Aller au contenu

Photo

Mass Effect 3 Modding Thread (Last update: 14-05-2012)


  • Veuillez vous connecter pour répondre
2006 réponses à ce sujet

#1651
New Display Name

New Display Name
  • Members
  • 644 messages

KurouTsubasa wrote...

I've scrolled back through, but has anyone figured out the texture and mesh for Maya's hair while it's down? It seems to me, given the way it turns with her head, that it'd work like Ashley's or Miranda's.

Even if you found the mesh and textures, you'd also need to have the file loaded, otherwise the game would crash. Currently it doesn't seem known how to dynamically load files like you could in ME2.

This goes for most of the other questions in this thread regarding getting other character's hair and models.

#1652
JedTed

JedTed
  • Members
  • 1 109 messages
About the Gibbed save editor: I was messing around with 'ME3plot' files and noticed that i was able to add more check boxes in the editor. Has anyone used this to expand on the save editor create more check boxes?

Also, can somebody post a link to all of the know Bool IDs? That link the hasn't been updated in forever.

#1653
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages

Ranger_Captain wrote...

Has anyone found the plot flags for the 3 new Cerberus armors yet? (I have the DLC and want to add all of them in to 1 playthrough).

I'd like to know too.

#1654
AnxiousManatee

AnxiousManatee
  • Members
  • 34 messages

Ranger_Captain wrote...

Has anyone found the plot flags for the 3 new Cerberus armors yet? (I have the DLC and want to add all of them in to 1 playthrough).


I'm interested in this one myself.  

#1655
M920CAIN

M920CAIN
  • Members
  • 782 messages
The armors and casual clothes in the Citadel DLC:

(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=21752,Type=CustomizableType_Torso)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=110,PlotFlag=21752,Type=CustomizableType_Torso,Name=813578,Description=813579)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=111,PlotFlag=24819,Type=CustomizableType_Torso,Name=813578,Description=813579)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=112,PlotFlag=21752,Type=CustomizableType_Torso,Name=813580,Description=813581)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=113,PlotFlag=24820,Type=CustomizableType_Torso,Name=813580,Description=813581)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),Id=114,PlotFlag=21752,Type=CustomizableType_Torso,Name=813582,Description=813583)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),Id=115,PlotFlag=24821,Type=CustomizableType_Torso,Name=813582,Description=813583)

If you want them unlocked at the start of the game for your Shepards set PlotFlag=-1.

For anyone who wants to add the new weapons in the Spectre Store here you go for lancer, silencer and mods:

(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeapon_Pistol_Silencer",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeapon_AssaultRifle_Lancer",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContent.SFXWeapon_Heavy_Minigun",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_assaultrifleultralight",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_pistolpowerdamage",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_shotgunultralight",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_smgpowerdamage",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_sniperrifleultralight",BaseCost=1000)

I'm sorry for the bad formatting but I just copy pasted the lines from my Coalesced as they are to eliminate any spacing issues. I suggest selecting the whole text from my post and copying it in a notepad++.

Modifié par M920CAIN, 09 mars 2013 - 11:46 .


#1656
Trauma3x

Trauma3x
  • Members
  • 811 messages
Is one of these armors the Spectre heavy armor the clone wears in the Citidal dlc?

#1657
Trauma3x

Trauma3x
  • Members
  • 811 messages
Sorry i meant CAT6 Armor

#1658
lastpatriot

lastpatriot
  • Members
  • 1 017 messages
Ok, stupid question but where is the Coalesced.ini for ME:3?

#1659
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages

M920CAIN wrote...

The armors and casual clothes in the Citadel DLC:

Appreciated, but do you know which are which for the armors?

#1660
CrimsonNephilim

CrimsonNephilim
  • Members
  • 1 648 messages

M920CAIN wrote...

The armors and casual clothes in the Citadel DLC:

(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=21752,Type=CustomizableType_Torso)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=110,PlotFlag=21752,Type=CustomizableType_Torso,Name=813578,Description=813579)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=111,PlotFlag=24819,Type=CustomizableType_Torso,Name=813578,Description=813579)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=112,PlotFlag=21752,Type=CustomizableType_Torso,Name=813580,Description=813581)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=113,PlotFlag=24820,Type=CustomizableType_Torso,Name=813580,Description=813581)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),Id=114,PlotFlag=21752,Type=CustomizableType_Torso,Name=813582,Description=813583)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),Id=115,PlotFlag=24821,Type=CustomizableType_Torso,Name=813582,Description=813583)

If you want them unlocked at the start of the game for your Shepards set PlotFlag=-1.

