WarrantyVoider wrote...
hi, WV here. Gildors tools work fine, its my import function that needs better calculation! I mean, if theres some issues with max, then theres a button for it, or its at least covered by some tutorial or something. But if its about the importfunction into ME3 you have take ALOT into account. And lighting was the smallest issue, so I was happy when the game at least didnt crashed! Lighting needs correct UVs, tangent quaternions (binormals,bitangents, the 4D thing...) and correct normalmap texture, so... anyway, I already added import options, so you can play with all the variables that have to do with the lighting calculation. The issue seems to have to do with mirrored meshes (flipped UVs) and my general lack of quaternion math, so if anyone is interested and can read c#, here is the entire import function and the lighting calculation function (which are a bit updated by now, but in general still the same)
greetz WV
Hey!
I checked the thread you linked and gotta say there is nothing useful I can think I could contribute, really. All I coud think would be just messing with functions with trial and error and see what is imported, what's not and what would cause game to crash (which would mean it's read at least) but something concrete, no. 3D stuff never was my strong point.
I may check other mod communities for more information though, unless they are using your tools alreary, just a thought, it's UE game after all.
Gotta say I really hope this is could be solved though. I just started ME3 again because of DLC and were totally forgotten how ****ing hideous Ash standard outfit is, where this character escaped on my screen, retro sci-fi theme resteurant? but I digress.
Thanks for posting! I may come to pester you, or well, anyone, to ME3explorer forums regarding something I like to do regarding ME3 GUI one of these days.