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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1801
MDT1

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HJF4 wrote...

24821, Cerberus Spirit Armor Unlocked
24820, Cerberus Nightmare Armor Unlocked
24819, Cerberus Shade Armor Unlocked


Thank you.

Where can I find the according SFXGame Effects?

#1802
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I don't understand what you're asking.

#1803
MDT1

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HJF4 wrote...

I don't understand what you're asking.


The meant buffs (effects) that belong to each of the 3 armors.

Is the Spirit Armor "SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom" ?

#1804
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SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons = Nightmare

SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers = Spirit

SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom = Shade

#1805
MDT1

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Thank you very mutch!

#1806
WarrantyVoider

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some teaser... ...no comment ;p
greetz WV
EDIT:warning loud, turn vol. down! well thats how live records work^^

Modifié par WarrantyVoider, 21 mars 2013 - 07:59 .


#1807
NatP

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HJF4 wrote...

NatP wrote...

Hey can anyone tell me how hard is it to mod cutscenes in this game? I've been wanting a fix to the annoying omni-present avenger and since no one has done it, I decided to take matters in my own hands... Or rather, I'd like to take it into my own hands. :P I'm rather inexperienced in modding besides some simple re-textures and whatnot so can anyone help me out here? Thanks!

Actually doing small edits to cutscenes is easy, if a bit time consuming.
As far as I know, changing cutscene weapons would involve going into every file and change every cutscene with a weapon and changing it. Which would be a lot.


Really?! In that case, if someone can tell me what I'm supposed to do, I'll get on it. :)

#1808
MaddaCheeb

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Question, is there any way to fully swap character models like it was possible in ME2? I saw this video once of ME2 where the player had swapped out the maleshep model for Thane's model. Anything like that possible in ME3? Or was that disabled?

#1809
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MaddaCheeb wrote...

Question, is there any way to fully swap character models like it was possible in ME2? I saw this video once of ME2 where the player had swapped out the maleshep model for Thane's model. Anything like that possible in ME3? Or was that disabled?

We don't know how to do it yet.

#1810
TheEgoRaptor

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Anyone have the codes for the new armors that don't have helmets on?

#1811
MaddaCheeb

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HJF4 wrote...

MaddaCheeb wrote...

Question, is there any way to fully swap character models like it was possible in ME2? I saw this video once of ME2 where the player had swapped out the maleshep model for Thane's model. Anything like that possible in ME3? Or was that disabled?

We don't know how to do it yet.


I'm gonna make that a focus, then. Playing as Anderson really appeals to me. If we can do it in ME2 I'm fairly certain we can pull it off here.

#1812
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Alaric123 wrote...

Anyone have the codes for the new armors that don't have helmets on?

Not codes. Add to Coalesced, biogame.ini in fullbodyappearances:

"(Mesh=(Male=\\"BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL\\",Female=\\"BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL\\"),GameEffects=(\\"SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom\\"),Id=911,PlotFlag=-1,Type=CustomizableType_Torso,Name=813578,Description=813579)",

"(Mesh=(Male=\\"BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL\\",Female=\\"BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL\\"),GameEffects=(\\"SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons\\"),Id=912,PlotFlag=-1,Type=CustomizableType_Torso,Name=813580,Description=813581)",

"(Mesh=(Male=\\"BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL\\",Female=\\"BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL\\"),GameEffects=(\\"SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers\\"),Id=913,PlotFlag=-1,Type=CustomizableType_Torso,Name=813582,Description=813583)",

#1813
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MaddaCheeb wrote...

HJF4 wrote...

MaddaCheeb wrote...

Question, is there any way to fully swap character models like it was possible in ME2? I saw this video once of ME2 where the player had swapped out the maleshep model for Thane's model. Anything like that possible in ME3? Or was that disabled?

We don't know how to do it yet.


I'm gonna make that a focus, then. Playing as Anderson really appeals to me. If we can do it in ME2 I'm fairly certain we can pull it off here.

If I find out, I'll make sure to share.

#1814
TheEgoRaptor

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HJF4 wrote...

Alaric123 wrote...

Anyone have the codes for the new armors that don't have helmets on?

Not codes. Add to Coalesced, biogame.ini in fullbodyappearances:

"(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=911,PlotFlag=-1,Type=CustomizableType_Torso,Name=813578,Description=813579)",

"(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=912,PlotFlag=-1,Type=CustomizableType_Torso,Name=813580,Description=813581)",

"(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),Id=913,PlotFlag=-1,Type=CustomizableType_Torso,Name=813582,Description=813583)",


Sweet, thanks for that. You wouldn't happen to know the Mesh name like above for the N7 Hooide would you? I seemed to have overwritten it by accident.

#1815
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        "(Mesh=(Male=\\"BIOG_HMM_ARM_CTH_R.CTHk.HMM_ARM_CTHk_MDL\\",Female=\\"biog_hmf_arm_cth_r.CTHj.HMF_ARM_CTHj_MDL\\"),Id=6,PlotFlag=-1,Type=CustomizableType_Torso)",

Modifié par HJF4, 23 mars 2013 - 07:02 .


