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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1826
iOnlySignIn

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thegamefreek78648 wrote...

SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleDamageAndPen
SFXGameContentDLC_Shared.SFXWeaponMod_AssaultRifleSuperPen
SFXGameContentDLC_Shared.SFXWeaponMod_AssaultRifleSuperScope
SFXGameContentDLC_Shared.SFXWeaponMod_PistolSuperDamage
SFXGameContentDLC_Shared.SFXWeaponMod_ShotgunDamageAndPen
SFXGameContentDLC_Shared.SFXWeaponMod_ShotgunSuperMelee
SFXGameContentDLC_Shared.SFXWeaponMod_SniperRifleSuperScope
SFXGameContentDLC_Shared.SFXWeaponMod_SMGStabilization
SFXGameContentDLC_Shared.SFXWeaponMod_SMGPenetration
SFXGameContentDLC_Shared.SFXWeaponMod_PistolHeadShot
SFXGameContentDLC_Shared.SFXWeaponMod_PistolUltraLight
SFXGameContentDLC_Shared.SFXWeaponMod_AssaultRifleMelee

I can't get any of the DLC_Shared mods to work. Anybody got any ideas?

Is there a file containing the properties of these mods which I can edit like with Coelesced.ini?

Or is it in the .sfar files?

Modifié par iOnlySignIn, 25 mars 2013 - 07:50 .


#1827
survivor_686

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@iOnlySignIn

All content created by DLC's are in their sfars. Each DLC pack has its own "coalesced". look for the .bin extention and you'll find what you are looking for (you might have to unpack the SFAR for that)

#1828
iOnlySignIn

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I extracted the SFXModsMP3_SniperRifle.pcc file from the .sfar file of the MP Earth DLC. It contains properties of SniperRifleSuperScope, which is what I want.

Any idea where I should put/pack this file to so that it becomes available in SP?

Modifié par iOnlySignIn, 25 mars 2013 - 09:16 .


#1829
zeypher

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Any one know the seekfile package etc for kai lengs armor. I want to know these so i can add his armor to my armor locker. I just do not know his seek package location and the mesh i need to use.

#1830
v0oZ

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What are the IDs to replay the Party on the Citadel DLC?

#1831
Dezent777

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Sorry if this has been asked already, but is there anyway to change the weapon mods color values so that they have specific color, even if the Piercing mod is level V? In example: SR Piercing mod II gives a faint golden color to the weapon, but I want the golden color to be at level V. I want my golden Javelin back :P (of course, I could just stop picking SR Piercing mods up, when its at level II)

Sorry for the English, it isn't my first language :|

#1832
RGFrog

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zeypher wrote...

Any one know the seekfile package etc for kai lengs armor. I want to know these so i can add his armor to my armor locker. I just do not know his seek package location and the mesh i need to use.


WHUT! we can now dynamicaly load packages?

#1833
WarrantyVoider

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Watch Garrus while you fight!^^ Just for the lulz...



http://me3explorer.f...2117.html#p2117

greetz WV

#1834
Mimitochan

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WarrantyVoider wrote...

Watch Garrus while you fight!^^ Just for the lulz...



http://me3explorer.f...2117.html#p2117

greetz WV


I love this :D - hehe, trying to play as squadmate, right? :D

#1835
WarrantyVoider

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yeah, but im working on it, maybe im lucky... :P

#1836
Trauma3x

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Anyone know the bool id's to show u have aquired Jack and Miranda so u can add them in combat outside the citidal dlc?

#1837
zeypher

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K a question i wanna change my romance for a new game plus from liara to miranda. Liara was romanced in lotsb, i want to cancel that and activate a miranda romance instead. Any help regarding how i cancel liaras romance in 2?

#1838
RGFrog

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zeypher wrote...

K a question i wanna change my romance for a new game plus from liara to miranda. Liara was romanced in lotsb, i want to cancel that and activate a miranda romance instead. Any help regarding how i cancel liaras romance in 2?


Make a copy of your newgameplus save. Rename it so you have a backup in case you want to play through with that character/build again.

