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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#1976
Trauma3x

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has anyone figured out how to put Miranda or Jack into the Cronos Base (TIM Base) mission and final fight priority earth? Now that the Citdal DLC has been out for a while

#1977
Trauma3x

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....

#1978
MrFob

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I'm afraid this will not happen any time soon. The problem is that squad selection for each mission is controlled by a number of different files. Some are responsible for letting you choose them in the first place, others are for streaming the right components into the mission. Also, during the missions themselves (as in in their files), there are usually countless occurrences which are set up only for the squat mates who are meant to be on these missions and would be broken by new ones.
As far as I can see, the modding requirements for something like this would be enormous. I think there is just too much interactivity between the different files to make this feasible as far as I can see.

But hey, who knows, maybe someone will come up with some ingenious workaround for all these issues. I know that JackInTheBox, over at the ME3Explorer forums was recently looking into Wrex as a permanent squad mate (see here). It's similar to what you are proposing but I wouldn't get my hopes up too high.

#1979
DeathFX

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A couple quick questions for people around, if anybody can help.

a. Where in the coalesced can I find the Cerberus phantom armour (the original one, not the helmet-less versions with invisible arms/legs/shoulders).

b. How can I copy the EXACT appearance of a phantom over to the Cerberus phantom armor (the exact model the Phantom enemy uses, not the imitation that you get from AAA or as an N7 Shadow).

Thanks for your time.

NOTE: Placing the phantom's model on any other armor works for me as well, since I assume the full armor from the DLC itself would require me to mess around with the sfar. Lately that wasn't too successful for me, mainly thanks to failures into screwing with the TOCbin.

Edited by DeathFX, 12 December 2013 - 05:00 PM.


#1980
DeathFX

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Anybody?

#1981
survivor_686

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DeathFX wrote...

Anybody?


me3explorer is your best friend there:

#1982
Getorex

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Just spreading some information around to those who can use it. I finally found a way where I can edit the game normal maps using Gimp that retains the integrity of the original and works as well as the original when reimported into the game.

Export the normal map as normal via ME3explorer.

Make a copy and rename it, this will be the one I edit, keeping the original.

Convert it from v8u8 to u888 with nvdxt (an Nvidia DirectX utility, legacy app).

Open that in Gimp (requires the dds plugin) and edit it, save it with mipmaps generated.

Reconvert it to v8u8 for import using nvdxt.

It works absolutely perfectly. I was beating my head on the desk trying to find an app that would generate new, working normal maps for some of my mesh mods but nothing would do the job well (and I will not shell out hundreds of $ for Photoshop, nor do I wish to pirate a copy).

#1983
Ottemis

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No offence hun but this won't really be news as the process is the exact same for Photoshop and modders have been doing this for a good year now. Saltisgood made a video and has a written tutorial specifically mentioning normal map editing and it's what's generally referenced to.
I personally mostly go through Texmod so I extract as a DDS then edit in Photoshop (with DDS plugin) and change format in the DirectX Texture tool + Generate Mips, but whether you use Photoshop or Gimp matters nothing seeing you need the DDS plugin for both and neither can handle the V8U8 format.

The only reason why one would theoretically want to use Photoshop over Gimp is an inability to look at and seperate the RGB and alpha channel information, but that's not a consideration for the normalmap and because I use Photoshop I honestly wouldn't even know if there ARE restrictions there when using Gimp because i simply never use it and I only make suggestions going off what I'm told.

It's unfortunate you were unaware of the method to work with normalmaps as the information, atleast in my perception, is available and every active modder would have told you the same =/

Edited by Ottemis, 12 January 2014 - 07:41 PM.


#1984
Getorex

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Ottemis wrote...

No offence hun but this won't really be news as the process is the exact same for Photoshop and modders have been doing this for a good year now. Saltisgood made a video and has a written tutorial specifically mentioning normal map editing and it's what's generally referenced to.
I personally mostly go through Texmod so I extract as a DDS then edit in Photoshop (with DDS plugin) and change format in the DirectX Texture tool + Generate Mips, but whether you use Photoshop or Gimp matters nothing seeing you need the DDS plugin for both and neither can handle the V8U8 format.