#1816
MaddaCheeb

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Where are all of the meshes for characters stored? Can't seem to find it.

#1817
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MaddaCheeb wrote...

Where are all of the meshes for characters stored? Can't seem to find it.

They're stored in various pcc files, not just one.

#1818
TheEgoRaptor

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Thanks for that mate.

#1819
MaddaCheeb

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HJF4 wrote...

MaddaCheeb wrote...

Where are all of the meshes for characters stored? Can't seem to find it.

They're stored in various pcc files, not just one.


I know but Shepard has his meshes stored in one place, if I can find that one I can run a few tests.

#1820
lastpatriot

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By chance, does anyone remember where you add the "freckle" texture to your Shepard?  I've been looking all over the save editor to find this value and can't find it anywhere.  Any advice?

#1821
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MaddaCheeb wrote...

HJF4 wrote...

MaddaCheeb wrote...

Where are all of the meshes for characters stored? Can't seem to find it.

They're stored in various pcc files, not just one.


I know but Shepard has his meshes stored in one place, if I can find that one I can run a few tests.

Head: BIOG_HMM_HED_PROMorph.pcc
Torso: BIOG_HMM_ARM_CTH_R.pcc, BIOG_HMM_ARM_NKD_R.pcc, BIOG_HMM_ARM_SHP_R.pcc

#1822
Patchwork

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 Rannoch has completely cliched on me and my last proper save was was way back at the beginning of the dreadnaught. :crying:
I'm usually a compulsive saver so this really sucks.

Anyway I can't face doing all those missions again can someone tell me the the numbers (plot and war assets) I need for a Tali dead, support Rann against Admiral Loghain, save peacenik Admiral, positive reaction to the consesus mission and  geth dead run?

I've looked at the pastebin and now I'm confused on top of everything else. 

Please, please.

#1823
iOnlySignIn

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thegamefreek78648 wrote...

I decided to be nice and went through and got the data everyone would need for all the weapons, except for preorder types, and all of the mods and post it here.

SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy
SFXGameContent.SFXWeaponMod_AssaultRifleDamage
SFXGameContent.SFXWeaponMod_AssaultRifleForce
SFXGameContent.SFXWeaponMod_AssaultRifleMagSize
SFXGameContent.SFXWeaponMod_AssaultRifleStability
SFXGameContent.SFXWeaponMod_SniperRifleAccuracy
SFXGameContent.SFXWeaponMod_SniperRifleConstraintDamage
SFXGameContent.SFXWeaponMod_SniperRifleDamage
SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed
SFXGameContent.SFXWeaponMod_SniperRifleTimeDilation
SFXGameContent.SFXWeaponMod_ShotgunAccuracy
SFXGameContent.SFXWeaponMod_ShotgunDamage
SFXGameContent.SFXWeaponMod_ShotgunMeleeDamage
SFXGameContent.SFXWeaponMod_ShotgunReloadSpeed
SFXGameContent.SFXWeaponMod_ShotgunStability
SFXGameContent.SFXWeaponMod_PistolAccuracy
SFXGameContent.SFXWeaponMod_PistolDamage
SFXGameContent.SFXWeaponMod_PistolMagSize
SFXGameContent.SFXWeaponMod_PistolReloadSpeed
SFXGameContent.SFXWeaponMod_PistolStability
SFXGameContent.SFXWeaponMod_SMGAccuracy
SFXGameContent.SFXWeaponMod_SMGConstraintDamage
SFXGameContent.SFXWeaponMod_SMGDamage
SFXGameContent.SFXWeaponMod_SMGMagSize
SFXGameContent.SFXWeaponMod_SMGStability

SFXGameContent.SFXWeapon_AssaultRifle_Avenger
SFXGameContent.SFXWeapon_AssaultRifle_Cobra
SFXGameContent.SFXWeapon_AssaultRifle_Collector
SFXGameContent.SFXWeapon_AssaultRifle_Falcon
SFXGameContent.SFXWeapon_AssaultRifle_Geth
SFXGameContent.SFXWeapon_AssaultRifle_Mattock
SFXGameContent.SFXWeapon_AssaultRifle_Revenant
SFXGameContent.SFXWeapon_AssaultRifle_Saber
SFXGameContent.SFXWeapon_AssaultRifle_Vindicator
SFXGameContent.SFXWeapon_Pistol_Carnifex
SFXGameContent.SFXWeapon_Pistol_Ivory
SFXGameContent.SFXWeapon_Pistol_Phalanx
SFXGameContent.SFXWeapon_Pistol_Predator
SFXGameContent.SFXWeapon_Pistol_Scorpion
SFXGameContent.SFXWeapon_Pistol_Talon
SFXGameContent.SFXWeapon_Pistol_Thor
SFXGameContent.SFXWeapon_Shotgun_Claymore
SFXGameContent.SFXWeapon_Shotgun_Disciple
SFXGameContent.SFXWeapon_Shotgun_Eviscerator
SFXGameContent.SFXWeapon_Shotgun_Geth
SFXGameContent.SFXWeapon_Shotgun_Graal
SFXGameContent.SFXWeapon_Shotgun_Katana
SFXGameContent.SFXWeapon_Shotgun_Scimitar
SFXGameContent.SFXWeapon_Shotgun_Striker
SFXGameContent.SFXWeapon_SMG_Hornet
SFXGameContent.SFXWeapon_SMG_Locust
SFXGameContent.SFXWeapon_SMG_Shuriken
SFXGameContent.SFXWeapon_SMG_Tempest
SFXGameContent.SFXWeapon_SniperRifle_BlackWidow
SFXGameContent.SFXWeapon_SniperRifle_Incisor
SFXGameContent.SFXWeapon_SniperRifle_Javelin
SFXGameContent.SFXWeapon_SniperRifle_Mantis
SFXGameContent.SFXWeapon_SniperRifle_Raptor
SFXGameContent.SFXWeapon_SniperRifle_Viper
SFXGameContent.SFXWeapon_SniperRifle_Widow

