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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1751
Gaw_Damnit

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Do you guys know if it's possible to modify which powers detonate power combos? Additionally, do we have any control over which powers prime targets?

#1752
pociooo

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So we must hope that someone find the way tu use them......still waiting for a dmn ling hair that works on xbox......i don't see a lit of animation on them....maybe there is still hope :)

#1753
pociooo

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If someone find the way please tell us :D

#1754
Tup3x

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Well, Xbox users can totally forget about it (Brooks hair that is). Unless it's possible to trick it to load certain package with save game editing and I doubt that.

Modifié par Tup3xi, 14 mars 2013 - 10:34 .


#1755
Sunneko

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Does any one know the code for the colector SMG, and Geth Spitfire (the assault rifle version)

I want to make them selectable in singleplayer, sorry.

#1756
CrimsonNephilim

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Tup3xi wrote...

Well, Xbox users can totally forget about it (Brooks hair that is). Unless it's possible to trick it to load certain package with save game editing and I doubt that.


Just out of curiosity, why is it that 360 players can't use Ashley/Miranda/(possibly) Brooks hair mesh's? Are they set up differently than the other hairstyles that we can mod into the game?

#1757
Sevec

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CrimsonNephilim wrote...

Tup3xi wrote...

Well, Xbox users can totally forget about it (Brooks hair that is). Unless it's possible to trick it to load certain package with save game editing and I doubt that.


Just out of curiosity, why is it that 360 players can't use Ashley/Miranda/(possibly) Brooks hair mesh's? Are they set up differently than the other hairstyles that we can mod into the game?



The reason we can't use those hairstyles is because the only way anyone's figured out to use them so far is to make them shoulder pads in the armor screen, which means they don't even show up when wearing a casual outfit (many people add casual outfits to the chestpieces and equip armor on the Normandy and Citadel). This is done by editing the coalesced file.

On the xbox, we can only change values stored in the save file, like what choices we've made and what Shepard looks like. We cannot change things in the game files, like what meshes and textures are used for armor and casual outfits.

Edit: I'd like to point out that a few people (probably only obsessed people like myself who could use a life) are still trying to get these hairs to work in other ways. However, the chances of anyone getting them to work is about as likely as seeing Javik appologize to EDI for being prejudiced and confessing his love for her.

Modifié par Sevec, 15 mars 2013 - 12:00 .


#1758
Tup3x

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CrimsonNephilim wrote...

Tup3xi wrote...

Well, Xbox users can totally forget about it (Brooks hair that is). Unless it's possible to trick it to load certain package with save game editing and I doubt that.


Just out of curiosity, why is it that 360 players can't use Ashley/Miranda/(possibly) Brooks hair mesh's? Are they set up differently than the other hairstyles that we can mod into the game?


Brooks mesh is located in package that you can't freely seek. Ashley's and Miranda's should at least load but there are limits what you can do with save game editing. Some things require Coalesced.bin editing for example.

Modifié par Tup3xi, 15 mars 2013 - 12:06 .


#1759
Gorbeh

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Alright, just a quick question. Since Collectors were added in the Citadel DLC and the base Collector Trooper carries the Collector SMG does this mean that singleplayer data now exists for this weapon or are enemy weapons treated differently by the game?

#1760
Trauma3x

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Anyone have the bool id for the N7 Default helmet? please i'm trying tobtest something

#1761
ManOfSteel

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Trauma3x wrote...

Anyone have the bool id for the N7 Default helmet? please i'm trying tobtest something


I don't believe it has one. It's the standard N7 helmet, and the only way it can be edited is through the coalesced.ini, as far as I know.

#1762
survivor_686

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Gaw_Damnit wrote...

Do you guys know if it's possible to modify which powers detonate power combos? Additionally, do we have any control over which powers prime targets?


http://masseffect.wi...ki/Power_Combos

Gives you a list of power combos, both for priming and detonation.

You edit the strength and blast radius of a power combo via coalesced, but for priming I do not know.

#1763
survivor_686

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Gorbeh wrote...