The only reason why one would theoretically want to use Photoshop over Gimp is an inability to look at and seperate the RGB and alpha channel information, but that's not a consideration for the normalmap and because I use Photoshop I honestly wouldn't even know if there ARE restrictions there when using Gimp because i simply never use it.

It's unfortunate you were unaware of the method to work with normalmaps as the information, atleast in my perception, is available and every active modder would have told you the same =/


I knew about Saltisgood's video...I watched it and ruled it out because...Photoshop.  I knew there were a lot of people out there who do not have Photoshop and never will ($$$ or pirating REQUIRED) so I posted for those who want to use Gimp or Paint.Net (or similar) FREE tools.  Also, the video talks about DIrectX SDK.  For anyone with Windows 7 SP1 or Windows 8, this is also DOA.  You CANNOT install the SDK no matter what you do...there may be some ATI tools for those with ATI Radeon type vid cards but I don't know.  I do know about the NVidia tools that are separate from the Photoshop plugin - they're standalone.

I had been asking around and searching but got nothing/no responses that I could directly use in Gimp - anything that mentions Photoshop is DOA. 

Edited by Getorex, 12 January 2014 - 07:49 PM.


#1985
Ottemis

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Didn't matter though, the principle was sound. Don't write things off just because you THINK it's not applicable to you, more often then not it only takes a slight adjustment and would have saved you a bucket of time.

Did you not ask me because you assumed I'd have shut you down saying you needed to install Photoshop and that was the end of it? That doesn't do me credit either.
You seemingly treat the concept of Photoshop and it's users like you do 3DS while most people won't even argue against free software unless they don't allow functionality you NEED to get something done.

I have Windows 7 SP 1 btw, and the SDK works fine here but that's neither here nor there. That alternate is indeed useful info.

Anyways, seeing the problems you say you had it's a good alternate ontop of the established principle but only makes sense to others in context of the information that was already available. You put it out here like it's something new and that makes little to no sense without framing it.

Edited by Ottemis, 12 January 2014 - 07:58 PM.


#1986
Getorex

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Ottemis wrote...

Didn't matter though, the principle was sound. Don't write things off just because you THINK it's not applicable to you, more often then not it only takes a slight adjustment and would have saved you a bucket of time.

Did you not ask me because you assumed I'd have shut you down saying you needed to install Photoshop and that was the end of it? That doesn't do me credit either.
You seemingly treat the concept of Photoshop and it's users like you do 3DS while most people won't even argue against free software unless they don't allow functionality you NEED to get something done.


I have Windows 7 SP 1 btw, and the SDK works fine here but that's neither here nor there. That alternate is indeed useful info.


The money involved matters, as it is a LOT of money involved, particularly if you don't do this stuff for living.  I'm still trying to see about getting Blender to handle everything for mesh work as it is because it's easier, faster, free, and a full-on modeling suite in its own right.  I ALWAYS look or try to get the free tools to work because...free...and this is a hobby (ALL of it), not a job or a diversion from a job.  

I've sought you help plenty of times but because this is secondhand, easy, and natural for you you probably don't even realise that sometimes the information is over my head.  Texture stuff is a means to an end for me, something I'd much prefer to avoid, rather than my area of expertise or my career.  I offer the information for those like me.  I GREATLY appreciate the help you have provided but I also don't want to keep bothering you or try to get you to explain in more detail or simpler detail, particularly when you are busy elsewhere.  And when there's no response in other venues...

Our numbers have (are) dwindling so the information base is MUCH smaller than it used to be.  The game is ancient in computer gaming terms, so the ability to get information is harder or much, much slower, or nonexistent.

The Nvidia dds utilities (standalone): developer.nvidia.com/legacy-texture-tools

Edited by Getorex, 12 January 2014 - 08:01 PM.


