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Is it me or Bioware art seems to have no flair?


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#26
Taleroth

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I've got to somewhat agree. I don't know if this is something you've picked up on, but this game doesn't even seem to attempt to create any breathtaking vistas.

They did well in a few spots, the desire demon and the broodmother, both are very interesting looks but they don't inspire awe in me.

Modifié par Taleroth, 02 décembre 2009 - 05:12 .


#27
mmu1

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No, it's not just you. Art design in Bioware games tends to be rather uninspired, especially when it comes to locations. There are notable exceptions, like Jade Empire, but most of their games are very generic-looking.




#28
MidgardSerpentZ

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I thought I was the only one who felt a lot of the art design was generic. I never mentioned it because I thought I would be lynched on these boards. I like the burning man and the spirit characters in the fade though, those look good. I think fantasy in general tends to be very clichéd, so you really have to push design to make things stand out. When was the last time you saw a dragon or dwarf design that made you go 'wow''?  



Kimberly Shaw wrote...
Bad art design I forgot about : helmets and hats. When tons of the community is asking for an invisible helmet/hat mod or option and all your cinematics have them taken off, you have an art FAIL. ("Oh we wanted to show their expressions" doesn't cut it).

Yeah, I have similar problems. For example, I like Morrigan's look, so I'm not prone on giving her any other outfit, even if it has better stats. it just doesn't feel like her anymore or makes her look too generic.  


]Kimberly Shaw wrote... 
The other one I question is the blood splatters during the cut scenes. This is pretty much the most widely ridiculed aspect of the game from reviews I've seen, its unintentionally funny/disturbing in a lot of cinematics that the helmets come off but you've got blood all over your face/body while discussing/doing something mundane and nobody notices or cares about it or mentions it?

I still remember Leliana for the first time after that fight, very pleasant and polite, while her face was smeared in blood. Weird. 

Modifié par MidgardSerpentZ, 02 décembre 2009 - 05:23 .


#29
Kimberly Shaw

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I was a bit dissapointed that we couldn't get a view from the top of the Tower, speaking of vistas. Or did I miss that? I remember one of my PCs (Leliana?) saying that the view from the top must be spectacular when I first went to Lake Calenhad docks..but yah, no views.



Ostagar had very nice views though! Ditto the Diamond District and a few other places.

#30
SnowHamster

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I took a few screenshots to show what I mean, will upload them when I get back from my holidays.

#31
Inarai

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You know, when one of my characters walked into Lothering, I actually noticed... The ruins, for one, are bland.... Now, if they took this landscape and tainted it, I wonder if it might look better... Of course, executing that well would require 3-5 versions of many areas, and that's simply not practical.

But seriously - ruins of a magical empire should be SPECTACULAR, and what about the two fully intact tower you visit(Ishal and the Circle Tower. Yes, that one's Tevinter or older, and Ostagar is Tevinter ruins.)

It's dissappoiting because they have a good history.  While repeated exposure didn't treat some areas well, a lot of stuff in Mass Effect was amazing, and KOTOR was incredible.  And let's not forget Jade Empire.

Modifié par Inarai, 07 décembre 2009 - 03:49 .


#32
Pseron Wyrd

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Kimberly Shaw wrote...

(Lothering, Denerim, Red Cliff) feel very uninspired and same-old

But I'm okay/loving Haven, Ozrammar,

I actually feel exactly the opposite, to be honest. I very much enjoy my time in all the human areas and even regret leaving Lothering when I've finished my quests there. Orzammar, I felt, was a shameless rip-off of WoW's Ironforge. The architecture, color schemes, rock work, signs, the exotic yellow lava pouring down...it all looked  too disappointingly familiar.

Modifié par Pseron Wyrd, 07 décembre 2009 - 04:04 .


#33
StrangeCat Productions

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Like so many game companies BioWare did not create the first concept art like the Picture of Morrigan and the Ogre, That's MassiveBlack they do everything. If you ever want to know what's happening or in the works just check out there concept art, yep that's art for up coming projects by companies in the movie and game industry. The Art of the game looks great though. I am pretty sure they have tons of flair Biowares team is insanely talented and passionate about what they work on.

http://features.cgso...p?story_id=4856

#34
StrangeCat Productions

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http://jasonchanart.blogspot.com/



can't forget about Jason Chan!

#35
Infiniteone2

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Other than the helmets, nothing bothers me too much. I dont understand why they would have a no helmet option in ME and not one in DA.

#36
Poleaxe

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The other one I question is the blood splatters during the cut scenes. This is pretty much the most widely ridiculed aspect of the game from reviews I've seen, its unintentionally funny/disturbing in a lot of cinematics that the helmets come off but you've got blood all over your face/body while discussing/doing something mundane and nobody notices or cares about it or mentions it?

"Eh, Warden, you've got blood and guts all over your face, can you please wipe that off? Thanks!"


I find this thinking anachronistic. We can't really imagine a situation where we're covered in blood so we fall back on modern understanding of social situations.

In a world where you're cutting up living beings with big sharp implements it's probably not that shocking to be covered in blood shortly after doing some killing. I mean what are they going to do, jump in the shower?

