survivor_686 wrote...
I do believe that it uses Coalesced values for SP. all the changes were MP only as far as I can tell. I am curious as to where you got the info for SP changes as well.
Bear in mind the MP used seperate entries all together. Any changes you make to the powers in Coalesced using the conventional route affect only SP.
There is this thread in the Gameplay forum:
http://social.biowar.../index/15764401You can load up SP and look at the values for the powers discussed in that thread and they are clearly different now. Fortification and Tech Armor, for instance, only have a 50% cooldown penalty now. But not every power has been affected.
For the weapons, people report that most of the balance changes have made it in. I have not verified that personally.
As for separate entries, I am not a coalesced expert, I only tried modifying the Viper into the ME2 Viper and that didn't work for me. But I thought that only powers that were specific to MP had a separate entry?
RGFrog wrote...
From what i'm looking at the coalesced hasn't changed since April of last year.
Any changes they made would be to the pcc's or the .bin in the update's sfar. Settings in the coalesced can override some changes, but not always.
I would assume that the changes made have no entry in the coalsced, so adding the entry to the weapon/item in the coalesced *should* override the setting from the pcc that was changed. Otherwise you will have to edit the dlc 
Why would they have mp changes affect the sp side of things? Never quite understood that bit of logic...
I guess I don't quite understand. If you could change coalesced to override the value, why doesn't it currently override the value if it is different? As above, I tested Fortification, and in the power screen it says "Slows power use by 50%," and it appeared that it is in fact 50% like in MP now... but when I looked in coalesced it still said encumbrance penalty was 0.6.
This was the value at biogame/sfxgamecontent/sfxpowercustomaction/fortification. I thought that was where SP powers were.
As for why they did it, one of the devs said that some of the MP balance changes were rolled into the patch so that they would require less space on their server. When I first read that I assumed he meant specifically for MP, but perhaps they couldn't change MP without affecting some of the shared powers and weapons. :shrug:
Modifié par capn233, 10 février 2013 - 04:39 .