Then use Gibbed to edit whichever file you have named NewGamePlusSave.pcsav

HJF4 has a good list of bools, etc. that will need editing for various romances, etc.

Save the file as NewGamePlusSave.pcsav then use that file to import in game.

Modifié par RGFrog, 28 mars 2013 - 03:34 .


#1839
Patchwork

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Weirdest thing the Citadel formal outfit has turned into the white and grey prisoner outfit.

#1840
Zeldrik1389

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Is there any way to get the squad mates (Kaidan, Ash, James, and Liara's) pre-order alternative outfit with gibbed or coalesced? I really want them for my team. Thanks in advance :)

Modifié par Zeldrik1389, 28 mars 2013 - 10:16 .


#1841
Guest_ShadowHawk28_*

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What is the ID number code for this?

Requires: Mass Effect 3: Omega, by killing Oleg Petrovsky
Military Strength: 30
Thanks to Aria's hacker, the Cerberus files located in General Petrovsky's Afterlife headquarters were retrieved mostly intact. The encryption ciphers are complex, but Aria has her top technicians scraping the data for anything that may be of use to the Alliance.

Also does anyone have all the DLC War assets list as well?

Modifié par shadowhawk233, 29 mars 2013 - 10:50 .


#1842
Sammy Shep

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There was some mention of Intel, and a Bonus Power that didn't make it into the Citadel DLC, right? Any way of digging that stuff up through Gibbed's?

Also interested in the DLC War Asset IDs mentioned above.

Modifié par Sammy Shep, 30 mars 2013 - 10:17 .


#1843
Makra017

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Is there any way to make weapon mods usable on all weapon types and not just their weapon category? For instance, to use the SMG Power Magnifier on an Assault Rifle.

#1844
TheEgoRaptor

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Makra017 wrote...

Is there any way to make weapon mods usable on all weapon types and not just their weapon category? For instance, to use the SMG Power Magnifier on an Assault Rifle.


I've seen this done before, it has to do with Coalesced editing I know that much because it was a feature on a .ini I downloaded a fair while ago.

#1845
Chashan

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Alaric123 wrote...

Makra017 wrote...

Is there any way to make weapon mods usable on all weapon types and not just their weapon category? For instance, to use the SMG Power Magnifier on an Assault Rifle.


I've seen this done before, it has to do with Coalesced editing I know that much because it was a feature on a .ini I downloaded a fair while ago.


It would likely require some DLC-.sfar editing, that of Citadel to be specific.

From what it's worth, link to how that works is as follows:
http://me3explorer.f...modding-t6.html

Modifié par Chashan, 01 avril 2013 - 03:47 .


#1846
MadZombie

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Could Someone tell me the Monastery plot variables ? ( ID's)

Modifié par MadZombie, 01 avril 2013 - 08:23 .


#1847
Spartas Husky

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Hello people... man its been ages. Went back to modding my guy.

Anything awesome since last time i been here last? Powers or something. Stopped modding in ME2 :P gibbed gave me everything I needed.

#1848
TheEgoRaptor

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Anyone have the mesh code string what'sy bob that I can put into leg appearances to get invisible legs? I got one from somewhere else but it doesn't seem to be working:

(GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_PowerCooldownBonus"),Id=1001,Name=339525,Description=339524,PlotFlag=-1,Type=CustomizableType_Legs)

#1849
RGC_Ines

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Hi
Is there any way to give my Shepard M-920 I need it to destroy Hades Cannon, but it's not in game. I see only blue square with weapon name on my screen but weapon isn't there. So I stuck in London...I tried to use advice from 1 page how to get heavy weapon for a mission, but in result it's on Shepard back but can't use it ( Im on Xbox 360)

#1850
RGFrog

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Alaric123 wrote...

Anyone have the mesh code string what'sy bob that I can put into leg appearances to get invisible legs? I got one from somewhere else but it doesn't seem to be working:

(GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_PowerCooldownBonus"),Id=1001,Name=339525,Description=339524,PlotFlag=-1,Type=CustomizableType_Legs)



"(Mesh=(Male=\\"\\",Female=\\"\\"),GameEffects=(\\.....