Conventional victory: Not just possible, but easy.
#51
Posté 29 mars 2012 - 05:27
#52
Posté 29 mars 2012 - 05:27
DeinonSlayer wrote...
All of the considerations you're bringing up here are irrelevant. We know we can beat them. We're told the amount of firepower needed to do so, and we have a method to exceed it. This isn't about morale and supply lines: this is physics. Nothing more.therussianviking wrote...
Never mind the fact that organics have aupply lines, chains of command, "human" error, and morale to consider. Reapers have none of thoae concerns. They are machines made for killing with millions of years of experience and thousands of civilizations under their belt. Not to mention the fact that they are vastly technilogically superior, have incredibly effective psychological warfare methods, and use our own people against us. So, yea, conventional war sounds easy!
So, I'm going to explain why my points aren't "irrelevant", and why war isn't just physics.
1. Supply Lines
In any military operation, supply lines are the single thing keeping everything running smoothly. Securing objectives and eliminating hostiles is all fine and dandy, but without supply lines, your operation fails. Let's use Germany's Operation Barbarossa as an example. While Germany had both suprise and superior firepower, the Soviets were eventually able to surround and annihilate the German forces. Why? Because Germany's supply lines were lacking. Food, ammunition, and even simple considerations like winter uniforms all led to the failure of Operation Barbarossa. How does this relate to the war on the Reapers? Well, Organics need food and water to survive. Without that, we tend to wither and die. Guns need ammunition to fire. And to keep that big ship in space running properly, countless amounts of metal, electronics, and other things must be resupplied (especially a pure combat ship like a dreadnught.) Without proper supply lines, ANY war will be lost before it has begun.
2. Chains of Command
"Every Marine is a Rifleman." This quote rings true for every competant military. Every soldier, no matter how lowly, can perform in combat when needed. But who will give the orders? Who has more intel than your lowly grunt? The Commanding Officers and others that make up the Chain of Command. Without the Chain of Command, everybody is shooting randomly, nobody knows what to do, and your whole operation goes to hell in a handbasket. "wait a minute" some of you may be thinking. "What about those brave souls who step up during the chaos and become leaders?" A fair point, but any victory they achieve has a small chance of winning a war. Perhaps the whole battle may be saved. Perhaps just one person. In any case, without a proper Chain of Command who knows the bigger picture, those soldiers aren't being used properly.
3. "Human" Error.
Do you remember the first time you went on a date? Got a job? Argued against your parents? You were nervous weren't you? (don't lie.) you probably made mistakes due to it. When the situation was over, you probably thought about what you could have done better, how you could have improved. This directly correlates with warfare. Organics mess up. It's what makes us organic. And in war, that can be fatal. A sniper misses his shot. A driver turns too early. A Marine fumbles his reload. All of these things are why we make machines. To stop errors from happening. From UAVs to advanced wargame simulators, we are constantly trying to reduce error so we can be better at warfare. And guess what the Reapers are. Killing machines. Reapers don't make mistakes. Reapers never miss a reload or forget to carry the one. Reapers do their job at peak efficiancy, and that job happens to be our destruction. So in a war of organics versus Soulless machines who never make mistakes, one can see how a conventional war would be fruitless at best. Heck, even in the Terminator movies, we had to win by going back in time.
4. Morale.
Using my example from earlier, being nervous makes many of us mess up. But morale in a war goes much deeper than that. Why do so many soldiers develop PTSD? Because war is a horrifying thing that can break people. And we only have experience with wars against other humans. Can you imagine the amount of trauma created by fighting a race of gigantic machines, that blair eardrum-splitting noises while they evaporate entire cities? While they use our own dead as transformed monsters to fight us? To hear whispers in the back of your head telling you to give up? To see your fleets being crushed (sometimes literally) by a seemingly- unstoppable foe? People would give up. They would just lay down and accept it. Only the extremely strongwilled would keep fighting. And in a conventional war with such high stakes, every person needs to fight. No one can sit out. Every loss is crippling. And when your enemy is a master at remopving people from the fight without firing a single shot, you're in big trouble.
So, I hope I've proven why war isn't just a point-and-shoot affair. You need to consider many factors when fighting a war. And with all of these shortcomings, conventional war it the Reapers will end like all the other wars have- extinction.
