HJF4 wrote...
Set is true, and clear is false, yes.
You set Integer 10015 to 4.
IT FINALLY WORKED. Thank you!
Oh, and here is a gif my friend has for you:
HJF4 wrote...
Set is true, and clear is false, yes.
You set Integer 10015 to 4.
Modifié par thegamefreek78648, 13 mars 2013 - 10:28 .
thegamefreek78648 wrote...
I decided to be nice and went through and got the data everyone would need for all the weapons, except for preorder types, and all of the mods and post it here.
** snip **
It might just... not work, unfortunately. A couple months ago I was playing around with getting some color combos of the science outfit onto Shepard, and I just could not get it to work, despite them appearing on numerous NPCs in the game (the blue and purple one, specifically). I had what I was pretty sure was the right texture material override for it, but it just wouldn't show up no matter what I did and would default back to the black and white version. I'm still not sure why that was, but it could possibly be the same thing that's causing the issue here. Might have to do with package streaming?Mariel800 wrote...
Ok, at the risk of making myself look like an idiot I've been trying to
work out how to get Miranda's red dress into the casual locker for a few
hours now and I'm giving up. I've found a lot of ways it *doesn't*
work, though.
The model code for the dress should be this: "BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL". (Pulled from BioH_Exp3_Miranda_0.pcc). The problem seems to be that the mesh is shared by another dress and I can't for the life of me work out what the MaterialOverride code is meant to be - it either comes up as the default white/purple colour, doesn't come up at all or crashes the game.
Anyone have any suggestions on how to make it work?My head hurts...
Modifié par merylisk, 13 mars 2013 - 09:36 .

Modifié par Tup3xi, 13 mars 2013 - 09:56 .
Tup3xi wrote...
Also with recent leaps in ME3 Explorer, I wanted to see how the mesh replacement works. This happened when I tried to replace the N7 dress with Kasumi mission dress:
Tup3xi wrote...
AFAIK the material override should be: BIOG_HMF_FRM_R.CTHn.HMF_ARM_CTHn_MIRANDA_Mat1a
But that doesn't really help unless someone figures out how to load everything you want from certain packages. It will either show nothing or crash.
Also with recent leaps in ME3 Explorer, I wanted to see how the mesh replacement works. This happened when I tried to replace the N7 dress with Kasumi mission dress:
Modifié par Mariel800, 13 mars 2013 - 10:43 .
Raanz wrote...
Trauma3x wrote...
Sorry i meant CAT6 Armor
Unfortunately no. I too have been scouring every pcc file and these forums, and asking folks that might know how to equip Shepard's locker with this and no luck.
I managed to find the package it is in and the name of the mesh file:
BIOD_Cit003.HMM_ARM_FBDI_MDL.psk (HMF_ for female)
The problem is, you will notice that most of the casual wear and armor you can give to Shepard is located in a BIOG_ package and those are loaded when the game starts. The problem in getting the Clone armor is that you would have to force load the pcc file it is located in and that is beyond my ability to do.
So until someone much smarter then I can come up with a solution I suspect all of us fans of that particular armor will be out of luck.
Modifié par Foregone_Conclusion, 14 mars 2013 - 05:18 .
3.6. Set ME2 squad loyalties
a. Open save game editor and then go to the "Plot" tab.
b. Input the following IDs (one by one) into the "Bool" textbox. Then press "Get" button and set them to "True" (to
get the loyalty).
*Garrus-183
*Grunt-189
*Jack-179
*Jacob-178
*Kasumi-182
*Legion-180
*Miranda-177
*Mordin-188
*Samara-191
*Tali-186
*Thane-185
*Zaeed-192
Modifié par Heybunny, 14 mars 2013 - 05:16 .
HJF4 wrote...
As far as I know, Thane's suicide mission loyalty does not actually matter in ME3. What does matter is if you reunited him with Kolyat. The bool for that is 3426, set it to true.
I use this link in the OP: http://mod.gib.me/ma...3/testdump2.txt.Heybunny wrote...
HJF4 wrote...
As far as I know, Thane's suicide mission loyalty does not actually matter in ME3. What does matter is if you reunited him with Kolyat. The bool for that is 3426, set it to true.
Thank you so much, that worked like a charm! Can I ask how you came to know that code please? I can't seem to find it in the .txt files in the sticky.
Thank you once again!
merylisk wrote...
Would it be possible to load them with texmod?
I don't think it's possible, the import thing messes up the materials. I hope that they get it fixed soon.merylisk wrote...
Would it be possible to load them with texmod?
Also, would it be possible to fix the norm issues for the clone armor with texmod? Or is there a reason that wouldn't work?
Modifié par Tup3xi, 14 mars 2013 - 09:09 .
pociooo wrote...
Did someone find the mesh for brooks hair??? I try this BIOG_HMF_HIR_PRO.Hair_PROMaya.HMF_HIR_PROMaya_MDL but it gave me a black screen at the start....and then i try this BIOG_HMF_HIR_PRO.Hair_PROBrooks.HMF_HIR_PROBrooks_MDL but crash the game in the loading screen ....any suggestion???
Unless someone figures out how to load stuff from certain packages, it will not work.pociooo wrote...
Did someone find the mesh for brooks hair??? I try this BIOG_HMF_HIR_PRO.Hair_PROMaya.HMF_HIR_PROMaya_MDL but it gave me a black screen at the start....and then i try this BIOG_HMF_HIR_PRO.Hair_PROBrooks.HMF_HIR_PROBrooks_MDL but crash the game in the loading screen ....any suggestion???