Aller au contenu

Photo

Ah yes, cutscene gun animations


  • Veuillez vous connecter pour répondre
75 réponses à ce sujet

#1
Tilarta

Tilarta
  • Members
  • 1 198 messages
This is the thing that annoys me most in cutscenes.

I can't believe they didn't fix it for the last game in the series!

Shepherd and the Squadmates are consistently using the wrong guns.

My Shepherd carries 4 guns into battle, but as regards cutscenes, only two of them matter
Assault Rifle: Prothean Particle Beam.
Heavy Pistol: M5 Phalanx.

Yet, when there's a cutscene, they always have a M8 assault rifle and an M3 pistol!

And it doesn't stop there!

Assault rifle squadmates always carry the M8, even though I've never given it to any of them!
Tali, who doesn't carry an assault rifle at all, she ends up holding it too!

And then there's EDI.
I gave her the N7 pistol.
Yet, she still gets out the M3 for cutscenes!

And Garrus, who doesn't have a pistol at all, he produces the M3 as well!

I would have thought, given that this was their last game ever, they would have put credible thought and effort into fixing this problem.
I thought wrong. <_<

#2
Noelemahc

Noelemahc
  • Members
  • 2 126 messages
Yeah, the only two places where this gun thing is justified is when Shep shoots an escaping Kai Leng on Thessia and Marauder Shields. All other places... Well, it's "generic gun time" of ME1 and ME2 all over again. Sad, so sad =(

#3
Akon

Akon
  • Members
  • 26 messages
Yeah didn't like it before. Bad for the feeling.
And the Weapons in Cutscenes still look like they weight nothing.
(Holding them strange and they wiggle wrong)

Modifié par Akon, 29 mars 2012 - 01:29 .


#4
E-Type XR

E-Type XR
  • Members
  • 414 messages
Remember, some assault rifles don't fire single shots, or even bullets. In all the cutscenes, you fire single shot bullets. Same with pistols. They need to be sure, if your going to shoot it, that the gun your using can do the action they show.

That's half the reason why it is standardised.

#5
All-a-Mort

All-a-Mort
  • Members
  • 519 messages
What's off to me is that in some cut scenes it goes to default weapons (and gives squadmates weapons they can't even use) but in others it does it correctly and reflects the loadout. Wonder why it is so inconsistent

#6
Noelemahc

Noelemahc
  • Members
  • 2 126 messages

E-Type XR wrote...

Remember, some assault rifles don't fire single shots, or even bullets. In all the cutscenes, you fire single shot bullets. Same with pistols. They need to be sure, if your going to shoot it, that the gun your using can do the action they show.

That's half the reason why it is standardised.

About 97% of the cutscenes (except maybe Dr. Eva's death) would work if the gun you actually had equipped would be shown AND fired regardless of what it is, as the impact (or projectiles) don't really matter. Except the Chakram Launcher, okay. It would simply require a LITTLE bit of tweaking for the Prothean and the Salarian speshul weapons.

#7
Tilarta

Tilarta
  • Members
  • 1 198 messages
Well, being a Soldier, I carried 4 of the 5 weapons available.

Which meant that whatever kind of gun was scripted, my Shepherd could have pulled one out.
Assault Rifle, get your Prothean AR out.
Pistol, I have a nice Phalanx Pistol.

So, the programming should search your weapon loadout and pull out the weapon you have equipped in X slot.

The only time I would have had a problem if the scripted cutscene tried to find a submachine gun, since I didn't equip one, that would be problematic.
But no cutscene calls for a submachine gun anyway, that would be irrevalent.

It just looks very ridiculous to me for Shepherd (or someone else!) to produce this gun they don't have and wave it around when you KNOW they do not have it!

And given that you can "customize" the appearance of your guns now, it would have been a more immersive experience if you could show off your "modified" pistol or whatever!

Modifié par Tilarta, 29 mars 2012 - 02:48 .


#8
HTTP 404

HTTP 404
  • Members
  • 4 631 messages
yah its annoying.

#9
Kronner

Kronner
  • Members
  • 6 249 messages
This is really, really annoying. I hate this **** since ME2.

#10
hawkens982

hawkens982
  • Members
  • 415 messages
I remember in one of the cut scenes Liara was holding the Avenger, it made me lol.

#11
ashwind

ashwind
  • Members
  • 3 150 messages
I carried only a shotgun to Mars but magically I have a pistol when I need to shot Eva.

=.=

And yes, Liara with a stupid Avenger in Mars..

#12
Kronner

Kronner
  • Members
  • 6 249 messages

hawkens982 wrote...

I remember in one of the cut scenes Liara was holding the Avenger, it made me lol.


It's even worse in the cutscene before you enter geth consensus. Liara is holding a Predator pistol. Camera moves. Then it moves back in on Liara. And she has a ****ing Avenger. 

BioWare, why did you NOT fix this.

#13
Thetri

Thetri
  • Members
  • 960 messages
I noticed Tali and Edi both had Assault Rifles in a cutscene.