Modifié par therussianviking, 29 mars 2012 - 05:28 .
#53
Posté 29 mars 2012 - 05:30
BobSmith101 wrote...
Optimystic_X wrote...
If conventional victory was an option you'd think Hackett and Victus would agree. But I guess they don't know what they're doing. Should have read Bioware forums, the noobs.
According to the events in ME3 the Reapers are not that tough.
According to the events in ME3, there are thousands of "not that tough Reapers" and Hackett and Victus are the some of the most brilliant military minds in the galaxy, who likely know a lot more about logistics of waging a war on this scale than Shepard does.
You can't play this "we will use this part of the narrative and then ignore the other, equally valid part of the narrative" game and pretend that you're doing anything other than wishful thinking.
#54
Posté 29 mars 2012 - 05:39
2/3. Good points but still a little different. The only place we were fighting at was on Earth for that moment. Hackett may be the true commander but each species has their own with different attacking strategies. Which ties into human or organic error. But then the Geth are also in on the fight. If the Reapers are partly organic then they to are prone to error. At the same time if they aren't then they can't adjust to changing tactics as well. So it's both a pro and a con.
4. Your right about morale. At the same time if the forces don't win they die. The Reapers aren't going to let anyone live so morale may not be as big of an issue this time. Plus the Geth would be more resistant to it as well. Also add in the fact that the Reapers were losing units in the battle which would bring hope to see that the unstoppable Reapers can fall.
#55
Posté 29 mars 2012 - 05:48
Father_Jerusalem wrote...
"Meanwhile, starships are too costly to be used as projectiles, given that it would take many collisions to seriously harm a Reaper. Some armchair admirals suggest that a single starship traveling faster than light could obliterate a Reaper capital ship, but all ships based on mass effect technology possess hardwired safety features to prevent FTL collisions. If a ship's FTL plotter finds a significant object in the path of a planned jump, the FTL drive refuses to fire in the first place. This is not a perfect safety feature--the sensors can only scan for objects within a reasonable distance at light speed, and a navigator must plot he rest of the course--but it is so inherent to the FTL warm-up process that removing it is nigh impossible. Cynical intelligence analysts note that the secret of mass effect technology, including that safety system, has always been attributed to the Protheans--just as the mass relays were."
From the Codex.
Just sayin.
I think this answered the OP's idea perfectly.
#56
Posté 29 mars 2012 - 05:50
DeinonSlayer wrote...
"This, recruits, is a 20-kilo Ferrous slug. Feel the weight! Every five seconds, the main gun of an Everest-class dreadnaught accelerates one to one-point-eight percent of light speed. It impacts with the force of a 38-kiloton bomb."
According to the Codex, four Dreadnaughts equipped as such are a match for a single Sovereign-class Reaper. Our supposed disadvantage is in that they have more heavy hitters than we do, but consider this:
A standard UT-47 Kodiak drop shuttle is equipped for faster-than-light travel, and weighs considerably more than twenty kilos. Properly directed, it would pack a bigger punch by far than any mass accelerator round.
A frigate or cruiser weighs even more than that. Each is equipped with standard FTL. Each would likely be able to carve a Klendagon trench on any planet you pointed it at.
Abandon ship. VI autopilot. Problem solved. Just be careful not to aim at the planet behind that reaper.
Sir Isaac Newton is still the deadliest son-of-a-**** in space.
During FTL Travel, starships reduce their Mass to essentially "Negative" to overcome the issue that arrises when matter approaches Light Speed.
Thanix and Javelis Missiles are still the best option to attack reapers.
#57
Posté 29 mars 2012 - 05:50
It is most certainly possible, as evidenced by the apparent accuracy of FTL travel. Furthermore, others have pointed out the level of sophistication in a conventional ship's targeting systems. There simply isn't any reason why this couldn't work.
If I also recall correctly, the codex tried to invent some sort of "failsafe" code that supposedly prevents FTL jumps from being made into solid objects. That is, quite simply, a cop out. Such a failsafe was never mentioned before this moment, and smells like it was concocted for the sole purpose of preventing such a simple solution. The notion that such a preventative measure CANNOT be removed under any circumstances is a load of bunk. Anything that can be built can be disassembled, it only takes time.
