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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1776
Ottemis

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@Clarissant: I've never heard of that happening but I can give you what Info I have on both, and you can see if any of it is useful to you.

First off, bindings and their locations. Put these in their corresponding locations to enable flycam consistently. Make sure you don't add an extra line after the last entry, that tends to screw things up.

SFXgamemodecinematic, Sfxgamemodeconverstation, sfxgamemodedefault, (sfxgamemodeflycam)

( Name="NumPadOne", Command="PlayersOnly" )
( Name="NumPadTwo", Command="ToggleFlyCam" )
( Name="NumPadThree", Command="toggle scaleform" )
( Name="NumPadEight", Command="ghost" )
( Name="NumPadNine", Command="walk" )

Sfxgamemodeconverstation

( Name="MouseY", Command="PC_LookY" )
( Name="MouseX", Command="PC_LookX" )
( Name="A", Command="PC_StrafeLeft" )
( Name="W", Command="PC_MoveForward" )
( Name="D", Command="PC_StrafeRight" )
( Name="S", Command="PC_MoveBackward" )

Alright, in regards to the bloody version of the outfit. I've noticed that Shepard will automatically be forced into the version if you gibbed your auto or chaptersave at the beginning of the game, but then save it back as a regular save and load that one up. The first 'official' savepoint in that sequence is after stuff explodes and you're naturally IN the bloody version, so when you save-edit and create a regular save, he/she will be changed to wear it for the entire sequence on Earth.
To avoid this you'll have to overwrite your auto or chaptersave after making gibbed changes.

I hope this is useful to you, all I can think of really, because I personally know of no correlation between the two issues.

Modifié par Ottemis, 19 mars 2013 - 11:25 .

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#1777
viki2011

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anyone knows the plot ID for the Cerberus Spirit Armor?

#1778
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viki2011 wrote...

anyone knows the plot ID for the Cerberus Spirit Armor?

24821

#1779
xariadne

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Could someone please explain how to hack the helmet off the prize armor from the Citadel DLC? I've managed to get other armors' helmets not to show but this one's giving me trouble. Thank you in advance.

#1780
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xariadne wrote...

Could someone please explain how to hack the helmet off the prize armor from the Citadel DLC? I've managed to get other armors' helmets not to show but this one's giving me trouble. Thank you in advance.


Add this entry to fullbodyappearance in the vanilla Coalesced:

        "(Mesh=(Male=\\"BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL\\",Female=\\"BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL\\"),GameEffects=(\\"SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom\\"),Id=911,PlotFlag=-1,Type=CustomizableType_Torso,Name=813578,Description=813579)",

Unless you got other stuff that also has the ID 911 (unlikely), that should be it.

#1781
xariadne

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HJF4 wrote...

Add this entry to fullbodyappearance in the vanilla Coalesced:

        "(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=911,PlotFlag=-1,Type=CustomizableType_Torso,Name=813578,Description=813579)",

Unless you got other stuff that also has the ID 911 (unlikely), that should be it.


First of all, thank you for the response.

I don't have anything else with the ID 911, but when I added that code, I ended up with a second copy of the N7 Defender armor instead.  This is even with a clean copy of the Coalesced file.  What could be the problem?

#1782
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I honestly have no idea, the mesh there does not correspond to the N7 Defender Armor.

It's working for me.

Image IPB

I suppose you could just try copying the mesh codes to the one(s) that already work for you. If that doesn't work, I could only guess that there's something wrong with your other files or you're doing something wrong in the coalesced.

#1783
Shadohz

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Trauma3x wrote...

Anyone figure how to get ME2 sqaud back in the game now the citidal dlc is out?

That's a project I'm working on now. I doing Aria and Nyreen first with a two-prong attack of:
1. Being able to play with the characters outside their story arc (i.e. allowing characters in both dlc and non-dlc) or
2. Being able to replace an existing squadmate with a non-storymode mate.

Unfortunately without having a compare tool built into Gibb it makes manually testing a pain. If I were doing this for PC then I'd figured it out in a few days time. lol

Modifié par Shadohz, 20 mars 2013 - 07:58 .


