Mass Effect 3 Modding Thread (Last update: 14-05-2012)
#1751
Posté 14 mars 2013 - 08:50
#1752
Posté 14 mars 2013 - 09:16
#1753
Posté 14 mars 2013 - 09:17
#1754
Posté 14 mars 2013 - 10:26
Modifié par Tup3xi, 14 mars 2013 - 10:34 .
#1755
Posté 14 mars 2013 - 10:40
I want to make them selectable in singleplayer, sorry.
#1756
Posté 14 mars 2013 - 11:45
Tup3xi wrote...
Well, Xbox users can totally forget about it (Brooks hair that is). Unless it's possible to trick it to load certain package with save game editing and I doubt that.
Just out of curiosity, why is it that 360 players can't use Ashley/Miranda/(possibly) Brooks hair mesh's? Are they set up differently than the other hairstyles that we can mod into the game?
#1757
Posté 14 mars 2013 - 11:54
CrimsonNephilim wrote...
Tup3xi wrote...
Well, Xbox users can totally forget about it (Brooks hair that is). Unless it's possible to trick it to load certain package with save game editing and I doubt that.
Just out of curiosity, why is it that 360 players can't use Ashley/Miranda/(possibly) Brooks hair mesh's? Are they set up differently than the other hairstyles that we can mod into the game?
The reason we can't use those hairstyles is because the only way anyone's figured out to use them so far is to make them shoulder pads in the armor screen, which means they don't even show up when wearing a casual outfit (many people add casual outfits to the chestpieces and equip armor on the Normandy and Citadel). This is done by editing the coalesced file.
On the xbox, we can only change values stored in the save file, like what choices we've made and what Shepard looks like. We cannot change things in the game files, like what meshes and textures are used for armor and casual outfits.
Edit: I'd like to point out that a few people (probably only obsessed people like myself who could use a life) are still trying to get these hairs to work in other ways. However, the chances of anyone getting them to work is about as likely as seeing Javik appologize to EDI for being prejudiced and confessing his love for her.
Modifié par Sevec, 15 mars 2013 - 12:00 .
#1758
Posté 15 mars 2013 - 12:04
Brooks mesh is located in package that you can't freely seek. Ashley's and Miranda's should at least load but there are limits what you can do with save game editing. Some things require Coalesced.bin editing for example.CrimsonNephilim wrote...
Tup3xi wrote...
Well, Xbox users can totally forget about it (Brooks hair that is). Unless it's possible to trick it to load certain package with save game editing and I doubt that.
Just out of curiosity, why is it that 360 players can't use Ashley/Miranda/(possibly) Brooks hair mesh's? Are they set up differently than the other hairstyles that we can mod into the game?
Modifié par Tup3xi, 15 mars 2013 - 12:06 .
#1759
Posté 15 mars 2013 - 12:40
#1760
Posté 15 mars 2013 - 07:26
#1761
Posté 15 mars 2013 - 08:05
Trauma3x wrote...
Anyone have the bool id for the N7 Default helmet? please i'm trying tobtest something
I don't believe it has one. It's the standard N7 helmet, and the only way it can be edited is through the coalesced.ini, as far as I know.
#1762
Posté 15 mars 2013 - 02:18
Gaw_Damnit wrote...
Do you guys know if it's possible to modify which powers detonate power combos? Additionally, do we have any control over which powers prime targets?
http://masseffect.wi...ki/Power_Combos
Gives you a list of power combos, both for priming and detonation.
You edit the strength and blast radius of a power combo via coalesced, but for priming I do not know.
#1763
Posté 15 mars 2013 - 02:18
Gorbeh wrote...
Alright, just a quick question. Since Collectors were added in the Citadel DLC and the base Collector Trooper carries the Collector SMG does this mean that singleplayer data now exists for this weapon or are enemy weapons treated differently by the game?
Enemy units use separate weapons.
#1764
Posté 16 mars 2013 - 01:40
#1765
Posté 16 mars 2013 - 03:19
#1766
Posté 16 mars 2013 - 05:14
(Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDd.HMM_ARM_FBDd_NH_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDd.HMF_ARM_FBDd_NH_MDL"),GameEffects=("..."),Id=14,Name=686365,Description=351309,PlotFlag=-1,Type=CustomizableType_Torso)
Any help would be much appreciated, I don't know how to/if its possible to use any of this in gibbed for my 360.
#1767
Posté 17 mars 2013 - 01:17
deatharmonic wrote...
Does anyone know how to remove the helms from the full body armors for 360? Or even make them separate pieces? I've seen the collector chest separated from the full body on pc. This is what was used:
(Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDd.HMM_ARM_FBDd_NH_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDd.HMF_ARM_FBDd_NH_MDL"),GameEffects=("..."),Id=14,Name=686365,Description=351309,PlotFlag=-1,Type=CustomizableType_Torso)
Any help would be much appreciated, I don't know how to/if its possible to use any of this in gibbed for my 360.
Removing the helmets requires editing the game's files, which isn't possible on consoles, I'm afraid.
#1768
Posté 17 mars 2013 - 01:19
Modifié par HJF4, 17 mars 2013 - 01:20 .
#1769
Posté 17 mars 2013 - 03:09
#1770
Posté 17 mars 2013 - 06:12
thanks in advance
#1771
Posté 18 mars 2013 - 09:54
#1772
Posté 18 mars 2013 - 02:06
Vid was made by marjonas
#1773
Posté 18 mars 2013 - 04:20
#1774
Posté 19 mars 2013 - 08:22
#1775
Posté 19 mars 2013 - 10:06
Whenever I make any changes to the coalesced.ini, in this case the one and only change I'm making is enabling Flycam, all of a sudden FemShep is wearing the bloodied version of the armor during the prologue.
Reverting to the backup of the original coalesced file doesn't fix this. I've completely uninstalled ME3, even going so far as to delete what's left over in Program Files and My Documents. Once it finished re-installing I booted the game and everything was fine, changed the coalesced file again and BAM bloody armor. I don't get it.
This is what I'm adding to bioinput > sfxgamemodebase > bindings=multiple:
( Name="NumPadOne", Command="PlayersOnly" )
( Name="NumPadTwo", Command="ToggleFlyCam" )
( Name="NumPadThree", Command="ShowHud | show scaleform" )
( Name="NumPadFour", Command="Ghost" )
( Name="NumPadFive", Command="Walk" )
Modifié par Clarissant, 19 mars 2013 - 10:07 .





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