#58
Posté 29 mars 2012 - 05:52
I'm not saying those things are not relevant in war. At all. I'm saying they're irrelevant when what we're discussing is how much physical force would be transferred when one object moving at relativistic speeds strikes another. A bullet will kill you, regardless of how nervous or hungry the guy shooting you is.
As for the earlier codex entry addressing this tactic, I'll admit I had not seen that, but it still doesn't make a damn bit of sense. We didn't build the mass relays, I get that. But now we're supposed to believe that none of the space-faring races in the Mass Effect universe understand the function of the FTL drives in the ships that they built? What, are the Keepers on the Citadel churning out FTL drives for us to slap into our own ships? That just doesn't make any sense.
But, then... space magic.
I still say it's a cop-out, one that opens up another plot hole to boot.
Modifié par DeinonSlayer, 29 mars 2012 - 05:54 .
#59
Posté 29 mars 2012 - 05:52
Sangheili_1337 wrote...
Father_Jerusalem wrote...
"Meanwhile, starships are too costly to be used as projectiles, given that it would take many collisions to seriously harm a Reaper. Some armchair admirals suggest that a single starship traveling faster than light could obliterate a Reaper capital ship, but all ships based on mass effect technology possess hardwired safety features to prevent FTL collisions. If a ship's FTL plotter finds a significant object in the path of a planned jump, the FTL drive refuses to fire in the first place. This is not a perfect safety feature--the sensors can only scan for objects within a reasonable distance at light speed, and a navigator must plot he rest of the course--but it is so inherent to the FTL warm-up process that removing it is nigh impossible. Cynical intelligence analysts note that the secret of mass effect technology, including that safety system, has always been attributed to the Protheans--just as the mass relays were."
From the Codex.
Just sayin.
I think this answered the OP's idea perfectly.
Remove the sensors that detect obstructions. Simple.
#60
Posté 29 mars 2012 - 05:55
MrAtomica wrote...
Sangheili_1337 wrote...
Father_Jerusalem wrote...
"Meanwhile, starships are too costly to be used as projectiles, given that it would take many collisions to seriously harm a Reaper. Some armchair admirals suggest that a single starship traveling faster than light could obliterate a Reaper capital ship, but all ships based on mass effect technology possess hardwired safety features to prevent FTL collisions. If a ship's FTL plotter finds a significant object in the path of a planned jump, the FTL drive refuses to fire in the first place. This is not a perfect safety feature--the sensors can only scan for objects within a reasonable distance at light speed, and a navigator must plot he rest of the course--but it is so inherent to the FTL warm-up process that removing it is nigh impossible. Cynical intelligence analysts note that the secret of mass effect technology, including that safety system, has always been attributed to the Protheans--just as the mass relays were."
From the Codex.
Just sayin.
I think this answered the OP's idea perfectly.
Remove the sensors that detect obstructions. Simple.
You can do that, but that still doesnt answer the high cost of sacrificing ships in order to destroy reapers. Its not like they are capable of mass producing any more because the Reapers are destroying all of their infrastructure.
#61
Posté 29 mars 2012 - 05:55
#62
Posté 29 mars 2012 - 05:57
Sangheili_1337 wrote...
You can do that, but that still doesnt answer the high cost of sacrificing ships in order to destroy reapers. Its not like they are capable of mass producing any more because the Reapers are destroying all of their infrastructure.
To be fair, the Reapers ain't building any more ships either. In a war of attrition, they are at a disadvantage, at least in space.
#63
Posté 29 mars 2012 - 05:59
Finding a way to bypass the FTL restrictions that nobody heard of before now and whose presence doesn't make sense in the first place certainly sounds easier and more attractive than building the giant Prothean(?) superweapon that we... honestly don't know what it does, really, but we need it anyway.MrAtomica wrote...
Remove the sensors that detect obstructions. Simple.
#64
Posté 29 mars 2012 - 06:06
Deflagratio wrote...
DeinonSlayer wrote...
"This, recruits, is a 20-kilo Ferrous slug. Feel the weight! Every five seconds, the main gun of an Everest-class dreadnaught accelerates one to one-point-eight percent of light speed. It impacts with the force of a 38-kiloton bomb."
