They did well in a few spots, the desire demon and the broodmother, both are very interesting looks but they don't inspire awe in me.
Modifié par Taleroth, 02 décembre 2009 - 05:12 .
Modifié par Taleroth, 02 décembre 2009 - 05:12 .
Yeah, I have similar problems. For example, I like Morrigan's look, so I'm not prone on giving her any other outfit, even if it has better stats. it just doesn't feel like her anymore or makes her look too generic.Kimberly Shaw wrote...
Bad art design I forgot about : helmets and hats. When tons of the community is asking for an invisible helmet/hat mod or option and all your cinematics have them taken off, you have an art FAIL. ("Oh we wanted to show their expressions" doesn't cut it).
I still remember Leliana for the first time after that fight, very pleasant and polite, while her face was smeared in blood. Weird.]Kimberly Shaw wrote...
The other one I question is the blood splatters during the cut scenes. This is pretty much the most widely ridiculed aspect of the game from reviews I've seen, its unintentionally funny/disturbing in a lot of cinematics that the helmets come off but you've got blood all over your face/body while discussing/doing something mundane and nobody notices or cares about it or mentions it?
Modifié par MidgardSerpentZ, 02 décembre 2009 - 05:23 .
Modifié par Inarai, 07 décembre 2009 - 03:49 .
I actually feel exactly the opposite, to be honest. I very much enjoy my time in all the human areas and even regret leaving Lothering when I've finished my quests there. Orzammar, I felt, was a shameless rip-off of WoW's Ironforge. The architecture, color schemes, rock work, signs, the exotic yellow lava pouring down...it all looked too disappointingly familiar.Kimberly Shaw wrote...
(Lothering, Denerim, Red Cliff) feel very uninspired and same-old
But I'm okay/loving Haven, Ozrammar,
Modifié par Pseron Wyrd, 07 décembre 2009 - 04:04 .
The other one I question is the blood splatters during the cut scenes. This is pretty much the most widely ridiculed aspect of the game from reviews I've seen, its unintentionally funny/disturbing in a lot of cinematics that the helmets come off but you've got blood all over your face/body while discussing/doing something mundane and nobody notices or cares about it or mentions it?
"Eh, Warden, you've got blood and guts all over your face, can you please wipe that off? Thanks!"
grimeyhippy wrote...
Battle system could have been revamped
not being able to wade through water bothers me - having an invisible wall around avery lake and stream is so 2 generations ago
Catsith wrote...
Sibelius1 wrote...
If this were Bioware Austin's The Old Republic forums I would agree, wholeheartedly. The art direction for that game is awful.
Yes, it's baffling to me too. I was hoping they'd go for a KOTOR/KOTOR2 style, not a blend of World of Warcraft and the Clone Wars.
In Dragon Age it's like they went for a mix of WoW and Final Fantasy with some random celtic knots and splotches of dried blood thrown in. I much prefer the style in games like the Witcher to this.
pathenry wrote...
They have the minimum of 15 pieces of flair.
RaiceGeriko wrote...
Catsith wrote...
Sibelius1 wrote...
If this were Bioware Austin's The Old Republic forums I would agree, wholeheartedly. The art direction for that game is awful.
Yes, it's baffling to me too. I was hoping they'd go for a KOTOR/KOTOR2 style, not a blend of World of Warcraft and the Clone Wars.
In Dragon Age it's like they went for a mix of WoW and Final Fantasy with some random celtic knots and splotches of dried blood thrown in. I much prefer the style in games like the Witcher to this.
The Witcher has some of the best Art Direction of any game I've ever seen. In fact, that whole game was just... great! I think the thing that really made it shine, however, was the fact that Geralt just looked really good, no matter what he was doing.
I remember a moment the other day where I was playing DAO and I was instantly thinking about how I wish DAO had some of the armor concepts that The Witcher had....
RaiceGeriko wrote...
Catsith wrote...
Sibelius1 wrote...
If this were Bioware Austin's The Old Republic forums I would agree, wholeheartedly. The art direction for that game is awful.
Yes, it's baffling to me too. I was hoping they'd go for a KOTOR/KOTOR2 style, not a blend of World of Warcraft and the Clone Wars.
In Dragon Age it's like they went for a mix of WoW and Final Fantasy with some random celtic knots and splotches of dried blood thrown in. I much prefer the style in games like the Witcher to this.
The Witcher has some of the best Art Direction of any game I've ever seen. In fact, that whole game was just... great! I think the thing that really made it shine, however, was the fact that Geralt just looked really good, no matter what he was doing.
I remember a moment the other day where I was playing DAO and I was instantly thinking about how I wish DAO had some of the armor concepts that The Witcher had....
Id of Ith wrote...
RaiceGeriko wrote...
Catsith wrote...
Sibelius1 wrote...
If this were Bioware Austin's The Old Republic forums I would agree, wholeheartedly. The art direction for that game is awful.
Yes, it's baffling to me too. I was hoping they'd go for a KOTOR/KOTOR2 style, not a blend of World of Warcraft and the Clone Wars.
In Dragon Age it's like they went for a mix of WoW and Final Fantasy with some random celtic knots and splotches of dried blood thrown in. I much prefer the style in games like the Witcher to this.
The Witcher has some of the best Art Direction of any game I've ever seen. In fact, that whole game was just... great! I think the thing that really made it shine, however, was the fact that Geralt just looked really good, no matter what he was doing.
I remember a moment the other day where I was playing DAO and I was instantly thinking about how I wish DAO had some of the armor concepts that The Witcher had....
I wish the animation in The Witcher was as good as the art. Geralt looks like an idiot in most of his fighting stances. The stance where he holds the sword over his head and waves it around looks particularly silly.
RaiceGeriko wrote...
Catsith wrote...
Sibelius1 wrote...
If this were Bioware Austin's The Old Republic forums I would agree, wholeheartedly. The art direction for that game is awful.
Yes, it's baffling to me too. I was hoping they'd go for a KOTOR/KOTOR2 style, not a blend of World of Warcraft and the Clone Wars.
In Dragon Age it's like they went for a mix of WoW and Final Fantasy with some random celtic knots and splotches of dried blood thrown in. I much prefer the style in games like the Witcher to this.
The Witcher has some of the best Art Direction of any game I've ever seen. In fact, that whole game was just... great! I think the thing that really made it shine, however, was the fact that Geralt just looked really good, no matter what he was doing.
I remember a moment the other day where I was playing DAO and I was instantly thinking about how I wish DAO had some of the armor concepts that The Witcher had....
enderandrew wrote...
The creature artwork is the only thing I find impressive. The CGI characters looked great. The direction they went for the actual companions I find really disappointing. The items, clothing, weapons, and settings are all very generic fantasy and sadly very boring.
In fact, I find Oblivion did generic fantasy better than DA:O. Oblivion is overall a much nicer looking game, and it came out 4 years ago.
DA:O could just a little more variety in models, and some better textures at the very least. But again, the overall design is very generic fantasy, sadly.
Modifié par spernus, 13 décembre 2009 - 02:18 .