Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#1676
Posté 10 mars 2013 - 12:23
#1677
Posté 10 mars 2013 - 02:09
One of my ME2 Sheps had pale blue eyeshadow,which really worked well but its not shown up in ME3, even using the Laz project...can someone tell me what i need to change in gibbed to get my eyeshadow back?
#1678
Posté 10 mars 2013 - 04:28
Can anyone post a link that has them all?
pastebin.com/raw.php Does not seem to work
EDIT:
Sundance31us wrote...
Selej wrote...
I managed to find the friendship INT on page 28 but it now Ashley says I must like crazed bald women (Jack) yet, the odd thing is I've never once romanced Jack in any of my playthroughs. How can I edit this so I that I can at least have a pure Ashley romance? I did the Int at 213 at 3(default), then moved to 4 like the post said, and still getting it. 5 is romance so I don't want to do that. Any help?
You'll need to adjust more than the friendship INT.Make sure Ashley's data matches and Jacks does not.Mass Effect 2 Plot Bools -- http://pastebin.com/W5RTmrJB
Romance: Pick the person you wish to romance. You're in for a lot of work. Once you pick one all others must be made false. By default they are false I believe.
id: 14281 name: Ashley Romanced
id: 13827 name: Loyal to Ashley
ints: 10017 value: 4
id: 5208 name: Jack Romanced
ints: 213 value: 5
float: 236 value: 778
float: 232 value: 776
This didn't work
I can't get Jack's nor Thanes to work
(found this on page 60)
Modifié par golak, 11 mars 2013 - 04:33 .
#1679
Posté 10 mars 2013 - 07:01
Chugster wrote...
can someone tell me how to make eye shadow show up better?
One of my ME2 Sheps had pale blue eyeshadow,which really worked well but its not shown up in ME3, even using the Laz project...can someone tell me what i need to change in gibbed to get my eyeshadow back?
You need to adjust the scalar values.
I changed mine to this and the intensity is pretty much like it was in ME2.
HED_Brow_Tint_Scalar -- ME2 darkest eye shadow
1.55
#1680
Posté 10 mars 2013 - 10:34
CrimsonNephilim wrote...
Chugster wrote...
can someone tell me how to make eye shadow show up better?
One of my ME2 Sheps had pale blue eyeshadow,which really worked well but its not shown up in ME3, even using the Laz project...can someone tell me what i need to change in gibbed to get my eyeshadow back?
You need to adjust the scalar values.
I changed mine to this and the intensity is pretty much like it was in ME2.
HED_Brow_Tint_Scalar -- ME2 darkest eye shadow
1.55
tried setting that and the eyeshadow one to 1.55....nada
#1681
Posté 10 mars 2013 - 10:45
Try playing with it. Drop it down below 0. Like 0.25
Modifié par CrimsonNephilim, 10 mars 2013 - 10:46 .
#1682
Posté 10 mars 2013 - 11:43
Beliar86 wrote...
This file should bypass DLC checks. Obviously back up your original and don't try to play MP with it.
...
Beliar86, please edit/remove your post.
The modding community does not allow nor condone DLC bypass.
Not to mention, it's also against BSN site rules and will get you banned.
#1683
Posté 11 mars 2013 - 12:04
RGFrog wrote...
Beliar86 wrote...
This file should bypass DLC checks. Obviously back up your original and don't try to play MP with it.
...
Beliar86, please edit/remove your post.
The modding community does not allow nor condone DLC bypass.
Not to mention, it's also against BSN site rules and will get you banned.
Removed, thanks for the warning. Put it up there because it was mentioned a DLC bypass would be needed to make a mod.
#1684
Posté 11 mars 2013 - 12:49
M920CAIN wrote...
The armors and casual clothes in the Citadel DLC:
(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=21752,Type=CustomizableType_Torso)
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=110,PlotFlag=21752,Type=CustomizableType_Torso,Name=813578,Description=813579)
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=111,PlotFlag=24819,Type=CustomizableType_Torso,Name=813578,Description=813579)
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=112,PlotFlag=21752,Type=CustomizableType_Torso,Name=813580,Description=813581)
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=113,PlotFlag=24820,Type=CustomizableType_Torso,Name=813580,Description=813581)
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),Id=114,PlotFlag=21752,Type=CustomizableType_Torso,Name=813582,Description=813583)
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),Id=115,PlotFlag=24821,Type=CustomizableType_Torso,Name=813582,Description=813583)
If you want them unlocked at the start of the game for your Shepards set PlotFlag=-1.