According to the Codex, four Dreadnaughts equipped as such are a match for a single Sovereign-class Reaper. Our supposed disadvantage is in that they have more heavy hitters than we do, but consider this:
A standard UT-47 Kodiak drop shuttle is equipped for faster-than-light travel, and weighs considerably more than twenty kilos. Properly directed, it would pack a bigger punch by far than any mass accelerator round.
A frigate or cruiser weighs even more than that. Each is equipped with standard FTL. Each would likely be able to carve a Klendagon trench on any planet you pointed it at.
Abandon ship. VI autopilot. Problem solved. Just be careful not to aim at the planet behind that reaper.
Sir Isaac Newton is still the deadliest son-of-a-**** in space.
During FTL Travel, starships reduce their Mass to essentially "Negative" to overcome the issue that arrises when matter approaches Light Speed.
Thanix and Javelis Missiles are still the best option to attack reapers.
How much damage would a FTL object do if their mass is negative? 0?
#65
Posté 29 mars 2012 - 06:06
Orthodox Infidel wrote...
According to the events in ME3, there are thousands of "not that tough Reapers" and Hackett and Victus are the some of the most brilliant military minds in the galaxy, who likely know a lot more about logistics of waging a war on this scale than Shepard does.
You can't play this "we will use this part of the narrative and then ignore the other, equally valid part of the narrative" game and pretend that you're doing anything other than wishful thinking.
It's the old show don't tell. You are being told the Reapers are tough. You are being shown that they are not.
If it was not so bloody obvious you could say discovering the structural weakpoint in the Reaper was a turning point. But then in Lodon a single Cain takes down a mini Reaper and a single Thanix missile takes down a full sized one.
By which point Bioware have written themselves into a corner and need to bust out the Deus Ex Machina plot device.
Where as a conventional ending would have made more sense (based on EMS) because Reapers have never faced a unitied Galaxy before.
#66
Posté 29 mars 2012 - 06:08
Sangheili_1337 wrote...
How much damage would a FTL object do if their mass is negative? 0?
FTL would end the moment they collided with something. The amount of force that an object as large as a ship would exert upon collision with a Reaper, at a speed as high as FTL is, would be immense. More than enough to pierce through the Reaper's barrier, and cause significant structural damage. Maybe even enough to smash through the core, thus destroying the Reaper outright.
#67
Posté 29 mars 2012 - 06:09
Sangheili_1337 wrote...
Deflagratio wrote...
DeinonSlayer wrote...
"This, recruits, is a 20-kilo Ferrous slug. Feel the weight! Every five seconds, the main gun of an Everest-class dreadnaught accelerates one to one-point-eight percent of light speed. It impacts with the force of a 38-kiloton bomb."
According to the Codex, four Dreadnaughts equipped as such are a match for a single Sovereign-class Reaper. Our supposed disadvantage is in that they have more heavy hitters than we do, but consider this:
A standard UT-47 Kodiak drop shuttle is equipped for faster-than-light travel, and weighs considerably more than twenty kilos. Properly directed, it would pack a bigger punch by far than any mass accelerator round.
A frigate or cruiser weighs even more than that. Each is equipped with standard FTL. Each would likely be able to carve a Klendagon trench on any planet you pointed it at.
Abandon ship. VI autopilot. Problem solved. Just be careful not to aim at the planet behind that reaper.
Sir Isaac Newton is still the deadliest son-of-a-**** in space.
During FTL Travel, starships reduce their Mass to essentially "Negative" to overcome the issue that arrises when matter approaches Light Speed.
Thanix and Javelis Missiles are still the best option to attack reapers.
How much damage would a FTL object do if their mass is negative? 0?
I'm not exactly sure. Probably the same thing cosmic radiation does, nothing/Pass through.
MrAtomica wrote...
Sangheili_1337 wrote...
How much damage would a FTL object do if their mass is negative? 0?
FTL would
end the moment they collided with something. The amount of force that
an object as large as a ship would exert upon collision with a Reaper,
at a speed as high as FTL is, would be immense. More than enough to
pierce through the Reaper's barrier, and cause significant structural
damage. Maybe even enough to smash through the core, thus destroying the
Reaper outright.
That's not really true. The moment the Mass Effect envelope fails, the starship immedietly has to decelerate to sub-light speed, instantly releasing all that energy causing one hell of an explosion, but not a traditional Kinetic impact.