#1784
pociooo

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@Trauma3x thank you for your help :) still try to fix a damn clip here it is http://i45.tinypic.com/2u9ip0w.jpg sorry for the bad quality....there is hair in her chest O.o

#1785
Valnar897

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can someone send me per pm a coalesced ini who all cerberus armors + normal cerberus soldier armors unlocked in armor sets please i have no experiences with coalesced modding

#1786
xariadne

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HJF4 wrote...

I could only guess that there's something wrong with your other files or you're doing something wrong in the coalesced.


I was trying to add the code using Wenchy's Coalesced utility, not Gibbed's, so I think that was the first problem.  So I cracked the Gibbed file open and added the line there.

Now, however, I get this error whenever I try to repack the Coalesced file:

After parsing a value an unexpected error was encountered: ".  Line 3393, position 9.

That's where the code I added begins.  What I added looks identical to the other lines, so I'm not sure what the problem could be.

I really do appreciate the assistance.  I'm not sure why this is so difficult.

#1787
Mr.House

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Anyone know if the Collector SMG has an ID and if it's possible to put into the store since Collector troopers use the smg?

#1788
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xariadne wrote...

HJF4 wrote...

I could only guess that there's something wrong with your other files or you're doing something wrong in the coalesced.


I was trying to add the code using Wenchy's Coalesced utility, not Gibbed's, so I think that was the first problem.  So I cracked the Gibbed file open and added the line there.

Now, however, I get this error whenever I try to repack the Coalesced file:

After parsing a value an unexpected error was encountered: ".  Line 3393, position 9.

That's where the code I added begins.  What I added looks identical to the other lines, so I'm not sure what the problem could be.

I really do appreciate the assistance.  I'm not sure why this is so difficult.

If you're using gibbed's tool, the line before the line (meaning second-to-last in that section) you paste in needs a comma at the end.

Modifié par HJF4, 21 mars 2013 - 12:29 .


#1789
Valnar897

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HJF4 have the codes of the normal cerberus armors from soldiers for gibbed for me please

#1790
xariadne

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And that's what I missed. It works perfectly now. Thank you so much for your help!

#1791
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Valnar897 wrote...

HJF4 have the codes of the normal cerberus armors from soldiers for gibbed for me please

I don't believe that is possible until we figure out how to load specific packages conveniently.

#1792
Amusingthree93

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Does anyone know if it is possible to fix the typhoon recoil bug somehow?

#1793
NatP

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Hey can anyone tell me how hard is it to mod cutscenes in this game? I've been wanting a fix to the annoying omni-present avenger and since no one has done it, I decided to take matters in my own hands... Or rather, I'd like to take it into my own hands. :P I'm rather inexperienced in modding besides some simple re-textures and whatnot so can anyone help me out here? Thanks!

#1794
Valnar897

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ah okay nice to hear that we question is with what for a programm right?

#1795
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NatP wrote...

Hey can anyone tell me how hard is it to mod cutscenes in this game? I've been wanting a fix to the annoying omni-present avenger and since no one has done it, I decided to take matters in my own hands... Or rather, I'd like to take it into my own hands. :P I'm rather inexperienced in modding besides some simple re-textures and whatnot so can anyone help me out here? Thanks!

Actually doing small edits to cutscenes is easy, if a bit time consuming.
As far as I know, changing cutscene weapons would involve going into every file and change every cutscene with a weapon and changing it. Which would be a lot.

#1796
Valnar897

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HJF4 have you the plot id for more than three cerberus armors or not?
have you the id´s for the new dlc armors for me please

#1797
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24821, Cerberus Spirit Armor Unlocked
24820, Cerberus Nightmare Armor Unlocked
24819, Cerberus Shade Armor Unlocked

#1798
Valnar897

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these three armors the same? i have all plot ids with gibbed import but the three armors the same look!

#1799
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They have the same look but different effects.
That's all I can give you from the Citadel DLC with just bool ids.

#1800
Valnar897

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okay thank you for the info and the codes