The Catalyst is trying to stop the technological singularity
Yeah, in a retarded way, that doesn't make his logic right.
The Catalyst is trying to stop the technological singularity
Modifié par The Night Mammoth, 10 juin 2012 - 04:08 .
Eluril wrote...
This is by far the best discussion on this forum or really anywhere about the game. The Catalyst is essentially the greatest war criminal ever, being an extreme utilitarian who believes the sacrifice of millions and possibly billions of lives is justified for his ideal (the prevention of organics reaching the technological singularity.)
I think the most intriguing thing is asking what would cause a species or entity to believe this was justified? What would have had to happen? It or they must have witnessed something related to the singularity and decided it must be stopped.
Cypher_CS wrote...
Maybe he meant Omni as in All? Like the Omnitool - and all capable tool. Omniscient - all knowing. Etc'
Organic Omnicide - killing all organics?
ichik wrote...
The Catalyst is trying to stop the technological singularity
Yeah, in a retarded way, that doesn't make his logic right.
RavenEyry wrote...
If the created will always destroy the creator that means husks will eventually destroy the reapers, so the reapers are going to have to preserve themselves in reaper form.
Taboo-XX wrote...
The Catalyst deserves a better fallacy.
LOL @ at his appeal to probability.
Taboo-XX wrote...
The Catalyst deserves a better fallacy.
LOL @ at his appeal to probability.
The Night Mammoth wrote...
I remember why I haven't read this more than once!
Because the first section is laughably flawed.
Those aren't the Catalyst's assumptions, those are your assumptions. None of them have any basis in the game. So you're not really telling us why the Catalyst's logic is right, you're just waffling on about your own fabricated theory to explain an entirely different scenario, which is why everything else is inherently flawed as a result.
If you were to actually take the Catalyst's argument and try to prove it, you'd be committing two fallacies straight off out of the starting blocks.
So, to have any worthwhile discussion, you have to twist what the serpent actually means, and then it's not longer proof of anything and a pointless discussion.
Grimwick wrote...
Taboo-XX wrote...
The Catalyst deserves a better fallacy.
LOL @ at his appeal to probability.
Yup. It makes me cringe when people claim he isn't fallacious or that his solution is correct.
His foundation is just WRONG.
JShepppp wrote...
The Night Mammoth wrote...
I remember why I haven't read this more than once!
Because the first section is laughably flawed.
Those aren't the Catalyst's assumptions, those are your assumptions. None of them have any basis in the game. So you're not really telling us why the Catalyst's logic is right, you're just waffling on about your own fabricated theory to explain an entirely different scenario, which is why everything else is inherently flawed as a result.
If you were to actually take the Catalyst's argument and try to prove it, you'd be committing two fallacies straight off out of the starting blocks.
So, to have any worthwhile discussion, you have to twist what the serpent actually means, and then it's not longer proof of anything and a pointless discussion.
I noted in the OP that this was basically me trying to make sense of the ending.
JShepppp wrote...
The problem he's trying to solve could be a potential problem. At least I think it's better than the dark energy idea.
BaladasDemnevanni wrote...
JShepppp wrote...
The problem he's trying to solve could be a potential problem. At least I think it's better than the dark energy idea.
I wish I could agree. The Dark Energy ending at least was a clear threat established in ME2. After humanizing EDI, after uniting the Geth and Quarians, when the Catalyst told me he was stopping Synthetics from killing organics my first thought was "I thought we were done with that plot point".
FellishBeast wrote...
Where's the TL;DR?
Iecerint wrote...
Good post! I enjoyed reading it. I agree with you that a game ( but not ME3) could have used ideas similar to those expressed in the last 10 minutes and made a very effective ending.
EDI and Shepard's survival in Destroy makes me think something else is up, though.
hex23 wrote...
So let me get this straight.
You seriously think Bioware/EA spent years, and millions of dollars, making a game that only makes sense if you break it down PRECISELY how you just did?
You're insane. They got lazy, that's it.