For anyone who wants to add the new weapons in the Spectre Store here you go for lancer, silencer and mods:
(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeapon_Pistol_Silencer",BaseCost=1000)
(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeapon_AssaultRifle_Lancer",BaseCost=1000)
(ItemType=TYPE_WEAPON,ItemclassName="SFXGameContent.SFXWeapon_Heavy_Minigun",BaseCost=1000)
(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_assaultrifleultralight",BaseCost=1000)
(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_pistolpowerdamage",BaseCost=1000)
(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_shotgunultralight",BaseCost=1000)
(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_smgpowerdamage",BaseCost=1000)
(ItemType=TYPE_MOD,ItemclassName="SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_sniperrifleultralight",BaseCost=1000)
I'm sorry for the bad formatting but I just copy pasted the lines from my Coalesced as they are to eliminate any spacing issues. I suggest selecting the whole text from my post and copying it in a notepad++.
Thanks alot!
I managed to find the Nightmare armor(24820 if anyone was wondering)
It would have been nice if you could have stated the names of the armor for people that only use gibbed though.
#1685
Posté 11 mars 2013 - 01:00
#1686
Posté 11 mars 2013 - 01:16
DJCS wrote...
I actually haven't had the chance to add them yet, myself. I'm not sure which IDs are for which outfits, so if nobody else posts them I'll try to when I get the chance.Syokhan wrote...
DJCS wrote...
Open the save editor, click the plot tab > Mass Effect 3 > Armor > Flags > check "Debug"
Thats the easiest way to do it. Adding player variables and plot IDs isn't hard either, but its not necessary.
If I wanted to add only the new casual outfit with Gibbed and without using the Debug option, how would I go about doing that? I've used Gibbed before to modify plot-related things, but never outfits, so I'm a bit lost.
But simply put, you have to find the plot ID and mark it true. I might be one of those that was posted a few posts up. ^
It seems like they're marked according to who they benefit. The "powers" bonus one is marked "UniqueArmor_Phantom_Powers", the weapons bonus "UniqueArmor_Phantom_Weapons" and the default all-round one is just "UniqueArmor_Phantom." However the first line of each seems to have the same plotflag, 21752. Which is set to false on my character that has the armor. The second line of each has a unique plotflag.
Cerberus Shade is 24819
Cerbereus Nightmare is 24820
Cerberus Spirit is 24821
I set these to true under the plot tab > manual tab> bool box in Gibbed and loaded the game and they were available to wear under my armor customization.
I'd still like to know what that 21752 plotflag does though, so I don't mess anything up.
#1687
Posté 11 mars 2013 - 01:51
AnxiousManatee wrote...
DJCS wrote...
I actually haven't had the chance to add them yet, myself. I'm not sure which IDs are for which outfits, so if nobody else posts them I'll try to when I get the chance.Syokhan wrote...
DJCS wrote...
Open the save editor, click the plot tab > Mass Effect 3 > Armor > Flags > check "Debug"
Thats the easiest way to do it. Adding player variables and plot IDs isn't hard either, but its not necessary.
If I wanted to add only the new casual outfit with Gibbed and without using the Debug option, how would I go about doing that? I've used Gibbed before to modify plot-related things, but never outfits, so I'm a bit lost.
But simply put, you have to find the plot ID and mark it true. I might be one of those that was posted a few posts up. ^
It seems like they're marked according to who they benefit. The "powers" bonus one is marked "UniqueArmor_Phantom_Powers", the weapons bonus "UniqueArmor_Phantom_Weapons" and the default all-round one is just "UniqueArmor_Phantom." However the first line of each seems to have the same plotflag, 21752. Which is set to false on my character that has the armor. The second line of each has a unique plotflag.
Cerberus Shade is 24819
Cerbereus Nightmare is 24820
Cerberus Spirit is 24821
I set these to true under the plot tab > manual tab> bool box in Gibbed and loaded the game and they were available to wear under my armor customization.
I'd still like to know what that 21752 plotflag does though, so I don't mess anything up.
The 21752 bool variable will unlock the additional outfits from what I understand if you change it True.
#1688
Posté 11 mars 2013 - 02:14
CrimsonNephilim wrote...
AnxiousManatee wrote...
DJCS wrote...
I actually haven't had the chance to add them yet, myself. I'm not sure which IDs are for which outfits, so if nobody else posts them I'll try to when I get the chance.Syokhan wrote...
DJCS wrote...
Open the save editor, click the plot tab > Mass Effect 3 > Armor > Flags > check "Debug"
Thats the easiest way to do it. Adding player variables and plot IDs isn't hard either, but its not necessary.
If I wanted to add only the new casual outfit with Gibbed and without using the Debug option, how would I go about doing that? I've used Gibbed before to modify plot-related things, but never outfits, so I'm a bit lost.