Modifié par Deflagratio, 29 mars 2012 - 06:11 .
#68
Posté 29 mars 2012 - 06:10
Sangheili_1337 wrote...
Deflagratio wrote...
DeinonSlayer wrote...
"This, recruits, is a 20-kilo Ferrous slug. Feel the weight! Every five seconds, the main gun of an Everest-class dreadnaught accelerates one to one-point-eight percent of light speed. It impacts with the force of a 38-kiloton bomb."
According to the Codex, four Dreadnaughts equipped as such are a match for a single Sovereign-class Reaper. Our supposed disadvantage is in that they have more heavy hitters than we do, but consider this:
A standard UT-47 Kodiak drop shuttle is equipped for faster-than-light travel, and weighs considerably more than twenty kilos. Properly directed, it would pack a bigger punch by far than any mass accelerator round.
A frigate or cruiser weighs even more than that. Each is equipped with standard FTL. Each would likely be able to carve a Klendagon trench on any planet you pointed it at.
Abandon ship. VI autopilot. Problem solved. Just be careful not to aim at the planet behind that reaper.
Sir Isaac Newton is still the deadliest son-of-a-**** in space.
During FTL Travel, starships reduce their Mass to essentially "Negative" to overcome the issue that arrises when matter approaches Light Speed.
Thanix and Javelis Missiles are still the best option to attack reapers.
How much damage would a FTL object do if their mass is negative? 0?
Unknowable, because that's not possible. However, photons don't have mass, yet a whole bunch of them can burn you (think lasers). It's not the mass that determines the damage, it's the kinetic energy.
#69
Posté 29 mars 2012 - 06:13
Orthodox Infidel wrote...
Sangheili_1337 wrote...
Deflagratio wrote...
DeinonSlayer wrote...
"This, recruits, is a 20-kilo Ferrous slug. Feel the weight! Every five seconds, the main gun of an Everest-class dreadnaught accelerates one to one-point-eight percent of light speed. It impacts with the force of a 38-kiloton bomb."
According to the Codex, four Dreadnaughts equipped as such are a match for a single Sovereign-class Reaper. Our supposed disadvantage is in that they have more heavy hitters than we do, but consider this:
A standard UT-47 Kodiak drop shuttle is equipped for faster-than-light travel, and weighs considerably more than twenty kilos. Properly directed, it would pack a bigger punch by far than any mass accelerator round.
A frigate or cruiser weighs even more than that. Each is equipped with standard FTL. Each would likely be able to carve a Klendagon trench on any planet you pointed it at.
Abandon ship. VI autopilot. Problem solved. Just be careful not to aim at the planet behind that reaper.
Sir Isaac Newton is still the deadliest son-of-a-**** in space.
During FTL Travel, starships reduce their Mass to essentially "Negative" to overcome the issue that arrises when matter approaches Light Speed.
Thanix and Javelis Missiles are still the best option to attack reapers.
How much damage would a FTL object do if their mass is negative? 0?
Unknowable, because that's not possible. However, photons don't have mass, yet a whole bunch of them can burn you (think lasers). It's not the mass that determines the damage, it's the kinetic energy.
Zero mass is the only way light speed can occur. Otherwise an infinitely filling "Acceleration" would destroy the universe. So it's either zero or negative for FTL travel.
You're right to say it's "Unkowable" but taking Mass Effect tech into consideration, it's the only plausible reason. Circumventing the "Light Mass "apocalypse is the whole reason Mass Effect FTL exists.
Modifié par Deflagratio, 29 mars 2012 - 06:13 .
#70
Posté 29 mars 2012 - 06:18
I'd vote for:
A. Blow up the mass relay
B. Retreat and handle the smaller fleets of reapers first. Then you have resources and time to rebuild and if they split up again you repeat... Guerilla ftw
#71
Posté 29 mars 2012 - 06:21
#72
Posté 29 mars 2012 - 06:23
BobSmith101 wrote...
Orthodox Infidel wrote...
According to the events in ME3, there are thousands of "not that tough Reapers" and Hackett and Victus are the some of the most brilliant military minds in the galaxy, who likely know a lot more about logistics of waging a war on this scale than Shepard does.
You can't play this "we will use this part of the narrative and then ignore the other, equally valid part of the narrative" game and pretend that you're doing anything other than wishful thinking.
