Aller au contenu

Photo

Conventional victory: Not just possible, but easy.


  • Veuillez vous connecter pour répondre
213 réponses à ce sujet

#126
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

Clumsy Astronaut wrote...

Also in regards to FTL suicide ships, the reason we have things like homing missiles today is course correction. You cannot have an accurate picture while in FTL since the blue shift from speed and directing it remotely is impossible as the ship flies faster than any signals that could guide it

If a mass accelerator (a dumb round which also cannot change course once fired) travelling at 1.8% light speed can hit a Reaper, then a VI-piloted shuttle travelling ten times faster than that can easily do the same. The Reapers' tactic of choice in space combat seems to be to casually wade through their enemies, shrugging off anything that gets thrown at them. The Sovereign-class dreadnaughts which these shuttles would be targeting don't act very "nimble."

Line it up, punch it, and watch the fireworks.

Modifié par DeinonSlayer, 29 mars 2012 - 11:26 .


#127
Clumsy Astronaut

Clumsy Astronaut
  • Members
  • 243 messages
The whole point that for the Vallum blast the terrorists (Facinus, I think) required a top knotch programmer to hack a single ship means that it would take quite a while to stockpile these, as each ship needs it's settings modified individually.

#128
Vulcan101

Vulcan101
  • Members
  • 90 messages
All the Muslims men would pilot the ships and do a "suicide mission" with A-Bombs in drop shuttles. War over. God is Great.

#129
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

Clumsy Astronaut wrote...

The whole point that for the Vallum blast the terrorists (Facinus, I think) required a top knotch programmer to hack a single ship means that it would take quite a while to stockpile these, as each ship needs it's settings modified individually.

I think you're reaching to discredit it at this point, but space magic is still OK...

It makes no sense for those "safeguards" to be hard-coded in the first place. That implies that none of the space-faring races in the Mass Effect universe understand the function of the ships that they themselves have been building, some of them for thousands of years. That the Quarians who are born, live, and die on spaceships, don't know how they tick. What, do the Keepers on the Citadel churn out FTL drives for us to slap into our ships or something?

If we were to play along with this nonsense, what that means is that the "failsafe" is part of a program which is copied to new ships as they are built. If one person can figure out how to strip out this "feature," they could share the "unshackled" FTL navigation program like any other computer file. If EDI spent just a little less time screwing Joker with her new robot body, I'm sure she could figure it out. It would be just about the most valuable war asset gathered in the entire game, the ability to turn any benign FTL-capable shuttle or civilian yacht into a multi-mega(giga?)ton Reaper-killing kinetic energy weapon.

Modifié par DeinonSlayer, 29 mars 2012 - 11:45 .


#130
Clumsy Astronaut

Clumsy Astronaut
  • Members
  • 243 messages
The program was stated to be hard coded onto each FTL plotter, with each required to be modified individually. As a result the Normandy would have to dock relatively close to every ship because EDI is not mobile.

#131
ZLurps

ZLurps
  • Members
  • 2 110 messages
Galactic fleet launches 100 self guided, "missile" Kodia shutles through Charon relay.

Shutles detect their targets somewhere between Mars and Moon orbit. Target is the Reaper fleet orbiting Earth.

Reapers detect approaching shutles but remain passive.

Shutles pick their targets, start homing in to targets and start their final acceleration to 1.8% light speed

Reapers remain passive

Shutles are very close to hit their targets

Reaper fleet FTL

Shutles hit Earth

Reapers * smug face *

Modifié par ZLurps, 29 mars 2012 - 11:58 .


#132
Clumsy Astronaut

Clumsy Astronaut
  • Members
  • 243 messages
@ ZLurps
Gives
THIS HURTS YOU
A whole new meaning

#133
ZLurps

ZLurps
  • Members
  • 2 110 messages

Clumsy Astronaut wrote...

@ ZLurps
Gives
THIS HURTS YOU
A whole new meaning


This one goes to Sir Isaac Newton I guess.