#37
TastyLaksa

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grimeyhippy wrote...

Battle system could have been revamped

not being able to wade through water bothers me - having an invisible wall around avery lake and stream is so 2 generations ago


Would you wade through water wearing armor? Yucks.

#38
Saurel

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I'm in agreement on this..and I don't think it due to lack of talent. It just seems like they play things too safe. Its bit hard to describe.



Its kinda why I miss the Black Isle /Bioware collaborations. For some reason it felt like Black Isle had the guys willing to go over the edge but lacked the technical abilities, and Bioware had the techno savvy.



Maybe its just hind-sight looking back at Baldur's Gate II, and I really don't know the extent (if any) collaboration was had.

#39
RaiceGeriko

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Catsith wrote...

Sibelius1 wrote...
If this were Bioware Austin's The Old Republic forums I would agree, wholeheartedly. The art direction for that game is awful.


Yes, it's baffling to me too. I was hoping they'd go for a KOTOR/KOTOR2 style, not a blend of World of Warcraft and the Clone Wars. 

In Dragon Age it's like they went for a mix of WoW and Final Fantasy with some random celtic knots and splotches of dried blood thrown in. I much prefer the style in games like the Witcher to this.



The Witcher has some of the best Art Direction of any game I've ever seen.  In fact, that whole game was just... great!  I think the thing that really made it shine, however, was the fact that Geralt just looked really good, no matter what he was doing.

I remember a moment the other day where I was playing DAO and I was instantly thinking about how I wish DAO had some of the armor concepts that The Witcher had....

#40
Palathas

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pathenry wrote...


They have the minimum of 15 pieces of flair.


That'd be super.... thanks.

Oh this too...

{muffled} Stapler.... Where's my stapler?

#41
Id of Ith

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RaiceGeriko wrote...

Catsith wrote...

Sibelius1 wrote...
If this were Bioware Austin's The Old Republic forums I would agree, wholeheartedly. The art direction for that game is awful.


Yes, it's baffling to me too. I was hoping they'd go for a KOTOR/KOTOR2 style, not a blend of World of Warcraft and the Clone Wars. 

In Dragon Age it's like they went for a mix of WoW and Final Fantasy with some random celtic knots and splotches of dried blood thrown in. I much prefer the style in games like the Witcher to this.



The Witcher has some of the best Art Direction of any game I've ever seen.  In fact, that whole game was just... great!  I think the thing that really made it shine, however, was the fact that Geralt just looked really good, no matter what he was doing.

I remember a moment the other day where I was playing DAO and I was instantly thinking about how I wish DAO had some of the armor concepts that The Witcher had....


I wish the animation in The Witcher was as good as the art. Geralt looks like an idiot in most of his fighting stances. The stance where he holds the sword over his head and waves it around looks particularly silly.

#42
Id of Ith

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RaiceGeriko wrote...

Catsith wrote...

Sibelius1 wrote...
If this were Bioware Austin's The Old Republic forums I would agree, wholeheartedly. The art direction for that game is awful.


Yes, it's baffling to me too. I was hoping they'd go for a KOTOR/KOTOR2 style, not a blend of World of Warcraft and the Clone Wars. 

In Dragon Age it's like they went for a mix of WoW and Final Fantasy with some random celtic knots and splotches of dried blood thrown in. I much prefer the style in games like the Witcher to this.



The Witcher has some of the best Art Direction of any game I've ever seen.  In fact, that whole game was just... great!  I think the thing that really made it shine, however, was the fact that Geralt just looked really good, no matter what he was doing.

I remember a moment the other day where I was playing DAO and I was instantly thinking about how I wish DAO had some of the armor concepts that The Witcher had....


I wish the animation in The Witcher was as good as the art. Geralt looks like an idiot in most of his fighting stances. The stance where he holds the sword over his head and waves it around looks particularly silly.

#43
StrangeCat Productions

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Id of Ith wrote...

RaiceGeriko wrote...

Catsith wrote...

Sibelius1 wrote...
If this were Bioware Austin's The Old Republic forums I would agree, wholeheartedly. The art direction for that game is awful.


Yes, it's baffling to me too. I was hoping they'd go for a KOTOR/KOTOR2 style, not a blend of World of Warcraft and the Clone Wars. 

In Dragon Age it's like they went for a mix of WoW and Final Fantasy with some random celtic knots and splotches of dried blood thrown in. I much prefer the style in games like the Witcher to this.



The Witcher has some of the best Art Direction of any game I've ever seen.  In fact, that whole game was just... great!  I think the thing that really made it shine, however, was the fact that Geralt just looked really good, no matter what he was doing.

I remember a moment the other day where I was playing DAO and I was instantly thinking about how I wish DAO had some of the armor concepts that The Witcher had....


I wish the animation in The Witcher was as good as the art. Geralt looks like an idiot in most of his fighting stances. The stance where he holds the sword over his head and waves it around looks particularly silly.


hmm I never thought that.  I also thought that each scene looked a painting, a realistic and beautiful world full of detail.  Geralt looked fatnastic the animations were fantastic.  

