Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#1701
Posté 11 mars 2013 - 04:33
Thanks folks!
#1702
Posté 11 mars 2013 - 05:06
Edit: Ok I found out it's 19846 for true love for jack that worked. Anyone know jacobs and Thanes?
Modifié par golak, 11 mars 2013 - 05:36 .
#1703
Posté 11 mars 2013 - 05:09
Crunchiemishy wrote...
So, I accidently messed up >_>
I started the Citadel DLC and then realised I forgot to do some stuff so I saved at the Sushi Bar part, opened up Gibbed and changed my position to the Citadel so I could run off and do some other stuff first. (My last save was several missions back) I then accidently saved over my Sushi bar area save so now I dont have the coordinates to safely put shep back into the area.
Anyone able to help by chance? I no longer have any old saves and just need some location coordinates to put Shep back in the sushi bar so I can talk to Joker to get the DLC rolling again.
Are those the X, Y, Z positions in Gibbed? If so, try:
Base Level Name: BioP_Cit001
X: 3018,88916
Y: -2603,85986
Z: -708,85
By the way, has anyone found what the ID for that one new casual outfit was? Because 21752 is the bool variable for the debug option and I really don't want to use that
Modifié par Syokhan, 11 mars 2013 - 05:16 .
#1704
Posté 11 mars 2013 - 07:00
I love the appearance of the Lancer, so I was wondering if someone could create a texture mod for the Avenger that gives it the Lancer's texture? As far as I'm aware, the models are identical, so I'm hoping it wouldn't be a difficult texture to make, but I have no experience when it comes to such things.
Thanks!
#1705
Posté 11 mars 2013 - 07:17
I believe it's in bioengine.iniPKchu wrote...
Is there a way to disable the blurring that happens to characters who aren't the focus in cutscenes? Trying to capture a screenshot in flycam without experiencing the ambient blur.
Disabling motion blur didn't seem to do it.
"depthoffield": [
"True"
Set to false.
#1706
Posté 11 mars 2013 - 08:06
#1707
Posté 11 mars 2013 - 08:07
- Shotgun Heavy Barrel
- Sniper Rifle High Velocity Barrel
- Sniper Rifle Thermal Scope
Much appreciated.
Modifié par iOnlySignIn, 11 mars 2013 - 08:08 .
#1708
Posté 11 mars 2013 - 08:23
CrimsonNephilim wrote...
That's odd, mine came out pretty dark and my femshep is using the Black eyeliner and shadow.
Try playing with it. Drop it down below 0. Like 0.25
tried that, and tweaking the RGB vector parameters....nada....not sure what else to try
#1709
Posté 11 mars 2013 - 08:40
Chugster wrote...
CrimsonNephilim wrote...
That's odd, mine came out pretty dark and my femshep is using the Black eyeliner and shadow.
Try playing with it. Drop it down below 0. Like 0.25
tried that, and tweaking the RGB vector parameters....nada....not sure what else to try
I did this and it worked for me. Load your save back into Gibbed and change the scalar to 1.55. Then click on the Player tab, Appreance, and under Colors, find the color swatch for your eyeshadow (Should have a square box with your chosen color and HED_Brow_Tint_Vector).
Click on Change Color and use the color wheel it brings up to pick the color you want for your eyeshadow. Save the edited file and load back into your game.
I was running into the same issue as you were last night when I tried to give my FemShep more of a midnight blue eyeshadow. I did the above and it came out fine.
Modifié par CrimsonNephilim, 11 mars 2013 - 11:18 .
#1710
Posté 11 mars 2013 - 08:44
#1711
Posté 11 mars 2013 - 08:51
iOnlySignIn wrote...
Anyone know the Gibbed codes for:
- Shotgun Heavy Barrel
- Sniper Rifle High Velocity Barrel
- Sniper Rifle Thermal Scope
Much appreciated.
SFXGameContentDLC_Shared.SFXWeaponMod_ShotgunDamageAndPen
SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleDamageAndPen
SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleSuperScope
___
Here is some Intel from the Citadel DLC that I think was cut (10% Ammo/Shield Recharge/Power Cooldown and +1 Grenade).
PermanentPlayerGameEffect_Intel_KhansNetworkExposed_AmmoCapacity
Intel_KhansNetworkExposed_AmmoCapacity
PermanentPlayerGameEffect_Intel_KhansNetworkExposed_ShieldRegen
Intel_KhansNetworkExposed_ShieldRegen
PermanentPlayerGameEffect_Intel_KhansNetworkExposed_PowerCooldown
Intel_KhansNetworkExposed_PowerCooldown
PermanentPlayerGameEffect_Intel_KhansNetworkExposed_GrenadeBonus
Intel_KhansNetworkExposed_GrenadeBonus
...
#1712
Posté 11 mars 2013 - 10:05
Syokhan wrote...
Crunchiemishy wrote...
So, I accidently messed up >_>
I started the Citadel DLC and then realised I forgot to do some stuff so I saved at the Sushi Bar part, opened up Gibbed and changed my position to the Citadel so I could run off and do some other stuff first. (My last save was several missions back) I then accidently saved over my Sushi bar area save so now I dont have the coordinates to safely put shep back into the area.
Anyone able to help by chance? I no longer have any old saves and just need some location coordinates to put Shep back in the sushi bar so I can talk to Joker to get the DLC rolling again.
Are those the X, Y, Z positions in Gibbed? If so, try:
Base Level Name: BioP_Cit001
X: 3018,88916
Y: -2603,85986
Z: -708,85
By the way, has anyone found what the ID for that one new casual outfit was? Because 21752 is the bool variable for the debug option and I really don't want to use that
That fixed it perfectly. Thank you!
