Catalyst: I have not gone through puberty, but I control the reapers and you must submit to my logic.Hexoskin wrote...
IsaacShep wrote...
Not if the cripple can still control them. Losing control over his own body doesn't mean his control over the Reapers was hindered in anyway.Hexoskin wrote...
But then why would the catalyst be the master of the cycle? The weak follow the powerfull, not the other way around, so i'm pretty sure thousands of machines designed for destruction would have a hard time following what could only be compared to a cripple.
"I am sovereign" <-- The "I" implies Independence
"We are each a nation, independent, free of all weakness" <-- Again, stating that they're independent "lifeforms" as a fact.
You have to admit that if it ends up being the catalyst that controls them all this would be a big a** plothole that can't be missed O.o
@masseffect Twitter admits teleporting squadmates makes no sense ("yet!")
#276
Posté 29 mars 2012 - 04:11
#277
Posté 29 mars 2012 - 04:11
The Angry One wrote...
Call me a pessimist, but the notion that they think that scene will ever make sense worries me.
I know that feeling.
#278
Posté 29 mars 2012 - 04:11
meezookeewee wrote...
Gtacatalina wrote...
3) We can't get 4000 - 5000 EMS on single player only. You said we could get the optimal ending.
Biowares answer - 'We did not lie'
If you're playing without importing a character from Mass Effect 2, then yeah, it's not possible. But if you import a character from ME2, then it's absolutely possible. I did it. But then that particular ME2 character was imported from ME1. So, yes, you can get 4,000 -5,000 EMS on single-player only.
I'd like to see a screenshot, plenty of people already theorycrafted and come to the conclusion that 7600(Correct me if i'm wrong) or so is max with imported chars and everything. Cut it in half and you're rather far from 4-5.
#279
Posté 29 mars 2012 - 04:11
meezookeewee wrote...
Gtacatalina wrote...
3) We can't get 4000 - 5000 EMS on single player only. You said we could get the optimal ending.
Biowares answer - 'We did not lie'
If you're playing without importing a character from Mass Effect 2, then yeah, it's not possible. But if you import a character from ME2, then it's absolutely possible. I did it. But then that particular ME2 character was imported from ME1. So, yes, you can get 4,000 -5,000 EMS on single-player only.
no you cannot - the number cap is 3800 even with a perfect ME1-ME3 run - so either you played MP, datapad or are not telling the truth
#280
Posté 29 mars 2012 - 04:12
#281
Posté 29 mars 2012 - 04:13
#282
Posté 29 mars 2012 - 04:13
shinobi602 wrote...
tobito113 wrote...
Not a cop out at all, in fact that would be the reason why the reapers plan didnt work the first time. The proteans could be preparing the citadel to recieve the catalyst when they changed the keepers.
Its a very reasonable answer...
"Why didn't the Catalyst just activate the signal himself if he was on/in the Citadel this whole time?"
"Well, he couldn't use his body...."
"..................."
"Well, he couldn't use his body...."
That was one of the plot twists of a game called Mass Effect. Ever heard of the "keepers" and how the Proteans changed them to disable the citadel's signal and stop the reaping cycle? The fact that the catalyst never did anything about it for 50k years tells us that the proteans managed to disable him completely, all you have to do is read between the lines.
#283
Posté 29 mars 2012 - 04:14
IsaacShep wrote...
How old is Catalyst and the Citadel? At least 27 million years old. Not really unrealistic something would 'break' in such a long time.
Dude, just the thought of that actually being real is laughable....he can control the Reapers thousands of superpowerful beings thousands of lightyears away but can't activate a damn signl RIGHT WHERE HE "LIVES"?
Come on, ridiculous.
Just saying it sounds dumb. "He couldn't activate the signal because he...malfunctioned" or something.
#284
Posté 29 mars 2012 - 04:14
tobito113 wrote...
That was one of the plot twists of a game called Mass Effect. Ever heard of the "keepers" and how the Proteans changed them to disable the citadel's signal and stop the reaping cycle? The fact that the catalyst never did anything about it for 50k years tells us that the proteans managed to disable him completely, all you have to do is read between the lines.
In other words, speculate wildly.
The Prothean sabotage affected the Keepers, so that they would only respond to commands from the Citadel and not the Reapers externally. That's it. There was no alteration of the Citadel's systems.
#285
Posté 29 mars 2012 - 04:15
Daedalus1773 wrote...
Sinking feeling continues that they are just going to try to "clarify" the utterly crap ending....
If they do this ME is going to stand for Mass Exodus of customers.
#286
Posté 29 mars 2012 - 04:15
meezookeewee wrote...
Gtacatalina wrote...
3) We can't get 4000 - 5000 EMS on single player only. You said we could get the optimal ending.
Biowares answer - 'We did not lie'
If you're playing without importing a character from Mass Effect 2, then yeah, it's not possible. But if you import a character from ME2, then it's absolutely possible. I did it. But then that particular ME2 character was imported from ME1. So, yes, you can get 4,000 -5,000 EMS on single-player only.
I imported a character form ME1, ME2. I have the CE edition and I did every single side mission.
I only got 3700 EMS.
What EMS did you get? and could you give a screen if poss of all the war ssets you got.
You are the first person I know that has managed to get over 4000EMS on single player.
Thanks
Modifié par Gtacatalina, 29 mars 2012 - 04:15 .