Modifié par ZLurps, 30 mars 2012 - 12:02 .


#134
Clumsy Astronaut

Clumsy Astronaut
  • Members
  • 243 messages
Deadliest SOB in space. :)

#135
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

Clumsy Astronaut wrote...

The program was stated to be hard coded onto each FTL plotter, with each required to be modified individually. As a result the Normandy would have to dock relatively close to every ship because EDI is not mobile.

*facepalm*

Robot. Body.

Geth.

Engineers.

Computer specialists.

It's a computer program. Overwrite it. If they can slap together the Crucible from nothing in the span of a few months, they can figure out how to tweak the FTL systems in their own ships, or manufacture replacements.

Modifié par DeinonSlayer, 30 mars 2012 - 12:07 .


#136
Clumsy Astronaut

Clumsy Astronaut
  • Members
  • 243 messages
The crucible design was specifically made to be easily producible. Massing modified FTL plotters that have been made specifically to be unalterable under any circumstances.

#137
chengda85

chengda85
  • Members
  • 191 messages
how the heck do mass effect weapons work anyways? I thought they were supposed to reduce in mass, enabling them to be accelerated to super fast speeds, but if mass is reduced and acceleration is increased, then first law of newton F=ma states that F is still the ****in' same! so what is the point????

#138
EHondaMashButton

EHondaMashButton
  • Members
  • 319 messages

DeinonSlayer wrote...

MrAtomica wrote...

The devs concocted a smartass codex entry that tries (and fails) to debunk the suicide ship tactic. 100k, I believe, was the one to originally suggest this, way back before this game was close to release.

It is most certainly possible, as evidenced by the apparent accuracy of FTL travel. Furthermore, others have pointed out the level of sophistication in a conventional ship's targeting systems. There simply isn't any reason why this couldn't work.

If I also recall correctly, the codex tried to invent some sort of "failsafe" code that supposedly prevents FTL jumps from being made into solid objects. That is, quite simply, a cop out. Such a failsafe was never mentioned before this moment, and smells like it was concocted for the sole purpose of preventing such a simple solution. The notion that such a preventative measure CANNOT be removed under any circumstances is a load of bunk. Anything that can be built can be disassembled, it only takes time.

Here's why I call bull**** on that "failsafe" codex entry: It's already been directly contradicted by previous events!

Taetrus is a turian colony in the Mactare system. In 2185, Taetrus fell into crisis when a turian separatist group known as Facinus reprogrammed the FTL plotter of a starship and rammed the ship at near-FTL speeds into the heart of Vallum, the colony's capital city, killing tens of thousands of people. This terrorist attack prompted the Turian Hierarchy and Taetrian colonialist forces to invade Facinus' strongholds and systematically eliminate the separatists in a short, decisive conflict called the War on Taetrus.

It can clearly be done, and the outcome is devastating. If you look up the details of the Vallum Blast, they were accurate enough to hit a specific building in the city they targeted. That codex entry is a cop-out meant only to neuter an obvious and effective tactic.


Oh lordy the plotholes... :pinched:

#139
ZLurps

ZLurps
  • Members
  • 2 110 messages

chengda85 wrote...

how the heck do mass effect weapons work anyways? I thought they were supposed to reduce in mass, enabling them to be accelerated to super fast speeds, but if mass is reduced and acceleration is increased, then first law of newton F=ma states that F is still the ****in' same! so what is the point????


While not an expert on this area, some things (QEC for example) work much better in fiction part of science fiction.

#140
EHondaMashButton

EHondaMashButton
  • Members
  • 319 messages

Clumsy Astronaut wrote...

The crucible design was specifically made to be easily producible. Massing modified FTL plotters that have been made specifically to be unalterable under any circumstances.


Andy why couldn't EDI and/or the Geth reprogram the plotters if some random turian engineer was able to? 

Or M'**** Garrus, The King of Calibrations?