#1713
Posté 11 mars 2013 - 10:08
Thank you very much!Nu Titan wrote...
iOnlySignIn wrote...
Anyone know the Gibbed codes for:
- Shotgun Heavy Barrel
- Sniper Rifle High Velocity Barrel
- Sniper Rifle Thermal Scope
Much appreciated.
SFXGameContentDLC_Shared.SFXWeaponMod_ShotgunDamageAndPen
SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleDamageAndPen
SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleSuperScope
___
Here is some Intel from the Citadel DLC that I think was cut (10% Ammo/Shield Recharge/Power Cooldown and +1 Grenade).
PermanentPlayerGameEffect_Intel_KhansNetworkExposed_AmmoCapacity
Intel_KhansNetworkExposed_AmmoCapacity
PermanentPlayerGameEffect_Intel_KhansNetworkExposed_ShieldRegen
Intel_KhansNetworkExposed_ShieldRegen
PermanentPlayerGameEffect_Intel_KhansNetworkExposed_PowerCooldown
Intel_KhansNetworkExposed_PowerCooldown
PermanentPlayerGameEffect_Intel_KhansNetworkExposed_GrenadeBonus
Intel_KhansNetworkExposed_GrenadeBonus
...
I wonder what the Khan or the Khan's Network is. Kind of amazed that things are cut even from the last DLC.
Modifié par iOnlySignIn, 11 mars 2013 - 10:09 .
#1714
Posté 11 mars 2013 - 10:25
iOnlySignIn wrote...
Thank you very much!
I wonder what the Khan or the Khan's Network is. Kind of amazed that things are cut even from the last DLC.
Elijah Khan was the owner of the casino. The intel was probably unlocked (or supposed to be) during that infiltration mission. Bioware probably just cut the intel, or did I just miss it during my playthrough? I didn't see any mention of it on the wiki though.
...
#1715
Posté 11 mars 2013 - 11:43
#1716
Posté 12 mars 2013 - 04:54
#1717
Posté 12 mars 2013 - 06:38
Nu Titan wrote...
iOnlySignIn wrote...
Thank you very much!
I wonder what the Khan or the Khan's Network is. Kind of amazed that things are cut even from the last DLC.
Elijah Khan was the owner of the casino. The intel was probably unlocked (or supposed to be) during that infiltration mission. Bioware probably just cut the intel, or did I just miss it during my playthrough? I didn't see any mention of it on the wiki though.
...
From some of the posts devs have made it sounds like even they don't know why some stuff was cut. There was a post earlier where a bioware employee was confirming there was a bonus power in the citadel DLC, only to have to later retract his statement because it was cut without his knowledge.
#1718
Posté 12 mars 2013 - 07:00
On another note, does anyone know if it's possible to add Miranda's dress to the casual locker and if so, it's ID?
Modifié par Mr.House, 12 mars 2013 - 07:03 .
#1719
Posté 12 mars 2013 - 07:07
#1720
Posté 12 mars 2013 - 12:50
#1721
Posté 12 mars 2013 - 07:49
CrimsonNephilim wrote...
Chugster wrote...
CrimsonNephilim wrote...
That's odd, mine came out pretty dark and my femshep is using the Black eyeliner and shadow.
Try playing with it. Drop it down below 0. Like 0.25
tried that, and tweaking the RGB vector parameters....nada....not sure what else to try
I did this and it worked for me. Load your save back into Gibbed and change the scalar to 1.55. Then click on the Player tab, Appreance, and under Colors, find the color swatch for your eyeshadow (Should have a square box with your chosen color and HED_Brow_Tint_Vector).
Click on Change Color and use the color wheel it brings up to pick the color you want for your eyeshadow. Save the edited file and load back into your game.
I was running into the same issue as you were last night when I tried to give my FemShep more of a midnight blue eyeshadow. I did the above and it came out fine.
yeah that worked....although the eyeshadow seems to be below the eye as well as above....not like in ME2....will need to tweak a bit to get it looking right
#1722
Posté 13 mars 2013 - 02:47
#1723
Posté 13 mars 2013 - 02:53
This is from the OP:PhantomGinger wrote...
My friend is having trouble modding her game to make it register Kaidan's romance through all three games, but whenever she starts ME3 Kaidan greats her as a friend. I've tried fixing it for her, but I can't seem to find the proper code for it anywhere. Any help would be fantastic...I think she's close to throwing her controller at the screen the next time he says "ma'am". >_>
PlotIDSet=(13960,13828),
PlotIDClear=(14169,6931,6941,13827), PlotInts=((ID=10015,V=4))
#1724
Posté 13 mars 2013 - 03:03
HJF4 wrote...
This is from the OP:PhantomGinger wrote...
My friend is having trouble modding her game to make it register Kaidan's romance through all three games, but whenever she starts ME3 Kaidan greats her as a friend. I've tried fixing it for her, but I can't seem to find the proper code for it anywhere. Any help would be fantastic...I think she's close to throwing her controller at the screen the next time he says "ma'am". >_>
PlotIDSet=(13960,13828),
PlotIDClear=(14169,6931,6941,13827), PlotInts=((ID=10015,V=4))
Okay, so PlotIDSet means to set to true, correct?
PlotIDClear means set to false?
And I put PlotInts in Int?
I want to make double sure, because I feel like I've done this but I could have put something in the wrong area. Thanks in advance!
#1725
Posté 13 mars 2013 - 03:13
You set Integer 10015 to 4.





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