Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#1576
Posté 16 février 2013 - 06:37
- Is it possible to modify the "Inferno grenades" so as to have a higher starting amount? (Aka: Ashley carrying 20 grenades vs 4?)
#1577
Posté 16 février 2013 - 06:43
EDIT: Doesn't work. Grenade count shows 20 when you start the mission. Use one and it drop backs to 6.
survivor_686 wrote...
Need help with modding ME3 to allow independent power cooldowns. I recall it was possibl eto do so in ME2, I've kinda forgotten how.
I recall it was NOT possible in ME2 - either you set global cooldowns or no cooldowns at all.
Modifié par KenLyns, 16 février 2013 - 11:45 .
#1578
Posté 16 février 2013 - 11:12
KenLyns wrote...
^Looks like Gibbed allows you to specify the grenade count for each squadmate. Go to Raw -> Squad -> Henchmen -> Collection I haven't tried to see if numbers higher than 6 works in game.survivor_686 wrote...
Need help with modding ME3 to allow independent power cooldowns. I recall it was possibl eto do so in ME2, I've kinda forgotten how.
I recall it was NOT possible in ME2 - either you set global cooldowns or no cooldowns at all.
Coalesced editing for it doesn't work...
But, this actually is possible, and was "nuked" by EpicLegion. You can download his progam to enable individual power cooldowns for ME2.
ME2 (PC) 50 Save limit & Shared power cooldown NUKED!!!!!!!
However, so far, I don't know how to enable individual power cooldowns for ME3.
#1579
Posté 18 février 2013 - 03:42
survivor_686 wrote...
Hello:
- Is it possible to modify the "Inferno grenades" so as to have a higher starting amount? (Aka: Ashley carrying 20 grenades vs 4?)
Is this possible?
#1580
Posté 20 février 2013 - 08:31
#1581
Posté 20 février 2013 - 01:56
#1582
Posté 21 février 2013 - 08:54
iOnlySignIn wrote...
Is there any way to bring MP-exclusive Weapon Mods, such as Sniper Rifle High Velocity Barrel, into SP?
For the most part yes, as they've been included in DLCs (You must have the dlcs with the game files). You can unlock them the same way you unlock the starter weapons/mods, you just need to know the exact name.
#1583
Posté 22 février 2013 - 07:12
#1584
Posté 22 février 2013 - 08:23
Trying to take footage of him for a mod without showing his face.
#1585
Posté 23 février 2013 - 04:11
PKchu wrote...
On the offchance anyone knows: is there a way to force Shepard to wear his armor in ME1 while on the Normandy?
Trying to take footage of him for a mod without showing his face.
Doesn't he wear the armour during the opening sequence?
#1586
Posté 23 février 2013 - 07:04
It is possible to make Squadmates weapons dealing full damage not 0.5x? I remember thats was possible in ME2.
Thanks!
#1587
Posté 23 février 2013 - 07:55
Good suggestion, should have been more specific: trying to capture footage of Shepard in the drive core area talking to Tali.survivor_686 wrote...
Doesn't he wear the armour during the opening sequence?
#1588
Posté 24 février 2013 - 07:18
#1589
Posté 24 février 2013 - 09:32
If I can't do it in ME1, ME2 footage on the Normandy would work OK.
#1590
Posté 24 février 2013 - 09:50
In ME2's coalesced set a binding for "set SFXPawn_Player bUseCasualAppearance false" after you've selected the armor you want.PKchu wrote...
Also - is there a way to get the breather helmet and N7 armor as a casual for ME2, like you can do in ME3?
If I can't do it in ME1, ME2 footage on the Normandy would work OK.
If necessary, save the game and reload.
#1591
Posté 24 février 2013 - 10:27
Couldn't figure out how to do it in ME1, but this ME2 will work almost as well. Thanks a million.
#1592
Posté 24 février 2013 - 10:30
#1593
Posté 24 février 2013 - 10:33
I could also send you the settings files for ME1, I have it installed currently, if that's all you need.
#1594
Posté 24 février 2013 - 10:43
#1595
Posté 24 février 2013 - 10:54
Modifié par PKchu, 24 février 2013 - 10:54 .
#1596
Posté 24 février 2013 - 11:06
"Input one of the following IDs into the "Bool" textbox. Then press "Get" button. Tick the box for to set true (romance), untick for false (no romance). Then press "Set".
*Garrus - 19725"
And still after Menea I've got scene with reuniting with Garrus. Can somebody tell me what I did wrong ?_? 19725 is set to False. Are there any other numbers I should change or what ?_?
And yes, I know I can break up with him but I want to be faithful to Kaidan - so without romances in ME2.
#1597
Posté 24 février 2013 - 11:08
Set the int 270 to 0.Vorbarra wrote...
I've got quick question and a little problem. I romanced Kaidan in ME1 and Garrus in ME2, but now I want to be faithful to Kaidan. I did that, as instruction from first page of this topic said:
"Input one of the following IDs into the "Bool" textbox. Then press "Get" button. Tick the box for to set true (romance), untick for false (no romance). Then press "Set".
*Garrus - 19725"
And still after Menea I've got scene with reuniting with Garrus. Can somebody tell me what I did wrong ?_? 19725 is set to False. Are there any other numbers I should change or what ?_?
And yes, I know I can break up with him but I want to be faithful to Kaidan - so without romances in ME2.
Set the bool 5207 to false.
#1598
Posté 24 février 2013 - 11:35
#1599
Posté 24 février 2013 - 11:58
#1600
Posté 25 février 2013 - 08:34
Try searching for "damagehench" in Bioweapon.ini in Coalesced. Change the value to 1f instead of 0.3f.M1SZ3L wrote...
Hi,
It is possible to make Squadmates weapons dealing full damage not 0.5x? I remember thats was possible in ME2.
Thanks!
Modifié par HJF4, 25 février 2013 - 08:34 .





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