But simply put, you have to find the plot ID and mark it true. I might be one of those that was posted a few posts up. ^
It seems like they're marked according to who they benefit. The "powers" bonus one is marked "UniqueArmor_Phantom_Powers", the weapons bonus "UniqueArmor_Phantom_Weapons" and the default all-round one is just "UniqueArmor_Phantom." However the first line of each seems to have the same plotflag, 21752. Which is set to false on my character that has the armor. The second line of each has a unique plotflag.
Cerberus Shade is 24819
Cerbereus Nightmare is 24820
Cerberus Spirit is 24821
I set these to true under the plot tab > manual tab> bool box in Gibbed and loaded the game and they were available to wear under my armor customization.
I'd still like to know what that 21752 plotflag does though, so I don't mess anything up.
The 21752 bool variable will unlock the additional outfits from what I understand if you change it True.
As in casual outfits? Or 21752 will unlock all three cerberus armors?
#1689
Posté 11 mars 2013 - 02:26
#1690
Posté 11 mars 2013 - 02:36
Trauma3x wrote...
Sorry i meant CAT6 Armor
Unfortunately no. I too have been scouring every pcc file and these forums, and asking folks that might know how to equip Shepard's locker with this and no luck.
I managed to find the package it is in and the name of the mesh file:
BIOD_Cit003.HMM_ARM_FBDI_MDL.psk (HMF_ for female)
The problem is, you will notice that most of the casual wear and armor you can give to Shepard is located in a BIOG_ package and those are loaded when the game starts. The problem in getting the Clone armor is that you would have to force load the pcc file it is located in and that is beyond my ability to do.
So until someone much smarter then I can come up with a solution I suspect all of us fans of that particular armor will be out of luck.
#1691
Posté 11 mars 2013 - 02:42
AnxiousManatee wrote...
As in casual outfits? Or 21752 will unlock all three cerberus armors?
Indeed when I changed the bool variable 21752 to true it did unlock all three cerberus armors and the tux that maleshep gets to wear. Dunno what femsheps casual is but i'm sure that was unlocked too.
#1692
Posté 11 mars 2013 - 03:02
#1693
Posté 11 mars 2013 - 03:30
#1694
Posté 11 mars 2013 - 03:39
#1695
Posté 11 mars 2013 - 04:17
iSpaz wrote...
AnxiousManatee wrote...
As in casual outfits? Or 21752 will unlock all three cerberus armors?
Indeed when I changed the bool variable 21752 to true it did unlock all three cerberus armors and the tux that maleshep gets to wear. Dunno what femsheps casual is but i'm sure that was unlocked too.
I tried it on my save. It seemed to unlock all the armors and casuals in the game. However my femshep's hair clipped through all the armors it had unlocked, while not clipping through the ones I'd unlocked individually.
#1696
Posté 11 mars 2013 - 04:40
Sounds like 21752 is the bool for debug.AnxiousManatee wrote...
iSpaz wrote...
AnxiousManatee wrote...
As in casual outfits? Or 21752 will unlock all three cerberus armors?
Indeed when I changed the bool variable 21752 to true it did unlock all three cerberus armors and the tux that maleshep gets to wear. Dunno what femsheps casual is but i'm sure that was unlocked too.
I tried it on my save. It seemed to unlock all the armors and casuals in the game. However my femshep's hair clipped through all the armors it had unlocked, while not clipping through the ones I'd unlocked individually.
#1697
Posté 11 mars 2013 - 05:18
A very ugly dress I wish someone could find a way to changeiSpaz wrote...
AnxiousManatee wrote...
As in casual outfits? Or 21752 will unlock all three cerberus armors?
Indeed when I changed the bool variable 21752 to true it did unlock all three cerberus armors and the tux that maleshep gets to wear. Dunno what femsheps casual is but i'm sure that was unlocked too.
#1698
Posté 11 mars 2013 - 09:11
I started the Citadel DLC and then realised I forgot to do some stuff so I saved at the Sushi Bar part, opened up Gibbed and changed my position to the Citadel so I could run off and do some other stuff first. (My last save was several missions back) I then accidently saved over my Sushi bar area save so now I dont have the coordinates to safely put shep back into the area.
Anyone able to help by chance? I no longer have any old saves and just need some location coordinates to put Shep back in the sushi bar so I can talk to Joker to get the DLC rolling again.
#1699
Posté 11 mars 2013 - 03:48
Also bool id for adding ME2 squadmates back to the normandy now
That they are playable again?
#1700
Posté 11 mars 2013 - 03:52
Disabling motion blur didn't seem to do it.
Modifié par PKchu, 11 mars 2013 - 03:58 .





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