#1987
Ottemis

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You continuously focus on the WRONG THING.
The tutorial layed out the important info, it said that the game ONLY accepts v8u8 and it shows you how everything else format wise looks wrong ingame. Then it shows a method to work with normalmaps in Photoshop but that is entirely inconsequential! It gave you the important information and you wrote it off?

You don't take the time to really listen, and it's not just here, with this, I constantly have to repeat myself where it's not about you not understanding something or not being capable of understanding it, but you writing it off from the beginning because you think it's not applicable to your question when it IS. I'm trying to tell you that this is something you do that hinders you more than anything else. I really don't mean to come across as a **** and I know I do right now, but it frustrates me too to see these things because I try and help and 80% of the stuff I say doesn't seem to stick, at all. It's not that this hurts me as much as it's just ****ty to see you keep struggling with these things when you have all the info you need available to you. I'd much rather you keep asking questions in PM with me when I say somehting and you either don't fully grasp the concept or don't understand how it ties in with something you asked then that you leave and try to muck about on your own. It's such a waste, you know.

Edited by Ottemis, 12 January 2014 - 08:19 PM.


#1988
Drengin

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wrong thread.. sorry

Edited by MWraight2013, 13 January 2014 - 06:24 PM.


#1989
ItsFreakinJesus

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Anyone have a modded coalesced.bin file on hand that has the modded in casual outfits and armor as well as one with the mods that allow the multiplayer exclusive weapons to be bought in shops? A recent hard drive migration forced me to make game updates so I lost all of my modded files for my ME games. I had ME2 backed up somewhere, so I managed to recover that, but I lost all of my extra stuff for ME3, including outfits and streaming in powers.

If anyone could upload their file, I'd greatly appreciate it, It'd save me on the amount of work needed to do all of this new, fancy stuff like making new classes and whatnot.

#1990
Davorulez01

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ItsFreakinJesus wrote...

Anyone have a modded coalesced.bin file on hand that has the modded in casual outfits and armor as well as one with the mods that allow the multiplayer exclusive weapons to be bought in shops? A recent hard drive migration forced me to make game updates so I lost all of my modded files for my ME games. I had ME2 backed up somewhere, so I managed to recover that, but I lost all of my extra stuff for ME3, including outfits and streaming in powers.

If anyone could upload their file, I'd greatly appreciate it, It'd save me on the amount of work needed to do all of this new, fancy stuff like making new classes and whatnot.


Assuming that you mean shops in the campaign, I did not think that was possible.  **Geth spitfire assault rifle is multiplayer exclusive weapon, while the campaign spitfire is a single use throw away "heavy weapon"**

Edited by Davorulez01, 17 January 2014 - 11:03 AM.


#1991
ItsFreakinJesus

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Davorulez01 wrote...

ItsFreakinJesus wrote...

Anyone have a modded coalesced.bin file on hand that has the modded in casual outfits and armor as well as one with the mods that allow the multiplayer exclusive weapons to be bought in shops? A recent hard drive migration forced me to make game updates so I lost all of my modded files for my ME games. I had ME2 backed up somewhere, so I managed to recover that, but I lost all of my extra stuff for ME3, including outfits and streaming in powers.

If anyone could upload their file, I'd greatly appreciate it, It'd save me on the amount of work needed to do all of this new, fancy stuff like making new classes and whatnot.


Assuming that you mean shops in the campaign, I did not think that was possible.  **Geth spitfire assault rifle is multiplayer exclusive weapon, while the campaign spitfire is a single use throw away "heavy weapon"**

Yeah, shops in the campaign is what I meant.  From what I understand, there's still a bunch of weapons from multiplayer that weren't added to the single player via DLC.

Since this next go through of ME3 will literally be the first time I've played the campaign since ME3's release, I don't know how true that statement is.  Either way, I've read several things about adding multiplayer weapons into the single player, and I'm generally of the type who doesn't like to have things materialize into in-game collections; if the former is true about adding mp weapons into sp, I would like them added into shops so I could purchase them in-game.

