Ah yes, cutscene gun animations
#1
Posté 29 mars 2012 - 01:14
I can't believe they didn't fix it for the last game in the series!
Shepherd and the Squadmates are consistently using the wrong guns.
My Shepherd carries 4 guns into battle, but as regards cutscenes, only two of them matter
Assault Rifle: Prothean Particle Beam.
Heavy Pistol: M5 Phalanx.
Yet, when there's a cutscene, they always have a M8 assault rifle and an M3 pistol!
And it doesn't stop there!
Assault rifle squadmates always carry the M8, even though I've never given it to any of them!
Tali, who doesn't carry an assault rifle at all, she ends up holding it too!
And then there's EDI.
I gave her the N7 pistol.
Yet, she still gets out the M3 for cutscenes!
And Garrus, who doesn't have a pistol at all, he produces the M3 as well!
I would have thought, given that this was their last game ever, they would have put credible thought and effort into fixing this problem.
I thought wrong. <_<
#2
Posté 29 mars 2012 - 01:27
#3
Posté 29 mars 2012 - 01:28
And the Weapons in Cutscenes still look like they weight nothing.
(Holding them strange and they wiggle wrong)
Modifié par Akon, 29 mars 2012 - 01:29 .
#4
Posté 29 mars 2012 - 01:47
That's half the reason why it is standardised.
#5
Posté 29 mars 2012 - 01:50
#6
Posté 29 mars 2012 - 01:50
About 97% of the cutscenes (except maybe Dr. Eva's death) would work if the gun you actually had equipped would be shown AND fired regardless of what it is, as the impact (or projectiles) don't really matter. Except the Chakram Launcher, okay. It would simply require a LITTLE bit of tweaking for the Prothean and the Salarian speshul weapons.E-Type XR wrote...
Remember, some assault rifles don't fire single shots, or even bullets. In all the cutscenes, you fire single shot bullets. Same with pistols. They need to be sure, if your going to shoot it, that the gun your using can do the action they show.
That's half the reason why it is standardised.
#7
Posté 29 mars 2012 - 02:47
Which meant that whatever kind of gun was scripted, my Shepherd could have pulled one out.
Assault Rifle, get your Prothean AR out.
Pistol, I have a nice Phalanx Pistol.
So, the programming should search your weapon loadout and pull out the weapon you have equipped in X slot.
The only time I would have had a problem if the scripted cutscene tried to find a submachine gun, since I didn't equip one, that would be problematic.
But no cutscene calls for a submachine gun anyway, that would be irrevalent.
It just looks very ridiculous to me for Shepherd (or someone else!) to produce this gun they don't have and wave it around when you KNOW they do not have it!
And given that you can "customize" the appearance of your guns now, it would have been a more immersive experience if you could show off your "modified" pistol or whatever!
Modifié par Tilarta, 29 mars 2012 - 02:48 .
#8
Posté 29 mars 2012 - 02:51
#9
Posté 29 mars 2012 - 03:03
#10
Posté 29 mars 2012 - 03:10
#11
Posté 29 mars 2012 - 03:12
=.=
And yes, Liara with a stupid Avenger in Mars..
#12
Posté 29 mars 2012 - 03:15
hawkens982 wrote...
I remember in one of the cut scenes Liara was holding the Avenger, it made me lol.
It's even worse in the cutscene before you enter geth consensus. Liara is holding a Predator pistol. Camera moves. Then it moves back in on Liara. And she has a ****ing Avenger.
BioWare, why did you NOT fix this.
#13
Posté 29 mars 2012 - 03:31
#14
Posté 29 mars 2012 - 03:34
Modifié par Kogaion, 29 mars 2012 - 03:37 .
#15
Posté 29 mars 2012 - 03:36
i dont think its a big deal.
#16
Posté 29 mars 2012 - 03:38
mbr.to wrote...
yeah i noticed and forgot it the next second.
i dont think its a big deal.
It should be considered a big deal in a game that is built on story and cinematic experience. Now it is even worse that it was in ME2.
#17
Posté 29 mars 2012 - 03:43
Only use the default guns! LOL
#18
Posté 29 mars 2012 - 03:44
#19
Posté 29 mars 2012 - 03:52
Kronner wrote...
This is really, really annoying. I hate this **** since ME2.
ME2? This has been one of my pet hates since ME1!
In all seriousness, I do think that there wasn't really a way around the bulk of it. Many of the cinematic cutscenes required characters to be interchangeable depending on who was around for them, who you'd taken with you on a given mission etc.
Then you have to consider the fact that the devs responsible for gameplay design seemed to have a fundamentally different view to those responsible for cutscenes, animations and set pieces - the former clearly saw things like assault rifles as some sort of ultra-specialised military hardware only available to the real combat specialists, while the latter saw them (imo, rightly) as standard-issue kit available to anyone.
Then, in ME3, you had a scenario where Shep could literally be carrying anything from the arsenal - anything from pistols to sniper rifles, firing everything from hypervelocity bullets in full auto to low-velocity explosives in semi-auto to particle beams fired in constant bursts.
Realistically, there's too many variables for them to cover.
That said... I think I would have been a lot more accepting if they'd made Heavy Pistols and Avengers 'weightless' so any shepard would always have them
#20
Posté 29 mars 2012 - 04:16
What's more, I've had it correctly display my weapon, (sometimes complete with the correct ammo power) in some cutscenes, while in others, my Vanguard who carries nothing but a shotgun will magically have a pistol instead.
I don't think there were any technical limitations that couldn't have been easily overcome, I just think it was something that was labelled a low priority. It's not like this is a game with no major technical issues. Between the face importing issues, war assets not showing up correctly, and plenty of random crashes/glitches that I've experienced myself, I would guess that it was just another thing they didn't have time to fix.
#21
Posté 29 mars 2012 - 04:34
So they could implement that, which arguably takes more effort due to the variables, rather than keeping weapons mod-free in cutscenes but keeping the equipped weapon?
Seems a bit habble-dash, if you ask me.
I've seen some conversations where Shep lowers the equipped weapon (usually a Revvie, in my case) and keeps holding it for the duration. The encounter with David Archer on Grissom Academy comes to mind. Why couldn't that be the same for all cutscenes?
Modifié par Epsilon330, 29 mars 2012 - 04:36 .
#22
Posté 29 mars 2012 - 06:15
The cutscenes are great the first time. But some of us fanatics who play the game a lot really get sick of seeing the same thing.
The worst part is that they will usually leave some of the longest cutscenes at the very beginning of the game so you can't jump right in and quickly try the different classes.
#23
Posté 29 mars 2012 - 06:17
#24
Posté 29 mars 2012 - 06:24
#25
Posté 29 mars 2012 - 06:28





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