SFXGameContentDLC_CON_GUN01.SFXWeapon_AssaultRifle_Cerb_GUN01
SFXGameContentDLC_CON_GUN01.SFXWeapon_Shotgun_Quarian_GUN01
SFXGameContentDLC_CON_GUN01.SFXWeapon_SMG_Geth_GUN01
SFXGameContentDLC_CON_GUN01.SFXWeapon_SniperRifle_Turian_GUN01
SFXGameContentDLC_CON_GUN01.SFXWeapon_AssaultRifle_Quarian
SFXGameContentDLC_CON_GUN01.SFXWeapon_SMG_Bloodpack
SFXGameContentDLC_CON_GUN02.SFXWeapon_Pistol_Asari_GUN02
SFXGameContentDLC_CON_GUN02.SFXWeapon_AssaultRifle_LMG_GUN02
SFXGameContentDLC_CON_GUN02.SFXWeapon_Shotgun_Assault_GUN02
SFXGameContentDLC_CON_GUN02.SFXWeapon_AssaultRifle_Krogan_GUN02
SFXGameContentDLC_CON_GUN02.SFXWeapon_Sniperrifle_Batarian_GUN02
SFXGameContentDLC_CON_GUN02.SFXWeapon_Shotgun_Salarian
SFXGameContentDLC_CON_GUN02.SFXWeapon_Pistol_Bloodpack
SFXGameContentDLC_EXP_Pack003.SFXWeapon_Pistol_Silencer
SFXGameContentDLC_EXP_Pack003.SFXWeapon_AssaultRifle_Lancer

SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleDamageAndPen
SFXGameContentDLC_Shared.SFXWeaponMod_AssaultRifleSuperPen
SFXGameContentDLC_Shared.SFXWeaponMod_AssaultRifleSuperScope
SFXGameContentDLC_Shared.SFXWeaponMod_PistolSuperDamage
SFXGameContentDLC_Shared.SFXWeaponMod_ShotgunDamageAndPen
SFXGameContentDLC_Shared.SFXWeaponMod_ShotgunSuperMelee
SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleSuperScope
SFXGameContentDLC_Shared.SFXWeaponMod_SMGStabilization
SFXGameContentDLC_Shared.SFXWeaponMod_SMGPenetration
SFXGameContentDLC_Shared.SFXWeaponMod_PistolHeadShot
SFXGameContentDLC_Shared.SFXWeaponMod_PistolUltraLight
SFXGameContentDLC_Shared.SFXWeaponMod_AssaultRifleMelee
SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_PistolPowerDamage
SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_SMGPowerDamage
SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_AssaultRifleUltraLight
SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_SniperRifleUltraLight
SFXGameContentDLC_EXP_Pack003.SFXWeaponMod_ShotgunUltraLight


Nice. Very useful.

#1824
danielsaldivias

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Ypinho wrote...

Does anyone nows the plot id's to get conrad verner on mass effect 3 ?
gibbed editor can't do it with the auto plots...


I know some people have been looking for this and  I admit I have been looking for it myself.  Since no one else seemed to figure it out I took it upon myself.  After some painstaking research I finally managed to collect the ID's to spawn Conrad Verner.  This is tested on my game and it worked.  Using Gibbed Save Editor I created a save where I was just about to start the Citadel: Medi-gel Sabotage mission.  To make sure I did not have it I spoke to the doctor and he said his line as if there was no Conrad there.  I opened the save in Gibbed and entered the following codes

19293 = True
19294 = True
19297 = False
3139 = True
13899 = True
17164 = True
12883 = True


You also need to make sure that under the tab PLOT >> Mass Effect 1 >>  Missions >> Integers
UNC: Asari Writings is set to 16.

Doing all this and creating a new save to load from gave me the Doctor talking about Conrad preaching, my conversation with Conrad, his war asset, and the war asset upgrade when Jenna saves Conrad's life. 

I know a lot of people have been looking for this one.  I still haven't seen it posted anywhere so for those who are looking I hope this helps.

Modifié par danielsaldivias, 25 mars 2013 - 05:53 .


#1825
TheEgoRaptor

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Is there any way to make the Lancer quieter? Just seems too loud to me.