#141
minormiracle

minormiracle
  • Members
  • 182 messages

Our top story tonight: terror on Taetrus. Vallum, the colony’s capital, was hit with a blast that obliterated its downtown area and left a crater five kilometers wide. Shockwaves from the blast were powerful enough to destroy buildings 11 kilometers away. Casualties are unknown but are expected to be massive. The Radiatum, Taetrus’ parliamentary building, was at the epicenter of the blast and is believed to be its primary target. No registered armed ships were in orbit or in the sky above Vallum, leading authorities to believe the blast was caused by a ship used as a weapon of tremendous force, aimed at the Radiatum and accelerated to near-FTL speed. Fourteen separatist groups are claiming responsibility at this time.

...so, no. It won't work.

#142
Elyiia

Elyiia
  • Members
  • 1 568 messages
Or alternatively, they could just outfit every ship with antimatter based ammunition (you know, the kind they use on space stations over Noveria). 110g of antimatter would destroy a Reaper capital ship in a single shot, and would at the very least strain the shields of nearby Reapers.

#143
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

Clumsy Astronaut wrote...

The crucible design was specifically made to be easily producible. Massing modified FTL plotters that have been made specifically to be unalterable under any circumstances.

:pinched:

They built the ships in the first place. If it's software, it can be overwritten like any other software. If it's hardware, it can be replaced with what's needed, or reworked with that vaunted "minifacturing" we're told can be done with any omni-tool. You're acting like it's made of adamantium. We know it can be done, because it's been done before. This is not hard stuff to understand here.

minormiracle wrote...

Our top story tonight: terror on Taetrus. Vallum, the colony’s capital, was hit with a blast that obliterated its downtown area and left a crater five kilometers wide. Shockwaves from the blast were powerful enough to destroy buildings 11 kilometers away. Casualties are unknown but are expected to be massive. The Radiatum, Taetrus’ parliamentary building, was at the epicenter of the blast and is believed to be its primary target. No registered armed ships were in orbit or in the sky above Vallum, leadingauthorities to believe the blast was caused by a ship used as a weapon of tremendous force, aimed at the Radiatum and accelerated to near-FTL speed. Fourteen separatist groups are claiming responsibility at this time.

...so, no. It won't work.

It should also be noted that the Vallum blast was not as bad as it could have been. The ship hadn't even accelerated to the speed of a Mass Accelerator round as proposed here. That was just a fraction of its destructive potential. As for the "impossible to hack" FTL plotters, further down the page an official noted the hard-coding, but was still unnerved at the prospect of others figuring out how to do it. If someone - like a certain AI I could name - developed and shared a procedure, it could most certainly be done - though it would open an interesting can of worms after the Reapers were put down. They're not using some "Prothean" system whose function they don't understand. It's their own code. It's been built upon and grown more sophisticated over time. They can rework it.

That codex entry was a cop-out, meant only to neuter an obvious solution to a glaring problem.

Modifié par DeinonSlayer, 30 mars 2012 - 12:48 .


#144
chengda85

chengda85
  • Members
  • 191 messages
so can anyone explain how something whose mass is decreased to 0 and accelerated to whatever speed can hit with more force than something whose mass is not decreased and travels with less speed.

#145
Alex_SM

Alex_SM
  • Members
  • 662 messages

Deflagratio wrote...

Zero mass is the only way light speed can occur. 


Not really. Alcubierre drive is the answer. Real life warp drive (obviously is just theoretical) based in General Relativity. Don't understand why no movie or game uses it to justify FTL speed. 

#146
EHondaMashButton

EHondaMashButton
  • Members
  • 319 messages

chengda85 wrote...

how the heck do mass effect weapons work anyways? I thought they were supposed to reduce in mass, enabling them to be accelerated to super fast speeds, but if mass is reduced and acceleration is increased, then first law of newton F=ma states that F is still the ****in' same! so what is the point????


One of the limitations of newton's 1st law is that the mass must remain constant.  Basically F=ma doesn't apply because they've made up a way for mass to change via "mass effect fields".