#14
Kogaion

Kogaion
  • Members
  • 134 messages
the most annoying thing is that is that in some scenes you (and squad) use the right (equiped) weapons and in others you use the default (wrong) ones ...maybe it's a bug or something 

Modifié par Kogaion, 29 mars 2012 - 03:37 .


#15
mbr.to

mbr.to
  • Members
  • 311 messages
yeah i noticed and forgot it the next second.
i dont think its a big deal.

#16
Kronner

Kronner
  • Members
  • 6 249 messages

mbr.to wrote...

yeah i noticed and forgot it the next second.
i dont think its a big deal.


It should be considered a big deal in a game that is built on story and cinematic experience. Now it is even worse that it was in ME2. 

#17
zambingo

zambingo
  • Members
  • 1 460 messages
You know how we, as the gamers, can fix this immersion problem?

Only use the default guns! LOL

#18
SCJ90

SCJ90
  • Members
  • 283 messages
And still in ME2 you have more guns in cutscenes, but all of them where basic guns except the Mattock. In ME3 you have guns that doesn't fire bullets but partical beams and grenades. I just hoped that BW would be smart about this but sadly no

#19
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Kronner wrote...

This is really, really annoying. I hate this **** since ME2.


ME2? This has been one of my pet hates since ME1! :P

In all seriousness, I do think that there wasn't really a way around the bulk of it. Many of the cinematic cutscenes required characters to be interchangeable depending on who was around for them, who you'd taken with you on a given mission etc.

Then you have to consider the fact that the devs responsible for gameplay design seemed to have a fundamentally different view to those responsible for cutscenes, animations and set pieces - the former clearly saw things like assault rifles as some sort of ultra-specialised military hardware only available to the real combat specialists, while the latter saw them (imo, rightly) as standard-issue kit available to anyone.

Then, in ME3, you had a scenario where Shep could literally be carrying anything from the arsenal - anything from pistols to sniper rifles, firing everything from hypervelocity bullets in full auto to low-velocity explosives in semi-auto to particle beams fired in constant bursts.

Realistically, there's too many variables for them to cover.

That said... I think I would have been a lot more accepting if they'd made Heavy Pistols and Avengers 'weightless' so any shepard would always have them :P

#20
idspisp0pd

idspisp0pd
  • Members
  • 166 messages
For everyone saying that it would be too hard for devs to implement, aren't the cutscenes all done with the same engine used in combat? Your squadmates, armor, etc. all carry over without any issues, why not the gun(s) you are carrying?

What's more, I've had it correctly display my weapon, (sometimes complete with the correct ammo power) in some cutscenes, while in others, my Vanguard who carries nothing but a shotgun will magically have a pistol instead.

I don't think there were any technical limitations that couldn't have been easily overcome, I just think it was something that was labelled a low priority. It's not like this is a game with no major technical issues. Between the face importing issues, war assets not showing up correctly, and plenty of random crashes/glitches that I've experienced myself, I would guess that it was just another thing they didn't have time to fix.

#21
Epsilon330

Epsilon330
  • Members
  • 2 181 messages
Oddly enough the game recognizes weapon mods if put on the M-8 or M-3 (e.g. Scopes and coloration).
So they could implement that, which arguably takes more effort due to the variables, rather than keeping weapons mod-free in cutscenes but keeping the equipped weapon?
Seems a bit habble-dash, if you ask me.

I've seen some conversations where Shep lowers the equipped weapon (usually a Revvie, in my case) and keeps holding it for the duration. The encounter with David Archer on Grissom Academy comes to mind. Why couldn't that be the same for all cutscenes?

Modifié par Epsilon330, 29 mars 2012 - 04:36 .


#22
termokanden

termokanden
  • Members
  • 5 818 messages
It's a bit silly, but the real problem with the cutscenes in ME3 is that they are often unskippable (without modding the game of course). This has been a problem since ME1 and has been pointed out many times.

The cutscenes are great the first time. But some of us fanatics who play the game a lot really get sick of seeing the same thing.

The worst part is that they will usually leave some of the longest cutscenes at the very beginning of the game so you can't jump right in and quickly try the different classes.

#23
voigtboy

voigtboy
  • Members
  • 34 messages
What annoys me is that I use a pistol about 5% of the entire game. I'm a very fast tech engineer. I don't like how all cut scenes show me using a pistol to stop anything and everything rather than my tech powers that i annihilate everything with.... So bad..

#24
goofyomnivore

goofyomnivore
  • Members
  • 3 762 messages
It is a pet peeve of mine as well. It bugged me so much, I tried playing with just an Avenger/Predator for immersion reasons. The Predator is alright, but goddam the Avenger is god awful compared to the shotguns I'm use to

#25
saracen16

saracen16
  • Members
  • 2 283 messages
Yeah, I noticed for example that the Avenger Assault Rifle model would super-impose on some of the guns that some of my squadmates and I are already holding. Never mind that the animations are really off. I guess BioWare tried too hard to make it overly cinematic and smooth in transition that they stumbled at parts.