Chrishenanigans wrote...
That tweet angered me, actually. The Citadel is this flagship location that serves as a nexus for characters and stories, and Walters just says, "Oh, yeah, they're probably all dead."
I don't know anyone on Earth outside of Anderson, but there are so many connections and emotional investment in the Citadel population for players to explore. Yet it's Earth that's the big deal but the Citadel just gets purged off-screen and without concern? Ugh.
I absolutely
abhorred this tweet when I read it. To not only invalidate every side mission that we have done regarding the Citadel, but have the
gall to say "They're PROBABLY all dead?!" What in the hell does that convey besides a profound lack of consideration to the fans? It only adds to the garbage pile of "Speculation for everyone!" that makes this whole ordeal so frustrating.
We had a great many characters who we have come to appreciate that were last seen on the Citadel before it gets taken over. We are never treated to any kind of warning or vision of this impending doom -- all that we get is a suprisingly deadpan statement from Admiral Anderson that "The Citadel has been moved to Earth". Okay, so what does that mean exactly? Is everyone dead? Did they evacuate, or even try and fight back? According to Mac, errybody's ded. Cool. Real classy way to write so many important people out of the story at the very last moment (Aethyta, The Council, Aria, Bailey, the
entire goddamn population of civilians that we have spent a large portion of the game supposedly "preparing for war").
If this was intended as a joke, it went right over my head. Sadly, I don't believe tha t it was meant to be humorous. More likely, it was a cop-out. Pure and simple. "I don't have the time or motivation to concoct an explanation for how the Citadel takeover might have gone, so I'll just kill everyone off and leave it at that. This is war, of course, we need more sacrifice to get that point across."
Shameful. I might have been inclined to let it slide if the entire end sequence hadn't felt like a rushed repeat of KotOR 2 (yes, I am aware that Obsidian made KotOR 2, but the lack of details felt reminiscent). There were more questions posed, from the invasion of the Cerberus base to the end of the game, than there were answers to questions we already had.