1)  E=mc2 + Lots of math and hand-waving so my head doesn't explode.
2)  As an object approaches the speed of light, it's mass increases, and more force must be applied to accelerate it. At a certain point your object becomes so massive that you can't generate enough force to accelerate beyond light speed.  i.e. Light speed is the speed limit of the universe.
3)  Invent mass effect fields to lower your mass and not have to deal with this problem
4)  Profit????
5) DLC

 I'm no physicist but I did stay at a holiday inn last night.

But seriously, answering your question is really complicated and requires a background in modern physicss and general/special relativity.

Modifié par EHondaMashButton, 30 mars 2012 - 12:49 .


#147
Nelatherion

Nelatherion
  • Members
  • 280 messages

HermanGunther wrote...

I can play this game too. If I was an ME Universe Commander I would have all the smaller less useful ships stripped of their drivecores so that they could be converted into mines. When the fleet drops out of FTL for the battle of Earth you hurl those "mines" forward thus creating a giant deadly minefield that the Reapers have to fly through. One of those things explodes with enough force to destroy a small city. Imagine hundreds of them going off at once. The Reapers would take some serious casualties before the main battle.


May I point out that space is 3-D. They don't just move in 2-D. You would have to have your ships come out of FTL in an almost spherical shape in order for them to even be remotely effecive.

I reckon the best way would simply be to fit all the fighters with Thannix cannons, and since the Alliance(correct me if I am wrong obviously) is the only navy with Carriers (honestly dissapointed that we didn't see much of these in ME3, they seemed to be gearing up for a big showing) you simply want to launch en mass these fighters.

They are nimble, fast and heavily armed. Able to dodge the reaper beams and then fire off their payloads and retreat. A full frontal assault against a technologically superior opponent is suicide. Perform guerilla warfare against the reapers. 

You zip in with a Carrier or two, obviously with Frigates or Cruisers for back up (or meat shields), launch the fighters, drop your payloads on the Reaper and then zipping back into FTL before the reaper knows what hit it. 
Best time would be when it is landing or already engaged. Like the ones on the moons of Palaven.

#148
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

Elyiia wrote...

Or alternatively, they could just outfit every ship with antimatter based ammunition (you know, the kind they use on space stations over Noveria). 110g of antimatter would destroy a Reaper capital ship in a single shot, and would at the very least strain the shields of nearby Reapers.

As I understand it, a collision at the speeds we're discussing with FTL drives would be enough to trigger a mass-to-energy conversion between the colliding bodies, which is exactly what antimatter does. There are multiple ways to approach this problem.

Instead... :wizard:

#149
ZLurps

ZLurps
  • Members
  • 2 110 messages

DeinonSlayer wrote...

Elyiia wrote...

Or alternatively, they could just outfit every ship with antimatter based ammunition (you know, the kind they use on space stations over Noveria). 110g of antimatter would destroy a Reaper capital ship in a single shot, and would at the very least strain the shields of nearby Reapers.

As I understand it, a collision at the speeds we're discussing with FTL drives would be enough to trigger a mass-to-energy conversion between the colliding bodies, which is exactly what antimatter does. There are multiple ways to approach this problem.

Instead... :wizard:


Totally unusual piece of ME lore.

#150
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

ZLurps wrote...

DeinonSlayer wrote...

Elyiia wrote...

Or alternatively, they could just outfit every ship with antimatter based ammunition (you know, the kind they use on space stations over Noveria). 110g of antimatter would destroy a Reaper capital ship in a single shot, and would at the very least strain the shields of nearby Reapers.

As I understand it, a collision at the speeds we're discussing with FTL drives would be enough to trigger a mass-to-energy conversion between the colliding bodies, which is exactly what antimatter does. There are multiple ways to approach this problem.

Instead... :wizard:


Totally unusual piece of ME lore.

I admit I'm "uninitiated." Mass Effect is the only Bioware series - to date, the only RPG - that I've ever played. I was first introduced to it a few months ago, and I was instantly hooked. Should I have expected this? Have they done something like this before?