Been watching ton of DAO on youtube I like what a see a lot!  I don't see the little world details though like in the Witcher.

#44
mmu1

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RaiceGeriko wrote...

Catsith wrote...

Sibelius1 wrote...
If this were Bioware Austin's The Old Republic forums I would agree, wholeheartedly. The art direction for that game is awful.


Yes, it's baffling to me too. I was hoping they'd go for a KOTOR/KOTOR2 style, not a blend of World of Warcraft and the Clone Wars. 

In Dragon Age it's like they went for a mix of WoW and Final Fantasy with some random celtic knots and splotches of dried blood thrown in. I much prefer the style in games like the Witcher to this.



The Witcher has some of the best Art Direction of any game I've ever seen.  In fact, that whole game was just... great!  I think the thing that really made it shine, however, was the fact that Geralt just looked really good, no matter what he was doing.

I remember a moment the other day where I was playing DAO and I was instantly thinking about how I wish DAO had some of the armor concepts that The Witcher had....


The art direciton in The Witcher is amazing. The world looks real - in fact, they modeled it after Eastern / Central Europe so well, that I realized at one point that it was making me homesick. (I live in the US, but grew up back there) It's a far cry from those game which come across as a generic fantasy setting populated by Americans in costume...

#45
VanDraegon

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Lame troll is lame.

#46
enderandrew

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The creature artwork is the only thing I find impressive. The CGI characters looked great. The direction they went for the actual companions I find really disappointing. The items, clothing, weapons, and settings are all very generic fantasy and sadly very boring.



In fact, I find Oblivion did generic fantasy better than DA:O. Oblivion is overall a much nicer looking game, and it came out 4 years ago.



DA:O could just a little more variety in models, and some better textures at the very least. But again, the overall design is very generic fantasy, sadly.

#47
StrangeCat Productions

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enderandrew wrote...

The creature artwork is the only thing I find impressive. The CGI characters looked great. The direction they went for the actual companions I find really disappointing. The items, clothing, weapons, and settings are all very generic fantasy and sadly very boring.

In fact, I find Oblivion did generic fantasy better than DA:O. Oblivion is overall a much nicer looking game, and it came out 4 years ago.

DA:O could just a little more variety in models, and some better textures at the very least. But again, the overall design is very generic fantasy, sadly.


I can understand about the Generic Fantasy.  But,,,,,isn't DAO built and influenced on Midevil times and lore? 
with some Celtic Infuences?   Then what kind of art work or armor would you guys have in that kind of a game?
Thisn't DnD it's a new IP by Bioware;)

Lord of the Rings was influenced by so many things that that could be consider a total cliche'

#48
Oliver Sudden

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I think the graphics do a great job of letting me know where my character is and what she's up to. They look good enough to me, but I don't want graphics to be the story, only to help tell it. Then again, we are talking about a real world where even photo-realism isn't good enough for most movie goers, who demand CGI crap all over the place.

#49
spernus

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Bioware doesn't employ great artists,but this is a problem which is widespread among western games.

The amount of western game with great stylization are few and far between compared to the japanese or korean ones.It's so easy to see a japanese game with an unique artstyle,in fact I can name plenty of recent game with bizarre or out of norm artstyle off the top of my head: Street fighter IV(weird action heroes and ink blob mix),No more heroes,Shadow of the colossus,Okami,Bayonetta,Final fantasy franchise,Mario,Guilty gear,King of fighter,Katamari damacy,valkyria chronicles,Demon's soul,etc.So much diversity when it come to color palette as well...

Western game with great or even unique stylization are very rare.You have a couple of notorious example such as: Braid and Castle crasher/alien hominid which are XBLA games,every Blizzard game(best in the west),Team fortress 2,Psychonaut,Bioshock,God of War.Crackdown was rather unique as well thanks to it's cel shading techniques,but there's not much which is out of the ordinary.Just look at 95% of western game and they will feature the usual white/black/latino characters which are fairly realistic or an emulation of our world with virtually no alteration or personal touch or flair.

Not the biggest fan of Square-Enix,but I must agree with the president when he say that gamers in the west are mostly playing game with realistic(aka generic looking western art) graphics while Final fantasy XIII make for a vast contrast.

I think that the majority of people with skills in painting or drawing don't work in the videogame industry.At least in the west,since it's a big market for pretty much everything.I think a lot of people with artistic skills would rather work in the movie industry or make their own stuff or whatever,while it's more restricted in Japan and a smaller market(thus a bigger concentration of talent).

It's also a cultural thing,since stylization is not as important for us than many eastern civilization.I have a friend who's living in Korea right now.Just from the pictures that he's sending me,I can tell that visual art in general seems more important in the east.I don't think they are more talented,but probably more sensible toward it in general.

If you want a perfect example of a game with strong stylization,look at this one and you will perfectly understand what I mean by generic looking western games. =]

Modifié par spernus, 13 décembre 2009 - 02:18 .


#50
Skellimancer

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Leather Armor.



Enough said.