It's the old show don't tell. You are being told the Reapers are tough. You are being shown that they are not.
I'm also shown that there are so many Sovereign class Reapers that they can fight a mulit-front war across the entire galaxy, yet still devote a minimum of four just to destroy Vancouver. Vancouver.
If it was not so bloody obvious you could say discovering the structural weakpoint in the Reaper was a turning point.
The writers could say that. But they didn't.
But then in Lodon a single Cain takes down a mini Reaper and a single Thanix missile takes down a full sized one.
A single Cain shot took down a "defense tower" not a Reaper. Not everything that is made out of Reaper tech is a Reaper. Two Thanix missiles took down a destroyer Reaper, which is at least 1/4 the size of a "full size" Reaper. Clearly somebody wasn't paying close attention when things were shown.
By which point Bioware have written themselves into a corner and need to bust out the Deus Ex Machina plot device.
The Crucible is a plot device, but not a deus ex machina. It's established right at the start of the game, in the 8th hour of the franchise, not the 11th.
Where as a conventional ending would have made more sense (based on EMS) because Reapers have never faced a unitied Galaxy before.
You don't know that. The Reapers didn't face a united galaxy when they fought the Protheans. There is no data available on what prior cycles were like, and no reason to believe the galaxy didn't unite before and lose.
#73
Posté 29 mars 2012 - 06:25
KennyAshes wrote...
If we are at it... Why not aim the mass relay and shoot ships at that speed at the reapers...
I'd vote for:
A. Blow up the mass relay
B. Retreat and handle the smaller fleets of reapers first. Then you have resources and time to rebuild and if they split up again you repeat... Guerilla ftw
Destroying the mass relays would be pretty similar to the citadel trap that the Reapers employed against the Protheans. The Reapers have twice the FTL speed of the Citadel races and no need to refuel, do maintenance, or feed themselves. It would be suicide.
#74
Posté 29 mars 2012 - 06:26
Sangheili_1337 wrote...
MrAtomica wrote...
Sangheili_1337 wrote...
Father_Jerusalem wrote...
"Meanwhile, starships are too costly to be used as projectiles, given that it would take many collisions to seriously harm a Reaper. Some armchair admirals suggest that a single starship traveling faster than light could obliterate a Reaper capital ship, but all ships based on mass effect technology possess hardwired safety features to prevent FTL collisions. If a ship's FTL plotter finds a significant object in the path of a planned jump, the FTL drive refuses to fire in the first place. This is not a perfect safety feature--the sensors can only scan for objects within a reasonable distance at light speed, and a navigator must plot he rest of the course--but it is so inherent to the FTL warm-up process that removing it is nigh impossible. Cynical intelligence analysts note that the secret of mass effect technology, including that safety system, has always been attributed to the Protheans--just as the mass relays were."
From the Codex.
Just sayin.
I think this answered the OP's idea perfectly.
Remove the sensors that detect obstructions. Simple.
You can do that, but that still doesnt answer the high cost of sacrificing ships in order to destroy reapers. Its not like they are capable of mass producing any more because the Reapers are destroying all of their infrastructure.
except they produced some super-"prothean" weapon in what seems to be in a span of a few months . . . i think they're manufacturing capabilities is just fine
#75
Posté 29 mars 2012 - 06:27
DeinonSlayer wrote...
Not when that ship is crashing into them at FTL speeds, they don't. Even chunks of debris from a shattered wreck of a vessel impacting at those speeds would cause the same amount of damage.redplague wrote...
A reaper vessel destroys those ships in one shot.
There is no way to track a ship in FTL flight. There is no way a ship in FTL flight can track a moving target. So not only is there no possibility for a ship in FTL to hit a moving target, but it is also not possible to guide this ship via out-of-FLT observers, since the outside observer could not tell were the incoming ship is, could not predict when and where it will fall out of FTL and thus cannot give the current target data of the enemy ship.
(Plus, though I'm not sure about that, but I guess a ship in FTL cannot send or receive communication. A quantum entanglement device could probably do it, but only a hand full of ships / places are equipped with one.)
Guess the Codex took care of a whole lot of these supposedly "plotholes" pretty good.
Modifié par GODzilla_GSPB, 29 mars 2012 - 06:30 .





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