#287
Posté 29 mars 2012 - 04:16
Edit : Or that the Starchild scenes clock was running differentlty from a realativistic standpoint. Either could work, and suck just as bad.
Modifié par streamlock, 29 mars 2012 - 04:17 .
#288
Posté 29 mars 2012 - 04:16
But I don't know if I should be happy or scared.
#289
Posté 29 mars 2012 - 04:16
tobito113 wrote...
"Well, he couldn't use his body...."
That was one of the plot twists of a game called Mass Effect. Ever heard of the "keepers" and how the Proteans changed them to disable the citadel's signal and stop the reaping cycle? The fact that the catalyst never did anything about it for 50k years tells us that the proteans managed to disable him completely, all you have to do is read between the lines.
The fact that he never did anything about it tells us that it is a huge plothole actually. Wow, with that kind of tech if they could disable the superpowerful being known as the catalyst from calling the Reapers, hell they could probably disable him completely right? Thus the Reapers would just sit in dark space for eternity.
Modifié par shinobi602, 29 mars 2012 - 04:17 .
#290
Posté 29 mars 2012 - 04:16
#291
Posté 29 mars 2012 - 04:16
#292
Posté 29 mars 2012 - 04:17
There is a bug, I saw myself, where War Assets don't register. Cause my saves are just like yours, imports from me1 to me2 to me3.Gtacatalina wrote...
meezookeewee wrote...
Gtacatalina wrote...
3) We can't get 4000 - 5000 EMS on single player only. You said we could get the optimal ending.
Biowares answer - 'We did not lie'
If you're playing without importing a character from Mass Effect 2, then yeah, it's not possible. But if you import a character from ME2, then it's absolutely possible. I did it. But then that particular ME2 character was imported from ME1. So, yes, you can get 4,000 -5,000 EMS on single-player only.
I imported a character form ME1, ME2. I have the CE edition and I did every single side mission.
I only got 3700 EMS.
What EMS did you get? and could you give a screen if poss of all the war ssets you got.
You are the first person I know that has managed to get over 4000EMS on single player.
Thanks
#293
Posté 29 mars 2012 - 04:18
The Angry One wrote...
tobito113 wrote...
That was one of the plot twists of a game called Mass Effect. Ever heard of the "keepers" and how the Proteans changed them to disable the citadel's signal and stop the reaping cycle? The fact that the catalyst never did anything about it for 50k years tells us that the proteans managed to disable him completely, all you have to do is read between the lines.
In other words, speculate wildly.
The Prothean sabotage affected the Keepers, so that they would only respond to commands from the Citadel and not the Reapers externally. That's it. There was no alteration of the Citadel's systems.
And the keepers are the "hardware" of the citadel while the catalyst is the "software" of the citadel. The fact that the keepers were ever necessary to signal the reapers show how important they were. The keepers act as the hand of the Catalyst and the proteans disabled them (making the catalyst completely powerless)
Modifié par tobito113, 29 mars 2012 - 04:18 .
#294
Posté 29 mars 2012 - 04:18
#295
Posté 29 mars 2012 - 04:18
Good move EA.
#296
Posté 29 mars 2012 - 04:19
tobito113 wrote...
And the keepers are the "hardware" of the citadel while the catalyst is the "software" of the citadel. The fact that the keepers were ever necessary to signal the reapers show how important they were. The keepers act as the hand of the Catalyst and the proteans disabled them (making the catalyst completely powerless)
No, the Citadel is the hardware of the Citadel. The Keepers are maintenance bots.
The idea that there's an AI at the heart of the Citadel that has zero control over the Citadel's functions is absurd.
#297
Posté 29 mars 2012 - 04:20
bluewolv1970 wrote...
meezookeewee wrote...
Gtacatalina wrote...
3) We can't get 4000 - 5000 EMS on single player only. You said we could get the optimal ending.
Biowares answer - 'We did not lie'
If you're playing without importing a character from Mass Effect 2, then yeah, it's not possible. But if you import a character from ME2, then it's absolutely possible. I did it. But then that particular ME2 character was imported from ME1. So, yes, you can get 4,000 -5,000 EMS on single-player only.
no you cannot - the number cap is 3800 even with a perfect ME1-ME3 run - so either you played MP, datapad or are not telling the truth
I've just seen your answer. I thought that was the case. I don't know anyone that has got 4000EMS on single player only.
#298
Posté 29 mars 2012 - 04:21
Jackal7713 wrote...
Buddy they think we are Mugs.
Well, they can push their "art" on more willing mugs in the future I guess. Because Destroy + Shep living + Normandy a bajillion lightyears away = horse dung. To me.
Honestly, I doubt I'll give a toss about "clarity" DLC, I'm looking to get an experience as it says on the bloody tin,
" Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome."
Modifié par Kilshrek, 29 mars 2012 - 04:21 .
#299
Posté 29 mars 2012 - 04:21
Modifié par paralitos, 29 mars 2012 - 04:22 .
#300
Posté 29 mars 2012 - 04:21
omntt wrote...
The Angry One wrote...
Call me a pessimist, but the notion that they think that scene will ever make sense worries me.
I know that feeling.
I am so afraid they are going to try and "fix" the endings by explaining them with more bad writing. No one wants them explained, they are so bad that they cannot be explained. I honestly dont' want to know why my squad abandonded me and why the choices of tyrants and dictators throughout human history were right.





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