Clumsy Astronaut wrote...
At close range alliance can match them, but the most significant edge is their range and accuracy,, and on a planet a significant portion of it's shields goes to supporting it's weight. Also those numbers pretty much outnumber the fleet you get at the end without the 740 capital ships.
Codex Entries state that Destroyers are extremely vulnrable, and not particularly different from alliance cruisers.
The Capital ships are definitely a different story. It takes I think 4 dreadnoughts to overwhelm the barriers of a Sovereign class and destroy it. That's what makes the Geth such a powerful ally in a conventional war. Since they aren't slowed by Organic "Needs" .
The Battle of Palaven specifically cites the first incursion into the system as a particularly large blunder for the reapers. Turian vessels managed to FTL into near "Knife Fight" Range and bring their guns on several Soveriegn class reapers, destroying five in a brief battle. Of course, the five they destroyed was followed by 50 emerging from the relay, but still.
Now, another question is, does a destroyed reaperget salvaged and rebuilt by the reapers? Given the difficulty of reaper "Reproduction" , it's entirely possible to geurilla such a force down. That would mean almost every race in the Galaxy would have to live like the Quarians, since a populated planet represents a liability. But the reapers have already lost their greatest asset in this cycle, total control of the Relay network, so Hit-and-run tactics are very viable. The Asari are even having great success until frustrated reaper forces just attack Thessia.





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