or lack thereof ) in the past. So this is more or less addressed to the
community.
The issue, for anyone not having it, is that in most fights, combat events get increasingly delayed over
time.
It's not a problem with the overall game performance - framerate is
fine, interface is responsive and even moving around continues to work
in real time. Only events that have an effect on creatures/player
combat reaction times get slower.
For example, if you give an
attack order, your character will move to thetarget mob immediately and
start performing attack animations, however there'll be no health
changes or damage numbers until much later.
Similarly, if you cast a
spell, you'll see the projectile fly to the target, but the effect will
be delayed. (Fireball is the easiest to see this with, the projectile
vanishes then later on there's an explosion).
It looks to me
like there's an event queue being overloaded and causing a backlog, but
I couldn't say exactly where. It has gotten so bad that I can no longer
play ( AS IN I CAN NO LONGER PLAY THE GAME I PAID FOR )
and my allies die in the fights because their heals did not register
before they died, even when I spam regen/heal/lifeward/potion they
still manage to die.
I have even reduced the game settings AND
my card settings to lowest possible, closed background programs down to
the point where the game looks like something from 1999... and it still
has combat lag. I refuse to beleive
this is a hardware problem and
its my fault. That is a response born of apathy. I think if I shell out
60+ bucks for a game it can atleast...
ya know... work. Just maybe.[smilie]../../../images/forum/emoticons/wondering.png[/smilie]
Modifié par Dymiceasaharasiu, 02 décembre 2009 - 01:47 .





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