#1992
ItsFreakinJesus

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Okay, so I found out only three or so multiplayer weapons weren't added into single player, so I can live without those. Right now, I'm just looking for a modded c.bin file for the casual outfits and non-standard game armor. The file I have now has a bunch of casual outfits and about half of them are duplicates or triplicates--the file was from the MOAM pack--and it contains some of the in-game store bought armors already unlocked. I don't want any store bought items unlocked from the getgo. So, does anyone have a c.bin file with just all of the casuals open without duplicates?

#1993
StoneSwords

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Edited, sorry, wrong thread

Edited by StoneSwords, 22 January 2014 - 06:58 AM.


#1994
KrrKs

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Hello everyone
Does anyone know what happens if you give two different weapons the same "PlotUnlockConditionalID" in the coalesced stores sections?
(I noticed that the spectre terminal weapons don't share one, even though they become available at the same time)

I'm asking because I want to be able to buy some weapons (like the falcon and the saber) pretty early in the game (not doing an NG+) without them appearing in the store all the time after i already got them.

I'm planning to start another trilogy play through sometime next month, and don't want that to screw me over somewhere 2/3rd in ME3.

Thanks in advance for any answers.

Edit:
So apparantly (first try, I let the game run until the visit to the citadel) it is possible to give two weapons the same UnlockCondition and this does not* end in being able to buy only one of them.
But it does also not withdraw the already purchased weapon from the stores (visible) inventory.
Any Ideas how to get that result (without modifieing gamesaves) would be great!

Edit2:
* Apparently I made an ID -Typo. UnlockIDs do not only unlock store Items, they also Lock them out again.

Edited by KrrKs, 30 January 2014 - 02:18 PM.


#1995
ItsFreakinJesus

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Would it be possible to add more enemies into units like the Dragoons and Mechs into Cerberus units?

edit: Also, would it be possible to keybind certain abilities?  Using the extra powers mod, sometimes the medi-gel icon gets removed from the menu.  Simply being able to keybind that power to something like shift+m would alleviate a lot of issues.

Edited by ItsFreakinJesus, 26 January 2014 - 11:48 PM.


#1996
BeKind

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Has anyone figured our how to enable the 'False' value for the modifier parameters in key bindings for ME3?

 

Example:

"(Name=\"X\",Command=\"exec MyFile1.txt\",Control=False,Shift=False,Alt=False)"
"(Name=\"X\",Command=\"exec MyFile2.txt\",Control=False,Shift=False,Alt=True)"
"(Name=\"X\",Command=\"exec MyFile3.txt\",Control=False,Shift=True,Alt=True)"

In that example, pressing Alt+Shift+X should execute only MyFile3.txt, but it instead executes all three files.

The 'False' value is being ignored for some reason.

 

 

Notes:

- The 'True' value still works in ME3.

- Both values ('True' and 'False') worked in ME1 and ME2.

- In the bioinput file (for ME3), we can see that the devs themselves used the 'False' value a couple of times in their bindings, suggesting they were under the impression the value still works.



#1997
jebiteseEA

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Is it possible to get Miranda to the Citadel party before completing the Horizon mission? Or activating the Horizon mission sooner? 

-I mean using save editor or ME-explorer



#1998
c3pu2

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Hey there used to be a list of resources for gibbed modding like the powers names the weapons weopns mod all sort of stuff but I can't seem to find it.

I'm adding more secondary powers and I really need the list of how the powers are called so I don't have to start 10 different games just to get the names.



#1999
Trauer

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I felt so bad when Kelly died. I HAD to find a way to fix that. I googled a lot, found this thread, edited a old save, loaded and played from there..

And I just had to create an account (actually I had one and didn't remember) here just thank you. Seriously.
I would never find the correct value 20694, right?

 

Thank you so very ****** much dude ._.



#2000
Montechristo

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Super late to this party, and reading through 80 pages of responses fills me with dread, so sorry if this has already been answered

are you able to edit the game save file midway into ME3 without it throwing you back to the start of the game?

 

EDIT

 

Worked it out, sorry for the silly question