For anyone who wants to add the new weapons in the Spectre Store here you go for lancer, silencer and mods:

(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeapon_Pistol_Silencer",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeapon_AssaultRifle_Lancer",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContent.SFXWeapon_Heavy_Minigun",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_assaultrifleultralight",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_pistolpowerdamage",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_shotgunultralight",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_smgpowerdamage",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_sniperrifleultralight",BaseCost=1000)

I'm sorry for the bad formatting but I just copy pasted the lines from my Coalesced as they are to eliminate any spacing issues. I suggest selecting the whole text from my post and copying it in a notepad++.


Is there a way to add this into a 360 game save?

#1661
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages

CrimsonNephilim wrote...

M920CAIN wrote...

The armors and casual clothes in the Citadel DLC:


Is there a way to add this into a 360 game save?

Yes, the Player variables and plot ID's are in there, you just have to add them. Or you could just check the debug in the save editor, apparently that works too.

#1662
CrimsonNephilim

CrimsonNephilim
  • Members
  • 1 648 messages

DJCS wrote...

CrimsonNephilim wrote...

M920CAIN wrote...

The armors and casual clothes in the Citadel DLC:


Is there a way to add this into a 360 game save?

Yes, the Player variables and plot ID's are in there, you just have to add them. Or you could just check the debug in the save editor, apparently that works too.


Mind sending me a PM on how to do that? Only editting I've done with gibbed has been to resources and cosmetic.

#1663
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages

CrimsonNephilim wrote...

DJCS wrote...

CrimsonNephilim wrote...

M920CAIN wrote...

The armors and casual clothes in the Citadel DLC:


Is there a way to add this into a 360 game save?

Yes, the Player variables and plot ID's are in there, you just have to add them. Or you could just check the debug in the save editor, apparently that works too.


Mind sending me a PM on how to do that? Only editting I've done with gibbed has been to resources and cosmetic.

Open the save editor, click the plot tab > Mass Effect 3 > Armor > Flags > check "Debug"

Thats the easiest way to do it. Adding player variables and plot IDs isn't hard either, but its not necessary.

#1664
CrimsonNephilim

CrimsonNephilim
  • Members
  • 1 648 messages
I'll give it a try later today and see if it works :)

#1665
Joken

Joken
  • Members
  • 68 messages
Right, I'm fed up of Ashley's stupid appearance in ME3 and a few other things. Could someone please tell me how to:

[*]Give her this as her casual uniform.
[*] Give her the bun back from ME1/2.
[*] Change her Armoured appearance to something else.*
[*] Change Kaidens casual to the same and his armour to the Alliance Marine armour seen in game. Possibly do the same for James.
[*] Give Shepard the Alliance Marine armour as his default starting armour.
[*] Swap the Avenger for the Lancer as the default Assault rifle (and the Katana for the Scimitar for the Shotgun).
[*] For that matter, change the starting weapons to work with the same mechanics as the Lancer.
[*] Change the guards at the War Room door/scanner to use the same casual/other armour* (or just generally any Marines not in armour).* I want to give her a female version of the Alliance Marine Armour. Thanks in advance :D

#1666
Mr.House

Mr.House
  • Members
  • 23 338 messages

M920CAIN wrote...

The armors and casual clothes in the Citadel DLC:

(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=21752,Type=CustomizableType_Torso)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=110,PlotFlag=21752,Type=CustomizableType_Torso,Name=813578,Description=813579)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=111,PlotFlag=24819,Type=CustomizableType_Torso,Name=813578,Description=813579)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=112,PlotFlag=21752,Type=CustomizableType_Torso,Name=813580,Description=813581)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=113,PlotFlag=24820,Type=CustomizableType_Torso,Name=813580,Description=813581)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),Id=114,PlotFlag=21752,Type=CustomizableType_Torso,Name=813582,Description=813583)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),Id=115,PlotFlag=24821,Type=CustomizableType_Torso,Name=813582,Description=813583)

If you want them unlocked at the start of the game for your Shepards set PlotFlag=-1.

For anyone who wants to add the new weapons in the Spectre Store here you go for lancer, silencer and mods:

(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeapon_Pistol_Silencer",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeapon_AssaultRifle_Lancer",BaseCost=1000)

(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContent.SFXWeapon_Heavy_Minigun",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_assaultrifleultralight",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_pistolpowerdamage",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_shotgunultralight",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_smgpowerdamage",BaseCost=1000)

(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_sniperrifleultralight",BaseCost=1000)

I'm sorry for the bad formatting but I just copy pasted the lines from my Coalesced as they are to eliminate any spacing issues. I suggest selecting the whole text from my post and copying it in a notepad++.

Is it possible to switch the dress Shepard wears in the casino to say Liara's dress or any other dress in the game?

#1667
Syokhan

Syokhan
  • Members
  • 346 messages

DJCS wrote...

Open the save editor, click the plot tab > Mass Effect 3 > Armor > Flags > check "Debug"

Thats the easiest way to do it. Adding player variables and plot IDs isn't hard either, but its not necessary.