Alright, just a quick question. Since Collectors were added in the Citadel DLC and the base Collector Trooper carries the Collector SMG does this mean that singleplayer data now exists for this weapon or are enemy weapons treated differently by the game?


Enemy units use separate weapons.

#1764
Trauma3x

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Trying to get Miranda Jack and Zaeed outside the citidal dlc for xbox 369 which i can only use gibbed. Has anyone tried this? And been successful?

#1765
ManOfSteel

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Is there a way to edit sound assets? I'm wanting to give the Avenger the Lancer's weapon audio, but I've no idea if such a thing is possible.

#1766
deatharmonic

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Does anyone know how to remove the helms from the full body armors for 360? Or even make them separate pieces? I've seen the collector chest separated from the full body on pc. This is what was used:

(Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDd.HMM_ARM_FBDd_NH_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDd.HMF_ARM_FBDd_NH_MDL"),GameEffects=("..."),Id=14,Name=686365,Description=351309,PlotFlag=-1,Type=CustomizableType_Torso)


Any help would be much appreciated, I don't know how to/if its possible to use any of this in gibbed for my 360.

#1767
ManOfSteel

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deatharmonic wrote...

Does anyone know how to remove the helms from the full body armors for 360? Or even make them separate pieces? I've seen the collector chest separated from the full body on pc. This is what was used:

(Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDd.HMM_ARM_FBDd_NH_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDd.HMF_ARM_FBDd_NH_MDL"),GameEffects=("..."),Id=14,Name=686365,Description=351309,PlotFlag=-1,Type=CustomizableType_Torso)


Any help would be much appreciated, I don't know how to/if its possible to use any of this in gibbed for my 360.


Removing the helmets requires editing the game's files, which isn't possible on consoles, I'm afraid.

#1768
New Display Name

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All you need to do is remove the "fullbodyhelmetappearances" entry that has the same ID as "fullbodyappearances" entry you want to be helmetless, in coalesced. I don't know if you can do that for consoles, though.

Modifié par HJF4, 17 mars 2013 - 01:20 .


#1769
HeavyTankZA

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is it possible to mod the N7 destroyers devastator mode into sp?

#1770
Vapaa

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Does anybody have a description for the plot codes ? I'm trying to "fast forward" the game but I don't know which code refer to which mission)

thanks in advance

#1771
pociooo

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It's such a shame that xbox player can't use long hair on femshep....

#1772
Trauma3x

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@ pociooo this may help u a little. The vid below mention something how to get Diana Allers hair (also TIM eye's which i have had on several saves for my xbox) give it a try hope it helps
Vid was made by marjonas



#1773
McAllister14

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hey guys, I have a problem: I wanted to replace the stats of the M13_Raptor with the ones of the widow...everything worked, except for the damage...the rate of fire, the statofdamagebar, the magazinsize...but i still have to shoot about four times on the target in the spectreroom in the citadel...do you know where the mistake is? I only replaced all stats in bioweapon.ini/sfxgamecontent/sfxweapon/sniperrifle/...

#1774
Trauma3x

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Anyone figure how to get ME2 sqaud back in the game now the citidal dlc is out?

#1775
Clarissant

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I'm trying to turn on flycam and I've been able to but I'm getting the weirdest bug. Hopefully someone here can figure this out...

Whenever I make any changes to the coalesced.ini, in this case the one and only change I'm making is enabling Flycam, all of a sudden FemShep is wearing the bloodied version of the armor during the prologue.

Reverting to the backup of the original coalesced file doesn't fix this. I've completely uninstalled ME3, even going so far as to delete what's left over in Program Files and My Documents. Once it finished re-installing I booted the game and everything was fine, changed the coalesced file again and BAM bloody armor. I don't get it.

This is what I'm adding to bioinput > sfxgamemodebase > bindings=multiple:

( Name="NumPadOne", Command="PlayersOnly" )
( Name="NumPadTwo", Command="ToggleFlyCam" )
( Name="NumPadThree", Command="ShowHud | show scaleform" )
( Name="NumPadFour", Command="Ghost" )
( Name="NumPadFive", Command="Walk" )

Modifié par Clarissant, 19 mars 2013 - 10:07 .