=-1
Then I suppose the MAT thing changes with each different armor, however whenever I add that I just get another copy of the old N7 armor. I don't know if anyone can help me though since this is the ME3 modding thread and all. I'd appreciate if someone could give me all the different armor codes or if someone can explain to me how exactly I'm supposed to get those codes through Unreal Model Viewer, I looked in the ME2 modding thread and I really didn't get it on how to find the codes through the Unreal Model Viewer. Any help is appreciated.
#1519
Posté 05 janvier 2013 - 03:15
Coalesced.ini Mods
I remember seeing the ME1 N7 armor as part of "StrudelMan's Alternative Outfits" mod.
Also, I found this:
Mass Effect 2 - Casual Outfit Beyond Normandy Mod - FINAL
Remember to make a backup of your coalesced.ini just in case.
#1520
Posté 05 janvier 2013 - 03:41
Sundance31us wrote...
@Splinter Cell 108
Coalesced.ini Mods
I remember seeing the ME1 N7 armor as part of "StrudelMan's Alternative Outfits" mod.
Yeah I already have the ME1 N7 armor, my problem is getting the rest. Well I'll see if that guy has anything there that may helpt but if there is anyplace where I can find all the codes, that would help more.
EDIT: Yep, that guy didn't have any armors not even N7.
Modifié par Splinter Cell 108, 05 janvier 2013 - 03:47 .
#1521
Posté 05 janvier 2013 - 09:29
RGFrog wrote...
BobTheAndroid wrote...
I changed Shepards gender, but her face is weird. I pasted the desired face code, but her face is still wrong. Is there something I am missing?
Did you do it after the game started, or is this from the face generator at the begining of the game?
I downloaded a male save. Wich I am trying to change to female. Her face is gliched. I don't know how to describe it. Doesn't take shape.
Modifié par BobTheAndroid, 05 janvier 2013 - 10:38 .
#1522
Posté 05 janvier 2013 - 11:48
You may be better off making a new character/save with the custom face you want, creating a morph in Gibbed and then applying the morph to the formerly male save instead of pasting the face code.BobTheAndroid wrote...
I downloaded a male save. Wich I am trying to change to female. Her face is gliched. I don't know how to describe it. Doesn't take shape.
#1523
Posté 05 janvier 2013 - 03:14
Sundance31us wrote...
You may be better off making a new character/save with the custom face you want, creating a morph in Gibbed and then applying the morph to the formerly male save instead of pasting the face code.BobTheAndroid wrote...
I downloaded a male save. Wich I am trying to change to female. Her face is gliched. I don't know how to describe it. Doesn't take shape.
That is what I wanted to skip. I would like to record the games ending for my fan ending, but I don't have a later game save on the PC version. And I really don't want to replay the entire game.
And the only save I have found was a males. (I only play as FemShep)
Could someone donate me a Cronos station Femshep save?
#1524
Posté 05 janvier 2013 - 07:36
#1525
Posté 05 janvier 2013 - 10:00
You don't need to replay;BobTheAndroid wrote...
That is what I wanted to skip. I would like to record the games ending for my fan ending, but I don't have a later game save on the PC version. And I really don't want to replay the entire game.
And the only save I have found was a males. (I only play as FemShep)
Could someone donate me a Cronos station Femshep save?
1) Start a new game
2) Make femShep look how you want her to.
3) The minute you get control of Shepard, save and exit.
4) Open the save in Gibbed.
5) Go to the "Appearance" tab.
6) Use the down-arrow next to "Headmorph" and "Export to file...".
7) Open the save you spoke about above.
8) Go to the "Appearance" tab.
9) Use the down-arrow next to "Headmorph" and "Import from file..." and select the morph you created in step 6.
10) Save your changes.
Edit
Modifié par Sundance31us, 05 janvier 2013 - 10:01 .





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