If I wanted to add only the new casual outfit with Gibbed and without using the Debug option, how would I go about doing that? I've used Gibbed before to modify plot-related things, but never outfits, so I'm a bit lost.

Modifié par Syokhan, 09 mars 2013 - 08:49 .


#1668
Skybreaker

Skybreaker
  • Members
  • 5 messages
Does anyone know if it is possible to add the temp squadmates (i.e. Wrex/Miranda/Aria/Nyreen) to the squad during the main missions (via gibbed only)? They won't have any dialogue, but just wanted to use them anyways.

Basically I'm wondering if they have a "in squad" plot bool that can be set to true like the normal squadmates. I'm on the 360 so I don't have access to the ini file to look this up.

Thanks

#1669
CrimsonNephilim

CrimsonNephilim
  • Members
  • 1 648 messages

Syokhan wrote...

DJCS wrote...

Open the save editor, click the plot tab > Mass Effect 3 > Armor > Flags > check "Debug"

Thats the easiest way to do it. Adding player variables and plot IDs isn't hard either, but its not necessary.


If I wanted to add only the new casual outfit with Gibbed and without using the Debug option, how would I go about doing that? I've used Gibbed before to modify plot-related things, but never outfits, so I'm a bit lost.


^ what he said

#1670
DJ CAVE SLAVE

DJ CAVE SLAVE
  • Members
  • 949 messages

Syokhan wrote...

DJCS wrote...

Open the save editor, click the plot tab > Mass Effect 3 > Armor > Flags > check "Debug"

Thats the easiest way to do it. Adding player variables and plot IDs isn't hard either, but its not necessary.


If I wanted to add only the new casual outfit with Gibbed and without using the Debug option, how would I go about doing that? I've used Gibbed before to modify plot-related things, but never outfits, so I'm a bit lost.

I actually haven't had the chance to add them yet, myself. I'm not sure which IDs are for which outfits, so if nobody else posts them I'll try to when I get the chance.
But simply put, you have to find the plot ID and mark it true. I might be one of those that was posted a few posts up. ^

Modifié par DJCS, 10 mars 2013 - 04:08 .


#1671
IoeShepard

IoeShepard
  • Members
  • 683 messages

Gaw_Damnit wrote...

From what I'm gathering, it doesn't look possible to access a lot of content in the multiplayer DLCs past the first one. I've been trying to see if it's possible to give Shephard powers from mulitplayer. If we can't access them through simple console commands, I was wondering if the following might work:

1) Use ME3Explorer's DLC Editor.
2) Open multiplayer DLC "default.sfar" file. Let's say it's the one from MP DLC 2 (DLC_CON_MP2).
3) Extract files of interest. For this example, "SFXPower_WhipSmash.pcc"
4) Open the DLC file that we *do* seem to have access to in singleplayer, "default.sfar" from MP DLC 1.
5) Import the previously extracted files. Save the new file.
6) Find some way to circumvent DLC authorization (I haven't looked up how this might be done yet).
7) Have access to DLC 2 content via DLC 1.

Has anybody tried anything similar?


I am still looking into adding a custom DLC to the game. Copy paste will not work as the game needs to know where to look for resources.

WarrentyVoider does some work on script decompilation but the result needs still improvement.
To WV: I would love to have access to the game core to recompile script code on ME3 to create a custom DLC.

regards

#1672
CrimsonNephilim

CrimsonNephilim
  • Members
  • 1 648 messages

DJCS wrote...

CrimsonNephilim wrote...

DJCS wrote...

CrimsonNephilim wrote...

M920CAIN wrote...

The armors and casual clothes in the Citadel DLC:


Is there a way to add this into a 360 game save?

Yes, the Player variables and plot ID's are in there, you just have to add them. Or you could just check the debug in the save editor, apparently that works too.


Mind sending me a PM on how to do that? Only editting I've done with gibbed has been to resources and cosmetic.

Open the save editor, click the plot tab > Mass Effect 3 > Armor > Flags > check "Debug"

Thats the easiest way to do it. Adding player variables and plot IDs isn't hard either, but its not necessary.


Did the Debug thing and it added all the extra outfits. Only one I get from Citadel though was the dress that Brooks wears for my FemShep.

#1673
Beliar86

Beliar86
  • Members
  • 411 messages
 Removed

Modifié par Beliar86, 11 mars 2013 - 12:00 .


#1674
CrimsonNephilim

CrimsonNephilim
  • Members
  • 1 648 messages
Ok, I'm not using the debug method. No idea what happened, by after I put that into my save it completely messed up my romance arc with Kaidan (import) even though its flagged in gibbed. The save is reading as if I never romanced him.

#1675
Trauma3x

Trauma3x
  • Members
  • 811 messages
Anyone know the bool ids to add ME2 sqaud for missions outside The citidal dlc....i have an xbox360 and only use gibbed editor...please help
Also if there is a bool id for the cat6 armor?

Much appreciated :)